Installation Guide for Official Add-ons "Answers to all your expansion pack-related questions!"
#121 Posted 07 July 2011 - 12:54 PM
Never mind. The eduke32 startup screen had another folder selected in game directory from a addon i launched before.
This post has been edited by Skulldog: 07 July 2011 - 01:00 PM
#122 Posted 08 July 2011 - 10:34 PM
if user_dcbak.con or duke3d_dcbak.def exist already the files can not be renamed
if exist user.con ren user.con user_dcbak.con
if exist duke3d.def ren duke3d.def duke3d_dcbak.def
I couldn't figure out why my DukeDC menus were broken after playing other games. Deleting the user.con or user_dcbak.con would fix the problem. Not sure how to deal with multiple backups.
#123 Posted 09 July 2011 - 04:41 AM
work with the latest Eduke32 build I rename the Game con example: Dukedc.con to game.con and now the addon and the episodes menu displays the correct episode for Duke it out in DC.
#124 Posted 10 July 2011 - 12:10 PM
ForeverDuke, on 08 July 2011 - 10:34 PM, said:
Skulldog, on 09 July 2011 - 04:41 AM, said:
The _dcbak renaming is not an optimal solution. The only file containing the DC information is the USER.CON located in the SSI, which is now in the GRP. A better solution would be to have a DCGAME include a DCUSER, or better yet, a DUKEDC mutator. However, to do that I would need to remake the grp for all users, and it would complicate things with the DCHRP, so it will wait for now.
#125 Posted 10 July 2011 - 07:22 PM
Hendricks266, on 10 July 2011 - 12:10 PM, said:
Is that how NW_PLUS and VACA_PLUS is done? It would be nice if DC could get the same file structure.
#126 Posted 11 July 2011 - 06:24 PM
ForeverDuke, on 10 July 2011 - 07:22 PM, said:
Yes. The CON setups for those two currently work just fine for the user, but on my end it's a little inconvenient.
I would like that too, but the DCHRP would need to transition from zip downloads to SVN-only, like mine. The poll in the proposal thread tells all.
#127 Posted 12 July 2011 - 05:43 AM
-game_dir None
Because if I load Duke Plus, Then later I run just Vaca batch. The Eduke32 startup menu still has Duke Plus on the startup menu. This will clear selection box everytime you run another batch file.
This post has been edited by Skulldog: 12 July 2011 - 05:55 AM
#128 Posted 12 July 2011 - 08:52 AM
Skulldog, on 12 July 2011 - 05:43 AM, said:
-game_dir None
Because if I load Duke Plus, Then later I run just Vaca batch. The Eduke32 startup menu still has Duke Plus on the startup menu. This will clear selection box everytime you run another batch file.
That's a good idea, but I'm not going to add it right away without some further thought, and perhaps discussion. There are reasons someone might like to have a combobox selection other than Duke Plus or None stay between launchings, such as organizing savegames. IMO, it would be my preference that DT change Duke Plus to use the -j parameter rather than -game_dir which will load the directory but does not change the combobox or reposition savegames and cfgs, but there are valid reasons for him wanting that effect.
tl;dr Domineering the the game_dir combobox from batch files is a double-edged sword.
#129 Posted 13 July 2011 - 03:11 PM
Attempting to run DukeDC.bat, after copying DUKECPP.SSI and DUKEDC13.SSI from original disk to /home/dan/.eduke32.
I obtained eduke32 from the debian/ubuntu repositories linked from the wiki.
You are playing Sunstorm Interactive's Duke It Out In D.C. Using debug mode. DEBUG: Command Line Input: Warning: You don't have EDuke32 in your directory. DEBUG: EDuke32 Directory: "Z:\home\daniel\.eduke32" File Already Exists
After pressing return...
Launching Duke Nukem 3D . . . Thanks for playing^! user.con has been renamed to user_dcbak.con to allow the add-on to operate. Application could not be started, or no application associated with the specified file. ShellExecuteEx failed: File not found DEBUG: Final Command Line: start eduke32.debug.exe -gdukedc.grp
After pressing return one more time, the window closes. I'm running the DUKEDC_Debug.bat (and DUKEDC.bat) through the Wine (1.3) Windows Application Loader. Standalone eduke32 works wonderful, and thank you for that, but DukeDc, no dice.
This post has been edited by hellhounds88: 13 July 2011 - 03:14 PM
#130 Posted 13 July 2011 - 04:19 PM
hellhounds88, on 13 July 2011 - 03:11 PM, said:
Attempting to run DukeDC.bat, after copying DUKECPP.SSI and DUKEDC13.SSI from original disk to /home/dan/.eduke32.
I obtained eduke32 from the debian/ubuntu repositories linked from the wiki.
After pressing return one more time, the window closes. I'm running the DUKEDC_Debug.bat (and DUKEDC.bat) through the Wine (1.3) Windows Application Loader. Standalone eduke32 works wonderful, and thank you for that, but DukeDc, no dice.
Unfortunately, my hands are basically empty when it comes to cross-platform support. I expect this to change sometime soon, but I can't make any guarantees. The batch file is looking for the Windows binaries, but as you have Linux and Linux binaries, it doesn't find them.
If you downloaded the Windows binaries and put them in that directory, it may work. EDuke32 is compatible with Wine.
A better solution is probably to write your own bash script or enter the commands manually to run the add-on, now that you have installed it under Wine:
./eduke32 -gdukedc.grp
For all of my batch files, see "DEBUG: Final Command Line:" if you need help with this sort of thing.
This post has been edited by Hendricks266: 13 July 2011 - 04:22 PM
#131 Posted 18 July 2011 - 07:07 AM
#132 Posted 18 July 2011 - 01:35 PM
See my PM for more details.
#133 Posted 05 December 2011 - 10:52 AM
the other episodes start like beach on caribien or nuklear winter!
btw sorry for my bad english
This post has been edited by sgt.anderl: 05 December 2011 - 10:54 AM
#134 Posted 05 December 2011 - 10:15 PM
#135 Posted 06 December 2011 - 10:43 AM
Compiled Dec 4 2011 13:40:52
Application parameters: -jHRP -gdukedc.grp -jdc_hrp
Using C:/Duke3D/ for game data
Using HRP/ for game data
Using dc_hrp/ for game data
Windows 7 (build 6.1.7600)
Initialized nedmalloc
Initializing DirectDraw...
Searching for game data...
Using C:/Duke3D/DukePlus/ for game data
Using 'duke3d.grp' as main game data file.
Using file 'autoload/polymer_hrp.zip' as game data.
Using file 'autoload/polymer_mhk.zip' as game data.
Using file 'autoload/polymer_mus.zip' as game data.
Using file 'autoload/xxx_pack.zip' as game data.
Using file 'dukedc.grp' as game data.
Compiling: EDUKE.CON (36 bytes)
Including: DukePlus/dpcons/DUKEPLUS.CON (438941 bytes)
Using DEF file: dukeplus.def.
Updated eduke32.cfg
Using config file 'DukePlus/dp.cfg'.
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Including: DukePlus/dpcons/DEFSPLUS.CON (59323 bytes)
Including: DukePlus/dpcons/USERPLUS.CON (60852 bytes)
Including: DukePlus/dpcons/LIGHTS.CON (26079 bytes)
Including: DukePlus/dukebike/DUKEBIKE.CON (88372 bytes)
Including: DukePlus/dpcons/HUDPLUS.CON (70051 bytes)
Including: DukePlus/dpcons/PLAYERPLUS.CON (138534 bytes)
Including: DukePlus/dpcons/MONSTERPLUS.CON (245528 bytes)
Including: DukePlus/dpcons/CIVILIANS.CON (16898 bytes)
Including: DukePlus/strooper/STROOPER.CON (196470 bytes)
Resizing code buffer to 157009*4 bytes
Script compiled in 266ms, 157001*4b, version 1.4+
3911/11264 labels, 816/2048 variables
323 quotes, 46 strings, 40 events, 495 actors
Initialized 24.0M cache
Loading 'dukeplus.def'
Warning: defined hightile replacement for empty tile 9000. Maybe some tilesXXX.art are not loaded?
Error: file 'DUKEPLUS_RESOURCES/GRAPHICS/tilefromtexture/5273.png' does not exist
Error on line DUKEPLUS_RESOURCES/GRAPHICS/tilefromtexture/dptiles.def:108.
Definitions file 'dukeplus.def' loaded.
Using .RTS file 'DUKE.RTS'
Initializing OSD...
Switching kb layout from 00000407 to 00000409
Initializing DirectInput...
- Enumerating attached game controllers
- No game controllers found
Uninitializing DirectInput...
Executing "DukePlus/dp_settings.cfg"
clip map 0: warning: sprite 80 pointing neither northward nor southward. X-flipping will be wrong.
clip map 0: warning: sprite 81 pointing neither northward nor southward. X-flipping will be wrong.
Loaded clip map 0.
Executing "autoexec.cfg"
Disabling desktop composition...
Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
Version: 4.2.0
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 470/PCI/SSE2
Opened 'DukePlus/textures' as cache file
Cache contains 60161 bytes of garbage data
Initializing music...
Initializing sound... 32 voices, 2 channels, 16-bit 44100KHz
Load tile 2492: p0-m4-e0 dukedc/screen/menu/2492_dc_version.png... 120 ms
Load tile 2493: p0-m4-e0 dukedc/screen/menu/2493_dc.png... 99 ms
Load tile 3281: p0-m4-e0 highres/screen/menu/3281.png... 170 ms
Wrote DukePlus/dp.cfg
Wrote DukePlus/dp_settings.cfg
Uninitializing DirectDraw...
here it is!
#136 Posted 06 December 2011 - 02:44 PM
This post has been edited by Hendricks266: 06 December 2011 - 02:44 PM
#137 Posted 07 December 2011 - 04:22 AM
#138 Posted 07 December 2011 - 05:53 AM
This post has been edited by Hendricks266: 07 December 2011 - 05:53 AM
#139 Posted 07 December 2011 - 02:29 PM
#140 Posted 07 December 2011 - 07:45 PM
#141 Posted 07 December 2011 - 07:51 PM
This post has been edited by Hendricks266: 07 December 2011 - 07:51 PM
#142 Posted 08 December 2011 - 03:32 AM
EDuke32 2.0.0devel r2155
Compiled Dec 4 2011 13:40:52
Application parameters: -jHRP -gdukedc.grp -jdc_hrp
Using C:/Duke3D/ for game data
Using HRP/ for game data
Using dc_hrp/ for game data
Windows 7 (build 6.1.7600)
Initialized nedmalloc
Initializing DirectDraw...
Searching for game data...
Using 'duke3d.grp' as main game data file.
Using file 'autoload/polymer_hrp.zip' as game data.
Using file 'autoload/polymer_mhk.zip' as game data.
Using file 'autoload/polymer_mus.zip' as game data.
Using file 'autoload/xxx_pack.zip' as game data.
Using file 'dukedc.grp' as game data.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45531 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3967: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5890: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Relocating compiled code from to 0xffb40010 to 0x9cd7320
Script compiled in 14ms, 16179*4b, version 1.4+
1918/11264 labels, 321/2048 variables
125 quotes, 207 actors
Initialized 24.0M cache
Loading 'duke3d.def'
Warning: defined hightile replacement for empty tile 9000. Maybe some tilesXXX.art are not loaded?
Definitions file 'duke3d.def' loaded.
Using .RTS file 'DUKE.RTS'
Initializing OSD...
Switching kb layout from 00000407 to 00000409
Initializing DirectInput...
- Enumerating attached game controllers
- No game controllers found
Uninitializing DirectInput...
Executing "settings.cfg"
Executing "autoexec.cfg"
Disabling desktop composition...
Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
Version: 4.2.0
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 470/PCI/SSE2
Opened 'textures' as cache file
Initializing music...
Initializing sound... 32 voices, 2 channels, 16-bit 44100KHz
Load tile 2492: p0-m4-e0 dukedc/screen/menu/2492_dc_version.png... 42 ms
Load tile 2493: p0-m4-e0 dukedc/screen/menu/2493_dc.png... 98 ms
Load tile 3281: p0-m4-e0 highres/screen/menu/3281.png... 81 ms
Map /DUKEDC1.map not found!
Map /DUKEDC1.map not found!
Wrote eduke32.cfg
Wrote settings.cfg
Uninitializing DirectDraw...
here the new log data it says something like map not found! redownloading with the dc_checkout_data_svn dont help
This post has been edited by sgt.anderl: 08 December 2011 - 03:49 AM
#143 Posted 08 December 2011 - 05:27 AM
This post has been edited by Hendricks266: 08 December 2011 - 05:27 AM
#144 Posted 08 December 2011 - 11:57 AM
just got a cd from a friend now it works thx even duke plus now works!
This post has been edited by sgt.anderl: 09 December 2011 - 07:23 AM
#145 Posted 20 December 2011 - 04:11 PM
I'm a french user of EDuke32 and HRP packs.
First of all I would like to thank and congratulate the HRP Team for its excellent job since many years.
Usually I write french user guides for applications like DOSBox, Doomsday... and formerly JDFduke3D.
I wanted to write a new user guide for EDuke32 and the Duke It Out In DC, Duke Caribbean and Nuclear Winter HRP packs, but I'm not able to make them work.
I spent hours trying, reading again and again the instructions... I think I miss something but I can't see what...
My first question will be : does the location of the EDuke32 is important ?
Because in my case EDuke32 is located on the D drive in Jeux \ FPS \ Duke3DHRP directory. Can it affect the scripts ?
Anyway I tried this :
Duke3D HRP Polymer 5 is located in D:\Duke3D.
I added the DUKE3D.GRP of the Atomic Edition and renamed it as Duke3DAtomicEdition.grp to keep the Shareware Edition one.
I put the vaca_plus directory in D:\Duke3D like when I download it with the Automatic Method for Windows.
So I get :
D:\
.. <Duke3D>
.... Duke3d.grp
.... Duke3DAtomicEdition.grp
.... <vaca_plus>
...... <vaca_plus>
...... <vacation>
I put the VACA15.SSI in the Duke3D \ vaca_plus \ vaca_plus directory and ran the Caribbean.bat file.
When EDuke32 finaly opens, I click on the "Start" button.
I get this message :
"CON File Compilation Error
Error(s) found in file 'VacaEDuke.con'.
Do you want to use the INTERNAL DEFAULTS?".
If I choose "Yes", I get a message saying that Duke Nukem 3D game data was not found.
If anyone can help me, it will be with great pleasure.
This post has been edited by Pseudopode: 20 December 2011 - 04:13 PM
#146 Posted 20 December 2011 - 05:00 PM
Also, I recommend your keep the Atomic Edition GRP named DUKE3D.GRP as that is the default, then rename any other versions you have around it. In practice it does not matter though.
This post has been edited by Hendricks266: 20 December 2011 - 05:01 PM
#147 Posted 20 December 2011 - 05:38 PM
Hendricks266, on 20 December 2011 - 05:00 PM, said:
Also, I recommend your keep the Atomic Edition GRP named DUKE3D.GRP as that is the default, then rename any other versions you have around it. In practice it does not matter though.
Hi, thanks for your advice.
I tried to rename the DUKE3D.GRP of the Shareware Edition as DUKE3DSH.GRP and kept named the Atomic Edition GRP as DUKE3D.GRP... and it worked !
I'll try with the other HRP packs and I'll tell you if it worked too.
#149 Posted 22 December 2011 - 02:55 PM
#150 Posted 27 February 2012 - 12:30 PM
However I have a problem and want to make sure I am doing it right.
My duke directory on my pc is DUKE3D..
I put the NWINTER.GRP and vacation.grp into that directory.
However, when I go to the install folder that contains the .BAT files and click on them, it says it cant find the Nwinter.GRP..same goes for the other bat file..
The instructions say to copy that grps to the EDuke Dir, which is what I did..not working..
So, where do I copy the grps??