
AMC TC general
#631 Posted 24 December 2015 - 02:31 PM
Took me about 10 minutes. Not the most christmas-themed map I've ever played but it had an enjoyable progression and the level's music helped with the theme a lot.
#632 Posted 24 December 2015 - 02:39 PM
EDIT : Ah yes WCtime but that map is more suited to Duke Plus, the adaptation in AMC is surely functional but for instance you don't see the wires in the "Wind Tunnels" and fortunately we're give a jetpack at some point.
Also DHFC is good but lacks in detailing and has a lot of invisible walls and it's quite hard as well especially with those damned trees that stop everything even beneath their leafs ...
This post has been edited by thedrawliner: 24 December 2015 - 02:41 PM
#633 Posted 24 December 2015 - 02:49 PM
#634 Posted 24 December 2015 - 04:17 PM
btw Merry X mas,.
This post has been edited by Zaxtor: 24 December 2015 - 04:17 PM
#635 Posted 01 January 2016 - 03:47 PM
#636 Posted 01 January 2016 - 04:53 PM
#637 Posted 01 January 2016 - 05:16 PM
I spared his life. A glimpse of mercy awakened in my heart after the final conversation on IW.

#638 Posted 02 January 2016 - 12:24 AM
Rhaisher, on 01 January 2016 - 05:16 PM, said:
I spared his life. A glimpse of mercy awakened in my heart after the final conversation on IW.

You found it out in the CONV files or did you remove the "good-ending" file from DATA folder ?
Personally I found it in CONV, along with some Ep3 material ^^
#639 Posted 02 January 2016 - 01:01 AM

#640 Posted 03 January 2016 - 01:12 AM
I got a question about "Another Big Base Attacked" ...
How do you actually get to that secret near the scientific that talks to you ? / the room next to the Blue Keycard slot ?
I see 2 possible ways but invisible walls prevents me from trying the window that is off on the second floor (it would allow us to walk over the glass corridor behind the Blue Keycard door and go through the vent of the room) or after we got the shield down we could jump on the roof from the stairs and land next to the room's vent but as I said invisible walls block us.
So how do we get in there legitimately ?
Thanks in advance ^^
#641 Posted 03 January 2016 - 01:14 AM

#642 Posted 03 January 2016 - 01:26 AM

Gee you were fast to reply XD
#643 Posted 08 January 2016 - 06:04 PM


The Armageddon playthrough left me with a bittersweet taste due to the extensive use of quicksave/quickload, so I want to *enjoy* the story/levels again instead of being focused on not dying/not doing anything stupid.

I have to say that when I replayed 'The Revolution' in Armageddon... man... that level's atmosphere is awesome (the new secret too, heh...). Surprisingly I found it quite easy, I defeated the boss in my first attempt.

BTW, why did you change 'Snow Base' music when Mikko loads the virus? I have nothing against the new tune, it actually brings good memories from IW, but it caught me by surprise.

Where's that level's secret place, anyway? I've never found it.

#644 Posted 08 January 2016 - 06:21 PM
Mikko's level has 2 secrets. One is by jumping into that culvert right at the start of the level instead of falling down into the underwater bit. The other one is under water, under the frozen ice in the area just after blowing the C4 in the tunnel and moving through the vent; there's some water to get into by the waterfall.
#645 Posted 09 January 2016 - 02:20 AM
I didn't know there was a second secret in Mikko's map, I thought there was only the one at the start, there's 1 secret counted in the stats as far as I recall O_o
I've just checked and saw nothing, are you sure that second secret is not something you added for Ep3 ?
This post has been edited by thedrawliner: 09 January 2016 - 02:24 AM
#646 Posted 09 January 2016 - 03:42 AM
thedrawliner, on 09 January 2016 - 02:20 AM, said:
Yeah... I checked that spot of unfrozen water a couple of times during my Armageddon playthrough and didn't find no secret. There's, as far as I can tell, no underwater sector in that spot.

The secret before the underwater section makes sense, I've never tried to reach the other side of the hole in any of my playthroughs. I always searched for secrets once inside the base. Silly me.

#647 Posted 09 January 2016 - 03:54 AM
Which I've already spoiled for you... my bad.
#648 Posted 09 January 2016 - 05:20 AM
Micky C, on 09 January 2016 - 03:54 AM, said:
Don't worry about it. Thanks for all the help provided.

#649 Posted 14 January 2016 - 04:47 PM

Was wondering about some stuff
Whats loadout cost do?
What did blowing up the robots on the oil rig do?
Whats the switch you fix on the satilite dish on the Russia level for?
#650 Posted 14 January 2016 - 05:19 PM
Flanker15, on 14 January 2016 - 04:47 PM, said:

Was wondering about some stuff
Whats loadout cost do?
What did blowing up the robots on the oil rig do?
Whats the switch you fix on the satilite dish on the Russia level for?
1.- If you surpass 1K loadout points your reward in base budget for killing enemies will be reduced - or that's what I've been told, at least.

2.- You will lower the amount of those enemies you face in the tank section of 'Island Facility' - blowing the two robots from 'Oilrig' will put you in a fight against a single enemy in Easy/Normal and against 3 in higher difficulties (note that one of them is inside the big storage room near the switch to open the reactor section of the base - so you'll have to open the gate and quickly return to the tank).

3.- It opens up a secret room protected by an energy field inside the palace. You'll access it as Highwire, not James. It contains Highwire's grenade launcher among other awesome inventory (you have to activate the switch after repairing it, BTW).

#651 Posted 15 January 2016 - 12:36 AM


#653 Posted 15 January 2016 - 01:29 AM

#654 Posted 15 January 2016 - 04:23 AM
Are Specialty weapons taken into account ?
If not do you intend to make them taken into account for the next release ?
That would already be a good increase in the use of loadout cost without inflation ^^
#655 Posted 15 January 2016 - 01:54 PM
thedrawliner, on 15 January 2016 - 04:23 AM, said:
Are Specialty weapons taken into account ?
If not do you intend to make them taken into account for the next release ?
That would already be a good increase in the use of loadout cost without inflation ^^
Hmmmm... I don't know... the tradeoff of speciality weapons is the lack of upgrades. If they were to have points the 'normal' weaponry would have to have them as well - or the upgrades.
I like the way it is now: appart from the 'static' weaponry - 'normal'/'speciality' - everything cost points. This adds strategy at the time of deciding equipment - whether it is to overpower the character or balance his flaws.

#656 Posted 15 January 2016 - 03:30 PM
#657 Posted 15 January 2016 - 04:08 PM
Micky C, on 15 January 2016 - 03:30 PM, said:
Man, I love that pistol. It's true that Micky's initial pistol is good. But I liked the Longslide better since the very first time I equipped it.

#659 Posted 29 February 2016 - 09:33 AM
I have 2 questions :
1_ Where does Jane actually come from ?
I don't see any mention of her in Imagination World and in the intro of AMC we see her with James in the Epion while in IW she wasn't there... is she related to Brave New World TC ?
2_ Why is Jane able to follow us (just like John does in regular missions) in the end game discotech ?
Is it a leftover from an aborted project ?
Thanks in advance for answering ^^
This post has been edited by thedrawliner: 29 February 2016 - 09:34 AM
#660 Posted 29 February 2016 - 01:38 PM
thedrawliner, on 29 February 2016 - 09:33 AM, said:
I THINK that she is (or was intended to be) James 'sidekick' in Imagination World. A computer inside MJ12's waste disposal facility lists all of MJ12's enemies and threats. James and Jane (a female agent of the EDF, at least) are listed as EDF agents that pose a peril to MJ12 ambitions.
You were even able to play as her in defense mode (if I'm not mistaking characters, that is).

Tartarus episode, where James met Minerva, was taken off from IW due to James running out of steam.

John, on the other hand, is exclusive of AMC TC (aside from having one hell of good jokes).

This post has been edited by Rhaisher: 29 February 2016 - 01:38 PM