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Duke 3D Voxel Pack

#2221

It never ceases to amaze me what voxels can bring to the Build engine.
0

User is offline   jkas789 

#2222

So I was trying out the Duke Nukem 3D Fixes mod on a Raze clean install + the voxel mod (prepping up the future perfect loadout) when I came across this naughty little voxel on Alien World Order, level 1:

Attached Image: Duke_0012.png

Attached Image: Duke_0013.png

This is not the first time I have seen some weird ass stuff going on in Raze and the voxel pack. Another example is this picture, where you can see the outline of the switch in the telephone.

Attached Image: Duke_0015.png


Also, I know we all hate Nuclear winter however this looks like prime voxel material:

Attached Image: Duke_0014.png
0

User is online   NightFright 

  • The Truth is in here

#2223

Now we just need content filters in EDuke32 for addons. You can't have users fiddle around with defs just to get some bonus voxels working. But if you have problems with Raze, you better head over to the ZDoom forums.

This post has been edited by NightFright: 20 May 2021 - 09:55 PM

2

User is online   Dzierzan 

#2224

Some kind of generator... Looks like a remnant from Lame Duke. According to GViewer it's unused. Maybe usermaps use that prop.

https://cdn.discordapp.com/attachments/311884728317771777/855814643472662558/betagenerator.gif

And view from the bottom if anyone wonders:

https://cdn.discordapp.com/attachments/579337540985946156/855815790417936384/123.png

This post has been edited by Dzierzan: 19 June 2021 - 06:26 AM

1

#2225

View PostNightFright, on 20 May 2021 - 09:53 PM, said:

Now we just need content filters in EDuke32 for addons. You can't have users fiddle around with defs just to get some bonus voxels working. But if you have problems with Raze, you better head over to the ZDoom forums.


So this mean in the future we can play addons without issues? For example when I run Acropolis I encounter several graphical glitches when using voxels
0

User is online   NightFright 

  • The Truth is in here

#2226

No, it doesn't mean that. I was only referring to official addons, not custom-made ones. I dunno which "glitches" you are talking about, but most likely that would be stuff you need to fix with maphacks for each addon individually. A behemoth task, to say the least. Also, addons like Acropolis have modified sprites, so you would need new voxels as well. You should only use the voxel pack with original content or addons that don't modify tiles. Otherwise your gameplay experience will be affected since modified art is (most likely) overridden.

This post has been edited by NightFright: 19 June 2021 - 11:42 PM

0

User is online   NightFright 

  • The Truth is in here

#2227

Generator (#620) now on Github.
0

User is offline   0815Jack 

#2228

I was going thru my test map and it really looks like that about 90% is done by now :)

The remaining bigger ones:

- 1088 REACTOR (Can this be done with all the lightning?)
- 4570 DUKE BURGER
- 516 SATELITE
- 2491 DUKECAR
- 1352 MONK
- 1354 LUKE
- 4590 SNAKEP
- 1355 INDY
- 1356/1357 terminator
- 927 traffic light
- 4427 HOTMEAT

and of course the all the babes.....
0

User is online   Dzierzan 

#2229

1088 is doable, every sprite is doable. It all matters how good you are. Although I remember that one has baked in lightning effect... Maybe something can be done about it.

Anyway, this is my current to do list. Some props I gave Borion as I know he started working on another camera and smaller satellite dish. It is also planned to go back and redo some old voxels, like a road cone.

https://cdn.discordapp.com/attachments/579337540985946156/856533501146562600/unknown.png
0

User is offline   DJP 

#2230

https://s6.gifyu.com/images/trafficlight_render.gif

https://drive.google...iew?usp=sharing
1

User is online   NightFright 

  • The Truth is in here

#2231

That share requires access. Can you upload it somewhere else maybe?

This post has been edited by NightFright: 10 minutes ago

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