PolyMOST HRP / Custom Z-Pack (gloves and more...) / GreyDuke "Come get some ... gloves"
#211 Posted 16 May 2016 - 07:41 AM
was just playing dukeplus with z-pack, and i randomly noticed that with dukeplus-Z the old duke model shows up instead of the new one from TeaMonster?
in standard z-pack the new duke is used but in dukeplus-Z the old duke seems to get used instead.
is there a reason why you made dukeplus-Z use the old duke-model, or is it the old duke still by mistake?
This post has been edited by splitterface: 16 May 2016 - 07:42 AM
#212 Posted 16 May 2016 - 12:19 PM
splitterface, on 16 May 2016 - 07:41 AM, said:
in standard z-pack the new duke is used but in dukeplus-Z the old duke seems to get used instead.
is there a reason why you made dukeplus-Z use the old duke-model, or is it the old duke still by mistake?
This post has been edited by LeoD: 01 September 2016 - 12:11 PM
#214 Posted 01 September 2016 - 12:23 PM
LeoD, on 01 September 2016 - 12:18 PM, said:
- Z-Pack support for Attrition and Eternity 2.0 may still have issues.
Attrition is not intended to work with the HRP any more. It's a bad mix, in my opinion (compatibility issues, lacking palettes in HRP content, performance issues)
#215 Posted 01 September 2016 - 12:45 PM
Trooper Dan, on 01 September 2016 - 12:23 PM, said:
#216 Posted 01 September 2016 - 11:19 PM
Trooper Dan, on 01 September 2016 - 12:23 PM, said:
I've noticed that the lack of palettes affects only the newer installments of the HRP with the Polymer models, if you're using the Polymost Override there are models which do use palette such as Duke, Protector drones in certain cases, Octabrains and such ... It's actually something that should be brought back on the Polymer models (especially Duke, troopers and 1st person key cards)
#217 Posted 01 September 2016 - 11:35 PM
TheDragonLiner, on 01 September 2016 - 11:19 PM, said:
I was actually referring to the special palette swaps only available in the modified palette tables from the CLUT pack by Lezing, which Attrition uses. So not only does the HRP not represent the normal palette shifts, it also fails to show all the additional ones. Moreover, an increasing amount of content in Attrition does not have any model counterpart. I have added several enemies and weapons since the initial release that only have 8-bit art for them.
#218 Posted 16 October 2016 - 06:54 AM
#219 Posted 17 October 2016 - 07:05 AM
vitekr, on 16 October 2016 - 06:54 AM, said:
Any noteworthy reason besides local archiving why you want this?
#220 Posted 24 October 2016 - 06:24 PM
LeoD, on 22 February 2011 - 08:22 AM, said:
I believe these are fixed.
LeoD, on 22 February 2011 - 08:22 AM, said:
- Polymost makes flat sprites act weird (win32 vs. win64)
- Five minor problems; 1,(3),4 still open
- MIDI Volume Weirdness (needs to be re-checked)
- effects volume scale (needs to be re-checked)
- Polymer lights not working on sprites (needs to be re-checked)
- Load Menu hickup
Need re-testing.
LeoD, on 22 February 2011 - 08:22 AM, said:
Need more steps to reproduce.
#221 Posted 12 March 2017 - 06:47 AM
#223 Posted 14 April 2017 - 01:50 PM
This post has been edited by Newcomer: 14 April 2017 - 01:55 PM
#224 Posted 18 September 2017 - 12:11 PM
I tried make md3 Incinerator model in Blender but Im not good in graphic work so it looked weird
#225 Posted 26 September 2017 - 04:51 PM
Lukaso, on 18 September 2017 - 12:11 PM, said:
- I know nothing about making skins or models.
- The Z-Pack's aim is to offer alternative hi-res content (not made by me) for the HRP and some more or less HRP compatible mods and addons, not being a mod itself or serving as a base for others.
- World Tour brings quite some new ART with zero HRP coverage so far.
- The Incinerator doesn't work in EDuke32 and AFAIK no one plans to fix that.
- I don't have World Tour anyway (license key donations welcome, though )
#226 Posted 28 September 2017 - 04:33 AM
LeoD, on 16 May 2016 - 12:19 PM, said:
Duke model sources were released with the Duke model over five years ago now.
At some point in time, I also posted some polymer skins. I can't remember where as it was years ago. All you need to do is to bake out an AO map and overlay it.
Duke Nukem model source download
#227 Posted 18 October 2017 - 05:57 PM
Tea Monster, on 28 September 2017 - 04:33 AM, said:
At some point in time, I also posted some polymer skins. I can't remember where as it was years ago. All you need to do is to bake out an AO map and overlay it.
#228 Posted 03 December 2018 - 05:45 AM
(For me, it worked in both polymer and polymost, the only thing that was mentionated by Spiker is that it has the double muzzleflash, for this been solved the shotgun was later remade, but this is a cool little thing)
Z-pack shotgun FOV fix
#229 Posted 03 December 2018 - 05:51 AM
When I make skybox with CubeTheSphere, sometime it does lines like that.
I use adobe to fix it.
#230 Posted 03 December 2018 - 07:00 AM
Zaxtor, on 03 December 2018 - 05:51 AM, said:
When I make skybox with CubeTheSphere, sometime it does lines like that.
I use adobe to fix it.
It's because I'm using the Duke Nukem Eternity skyboxes, I just copied in the normal HRP.
#232 Posted 01 March 2019 - 02:31 AM
Not much happened. Editing old posts is still deactivated, so here's some download links:
eduke_emacs_modes-2019-03-01
UserMapHacks-5.4.674-700+
z_pack-5.4.700
This post has been edited by LeoD: 01 March 2019 - 02:33 AM
#233 Posted 02 March 2019 - 03:17 PM
DukePlus 2.40-NixFix-5.4.674
The "*nix" part is obsolete, but I'll stick with the name.
Z-Pack 5.4.700 updated accordingly. A couple of early birds might want to re-download.
[Edit] Updated Z-Pack 5.4.674 is uploading ... probably won't finish before my post editing hour is over ...
This post has been edited by LeoD: 02 March 2019 - 04:10 PM
#234 Posted 05 March 2019 - 08:33 AM
eduke32-nonSDL-r7392
[Edit] Dang. I press "Submit Post" instead of "Insert Link" half of the time.
Weird local observation:
Each time my compile run (Win10 64, MSYS2) creates a sub-process with PID 8, no matter what executable or command line, it gets stuck for good and I have to CRTL-C and restart. Won't happen again as long as I do not kill PID 8 manually.
This post has been edited by LeoD: 05 March 2019 - 08:41 AM
#235 Posted 19 May 2019 - 09:45 AM
Keeping up with the HRP repo.
https://www.mediafir...ack-5.4.709.zip
Some other stuff.
This post has been edited by LeoD: 19 May 2019 - 10:27 AM
#236 Posted 10 May 2020 - 07:14 AM
Keeping up with the HRP repo. Some more downloads added.
Below is what Post#1 should now look like, if it could be edited. Since I did this offline, better wait until an hour has passed after posting before opening the spoiler tags, until I've cleaned up what's necessary.
This post has been edited by LeoD: 10 May 2020 - 08:36 AM