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Duke 3D Voxel Pack
#2101 Posted 31 December 2020 - 01:33 PM
#2103 Posted 31 December 2020 - 04:28 PM
![Posted Image](https://cdn.discordapp.com/attachments/579337540985946156/794360000385384468/unknown.png)
![Posted Image](https://cdn.discordapp.com/attachments/579337540985946156/794360494927773716/valve.png)
![Posted Image](https://cdn.discordapp.com/attachments/579337540985946156/794360496315957328/pipe.png)
This time I didn't make sides or back bright as I maybe should have. Pipes are often placed in corners or next to walls so IMO the lighting I kept makes sense. Besides, this pipe only appears in E4L9 (maybe somewhere in WT, I dunno). And according to GRP Viewer, the valve is unused. But I guess there are usermaps which use that sprite.
#2104 Posted 31 December 2020 - 05:05 PM
Danukem, on 31 December 2020 - 01:03 PM, said:
1343, 1344 & 4943 are not yet sent to NightFright. He enjoys break anyway - good for him - so there is no hurry.
Three sprites with helicopter debris are in the works, give it few days Danukem and we will have them too
![:)](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
About that pipe Dzierzan, nice work!
But I got to say this, IMHO lighting should be almost uniform or at least this shadow shouldn't be as dark. It looks really nice now as part of official map, but at the same time it narrows scenarios in which this pipe can be used without looking off. This pipe might stand in center of room on some non-campaign map. Lets imagine a factory or house basement with pipes running far from walls, such shadow may force certain kind of lighting on mapper. Lets give people options, think Lego blocks man
![:)](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Happy New Year, people!
![:thumbsup:](https://forums.duke4.net/public/style_emoticons/default/thumbsup.gif)
#2107 Posted 01 January 2021 - 04:20 AM
![Posted Image](https://cdn.discordapp.com/attachments/579337540985946156/794539960597479445/table1.png)
![Posted Image](https://cdn.discordapp.com/attachments/579337540985946156/794539960556453888/table2.png)
![Posted Image](https://cdn.discordapp.com/attachments/311884728317771777/794539831145136158/unknown.png)
This post has been edited by Dzierzan: 01 January 2021 - 04:21 AM
#2110 Posted 01 January 2021 - 12:31 PM
#2111 Posted 01 January 2021 - 12:37 PM
This post has been edited by Dzierzan: 01 January 2021 - 12:58 PM
#2112 Posted 01 January 2021 - 02:12 PM
#2113 Posted 02 January 2021 - 09:34 AM
![Posted Image](https://cdn.discordapp.com/attachments/311884728317771777/794980987595391036/parkingmeter.gif)
#2115 Posted 04 January 2021 - 09:34 AM
They could be more deformed, but "bending" such surfaces is problematic.
![Posted Image](https://media.giphy.com/media/3Vp7w1aGvhGkZp5jOi/giphy.gif)
#2116 Posted 04 January 2021 - 10:56 AM
#2117 Posted 05 January 2021 - 04:25 AM
![Posted Image](https://cdn.discordapp.com/attachments/311884728317771777/795990903352328242/gastank.gif)
![Posted Image](https://cdn.discordapp.com/attachments/311884728317771777/795991898925563914/duke0010.png)
This post has been edited by Dzierzan: 05 January 2021 - 04:27 AM
#2119 Posted 06 January 2021 - 05:24 AM
![Posted Image](https://cdn.discordapp.com/attachments/579337540985946156/796367425729724426/unknown.png)
![Posted Image](https://cdn.discordapp.com/attachments/579337540985946156/796368110202519582/unknown.png)
![Posted Image](https://cdn.discordapp.com/attachments/579337540985946156/796368501916041226/snap2021-01-06-14-23-38.png)
#2122 Posted 08 January 2021 - 01:36 AM
![Posted Image](https://cdn.discordapp.com/attachments/579337540985946156/797035091963412490/duke0000.png)
Quote
@NightFright I was also considering such line, but I wasn't sure if the parking meter sprite "rotates"... does it though? What will happen if a mapper places sprite 999 on the map?
Ohh and did Borion send you destroyed propeller and wheel voxels? They're not in the repository.
This post has been edited by Dzierzan: 08 January 2021 - 01:37 AM
#2124 Posted 08 January 2021 - 05:03 AM
I have added maphacks for the crashing helicopter in E3L5, but I think the voxel should rather be rotated 90° clockwise since the sprite actually is properly placed in the map, facing into the right direction.
Regarding the parking meter: It does not rotate. These definitions make sure the same voxel is used for both tilenums.
I uploaded everything Borion has sent me so far. If it's incomplete, he isn't finished with it yet, I guess.
#2125 Posted 08 January 2021 - 05:36 AM
#2126 Posted 08 January 2021 - 04:01 PM
NightFright, on 08 January 2021 - 05:03 AM, said:
I have added maphacks for the crashing helicopter in E3L5, but I think the voxel should rather be rotated 90° clockwise since the sprite actually is properly placed in the map, facing into the right direction.
Regarding the parking meter: It does not rotate. These definitions make sure the same voxel is used for both tilenums.
I uploaded everything Borion has sent me so far. If it's incomplete, he isn't finished with it yet, I guess.
I forgot to send broken rotor and wheel with rest of the stuff. I will send it tomorrow or day after tomorrow. Falling helicopter will be rotated according to your suggestion and send with other models, NightFright. It is good to see you back.
Lots of hard work & good models, Dzierzan. We keep on getting closer to full voxel-set
![:)](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
#2128 Posted 09 January 2021 - 03:19 AM
![Posted Image](https://cdn.discordapp.com/attachments/311884728317771777/797423897783697428/bat.gif)
![Posted Image](https://cdn.discordapp.com/attachments/579337540985946156/797422881943978004/unknown.png)
This post has been edited by Dzierzan: 09 January 2021 - 03:20 AM
#2130 Posted 09 January 2021 - 12:41 PM
![Posted Image](https://cdn.discordapp.com/attachments/311884728317771777/797568013518766120/snap2021-01-09-21-50-11.png)
![Posted Image](https://cdn.discordapp.com/attachments/311884728317771777/797568047313322015/snap2021-01-09-21-50-07.png)
EDIT: apparently it's a jar with money and I think it should be open (it's in the bar and you're supposed to insert tips), so I updated it again:
![Posted Image](https://cdn.discordapp.com/attachments/311884728317771777/797585642137583656/snap2021-01-09-23-00-21.png)
This post has been edited by Dzierzan: 09 January 2021 - 02:06 PM