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Duke 3D Voxel Pack

User is offline   Dzierzan 

#2161

View Post0815Jack, on 18 February 2021 - 06:18 AM, said:

No new voxels since about two weeks... I'm concerned ;)



Fine! Here's a lousy WT voxel:

https://cdn.discordapp.com/attachments/311884728317771777/812818941525098496/wtlamp2.gif

This post has been edited by Dzierzan: 20 February 2021 - 02:53 PM

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User is offline   0815Jack 

#2162

View PostDzierzan, on 20 February 2021 - 02:53 PM, said:

Fine! Here's a lousy WT voxel:


thx Dzierzan ... I didn't mean to push anyone... was just wondering :) and your new voxel isn't lousy ...

This post has been edited by 0815Jack: 21 February 2021 - 02:46 AM

0

User is offline   NightFright 

  • The Truth is in here

#2163

We already had months, if not years without anything (significant) happening. Compared to that, we are in paradise now.

This post has been edited by NightFright: 21 February 2021 - 03:48 AM

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User is offline   jkas789 

#2164

Also Dzierzan deserves a break. He has been going on all cylinders since last year lol.
1

User is offline   NightFright 

  • The Truth is in here

#2165

Github updated with #5436.
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User is online   OpenMaw 

  • Judge Mental

#2166

I just want to throw this out there, with all the shit that has gone on with Duke, the voxel artists are the purist of pure spirits and I love you.
1

#2167

Hello all, does this work on world tour? I'm trying to load it but apparently EDuke skips the voxel loading and it doesn't work.

I tested with the atomic edition and it works fine.
0

User is offline   NightFright 

  • The Truth is in here

#2168

If you are using the EDuke32 stopgap, there might be a conflict since both mods utilize the same def and con files.
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#2169

View PostNightFright, on 24 February 2021 - 02:54 PM, said:

If you are using the EDuke32 stopgap, there might be a conflict since both mods utilize the same def and con files.


Yes I am, so that's the problem, but is there any way to play world tour without the stopgap? Because I saw some people using the voxels while playing world tour
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User is offline   Lunick 

  • Snazzy Ex Tazzy

#2170

You just need to add

include duke3d_maphacks.def
include duke3d_voxels.def


to e32wt.def to get it to work?
1

User is offline   jkas789 

#2171

View PostLunick, on 24 February 2021 - 03:41 PM, said:

You just need to add

include duke3d_maphacks.def
include duke3d_voxels.def


to e32wt.def to get it to work?


This is the answer. I use the Voxel pack with the eduke32 stopgap fingers crossed for it someday getting integrated into eduke32 properly
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#2172

Great, it worked, thank you everybody
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User is offline   Dzierzan 

#2173

Just soap... I think:

https://user-images.githubusercontent.com/17529329/109128249-97edd500-774f-11eb-84f4-a92b4795a5e2.png
3

User is offline   Dzierzan 

#2174

Golden Gate Bridge voxel lamps. Those in the background will be done later.

https://cdn.discordapp.com/attachments/311884728317771777/814450881919189002/duke0004.png
3

User is offline   Dzierzan 

#2175

Voxel bollard:

https://user-images.githubusercontent.com/17529329/109151111-0d669f00-776a-11eb-958e-76b1b3c4dc00.png
3

User is offline   jkas789 

#2176

OH! So that thing is named bollard in english. Good to know.
0

User is offline   Mark 

#2177

We've always called it "the cement post in the parking lot" :P
2

User is offline   Dzierzan 

#2178

Another World Tour voxel lamp

https://cdn.discordapp.com/attachments/311884728317771777/815207019816026112/duke0008.png

https://cdn.discordapp.com/attachments/311884728317771777/815207021762052096/duke0009.png
4

User is offline   NightFright 

  • The Truth is in here

#2179

Github updated.
1

User is offline   jkas789 

#2180

With this you may actually get me to play again through the bridge level in World Tour, which I really do not like at all. If only to see the voxels in game.
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User is offline   Ninety-Six 

#2181

Is there anything that can be done at the coding level to detect if a sprite has been billboarded (such as when used as a decal to construct a fake movie poster or something) and then to use the 2D image instead? Otherwise having voxels on can visually break maps that use those for detailing.
1

User is offline   NightFright 

  • The Truth is in here

#2182

Would be good, but then you wouldn't need maphacks for that. Right now, AFAIK you need to know which sprites are used as decals and then write exceptions for them.
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User is offline   Ninety-Six 

#2183

View PostNightFright, on 03 March 2021 - 10:20 PM, said:

Would be good, but then you wouldn't need maphacks for that. Right now, AFAIK you need to know which sprites are used as decals and then write exceptions for them.


Well that's why I was asking if it was possible to detect if the sprite was being rendered flat before applying the voxel to it. I'm talking more in the context of user maps, where probably every single sprite has been used as a decal at least once, including ammo pickups and the like.


Let's use the radio tower antennae thing as an example. In normal Duke 3D, when you see it on top of a building or whatever, the sprite will always turn to face you because it's supposed to "exist in the world." But then in a user map, say someone used a bunch of sprites to build a fake photograph on the wall. When it's used like this, the sprite is set to not always face you, because it's intended to be flat.

I'm asking if whatever code that must already exist to render that sprite as flat in the first place could be intercepted and read by the voxel code so it knows to not apply the model to it.


I might be explaining this poorly...
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User is offline   Dzierzan 

#2184

I know what you mean, basically not allowing wall sprites to be voxels in some cases, right? And honestly, I don't know the answer for that.
1

User is offline   Ninety-Six 

#2185

View PostDzierzan, on 04 March 2021 - 03:27 AM, said:

I know what you mean, basically not allowing wall sprites to be voxels in some cases, right? And honestly, I don't know the answer for that.


Yeah.

Oh well. Figured I'd ask. It's still an excellent pack all the same. Maybe this particular aspect is something for the eduke devs to tackle.
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User is offline   Dzierzan 

#2186

Posted Image
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User is offline   NightFright 

  • The Truth is in here

#2187

Added on Github.
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User is offline   Dzierzan 

#2188

Posted Image
https://cdn.discordapp.com/attachments/311884728317771777/837401473213661254/burger2.png
2

User is offline   Stripper 

#2189

I can haz dukeburger? :P
0

User is offline   NightFright 

  • The Truth is in here

#2190

Github updated.
0

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