
Duke 3D Voxel Pack
#2281 Posted 19 July 2021 - 12:19 PM
https://voidpoint.io...32/-/issues/173
#2282 Posted 19 July 2021 - 01:16 PM
Doom64hunter, on 19 July 2021 - 12:19 PM, said:
https://voidpoint.io...32/-/issues/173
So as an end user, does this break current DN3D voxel pack maphack implementation?
#2283 Posted 19 July 2021 - 05:18 PM
The file vacavoxels.def can be put in a zip file in the autoload folder but vacation.grpinfo must be put either in the same folder as eduke32 or in one of the game folders that are parsed by eduke32 (Steam installs...) - I did not add include duke3d.def to vacavoxels.zip because then you would load the standard voxels including those for sprites that does not have voxels for their vaca counterparts
This could also be used for conditionally loading the skyboxes
Now have fun finding all the spots in Vaca that need maphacks :lol:
Attached File(s)
-
vacavoxels.zip (1.15K)
Number of downloads: 61
#2284 Posted 19 July 2021 - 09:26 PM
#2285 Posted 19 July 2021 - 09:43 PM
#2287 Posted 31 July 2021 - 10:52 AM
This post has been edited by NightFright: 31 July 2021 - 12:10 PM
#2289 Posted 09 August 2021 - 04:04 AM
#2290 Posted 09 August 2021 - 05:21 AM
Cool voxel.
@NightFright
It needs a voxel for every sprite (walking, idle [it's done now], pain, death, crouching, jumping). And even then, you've got already voxel enemies in Duke Voxel Pack which are commented out by default, which is IMO the best approch. As I've seen that people generally like voxel props, voxel enemies is more subjective matter for them.
And I'd also love to add there's still a lot of voxel props to be done. So... up to you guys what you wanna voxelize, just saying.
This post has been edited by Dzierzan: 09 August 2021 - 05:23 AM
#2291 Posted 09 August 2021 - 06:44 AM
Maybe put it on Github, but leave it deactivated (however, since it's not even complete, even that doesn't make much sense right now)?
This post has been edited by NightFright: 09 August 2021 - 06:53 AM
#2292 Posted 09 August 2021 - 06:56 AM
#2293 Posted 09 August 2021 - 07:01 AM
For now, this will go to my local storage folder, awaiting better times.
This post has been edited by NightFright: 09 August 2021 - 07:02 AM
#2294 Posted 10 August 2021 - 06:42 AM
Nice start :)
@NightFright
I fully concur with you that only a complete set would make sense.... but maybe it be can added in a subfolder "unfinished" or "work_in_progress" for those who want to use it.....
@Dzierzan
just a suggestion
1352 - hanging monk
1354 - luke
4590 - snake
1355 - indy
1356 - terminator (1357 hand) to complete the easter eggs
all the babes :)
but also the smaller ones.... 3419, 4427, 1034, 3429, 4455, 693, 2269, 2259, 2264, 2249, 2254, 851, 774, 769, 516, 4570, 4463
#2295 Posted 10 August 2021 - 06:54 AM
#2296 Posted 10 August 2021 - 07:50 AM
Phredreeke, on 10 August 2021 - 06:54 AM, said:
Everything which is not square-shaped and less 256x in size will look like it's made out of legos.
#2297 Posted 14 August 2021 - 02:40 PM
brullov, on 09 August 2021 - 03:45 AM, said:
Download
That's really good. Thinking of making a full set?
#2298 Posted 14 August 2021 - 10:02 PM
Striker, on 14 August 2021 - 02:40 PM, said:
Thanks, I hope someday.
#2299 Posted 05 October 2021 - 01:26 PM

https://cdn.discordapp.com/attachments/311884728317771777/895058962351808542/snap2021-10-05-23-24-33.png
#2302 Posted 09 October 2021 - 02:52 AM
#2303 Posted 12 October 2021 - 09:41 AM

https://cdn.discordapp.com/attachments/311884728317771777/897529392098582538/teddy2.png
https://cdn.discordapp.com/attachments/579337540985946156/897539430410227712/duke0001.png
#2304 Posted 12 October 2021 - 10:40 AM
All according to keikaku.
#2305 Posted 12 October 2021 - 02:14 PM

https://cdn.discordapp.com/attachments/311884728317771777/897607754603167754/chick2.png
https://cdn.discordapp.com/attachments/311884728317771777/897607592208130078/unknown.png
#2306 Posted 12 October 2021 - 09:44 PM
#2307 Posted 12 October 2021 - 11:42 PM

No, no, no, it's not based on. I made my own from scratch where the main difference is better sides.
Now, real talk, how do I voxelize this prop:
https://cdn.discordapp.com/attachments/579337540985946156/897750660777406514/542.png
I was thinking about removing the glass dome and leaving obviously the Earth. Any objections?
#2308 Posted 13 October 2021 - 01:58 AM
#2309 Posted 13 October 2021 - 03:11 AM
NightFright, on 13 October 2021 - 01:58 AM, said:
Could a translucent sprite of just the dome be overlaid over the voxel? It would require editing the map I'd think, but that aside could that even work in concept?