Installation Guide for Official Add-ons "Answers to all your expansion pack-related questions!"
#92 Posted 27 May 2011 - 12:37 PM
#93 Posted 27 May 2011 - 02:15 PM
#94 Posted 02 June 2011 - 04:56 PM
Hendricks266, on 27 May 2011 - 02:15 PM, said:
Sorry I took so long, personal stuff. But here they are.
DC.grp
DCGAME.CON
DCDEFS.CON
DCUSER.CON
The rest is a zipped filed with the textures, sound bites, etc.
Thanks.
#95 Posted 03 June 2011 - 07:48 AM
Quote
If you want to include that zip file:
eduke32.exe -gDC.GRP -xDCGAME.CON -g<name of zip file>
Actually, just use the DukeDC.bat included in the directions.
This post has been edited by Hendricks266: 01 July 2011 - 11:43 AM
#96 Posted 03 June 2011 - 11:29 AM
Hendricks266, on 03 June 2011 - 07:48 AM, said:
If you want to include that zip file:
eduke32.exe -gDC.GRP -xDCGAME.CON -g<name of zip file>
Thank you for your help. I'm about to sound like a total rube now, but how do I use that to access the add-on?
This post has been edited by DCL: 03 June 2011 - 11:30 AM
#97 Posted 03 June 2011 - 02:19 PM
tl;dr Make a batch file out of it.
#98 Posted 03 June 2011 - 06:32 PM
Hendricks266, on 03 June 2011 - 02:19 PM, said:
tl;dr Make a batch file out of it.
Okay, I got it working. Just did some minor tweaking about. It works fine, although it doesn't have the high end treatment Eduke has. But it works. Thank you.
This post has been edited by DCL: 03 June 2011 - 06:33 PM
#99 Posted 16 June 2011 - 03:19 PM
I added links to the available add-on demos: Duke D.C, NW, and Duke!ZONE 2.
#101 Posted 18 June 2011 - 12:09 AM
iamgrape, on 17 June 2011 - 01:58 PM, said:
If you are referring to my HRPs, what is not perfectly clear about the instructions I gave?
http://hendricks266..../nw_plus_dl.php
http://hendricks266....aca_plus_dl.php
EDIT: Just edited the OP to refer to SVNs and not .7z files. Derp.
This post has been edited by Hendricks266: 18 June 2011 - 12:11 AM
#102 Posted 18 June 2011 - 08:42 AM
Hendricks266, on 18 June 2011 - 12:09 AM, said:
No need for hostility. I re-installed tortoiseSVN and it works now, geez.
#103 Posted 19 June 2011 - 03:34 PM
If your current setup follows The Commander's idea of having a separate repository, then exporting it, I highly recommend that you move the actual repository folder (not an export) to match the description given in the instructions, and the batch file will now automatically keep it updated for you, using SVN software if it is installed. (Note: SVN software is not bundled with the pack.)
iamgrape, on 18 June 2011 - 08:42 AM, said:
Sorry, I get easily frustrated with the emails I receive asking "Waa, where's the download link?". I'm glad it works for you.
#104 Posted 26 June 2011 - 10:01 PM
I have the actual CD and I copied DUKEDC13.SSI and DUKEDCPP.SSI files into the eDuke directory. Then I downloaded the patch and unzipped it into the same directory. I double click DukeDC.bat, a black text screen opens for a brief second and closes and.... nothing. Nothing happens even if I double click it again. Am I missing something?
I'm using the latest version of eDuke.
#105 Posted 26 June 2011 - 10:16 PM
Is your game under Windows 7 in Program Files? If so, try to exec the batch as an Admin.
#106 Posted 27 June 2011 - 12:13 PM
Mateos, on 26 June 2011 - 10:16 PM, said:
Is your game under Windows 7 in Program Files? If so, try to exec the batch as an Admin.
eDuke32. It's in the ATOMINST folder I put on my desktop (I didn't bother to change the folder name). I'll try that and see if anything changes.
#108 Posted 27 June 2011 - 02:43 PM
Can you open a command prompt window at the folder (in Vista/7, hold shift while right-clicking and the option will appear, in XP: cmdhere.7z), type "call DukeDC_Debug.bat", and then copy & paste the output into a post inside codebox tags? This hopefully should allow you to see what error you are experiencing.
This post has been edited by Hendricks266: 27 June 2011 - 02:44 PM
#109 Posted 27 June 2011 - 03:00 PM
Hendricks266, on 27 June 2011 - 02:43 PM, said:
Can you open a command prompt window at the folder (in Vista/7, hold shift while right-clicking and the option will appear, in XP: cmdhere.7z), type "call DukeDC_Debug.bat", and then copy & paste the output into a post inside codebox tags? This hopefully should allow you to see what error you are experiencing.
Want show anything. A command box opens and closes really fast.
#111 Posted 27 June 2011 - 10:03 PM
If you want a popup window... Or ask Microsoft to rewrite their batch system, or add a variable to the batch... I don't have enough knownledge in batch scripting to do so, I can just make a text appear and exec a command to play a TC.
#112 Posted 28 June 2011 - 09:58 AM
#113 Posted 01 July 2011 - 11:45 AM
Skulldog, on 27 June 2011 - 03:00 PM, said:
Does my new version fix this for you?
#114 Posted 01 July 2011 - 03:58 PM
from the ssi files.
#115 Posted 01 July 2011 - 10:04 PM
Skulldog, on 01 July 2011 - 03:58 PM, said:
from the ssi files.
Got 266 problems but a batch ain't one. Your problem should be fixed, I tested it myself.
dukedc_install.7z has been renamed to dukedc_script.7z to emphasize that the script does more than install, it also launches the add-on.
All three add-on batch files now support being in a theoretically infinite number of subfolders. They also have some additional error prevention measures in their installation procedures, and throughout.
#117 Posted 03 July 2011 - 12:39 PM
This post has been edited by Hendricks266: 03 July 2011 - 12:43 PM
#118 Posted 03 July 2011 - 07:41 PM
http://hendricks266....svn_checkout.7z
Simply extract this archive to your EDuke32 directory, and run the script of your choice. It should automatically check out the SVN.
If I could have some people test this, I will replace the manual instructions with this.
I also included scripts for the Duke 3D Polymer HRP and the SWHRP. This could theoretically replace the TortoiseSVN tutorials for Windows we currently have.
#119 Posted 04 July 2011 - 06:34 AM
and can run from it own folder.
#120 Posted 04 July 2011 - 10:15 AM
Skulldog, on 04 July 2011 - 06:34 AM, said:
and can run from it own folder.
The thing is, I don't want to invade the DCHRP with my own agenda. NightFright currently distributes the add-on by zipping up the root directory of the SVN and having people load that zip file into EDuke32 along with the DC grp. That's why I've been keeping the batch file separate.
However, if the DCHRP drops the zip downloads and replaces it with my SVN autodownloader (I would need to revamp the SVN wiki pages, and add instructions for non-Windows OSs), then I would add the batch file to the SVN.
As it stands, you can extract my batch file to its own separate directory and it will work just fine. All three batches support being in a theoretically infinite number of subdirectories.