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Duke 3D Voxel Pack

User is offline   Dzierzan 

#2101

1343 is already done, it's the wheel Borion posted above. Others you mentioned are I guess helicopter's debris.
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User is offline   NightFright 

  • The Truth is in here

#2102

Next week, my frens, next week. Happy New Year, btw.
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User is offline   Dzierzan 

#2103

I voxelized 4583 and 4585.

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This time I didn't make sides or back bright as I maybe should have. Pipes are often placed in corners or next to walls so IMO the lighting I kept makes sense. Besides, this pipe only appears in E4L9 (maybe somewhere in WT, I dunno). And according to GRP Viewer, the valve is unused. But I guess there are usermaps which use that sprite.
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User is offline   Borion 

#2104

View PostDanukem, on 31 December 2020 - 01:03 PM, said:

Cool! Do we have 1340-1343 yet? Those do get used in maps and they don't seem to be on Nightfright's site.

1343, 1344 & 4943 are not yet sent to NightFright. He enjoys break anyway - good for him - so there is no hurry.

Three sprites with helicopter debris are in the works, give it few days Danukem and we will have them too :)

About that pipe Dzierzan, nice work!
But I got to say this, IMHO lighting should be almost uniform or at least this shadow shouldn't be as dark. It looks really nice now as part of official map, but at the same time it narrows scenarios in which this pipe can be used without looking off. This pipe might stand in center of room on some non-campaign map. Lets imagine a factory or house basement with pipes running far from walls, such shadow may force certain kind of lighting on mapper. Lets give people options, think Lego blocks man :) But thats just my POV, no pressure.

Happy New Year, people! :thumbsup:
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User is offline   Dzierzan 

#2105

Alright, updated:

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User is offline   Dzierzan 

#2106

Voxelized 1038:

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User is offline   Dzierzan 

#2107

Alright, I mentioned a few pages back that I wasn't fond of table voxel (1037). I decided to make own one from scratch, you can compare it with the old one. The main difference is that the lighting is now I'd say neutral so it works from all sides. Also the shape is a bit different, less messy than the old one.

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This post has been edited by Dzierzan: 01 January 2021 - 04:21 AM

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User is offline   Dzierzan 

#2108

And another one bites the dust!

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User is offline   Dzierzan 

#2109

Solar panel (602):

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User is offline   Jmoc 

#2110

Very nice work! I have a request: the ubiquitous crane! (or did I miss it?)
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User is offline   Dzierzan 

#2111

I wanted to make it, but I talked once with Borion to see if we are not overlapping work. Apparently he started that crane long time ago. So I give it to him.

This post has been edited by Dzierzan: 01 January 2021 - 12:58 PM

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User is offline   Borion 

#2112

I will finish crane right after being done with helicopter debris.
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User is offline   Dzierzan 

#2113

Unused parking meter (998, 999). Hopefully used in custom maps. And yes, I do realize it's the same sprite used in SW as well. Its voxel pack has this voxelized as well, but I didn't like the model so I made my own.

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User is offline   Dzierzan 

#2114

The first World Tour voxel, the mailbox:

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User is offline   Borion 

#2115

1340-1342 - metal debris of helicopter that crushed on Movie Set (E3L5)
They could be more deformed, but "bending" such surfaces is problematic.
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User is offline   Dzierzan 

#2116

They are good enough! Nice job as usual. I think that I can safely say that this voxel pack will be nearly finished this year. I don't count human props or enemies, though.
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User is offline   Dzierzan 

#2117

Sprite 517, unused in vanilla Duke:

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This post has been edited by Dzierzan: 05 January 2021 - 04:27 AM

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User is offline   NightFright 

  • The Truth is in here

#2118

I thought this one would be bigger.
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User is offline   Dzierzan 

#2119

Voxel green goo, slime, whatever. I didn't make it too thick to avoid any possible issues with it:

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User is offline   Dzierzan 

#2120

Generic pole 4465

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User is offline   NightFright 

  • The Truth is in here

#2121

Back in business. All pending content added on Github.
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User is offline   Dzierzan 

#2122

The falling helicopter requires some maphacks:

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voxel "voxels/props/0998_parkingmeter.kvx" { tile0 998 tile1 999 }


@NightFright I was also considering such line, but I wasn't sure if the parking meter sprite "rotates"... does it though? What will happen if a mapper places sprite 999 on the map?

Ohh and did Borion send you destroyed propeller and wheel voxels? They're not in the repository.

This post has been edited by Dzierzan: 08 January 2021 - 01:37 AM

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User is offline   Dzierzan 

#2123

Damaged pipebomb 4419:

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User is offline   NightFright 

  • The Truth is in here

#2124

Github updated.

I have added maphacks for the crashing helicopter in E3L5, but I think the voxel should rather be rotated 90° clockwise since the sprite actually is properly placed in the map, facing into the right direction.

Regarding the parking meter: It does not rotate. These definitions make sure the same voxel is used for both tilenums.

I uploaded everything Borion has sent me so far. If it's incomplete, he isn't finished with it yet, I guess.
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User is offline   Mark 

#2125

That's odd. Years ago I made the HRP model for this sprite. Looking at your voxel made me realize I forgot to add the label and I don't remember anyone else mentioning it at the time.

Attached thumbnail(s)

  • Attached Image: pipebombbroke.jpg

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User is offline   Borion 

#2126

View PostNightFright, on 08 January 2021 - 05:03 AM, said:

Github updated.

I have added maphacks for the crashing helicopter in E3L5, but I think the voxel should rather be rotated 90° clockwise since the sprite actually is properly placed in the map, facing into the right direction.

Regarding the parking meter: It does not rotate. These definitions make sure the same voxel is used for both tilenums.

I uploaded everything Borion has sent me so far. If it's incomplete, he isn't finished with it yet, I guess.

I forgot to send broken rotor and wheel with rest of the stuff. I will send it tomorrow or day after tomorrow. Falling helicopter will be rotated according to your suggestion and send with other models, NightFright. It is good to see you back.

Lots of hard work & good models, Dzierzan. We keep on getting closer to full voxel-set :)
1

User is offline   jkas789 

#2127

You both have done an excellent job.
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User is offline   Dzierzan 

#2128

4946 baseball bat:

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This post has been edited by Dzierzan: 09 January 2021 - 03:20 AM

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User is offline   Dzierzan 

#2129

Door shock 160:

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User is offline   Dzierzan 

#2130

1157 jar:

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EDIT: apparently it's a jar with money and I think it should be open (it's in the bar and you're supposed to insert tips), so I updated it again:

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This post has been edited by Dzierzan: 09 January 2021 - 02:06 PM

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