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Duke 3D Voxel Pack

User is offline   Dzierzan 

#2131

Another World Tour voxel:

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User is offline   NightFright 

  • The Truth is in here

#2132

I can barely keep up with the amount of contributions lately. An interesting situation. Phew! Anyway, Github updated.

This post has been edited by NightFright: 10 January 2021 - 03:04 AM

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User is offline   NightFright 

  • The Truth is in here

#2133

Added Borion's missing voxels (#1343 broken wheel, #1344 propeller, #4943 hung jury) on Github.

Considering recent events around the Capitol, this scene actually isn't so amusing any more (if it ever has been, actually)...
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User is offline   jkas789 

#2134

Thanks NightFright I don't think it was ever intended to be amusing. I think it was intended as a show of how intimidating the aliens were, along with the trapped babes and the abortion clinic that has weird alien fetuses.

However I also don't think that what is happening in the US now should impact the development of the Duke Nukem 3D Voxel Pack. Both are entirely different situations and contexts, and if anyone has a problem with a voxel of a sprite fo a game released in 1996 for a game about an alien invasion then they can piss off.
2

User is offline   Aleks 

#2135

Wasn't this supposed to be a reference to "Twelve angry men" in the first place anyway?
1

User is offline   Danukem 

  • Duke Plus Developer

#2136

View PostAleks, on 13 January 2021 - 04:02 PM, said:

Wasn't this supposed to be a reference to "Twelve angry men" in the first place anyway?


"hung jury" is what we call a jury that can't reach a verdict. It was just a pun. EDIT: I know I saw that pun in a courthouse in a Duke 3D level, I'm not sure if that's what is pictured above.

This post has been edited by Danukem: 13 January 2021 - 04:09 PM

2

User is offline   NightFright 

  • The Truth is in here

#2137

I think I am confusing this scene with the Capitol level in DukeDC. There it was more obvious. Right now I don't remember if the hung jury was even used there, though.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#2138

View PostNightFright, on 13 January 2021 - 08:02 AM, said:

Considering recent events around the Capitol, this scene actually isn't so amusing any more (if it ever has been, actually)...

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At least if you were talking about the Capitol level in DC
3

User is online   Phredreeke 

#2139

View PostNightFright, on 13 January 2021 - 10:17 PM, said:

I think I am confusing this scene with the Capitol level in DukeDC. There it was more obvious. Right now I don't remember if the hung jury was even used there, though.


Nah the hung jury is at the end of Pigsty
1

User is offline   NightFright 

  • The Truth is in here

#2140

As stated above, I realized my mistake. We may return back to topic now.
0

User is offline   Borion 

#2141

View PostFox, on 14 January 2021 - 02:04 PM, said:


At least if you were talking about the Capitol level in DC

Thanks Fox for helping me making up my mind in regard to duke4.net participation.

This post has been edited by Borion: 15 January 2021 - 04:00 AM

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User is offline   Dzierzan 

#2142

4586, 4587

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User is offline   NightFright 

  • The Truth is in here

#2143

Added to Github.
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User is offline   Tea Monster 

  • Polymancer

#2144

https://twitter.com/...554339945795584
0

User is offline   NightFright 

  • The Truth is in here

#2145

Departure from "no voxel enemies activated in VP by default" mantra in 3, 2, 1...
0

User is offline   Dzierzan 

#2146

If he agrees to add them to this repository. Besides he is also working on Blood enemies. It is cool nonetheless but I personally prefer 2D enemies over 3D ones.
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User is offline   NightFright 

  • The Truth is in here

#2147

Anyway, the turret should be activated at least, as a stationary target.
0

User is online   Phredreeke 

#2148

Same, however voxelized enemies are useful as a basis for making sprites of the missing angles (which I've been bugging Dzierzan forever about)
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User is offline   Dzierzan 

#2149

A remake of 1238 voxel. Replaces mxrtxn's one. This one has a correct shape for the barrel and sides are correctly painted.

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... I am slowly overtaking this voxel pack B)

This post has been edited by Dzierzan: 19 January 2021 - 02:55 AM

6

User is offline   NightFright 

  • The Truth is in here

#2150

Github updated.
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User is offline   Dzierzan 

#2151

0578 reactor. I still need to make damaged one.

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4

User is online   Phredreeke 

#2152

3.6 roentgen, not great, not terrible.
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User is offline   Dzierzan 

#2153

Gavel:

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3

User is offline   Dzierzan 

#2154

A food object. That blue bag.

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User is offline   0815Jack 

#2155

Attached Image: duke0002.png

I believe its a burger wrapped in blue foil...... only used in E4L2

As always great updates :)

This post has been edited by 0815Jack: 23 January 2021 - 01:22 PM

1

User is offline   Dzierzan 

#2156

3418 side mirror:

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Updated 572/991 shower (sides are not as dark as they are in the original sprite):

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This post has been edited by Dzierzan: 24 January 2021 - 06:37 AM

2

User is offline   Dzierzan 

#2157

4567 icicles:

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This room requires maphacks so those voxels align with the ceiling better.
2

User is offline   jkas789 

#2158

Closer and closer this project is getting to voxel Nirvana.
1

User is offline   Dzierzan 

#2159

Voxel name tags:

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User is offline   NightFright 

  • The Truth is in here

#2160

It's actually almost moving a bit too fast now. I cannot catch up any more, lol.

To be honest, I thought the project was done after the pickups were finished. I never believed anybody would go through the painstaking process of creating all these small assets.

This post has been edited by NightFright: 24 January 2021 - 02:43 PM

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