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Installation Guide for Official Add-ons  "Answers to all your expansion pack-related questions!"

User is offline   Skulldog 

#121

LOL, i just tried the DUKEDC_DP batch file. the lizard trooppers shot park benches at me.

Never mind. The eduke32 startup screen had another folder selected in game directory from a addon i launched before.

This post has been edited by Skulldog: 07 July 2011 - 01:00 PM

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#122

I did encounter an anomaly that the current DukeDC.bat doesn't consider.

if user_dcbak.con or duke3d_dcbak.def exist already the files can not be renamed

if exist user.con ren user.con user_dcbak.con
if exist duke3d.def ren duke3d.def duke3d_dcbak.def

I couldn't figure out why my DukeDC menus were broken after playing other games. Deleting the user.con or user_dcbak.con would fix the problem. Not sure how to deal with multiple backups.
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User is offline   Skulldog 

#123

I noticed the same thing with eduke32. My old Vacation, Nwinter, and DukeDC which just had a grp file and a con file with the same name. example: Dukedc.grp and Dukedc.con. I could put these files in a folder with the same name and with eduke i would select the folder and the addon would load with no problems.. The Grp file was made with the user.con and def file included in the grop file. To make this
work with the latest Eduke32 build I rename the Game con example: Dukedc.con to game.con and now the addon and the episodes menu displays the correct episode for Duke it out in DC.
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User is online   Hendricks266 

  • Weaponized Autism

  #124

View PostForeverDuke, on 08 July 2011 - 10:34 PM, said:

Not sure how to deal with multiple backups.

View PostSkulldog, on 09 July 2011 - 04:41 AM, said:

Dukedc.con

The _dcbak renaming is not an optimal solution. The only file containing the DC information is the USER.CON located in the SSI, which is now in the GRP. A better solution would be to have a DCGAME include a DCUSER, or better yet, a DUKEDC mutator. However, to do that I would need to remake the grp for all users, and it would complicate things with the DCHRP, so it will wait for now.
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#125

View PostHendricks266, on 10 July 2011 - 12:10 PM, said:

The _dcbak renaming is not an optimal solution. The only file containing the DC information is the USER.CON located in the SSI, which is now in the GRP. A better solution would be to have a DCGAME include a DCUSER, or better yet, a DUKEDC mutator. However, to do that I would need to remake the grp for all users, and it would complicate things with the DCHRP, so it will wait for now.


Is that how NW_PLUS and VACA_PLUS is done? It would be nice if DC could get the same file structure.
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User is online   Hendricks266 

  • Weaponized Autism

  #126

View PostForeverDuke, on 10 July 2011 - 07:22 PM, said:

Is that how NW_PLUS and VACA_PLUS is done? It would be nice if DC could get the same file structure.

Yes. The CON setups for those two currently work just fine for the user, but on my end it's a little inconvenient.

I would like that too, but the DCHRP would need to transition from zip downloads to SVN-only, like mine. The poll in the proposal thread tells all.
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User is offline   Skulldog 

#127

Hendricks266, you shold add this command to your batches.

-game_dir None


Because if I load Duke Plus, Then later I run just Vaca batch. The Eduke32 startup menu still has Duke Plus on the startup menu. This will clear selection box everytime you run another batch file.

This post has been edited by Skulldog: 12 July 2011 - 05:55 AM

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User is online   Hendricks266 

  • Weaponized Autism

  #128

View PostSkulldog, on 12 July 2011 - 05:43 AM, said:

Hendricks266, you shold add this command to your batches.

-game_dir None

Because if I load Duke Plus, Then later I run just Vaca batch. The Eduke32 startup menu still has Duke Plus on the startup menu. This will clear selection box everytime you run another batch file.

That's a good idea, but I'm not going to add it right away without some further thought, and perhaps discussion. There are reasons someone might like to have a combobox selection other than Duke Plus or None stay between launchings, such as organizing savegames. IMO, it would be my preference that DT change Duke Plus to use the -j parameter rather than -game_dir which will load the directory but does not change the combobox or reposition savegames and cfgs, but there are valid reasons for him wanting that effect.

tl;dr Domineering the the game_dir combobox from batch files is a double-edged sword.
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#129

Platform: Ubuntu 10.04 LTS

Attempting to run DukeDC.bat, after copying DUKECPP.SSI and DUKEDC13.SSI from original disk to /home/dan/.eduke32.

I obtained eduke32 from the debian/ubuntu repositories linked from the wiki.

You are playing Sunstorm Interactive's Duke It Out In D.C.

Using debug mode.
DEBUG: Command Line Input:
Warning: You don't have EDuke32 in your directory.
DEBUG: EDuke32 Directory: "Z:\home\daniel\.eduke32"
File Already Exists


After pressing return...

Launching Duke Nukem 3D . . .
Thanks for playing^!

user.con has been renamed to user_dcbak.con to allow the add-on to operate.
Application could not be started, or no application associated with the specified file.
ShellExecuteEx failed: File not found

DEBUG: Final Command Line:  start eduke32.debug.exe -gdukedc.grp


After pressing return one more time, the window closes. I'm running the DUKEDC_Debug.bat (and DUKEDC.bat) through the Wine (1.3) Windows Application Loader. Standalone eduke32 works wonderful, and thank you for that, but DukeDc, no dice.

This post has been edited by hellhounds88: 13 July 2011 - 03:14 PM

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User is online   Hendricks266 

  • Weaponized Autism

  #130

View Posthellhounds88, on 13 July 2011 - 03:11 PM, said:

Platform: Ubuntu 10.04 LTS

Attempting to run DukeDC.bat, after copying DUKECPP.SSI and DUKEDC13.SSI from original disk to /home/dan/.eduke32.

I obtained eduke32 from the debian/ubuntu repositories linked from the wiki.

After pressing return one more time, the window closes. I'm running the DUKEDC_Debug.bat (and DUKEDC.bat) through the Wine (1.3) Windows Application Loader. Standalone eduke32 works wonderful, and thank you for that, but DukeDc, no dice.

Unfortunately, my hands are basically empty when it comes to cross-platform support. I expect this to change sometime soon, but I can't make any guarantees. :( The batch file is looking for the Windows binaries, but as you have Linux and Linux binaries, it doesn't find them.

If you downloaded the Windows binaries and put them in that directory, it may work. EDuke32 is compatible with Wine.

A better solution is probably to write your own bash script or enter the commands manually to run the add-on, now that you have installed it under Wine:

./eduke32 -gdukedc.grp

For all of my batch files, see "DEBUG: Final Command Line:" if you need help with this sort of thing.

This post has been edited by Hendricks266: 13 July 2011 - 04:22 PM

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User is offline   LeoTCK 

  • Banned Traitor

#131

So you have the Deadly Kiss addon? Full? Well, my friend with my help contacted Crista Forest, one of people behind Deadly Kiss and she provided me with some levels already(three playable) and a set of tiles, I tried it out, but it isn't complete package however I can share it with you and let's compare.
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User is online   Hendricks266 

  • Weaponized Autism

  #132

Yes, Joe Wilcox sent us (in effect) a fully playable version of the add-on, but we cannot distribute anything publicly until Joe gives us the final OK, so I must ask you to do the same with Crista's data. (Sending it to our team is OK though. :()

See my PM for more details.
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User is offline   sgt.anderl 

#133

He guys i have a little problem with duke out in dc. I make everything like on the official installation guide. We i run the dukedc.bat file it starts and everything runs fine it looks like it statet duke out in dc. Even the main menu music change but i can not chosse the new episodes its not in the menu so what make i wrong?

the other episodes start like beach on caribien or nuklear winter!

btw sorry for my bad english :)

This post has been edited by sgt.anderl: 05 December 2011 - 10:54 AM

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User is online   Hendricks266 

  • Weaponized Autism

  #134

Could you run dukedc.bat so that you encounter the problem, then upload the eduke32.log immediately afterwards? This will allow us to see everything that is being input to the main program so we can help you.
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User is offline   sgt.anderl 

#135

EDuke32 2.0.0devel r2155
Compiled Dec 4 2011 13:40:52
Application parameters: -jHRP -gdukedc.grp -jdc_hrp
Using C:/Duke3D/ for game data
Using HRP/ for game data
Using dc_hrp/ for game data
Windows 7 (build 6.1.7600)
Initialized nedmalloc
Initializing DirectDraw...
Searching for game data...
Using C:/Duke3D/DukePlus/ for game data
Using 'duke3d.grp' as main game data file.
Using file 'autoload/polymer_hrp.zip' as game data.
Using file 'autoload/polymer_mhk.zip' as game data.
Using file 'autoload/polymer_mus.zip' as game data.
Using file 'autoload/xxx_pack.zip' as game data.
Using file 'dukedc.grp' as game data.
Compiling: EDUKE.CON (36 bytes)
Including: DukePlus/dpcons/DUKEPLUS.CON (438941 bytes)
Using DEF file: dukeplus.def.
Updated eduke32.cfg
Using config file 'DukePlus/dp.cfg'.
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Including: DukePlus/dpcons/DEFSPLUS.CON (59323 bytes)
Including: DukePlus/dpcons/USERPLUS.CON (60852 bytes)
Including: DukePlus/dpcons/LIGHTS.CON (26079 bytes)
Including: DukePlus/dukebike/DUKEBIKE.CON (88372 bytes)
Including: DukePlus/dpcons/HUDPLUS.CON (70051 bytes)
Including: DukePlus/dpcons/PLAYERPLUS.CON (138534 bytes)
Including: DukePlus/dpcons/MONSTERPLUS.CON (245528 bytes)
Including: DukePlus/dpcons/CIVILIANS.CON (16898 bytes)
Including: DukePlus/strooper/STROOPER.CON (196470 bytes)
Resizing code buffer to 157009*4 bytes
Script compiled in 266ms, 157001*4b, version 1.4+
3911/11264 labels, 816/2048 variables
323 quotes, 46 strings, 40 events, 495 actors
Initialized 24.0M cache
Loading 'dukeplus.def'
Warning: defined hightile replacement for empty tile 9000. Maybe some tilesXXX.art are not loaded?
Error: file 'DUKEPLUS_RESOURCES/GRAPHICS/tilefromtexture/5273.png' does not exist
Error on line DUKEPLUS_RESOURCES/GRAPHICS/tilefromtexture/dptiles.def:108.
Definitions file 'dukeplus.def' loaded.
Using .RTS file 'DUKE.RTS'
Initializing OSD...
Switching kb layout from 00000407 to 00000409
Initializing DirectInput...
- Enumerating attached game controllers
- No game controllers found
Uninitializing DirectInput...
Executing "DukePlus/dp_settings.cfg"
clip map 0: warning: sprite 80 pointing neither northward nor southward. X-flipping will be wrong.
clip map 0: warning: sprite 81 pointing neither northward nor southward. X-flipping will be wrong.
Loaded clip map 0.
Executing "autoexec.cfg"
Disabling desktop composition...
Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
Version: 4.2.0
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 470/PCI/SSE2
Opened 'DukePlus/textures' as cache file
Cache contains 60161 bytes of garbage data
Initializing music...
Initializing sound... 32 voices, 2 channels, 16-bit 44100KHz
Load tile 2492: p0-m4-e0 dukedc/screen/menu/2492_dc_version.png... 120 ms
Load tile 2493: p0-m4-e0 dukedc/screen/menu/2493_dc.png... 99 ms
Load tile 3281: p0-m4-e0 highres/screen/menu/3281.png... 170 ms

Wrote DukePlus/dp.cfg
Wrote DukePlus/dp_settings.cfg
Uninitializing DirectDraw...

here it is! :)
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User is online   Hendricks266 

  • Weaponized Autism

  #136

If you have a file named exactly "USER.CON" (not "USERPLUS.CON") in your EDuke32, dc_hrp, HRP, or Duke Plus directories, try moving it to an empty folder somewhere else so it will not conflict.

This post has been edited by Hendricks266: 06 December 2011 - 02:44 PM

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User is offline   sgt.anderl 

#137

nope just checked and i have no user.con im my folders the only user file i have is user_dcbak.con!
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User is online   Hendricks266 

  • Weaponized Autism

  #138

Then it seems my batch file has done its job. Hmm, could you post here what episodes you are presented?

This post has been edited by Hendricks266: 07 December 2011 - 05:53 AM

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User is offline   sgt.anderl 

#139

well i have in the menu L.A. Melttown Lunar Apocalypse Sharpnel city and the birth user maps and with dukeplas active dukeplus levels! Hope thats the right thing you mean!
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User is online   Hendricks266 

  • Weaponized Autism

  #140

Try playing without Duke Plus and see if the correct episode selection appears.
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User is online   Hendricks266 

  • Weaponized Autism

  #141

Also, try extracting this archive to your dc_hrp folder:

dukedc_usercon.7z

This post has been edited by Hendricks266: 07 December 2011 - 07:51 PM

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User is offline   sgt.anderl 

#142

with your user.con i see it in the main menü and i can click on the lets rock difficult but then nothing it just changes back to the main menu!

EDuke32 2.0.0devel r2155
Compiled Dec 4 2011 13:40:52
Application parameters: -jHRP -gdukedc.grp -jdc_hrp
Using C:/Duke3D/ for game data
Using HRP/ for game data
Using dc_hrp/ for game data
Windows 7 (build 6.1.7600)
Initialized nedmalloc
Initializing DirectDraw...
Searching for game data...
Using 'duke3d.grp' as main game data file.
Using file 'autoload/polymer_hrp.zip' as game data.
Using file 'autoload/polymer_mhk.zip' as game data.
Using file 'autoload/polymer_mus.zip' as game data.
Using file 'autoload/xxx_pack.zip' as game data.
Using file 'dukedc.grp' as game data.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45531 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3967: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5890: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Relocating compiled code from to 0xffb40010 to 0x9cd7320
Script compiled in 14ms, 16179*4b, version 1.4+
1918/11264 labels, 321/2048 variables
125 quotes, 207 actors
Initialized 24.0M cache
Loading 'duke3d.def'
Warning: defined hightile replacement for empty tile 9000. Maybe some tilesXXX.art are not loaded?
Definitions file 'duke3d.def' loaded.
Using .RTS file 'DUKE.RTS'
Initializing OSD...
Switching kb layout from 00000407 to 00000409
Initializing DirectInput...
- Enumerating attached game controllers
- No game controllers found
Uninitializing DirectInput...
Executing "settings.cfg"
Executing "autoexec.cfg"
Disabling desktop composition...
Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
Version: 4.2.0
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 470/PCI/SSE2
Opened 'textures' as cache file
Initializing music...
Initializing sound... 32 voices, 2 channels, 16-bit 44100KHz
Load tile 2492: p0-m4-e0 dukedc/screen/menu/2492_dc_version.png... 42 ms
Load tile 2493: p0-m4-e0 dukedc/screen/menu/2493_dc.png... 98 ms
Load tile 3281: p0-m4-e0 highres/screen/menu/3281.png... 81 ms
Map /DUKEDC1.map not found!
Map /DUKEDC1.map not found!

Wrote eduke32.cfg
Wrote settings.cfg
Uninitializing DirectDraw...

here the new log data it says something like map not found! redownloading with the dc_checkout_data_svn dont help

This post has been edited by sgt.anderl: 08 December 2011 - 03:49 AM

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User is online   Hendricks266 

  • Weaponized Autism

  #143

Have you installed the actual add-on itself from the CD? I see you have dukedc.grp but I don't understand why it would not work if it is properly installed. Try moving dukedc.grp away and reinstalling (run the batch file, it's all integrated).

This post has been edited by Hendricks266: 08 December 2011 - 05:27 AM

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User is offline   sgt.anderl 

#144

well about the cd i dont have it just a backup of dukedc.grp so its a problem! is ther no other solution? becouse my cd is broken years ago so........

just got a cd from a friend now it works thx even duke plus now works!

This post has been edited by sgt.anderl: 09 December 2011 - 07:23 AM

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User is offline   Pseudopode 

#145

Hi to everyone,

I'm a french user of EDuke32 and HRP packs.

First of all I would like to thank and congratulate the HRP Team for its excellent job since many years.

Usually I write french user guides for applications like DOSBox, Doomsday... and formerly JDFduke3D.
I wanted to write a new user guide for EDuke32 and the Duke It Out In DC, Duke Caribbean and Nuclear Winter HRP packs, but I'm not able to make them work. :)
I spent hours trying, reading again and again the instructions... I think I miss something but I can't see what... :P


My first question will be : does the location of the EDuke32 is important ?
Because in my case EDuke32 is located on the D drive in Jeux \ FPS \ Duke3DHRP directory. Can it affect the scripts ?

Anyway I tried this :
Duke3D HRP Polymer 5 is located in D:\Duke3D.
I added the DUKE3D.GRP of the Atomic Edition and renamed it as Duke3DAtomicEdition.grp to keep the Shareware Edition one.
I put the vaca_plus directory in D:\Duke3D like when I download it with the Automatic Method for Windows.
So I get :
D:\
.. <Duke3D>
.... Duke3d.grp
.... Duke3DAtomicEdition.grp
.... <vaca_plus>
...... <vaca_plus>
...... <vacation>
I put the VACA15.SSI in the Duke3D \ vaca_plus \ vaca_plus directory and ran the Caribbean.bat file.
When EDuke32 finaly opens, I click on the "Start" button.
I get this message :
"CON File Compilation Error
Error(s) found in file 'VacaEDuke.con'.
Do you want to use the INTERNAL DEFAULTS?".
If I choose "Yes", I get a message saying that Duke Nukem 3D game data was not found.

If anyone can help me, it will be with great pleasure. :)

This post has been edited by Pseudopode: 20 December 2011 - 04:13 PM

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User is online   Hendricks266 

  • Weaponized Autism

  #146

Please post your entire eduke32.log file immediately following a session where you get this error.

Also, I recommend your keep the Atomic Edition GRP named DUKE3D.GRP as that is the default, then rename any other versions you have around it. In practice it does not matter though.

This post has been edited by Hendricks266: 20 December 2011 - 05:01 PM

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User is offline   Pseudopode 

#147

View PostHendricks266, on 20 December 2011 - 05:00 PM, said:

Please post your entire eduke32.log file immediately following a session where you get this error.

Also, I recommend your keep the Atomic Edition GRP named DUKE3D.GRP as that is the default, then rename any other versions you have around it. In practice it does not matter though.


Hi, thanks for your advice.
I tried to rename the DUKE3D.GRP of the Shareware Edition as DUKE3DSH.GRP and kept named the Atomic Edition GRP as DUKE3D.GRP... and it worked ! :)
I'll try with the other HRP packs and I'll tell you if it worked too.
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User is offline   Pseudopode 

#148

It worked with Duke Carribean HRP too. :)
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User is offline   Mateos 

#149

Pseudopode, if not done yet, you should take the SVNs for the add-ons made by Hendricks, see the related thread about SVNs, shoudl be stickied :) Will be another guide to translate into french, if you need help it's barely done on forums we made with a friend for Build Engine games, in french.
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User is offline   chelray1 

#150

Ok, I downloaded Duke Nuclear Winter and Vacation..

However I have a problem and want to make sure I am doing it right.

My duke directory on my pc is DUKE3D..

I put the NWINTER.GRP and vacation.grp into that directory.

However, when I go to the install folder that contains the .BAT files and click on them, it says it cant find the Nwinter.GRP..same goes for the other bat file..

The instructions say to copy that grps to the EDuke Dir, which is what I did..not working..

So, where do I copy the grps??
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