t800, on 05 May 2012 - 07:30 AM, said:
Sorry, bud, but this one isn't a bug. The exosuit is armed with a little fusion cutter, not a deathbeam. The fact that it fired at long distance at all was the bug, here. You've gotta go through the hard way!
t800, on 05 May 2012 - 07:30 AM, said:
This post has been edited by Somagu: 05 May 2012 - 09:34 AM
Somagu, on 05 May 2012 - 09:33 AM, said:
t800, on 05 May 2012 - 09:48 AM, said:
Hank, on 05 May 2012 - 08:48 AM, said:
-Fixed bug where merc would constantly shoot whilst on fire
-Fixed BAR not removing SR-2's equipped status when equipped itself
-Fixed PPsh41 not removing SR-2's equipped status when equipped itself
-Fixed Gold Skorpion not removing Kashtan's equipped status when equipped itself
-Fixed Graphic bugs in Sang's TNT throw animation
-Fixed being able to wall-kick in air
-Fixed off-duty EDF soldiers having old graphics
-Fixed Sang's magic alt-fire on weapon3 not firing gold crystal if gold ring equipped
-Fixed picking up another SR-2 whilst equipped messing up gun's firing
-Fixed SR-2 giving too much ammo when picked up
-Fixed being able to roll with PDU up
-Fixed being able to roll during cutscenes
-Fixed being able to crouch during cutscenes
-Fixed some sequence breaking in 'For Providence'
-Fixed on fire guy not being affected by Gravity
-Fixed switching back to normal shells not emptying Mikko's shotgun
-Fixed Jackhammer not properly resetting Auto-5's equipped status when equipped itself
-Fixed being able to reload AN-94 when full
-Fixed being able to switch bolt ammo when not using a temp weapon
-Fixed Zaxtor, Merlijn and Geoffrey's equipment select not properly displaying missing equipment
-Fixed PKM still using RPK's alt fire code
-Fixed Gold revolvers not being removable via equipment screen
-Fixed being able to melee whilst zooming in
-Fixed being able to change weapons whilst using Rusty's pistols alt fire
-Fixed being able to change weapons whilst zooming in
-Fixed Jackhammer reload being interuptable
-Fixed Rusty's silver bayonett graphic error
-Fixed graphical error with Auto-mag's ejection port
-Fixed enviro-suit being able to fire welder when not aimed at a wall
-Fixed Fascists firing indefinitly at non-player target
-Fixed view being moved down when pumping Mikko's shotgun after loading
-Fixed sawn-off spawning 2 empty shells when reloading after firing only one barrel
-Fixed quadshot giving far too much ammunition
-Fixed katana description cutting off too early
-Fixed being able to roll during shotgun struggle
-Fixed being able to access PDU during cutscenes and shotgun struggle
-Fixed being able to roll when dead
-Fixed grammatical errors and typos in many places
-Fixed Zombie not triggering slashed animation when hit by Axe, Long Axe, and Dragonslayer
-Fixed being able to knife and change weapon during uppercut
-Fixed graphic errors with Sang's hoverboat and gas-mask sequence
-Fixed graphic errors with Geoffrey's hands on flamethrower
-Fixed Sang's flamethrower not having a gold ring graphic
-Fixed Pitfiend not being shrinkable, freezable or expandable
-Fixed uppercut triggering when not near intended enemy
-Fixed alt-fire working whilst using a mouse cursor
-Fixed errors with ammo display in Geoffrey's HUD code
-Fixed American flag being mirrored incorrectly in intro
-Fixed Dynamite with gold ring not blinking
-Fixed leftover alien pods spawning red gibs
-Fixed bonus screen using old graphics
-Fixed alignment error in AMCTCBF.map
-Fixed many HUD oversights
-Fixed Geoffrey and John not having tip graphics
-Fixed Sang's bat not spawning properly
-Fixed Shrinker ammo replacement glowing
-Fixed graphical oversight with James' Steyr AUG
-Fixed hoverboat HUD display not taking player's colours properly
-Fixed Tank's machinegun not firing properly
-Fixed Mission select computer not restoring player's HUD
-Tweaked bolt spawning code; if a bolt goes through an enemy, is spawned by bolt itself instead of enemy
-Tweaked Zombie chaingunner and soldier to have a slight delay before shooting when first sighted
-Tweaked zombie to always play slash animation when hit by compatible weapon
-Tweaked sounds to play slower during slo-mo showoff
-Tweaked super-punch sound to play for all characters when boosted
-Added new SMG magazine dropping graphic (PP-19 Bizon)
-Added liz-man lasergun to MSELECT
-Added seperate sound to Highwire's pump action slide
-Added better variable zoom to Sniper-rifles
-Added first beta of Random texture replacer
-Added Scuba HUD graphics for Sang
-Improved Zoom code
-Improved Sang's TNT throw animation
-Improved M16-Shotgun's reloading animation
-Improved Russians and Vladmir's firing animations
-Improved MP5 M203's reload animation
TerminX, on 07 May 2012 - 10:20 AM, said:
James, on 07 May 2012 - 10:26 AM, said:
Trooper Dan, on 07 May 2012 - 12:26 PM, said:
This post has been edited by supergoofy: 07 May 2012 - 01:50 PM
This post has been edited by Hank: 07 May 2012 - 08:24 PM
Trooper Dan, on 07 May 2012 - 10:53 PM, said:
This post has been edited by Player Lin: 08 May 2012 - 05:30 AM
Trooper Dan, on 07 May 2012 - 10:12 PM, said:
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Somagu, on 08 May 2012 - 07:14 AM, said:
t800, on 08 May 2012 - 11:24 AM, said:
This post has been edited by Somagu: 08 May 2012 - 11:59 AM
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Micky C, on 08 May 2012 - 03:48 AM, said:
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Trooper Dan, on 08 May 2012 - 02:22 PM, said:
This post has been edited by Somagu: 08 May 2012 - 03:03 PM
Trooper Dan, on 08 May 2012 - 02:22 PM, said:
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This post has been edited by James: 08 May 2012 - 11:30 PM
-Fixed Stygian warcannon not damaging armoured enemies
-Fixed last frame of Rusty's crouching animation not being sized properly
-Fixed ugly pixels on Highwire's M16 reloading graphics
-Fixed ugly pixels on James' XM8 laser rifle graphics
-Fixed Cybertour's missiles not aiming properly
-Fixed misplaced touchplate sprite in Hydro Station
-Fixed Wet Dream pointing to the wrong map at finish
-Fixed Hell Station pointing to the wrong map at finish
-Fixed errors in 'The Base' map
-Fixed sprite errors in 'Underground Fortress' map
-Fixed sprite errors in 'Shrunken' map
-Fixed Sawn-off firing 8 pellets instead of 7
-Fixed disintigrate animation blocking projectiles
-Fixed sound reference being wrong in boat intro
-Fixed cutscene camera fade outs not working
-Fixed being able to spin slash in water as Merlijn
-Fixed Merlijn's body spawning oversized and with wrong colour
-Fixed Highwire's body spawning with wrong colour
-Fixed bug whilst picking up health item whilst using first-aid would overcharge health
-Fixed fullbright red pixels in blood graphics
-Fixed fire shields not protecting against radius explosions
-Fixed John not disapearing during 'For Providence' cutscene
-Fixed being able to leave elvator and be trapped near end of 'For Providence'
-Changed Sorcerers and Dark avatars to have Blue blood
-Changed 'Don't fear the reaper' achievement bonus to regen 10% health instead of just 10
-Tweaked ammo amounts in MSELECT.map
-Tweaked amount of ammo given by FN FAL and Riot-minigun
-Tweaked Dagger's damage amount (Does more base damage and less random damage)
-Added 'Round Trip' achivement (beat all 3 first levels as all 8 characters)
This post has been edited by James: 10 May 2012 - 10:01 AM
Somagu, on 10 May 2012 - 12:57 PM, said: