t800, on 05 May 2012 - 07:30 AM, said:
Sorry, bud, but this one isn't a bug. The exosuit is armed with a little fusion cutter, not a deathbeam. The fact that it fired at long distance at all was the bug, here. You've gotta go through the hard way!
t800, on 05 May 2012 - 07:30 AM, said:
This post has been edited by Somagu: 05 May 2012 - 09:34 AM
Somagu, on 05 May 2012 - 09:33 AM, said:
t800, on 05 May 2012 - 09:48 AM, said:
Hank, on 05 May 2012 - 08:48 AM, said:
-Fixed bug where merc would constantly shoot whilst on fire -Fixed BAR not removing SR-2's equipped status when equipped itself -Fixed PPsh41 not removing SR-2's equipped status when equipped itself -Fixed Gold Skorpion not removing Kashtan's equipped status when equipped itself -Fixed Graphic bugs in Sang's TNT throw animation -Fixed being able to wall-kick in air -Fixed off-duty EDF soldiers having old graphics -Fixed Sang's magic alt-fire on weapon3 not firing gold crystal if gold ring equipped -Fixed picking up another SR-2 whilst equipped messing up gun's firing -Fixed SR-2 giving too much ammo when picked up -Fixed being able to roll with PDU up -Fixed being able to roll during cutscenes -Fixed being able to crouch during cutscenes -Fixed some sequence breaking in 'For Providence' -Fixed on fire guy not being affected by Gravity -Fixed switching back to normal shells not emptying Mikko's shotgun -Fixed Jackhammer not properly resetting Auto-5's equipped status when equipped itself -Fixed being able to reload AN-94 when full -Fixed being able to switch bolt ammo when not using a temp weapon -Fixed Zaxtor, Merlijn and Geoffrey's equipment select not properly displaying missing equipment -Fixed PKM still using RPK's alt fire code -Fixed Gold revolvers not being removable via equipment screen -Fixed being able to melee whilst zooming in -Fixed being able to change weapons whilst using Rusty's pistols alt fire -Fixed being able to change weapons whilst zooming in -Fixed Jackhammer reload being interuptable -Fixed Rusty's silver bayonett graphic error -Fixed graphical error with Auto-mag's ejection port -Fixed enviro-suit being able to fire welder when not aimed at a wall -Fixed Fascists firing indefinitly at non-player target -Fixed view being moved down when pumping Mikko's shotgun after loading -Fixed sawn-off spawning 2 empty shells when reloading after firing only one barrel -Fixed quadshot giving far too much ammunition -Fixed katana description cutting off too early -Fixed being able to roll during shotgun struggle -Fixed being able to access PDU during cutscenes and shotgun struggle -Fixed being able to roll when dead -Fixed grammatical errors and typos in many places -Fixed Zombie not triggering slashed animation when hit by Axe, Long Axe, and Dragonslayer -Fixed being able to knife and change weapon during uppercut -Fixed graphic errors with Sang's hoverboat and gas-mask sequence -Fixed graphic errors with Geoffrey's hands on flamethrower -Fixed Sang's flamethrower not having a gold ring graphic -Fixed Pitfiend not being shrinkable, freezable or expandable -Fixed uppercut triggering when not near intended enemy -Fixed alt-fire working whilst using a mouse cursor -Fixed errors with ammo display in Geoffrey's HUD code -Fixed American flag being mirrored incorrectly in intro -Fixed Dynamite with gold ring not blinking -Fixed leftover alien pods spawning red gibs -Fixed bonus screen using old graphics -Fixed alignment error in AMCTCBF.map -Fixed many HUD oversights -Fixed Geoffrey and John not having tip graphics -Fixed Sang's bat not spawning properly -Fixed Shrinker ammo replacement glowing -Fixed graphical oversight with James' Steyr AUG -Fixed hoverboat HUD display not taking player's colours properly -Fixed Tank's machinegun not firing properly -Fixed Mission select computer not restoring player's HUD -Tweaked bolt spawning code; if a bolt goes through an enemy, is spawned by bolt itself instead of enemy -Tweaked Zombie chaingunner and soldier to have a slight delay before shooting when first sighted -Tweaked zombie to always play slash animation when hit by compatible weapon -Tweaked sounds to play slower during slo-mo showoff -Tweaked super-punch sound to play for all characters when boosted -Added new SMG magazine dropping graphic (PP-19 Bizon) -Added liz-man lasergun to MSELECT -Added seperate sound to Highwire's pump action slide -Added better variable zoom to Sniper-rifles -Added first beta of Random texture replacer -Added Scuba HUD graphics for Sang -Improved Zoom code -Improved Sang's TNT throw animation -Improved M16-Shotgun's reloading animation -Improved Russians and Vladmir's firing animations -Improved MP5 M203's reload animation
TerminX, on 07 May 2012 - 10:20 AM, said:
James, on 07 May 2012 - 10:26 AM, said:
Trooper Dan, on 07 May 2012 - 12:26 PM, said:
This post has been edited by supergoofy: 07 May 2012 - 01:50 PM
This post has been edited by Hank: 07 May 2012 - 08:24 PM
Trooper Dan, on 07 May 2012 - 10:53 PM, said:
This post has been edited by Player Lin: 08 May 2012 - 05:30 AM
Trooper Dan, on 07 May 2012 - 10:12 PM, said:
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Somagu, on 08 May 2012 - 07:14 AM, said:
t800, on 08 May 2012 - 11:24 AM, said:
This post has been edited by Somagu: 08 May 2012 - 11:59 AM
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Micky C, on 08 May 2012 - 03:48 AM, said:
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Trooper Dan, on 08 May 2012 - 02:22 PM, said:
This post has been edited by Somagu: 08 May 2012 - 03:03 PM
Trooper Dan, on 08 May 2012 - 02:22 PM, said:
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This post has been edited by James: 08 May 2012 - 11:30 PM
-Fixed Stygian warcannon not damaging armoured enemies -Fixed last frame of Rusty's crouching animation not being sized properly -Fixed ugly pixels on Highwire's M16 reloading graphics -Fixed ugly pixels on James' XM8 laser rifle graphics -Fixed Cybertour's missiles not aiming properly -Fixed misplaced touchplate sprite in Hydro Station -Fixed Wet Dream pointing to the wrong map at finish -Fixed Hell Station pointing to the wrong map at finish -Fixed errors in 'The Base' map -Fixed sprite errors in 'Underground Fortress' map -Fixed sprite errors in 'Shrunken' map -Fixed Sawn-off firing 8 pellets instead of 7 -Fixed disintigrate animation blocking projectiles -Fixed sound reference being wrong in boat intro -Fixed cutscene camera fade outs not working -Fixed being able to spin slash in water as Merlijn -Fixed Merlijn's body spawning oversized and with wrong colour -Fixed Highwire's body spawning with wrong colour -Fixed bug whilst picking up health item whilst using first-aid would overcharge health -Fixed fullbright red pixels in blood graphics -Fixed fire shields not protecting against radius explosions -Fixed John not disapearing during 'For Providence' cutscene -Fixed being able to leave elvator and be trapped near end of 'For Providence' -Changed Sorcerers and Dark avatars to have Blue blood -Changed 'Don't fear the reaper' achievement bonus to regen 10% health instead of just 10 -Tweaked ammo amounts in MSELECT.map -Tweaked amount of ammo given by FN FAL and Riot-minigun -Tweaked Dagger's damage amount (Does more base damage and less random damage) -Added 'Round Trip' achivement (beat all 3 first levels as all 8 characters)
This post has been edited by James: 10 May 2012 - 10:01 AM
Somagu, on 10 May 2012 - 12:57 PM, said: