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Duke 3D Voxel Pack

#2281

Heads up, loading maphacks through saves is currently broken, and has been for a long time:

https://voidpoint.io...32/-/issues/173
1

User is offline   jkas789 

#2282

View PostDoom64hunter, on 19 July 2021 - 12:19 PM, said:

Heads up, loading maphacks through saves is currently broken, and has been for a long time:

https://voidpoint.io...32/-/issues/173


So as an end user, does this break current DN3D voxel pack maphack implementation?
0

User is online   Phredreeke 

#2283

Alright, I have a fix for Life's a Beach

The file vacavoxels.def can be put in a zip file in the autoload folder but vacation.grpinfo must be put either in the same folder as eduke32 or in one of the game folders that are parsed by eduke32 (Steam installs...) - I did not add include duke3d.def to vacavoxels.zip because then you would load the standard voxels including those for sprites that does not have voxels for their vaca counterparts

This could also be used for conditionally loading the skyboxes

Now have fun finding all the spots in Vaca that need maphacks :lol:

Attached File(s)


1

User is offline   NightFright 

  • The Truth is in here

#2284

I am sure there can be more elegant solutions than using external files. But we depend on the coding team for that.
0

#2285

A fix for the maphack loading will eventually be implemented in eduke32. I just wanted to make sure you are aware of the issue in case somebody reports problems that should have been resolved by maphacks.
2

#2286

The maphack savegame problem should be fixed as of r9487.
0

User is offline   NightFright 

  • The Truth is in here

#2287

Btw, were the floating cooling box/radio box voxels in Caribbean fixed? They floated, then there was a fix, but then it seemed it didn't work.

This post has been edited by NightFright: 31 July 2021 - 12:10 PM

0

User is online   brullov 

  • Senior Artist at TGK

#2288

Posted Image

Spoiler


Download
6

User is offline   NightFright 

  • The Truth is in here

#2289

Hmmm... I am waiting for general opinions before adding this one.
0

User is offline   Dzierzan 

#2290

@brullov

Cool voxel.

@NightFright

It needs a voxel for every sprite (walking, idle [it's done now], pain, death, crouching, jumping). And even then, you've got already voxel enemies in Duke Voxel Pack which are commented out by default, which is IMO the best approch. As I've seen that people generally like voxel props, voxel enemies is more subjective matter for them.

And I'd also love to add there's still a lot of voxel props to be done. So... up to you guys what you wanna voxelize, just saying.

This post has been edited by Dzierzan: 09 August 2021 - 05:23 AM

0

User is offline   NightFright 

  • The Truth is in here

#2291

I guess this would only be useful now for the activated HoloDuke sprite maybe. Since it probably draws from the same tiles as the player sprite (guess #1405-1409 in this case), it still doesn't make sense to add it just for that.
Maybe put it on Github, but leave it deactivated (however, since it's not even complete, even that doesn't make much sense right now)?

This post has been edited by NightFright: 09 August 2021 - 06:53 AM

0

User is online   Phredreeke 

#2292

CON edit to use a different tile for holoduke? though that would probably limit it to eduke32
0

User is offline   NightFright 

  • The Truth is in here

#2293

I dunno if it's worth the effort, honestly. While this is nice to have, it only makes real sense once it's complete. It's missing basically all the animation frames besides the standing one.
For now, this will go to my local storage folder, awaiting better times.

This post has been edited by NightFright: 09 August 2021 - 07:02 AM

0

User is offline   0815Jack 

#2294

@brullov

Nice start :)

@NightFright

I fully concur with you that only a complete set would make sense.... but maybe it be can added in a subfolder "unfinished" or "work_in_progress" for those who want to use it.....

@Dzierzan

just a suggestion

1352 - hanging monk
1354 - luke
4590 - snake
1355 - indy
1356 - terminator (1357 hand) to complete the easter eggs

all the babes :)

but also the smaller ones.... 3419, 4427, 1034, 3429, 4455, 693, 2269, 2259, 2264, 2249, 2254, 851, 774, 769, 516, 4570, 4463
0

User is online   Phredreeke 

#2295

Babes won't work. They would look like they're made out of legos.
1

User is online   brullov 

  • Senior Artist at TGK

#2296

View PostPhredreeke, on 10 August 2021 - 06:54 AM, said:

Babes won't work. They would look like they're made out of legos.


Everything which is not square-shaped and less 256x in size will look like it's made out of legos.
1

User is offline   Striker 

  • Auramancer

#2297

View Postbrullov, on 09 August 2021 - 03:45 AM, said:

Posted Image

Spoiler


Download

That's really good. Thinking of making a full set?
1

User is online   brullov 

  • Senior Artist at TGK

#2298

View PostStriker, on 14 August 2021 - 02:40 PM, said:

That's really good. Thinking of making a full set?


Thanks, I hope someday.
0

User is offline   Dzierzan 

#2299

Posted Image
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7

User is offline   Dzierzan 

#2300

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5

User is offline   NightFright 

  • The Truth is in here

#2301

Voxels for #4497 and #4588 added on Github.
0

User is offline   Micky C 

  • Honored Donor

#2302

Looking at the pipe bombs, can an inside be made for the box? Given the quality of the other voxels, it’s unseemly to have the interior just be a black surface.
0

User is offline   Dzierzan 

#2303

Posted Image
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8

User is offline   jkas789 

#2304

Looking good Dzierzan! Soon we will finally reach the so coveted complete voxel pack goal.

All according to keikaku.


0

User is offline   Dzierzan 

#2305

Posted Image
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5

User is offline   NightFright 

  • The Truth is in here

#2306

Added on Github: 688 (movie clapper, not depicted here), 4400 (teddy bear), 4426 (bowling pin, update, not depicted here), 4554/4555 (chicken)
1

User is offline   Dzierzan 

#2307

Posted Image

No, no, no, it's not based on. I made my own from scratch where the main difference is better sides.

Now, real talk, how do I voxelize this prop:

Posted Image

I was thinking about removing the glass dome and leaving obviously the Earth. Any objections?
0

User is offline   NightFright 

  • The Truth is in here

#2308

It will inevitably alter the character of the prop. I guess the problem is there is no such thing as transparent voxels. Difficult call.
0

User is offline   Ninety-Six 

#2309

View PostNightFright, on 13 October 2021 - 01:58 AM, said:

It will inevitably alter the character of the prop. I guess the problem is there is no such thing as transparent voxels. Difficult call.


Could a translucent sprite of just the dome be overlaid over the voxel? It would require editing the map I'd think, but that aside could that even work in concept?
0

User is offline   NightFright 

  • The Truth is in here

#2310

The thing is, you would want this to work in user maps as well, if possible. And you can't edit all user maps for a voxel. I guess if there's no other way, omitting that glass part seems to be the only option.
0

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