Duke 3D Voxel Pack
#2225 Posted 30 April 2021 - 10:16 AM
This post has been edited by NightFright: 30 April 2021 - 10:38 AM
#2227 Posted 30 April 2021 - 11:12 AM
This post has been edited by NightFright: 30 April 2021 - 11:16 AM
#2228 Posted 30 April 2021 - 01:16 PM
I think I documented all the misaligned voxels in Carribean however I don't remember were I placed the screenshots at this moment. I may play the whole addon next week if it is needed (as I'm going out this weekend).
#2229 Posted 30 April 2021 - 01:41 PM
#2230 Posted 01 May 2021 - 12:13 PM
This post has been edited by Striker: 01 May 2021 - 12:15 PM
#2231 Posted 01 May 2021 - 12:23 PM
Striker, on 01 May 2021 - 12:13 PM, said:
Do the sprites float as high as those Caribbean voxels in the screenshots, though?
#2232 Posted 01 May 2021 - 02:09 PM
#2233 Posted 01 May 2021 - 02:14 PM
NightFright, on 01 May 2021 - 02:09 PM, said:
Are those voxels floating that high if you load the map in mapster? Should be pretty easy to load the map with and without voxels and see if there is a difference. A lot of decorative objects are not affected by gravity -- they will only fall if they are hardcoded or script coded to do so, and for Caribbean I think those are just non-coded sprites for the most part.
#2234 Posted 01 May 2021 - 03:04 PM
#2235 Posted 02 May 2021 - 02:14 PM
Ohh and I updated a bit shading for "coolbox" and "radio" because why not (it was a bit off for my taste).
This post has been edited by Dzierzan: 02 May 2021 - 04:38 PM
#2236 Posted 03 May 2021 - 12:52 AM
#2237 Posted 04 May 2021 - 12:22 AM
This post has been edited by NightFright: 04 May 2021 - 12:22 AM
#2238 Posted 07 May 2021 - 08:27 AM
What about my N64 voxels? Do you want them? Currently only I have them on my drive and it would be a waste to not have them on github as well, even if not used.
#2239 Posted 07 May 2021 - 10:12 AM
We still need to work on the Vacation voxels. Right now we have inconsistencies, e.g. when dropping a pineapple bomb, it turns into a pipebomb. Same with tripbombs, I think.
This post has been edited by NightFright: 07 May 2021 - 10:41 AM
#2240 Posted 07 May 2021 - 10:36 PM
NightFright, on 07 May 2021 - 10:12 AM, said:
YES WE DO.
#2241 Posted 11 May 2021 - 04:06 AM
NightFright, on 03 May 2021 - 12:52 AM, said:
So I got some good news and some bad news. Good news is that the voxels look great as always. Bad news is that the lunchbox and the radio are still floating. Tested on both clean installs on eduke32 and raze.
EDuke32:
Raze:
I'm gonna try and play this week through Carribean to try and document every instance of UFVs (Unidentified Flying voxels).
Cheers
#2242 Posted 11 May 2021 - 06:09 AM
#2243 Posted 11 May 2021 - 06:23 AM
That said, when asked about voxels NukeYKT said that the Duke64 renderer doesn't support them.
#2244 Posted 11 May 2021 - 09:21 AM
#2245 Posted 11 May 2021 - 01:43 PM
Phredreeke, on 11 May 2021 - 06:23 AM, said:
That said, when asked about voxels NukeYKT said that the Duke64 renderer doesn't support them.
It's still not a wasted effort even if the official Duke64 port doesn't support them right now. Maybe it will in the future or mods will use them, etc.
#2246 Posted 15 May 2021 - 07:11 AM
Dzierzan, on 11 May 2021 - 09:21 AM, said:
When I made the voxels I remembered fixing the pivots with Slab6. I knew something odd was going on when some guys reported floating voxels.
To be honest, all about map making is beyond my skills. Thanks anyway for helping Dzierzan.
#2247 Posted 15 May 2021 - 07:24 AM
NightFright, on 03 May 2021 - 12:52 AM, said:
Hi there, can you please send me that github link, so I can share it too in my downoad links.
Thanks
P.S. About the floating voxels I recall fixing the pivots in SLAB6, so I don´t know what the problem could be, maybe the map?
#2249 Posted 15 May 2021 - 01:31 PM
Phredreeke, on 15 May 2021 - 08:28 AM, said:
LOL, No wonder I am using glasses! XD
I didn´t spot it at first glance, thanks for letting me know
This post has been edited by mxrtxn: 15 May 2021 - 01:35 PM
#2250 Posted 18 May 2021 - 01:34 PM
regarding 4533_kitchenobject.kvx (burger turner)
in my HRP-Test map the voxel is shown, but in the actual map E4M2 (kitchen area) it's still a sprite... any idea?