EDuke32 does not always set/restore the correct environment palette when teleporting into/out of the water, or when the map is restarted after dying underwater.
Example map: Fountains
[EDIT:] Another example: after finishing a level which is part of an episode underwater:
Level 1 of Crucial Conflict.
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Environment palette not set/restored ".. or however it's called"
#1 Posted 22 November 2015 - 11:11 AM
This post has been edited by LeoD: 23 November 2015 - 07:06 AM
#2 Posted 24 October 2016 - 06:49 PM
LeoD, on 22 November 2015 - 11:11 AM, said:
EDuke32 does not always set/restore the correct environment palette when teleporting into/out of the water
Example map: Fountains
fountain.jpg
Example map: Fountains
fountain.jpg
Duke has always been this way: the gamepalette only changes when the SE 7 to or from a water sector is triggered. It's a bug in some respects but going from a water sector to a non-water sector is weird on its own. A teleport pad I can see, and may consider.
One example of how this effect has been put to good use is E3L9 of The LostDuke Episodes, where the player walks from a non-water sector to a water sector to simulate outer space without the water gamepalette being applied.
(Also, this map sucks.)
LeoD, on 22 November 2015 - 11:11 AM, said:
or when the map is restarted after dying underwater.
LeoD, on 22 November 2015 - 11:11 AM, said:
[EDIT:] Another example: after finishing a level which is part of an episode underwater:
Level 1 of Crucial Conflict.
Level 1 of Crucial Conflict.
Cannot reproduce.
#3 Posted 24 October 2016 - 06:54 PM
One particular case of the original game where this is troubling is E4L10, which you move in and out of water horizontally.
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