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Duke Nukem Eternity  "Final Release 15.5.2011"

User is offline   Danukem 

  • Duke Plus Developer

#331

View Postdjdori11, on 24 May 2011 - 09:03 AM, said:

hey DanM. when you releasing the new patch or new version that improve performance and stuff? please, im wating for this :)


The latest patch is attached to this post. Just replace the dpcons folder inside the DukePlus folder with this. DanM has a patch on the Mod DB page as well, but this one is more recent and better.

And here is part 2 of the video:



EDIT: Changed the patch to fix the annoying bug which makes the survivors display continue to show during the whole level.

Attached File(s)


4

User is offline   E.C.S 

#332

View PostDeeperThought, on 24 May 2011 - 10:15 AM, said:

The latest patch is attached to this post. Just replace the dpcons folder inside the DukePlus folder with this. DanM has a patch on the Mod DB page as well, but this one is more recent and better.

And here is part 2 of the video:




Awesome!. Here, more rep. for you DP, because you deserve it :)
0

User is offline   djdori11 

#333

ok DanM you really should do something, first of all on normal setting without performance patch the game works like 5 fps with tons of lag, so i make lower settings more more until i played with launching from, ETERNITYGFX with very low (1) and the performance patch set to 150 view distance, the game works playble, still not good, getting lag sometimes but playable, but after like 15 minutes my computer get really stuck because of this game so i cant do nothing but hard restart! wtf?! and no my computer is super fine and has no problems.
here is my pc:
amd athlon ii x4 635
ati readon hd5770 1gb
4gb ram
windows 7 ultimate sp1 64bit
please make new version of eternity that add more performance improvments and also please lower the diffuclty. thanks! i really wanna play this mod, its awesome :D just do something to let me play it :)

This post has been edited by djdori11: 24 May 2011 - 11:20 AM

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User is offline   Mikko 

  • Honored Donor

#334

Thanks for the videos! I watched the first part and that's indeed some of the finest level design I've seen. Lighting, which was already awesome in the first version, seems even better now. You had surprisingly little lag even while recording. Rescuing civilians seemed a bit tedious (what kind of a man are you anyway, letting a woman get killed like that?). The ninja liztroopers seemed cool, kinda like the Skaarj in Unreal in that you've gotta respect them.

 djdori11, on 24 May 2011 - 11:19 AM, said:

ok DanM you really should do something, first of all on normal setting without performance patch the game works like 5 fps with tons of lag, so i make lower settings more more until i played with launching from, ETERNITYGFX with very low (1) and the performance patch set to 150 view distance, the game works playble, still not good, getting lag sometimes but playable, but after like 15 minutes my computer get really stuck because of this game so i cant do nothing but hard restart! wtf?! and no my computer is super fine and has no problems.
here is my pc:
amd athlon ii x4 635
ati readon hd5770 1gb
4gb ram
windows 7 ultimate sp1 64bit
please make new version of eternity that add more performance improvments and also please lower the diffuclty. thanks! i really wanna play this mod, its awesome :D just do something to let me play it :)


You've got a Radeon GPU, which is the problem and there's nothing DanM can do about it. I'm in the same boat in that I have a top-notch PC (Radeon HD 6870) that can run every modern game at max settings with no slowdowns whatsoever but Polymer is brutal.

This post has been edited by Mikko_Sandt: 24 May 2011 - 11:28 AM

1

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#335

Yup, I had a ATI 5750 1GB, and Polymer runs like crap.

I installed a 2 year older 8800 Nvidia and Polymer/Eternity runs smooth as a babies bum.
If you want someone to complain to djdori11 then you need to go take the issues up with ATI and tell them to make better OpenGL support.
0

User is offline   djdori11 

#336

:)..
at least please try to fix the problem that after 15 minutes +- of gameplay the computer get stuck, cause this is very annoying problem and without this problem the game is playable!
hope you'll try to fix it, thanks..
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#337

Again, that is an ATI issue.
All your computer memory is being leaked till there is none left because the ATI opengl driver hasn't got a clue what it is doing.
Both DanM & DeeperThought can not fix this, only Plagman could possible come up with a fix/hack of some sort but I don't see anything like that happing any time soon.
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User is offline   Mikko 

  • Honored Donor

#338

 djdori11, on 24 May 2011 - 12:16 PM, said:

:)..
at least please try to fix the problem that after 15 minutes +- of gameplay the computer get stuck, cause this is very annoying problem and without this problem the game is playable!
hope you'll try to fix it, thanks..


This is pretty much the last nail in the coffin. Even if you manage to get a Polymer-based project to run at 10-15 fps, the eventual crash kills all the fun.
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User is offline   Stabs 

#339

It will be rather amusing when RAGE comes out if ATI's flavor of the month drivers actually run eduke well, with rage being OpenGL and all

and ta for putting up a vid DT, i really should have a crack and doing another my account will let me do vids longer than 15mins, not sure how much longer tho.
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User is offline   Gambini 

#340

That´s a gorgeously made level (the one being shown in the first video). I will see the complete playthrough later.
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#341

Hehe, this ATI issue is almost making me reconsider buying a 5770!

And I was wondering how the hell my shitty Nvidia 9500GS was getting a better fps than djdori11's 5770!
0

User is offline   VinsaneOne 

#342

 Mikko_Sandt, on 24 May 2011 - 12:41 PM, said:

This is pretty much the last nail in the coffin. Even if you manage to get a Polymer-based project to run at 10-15 fps, the eventual crash kills all the fun.

They say my onboard Geforce 6100 is way too slow and crap to what's available now. Maybe so, but it does run DNE. And a bit of trial and error can go a long way. Besides adding the new con files, turning the texture quality to low, and now before it crashes I save the game to a different slot and exit the game. I also tried something that in my case, stopped the lagging! Just change the "On disk texture cache" from compress to just on in the game's Options/Video Setup/Renderer Setup. My guess is taking the un-compressing of texture files task away from the game is what helps. It may not work for everyone, but worth a try at least.
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User is offline   Stabs 

#343

not to mention that chaingun texture being resized which seemed to really be giving the cache a hard time, and yes running dne at max texture quality is not possible without shitloads of hitching so avoid that like the plague.

@gambini cheers, alot of work put into that one, the servo actually started as the same one from TTA1 in shadow warrior, it actually has a few polymer building tricks in pt2 of DTs video at 0:28 you will notice the "crown" on the white building in the corner, that is built on the sector in front and moved into void space its volume can just never exceed the volume of the sector it originates from.
1

User is offline   djdori11 

#344

 VinsaneOne, on 24 May 2011 - 08:47 PM, said:

They say my onboard Geforce 6100 is way too slow and crap to what's available now. Maybe so, but it does run DNE. And a bit of trial and error can go a long way. Besides adding the new con files, turning the texture quality to low, and now before it crashes I save the game to a different slot and exit the game. I also tried something that in my case, stopped the lagging! Just change the "On disk texture cache" from compress to just on in the game's Options/Video Setup/Renderer Setup. My guess is taking the un-compressing of texture files task away from the game is what helps. It may not work for everyone, but worth a try at least.

i getting a strange problem, the on disc texture cache is automaticly off, and when i try to change it to compress or on it looks like it changed but after couple of minutes i check the options menu and its off again, wtf?
i think turning on on disc texture cache can fix the crash and lag, but why the hell i cant turn it on? please help!
0

User is offline   Mikko 

  • Honored Donor

#345

 VinsaneOne, on 24 May 2011 - 08:47 PM, said:

They say my onboard Geforce 6100 is way too slow and crap to what's available now. Maybe so, but it does run DNE. And a bit of trial and error can go a long way. Besides adding the new con files, turning the texture quality to low, and now before it crashes I save the game to a different slot and exit the game. I also tried something that in my case, stopped the lagging! Just change the "On disk texture cache" from compress to just on in the game's Options/Video Setup/Renderer Setup. My guess is taking the un-compressing of texture files task away from the game is what helps. It may not work for everyone, but worth a try at least.



Well I used to have a 8600GT until last December and the performance I got with it was barely playable (but still better than with the current unit). Of course, all the other components were worse as well.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#346

 djdori11, on 25 May 2011 - 12:56 AM, said:

i getting a strange problem, the on disc texture cache is automaticly off, and when i try to change it to compress or on it looks like it changed but after couple of minutes i check the options menu and its off again, wtf?
i think turning on on disc texture cache can fix the crash and lag, but why the hell i cant turn it on? please help!

For the THIRD time thats an ATI issue and it is disabled because the texture caching is what is causing half the problems with ATI cards.

BUY AN NVIDIA!

This post has been edited by The Commander: 25 May 2011 - 10:18 AM

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User is offline   Mikko 

  • Honored Donor

#347

Checked the second video as well. Nice work with the bike, didn't feel like it was forcefully put there or anything. The thing had T2 written all over it.
0

User is offline   Danukem 

  • Duke Plus Developer

#348

 Mikko_Sandt, on 26 May 2011 - 04:02 PM, said:

Checked the second video as well. Nice work with the bike, didn't feel like it was forcefully put there or anything. The thing had T2 written all over it.


Yeah Muelsa actually said that he looked at Arnold in T2 for some of the animations.
0

User is offline   Stabs 

#349

in the very early days i had a storm drain to ride into too with that intention, if i pulled it back out when DT got more heavily involved i possibly could of remade that classic scene, hell i even had that mac truck model, all i would need is some kind of code for it
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User is offline   djdori11 

#350

so duke nukem eternity is dead or youll fix and add some stuff and make a new version/patch soon?
i really wanna finish this mod even thogh i have ati card..
its like duke nukem 3d with many enhancments and also a bit of duke nukem forever style, i like it and its better than duke nukem forever in some points.
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User is offline   Mikko 

  • Honored Donor

#351

 djdori11, on 04 June 2011 - 04:22 AM, said:

so duke nukem eternity is dead or youll fix and add some stuff and make a new version/patch soon?
i really wanna finish this mod even thogh i have ati card..



You're still posting in the wrong thread. DanM is not the guy to talk to about Polymer optimization.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#352

Yeah I think I have told him about 3-4 times now, some people don't read.
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User is offline   djdori11 

#353

alright sorry, i posted a comment in Polymer thread..
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User is offline   necroslut 

#354

I've played until the giant emperor (which I can't seem to kill) and I love it. Best mod I've played in years, for any game.
It seems to me like you've made the maps darker since the last release, or is it just me?
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User is offline   TheCycoONE 

#355

 The Commander, on 24 May 2011 - 12:26 PM, said:

Again, that is an ATI issue.
All your computer memory is being leaked till there is none left because the ATI opengl driver hasn't got a clue what it is doing.
Both DanM & DeeperThought can not fix this, only Plagman could possible come up with a fix/hack of some sort but I don't see anything like that happing any time soon.


Of course Plagman being an NVIDIA employee would have nothing to do with the engine running much better on NVIDIA hardware? I don't mean to say there's been any intentional malice on his side, just that he would be far more familiar with NVIDIA hardware and which calls to use and which to avoid. If an ATI employee had done most of the engine work we might have ended up in the opposite situation.
0

User is offline   Danukem 

  • Duke Plus Developer

#356

 necroslut, on 08 June 2011 - 06:58 AM, said:

I've played until the giant emperor (which I can't seem to kill) and I love it. Best mod I've played in years, for any game.
It seems to me like you've made the maps darker since the last release, or is it just me?


:( The giant Cycloid cannot be killed. There's something you need to do to get rid of him...
0

User is offline   supergoofy 

#357

 TheCycoONE, on 08 June 2011 - 08:30 AM, said:

Of course Plagman being an NVIDIA employee would have nothing to do with the engine running much better on NVIDIA hardware? I don't mean to say there's been any intentional malice on his side, just that he would be far more familiar with NVIDIA hardware and which calls to use and which to avoid. If an ATI employee had done most of the engine work we might have ended up in the opposite situation.


There are many other engines that have problems with ATI's OpenGL support. For example GZDoom had and may even now have problems with ATI cards. Another example is D2X-XL, though D2X-XL's developer mange after lots of hard work to fix many of them.

So, no it's not Plagman's fault that ATI has bad OpenGL support. It would special knowledge and experience with ATI cards for someone to make EDuke32's Polymer engine work in a satisfactory level. Or all the ATI users should ask from AMD/ATI's programmers to rework the OpenGL support in their drivers.

But even if you have an NVIDIA card, Polymer is still buggy and especially if you use the Polymer HRP. I have a Quad Core cpu @3.2GHz with a GeForce 9800 and Duke Nukem Eternity still crashes after a period of time. Even the latest dpcons cannot fix this crash. The same thing happens with a pure DukePlus 2.30 installation with Polymer HRP, it crashes after some period of time.

The visuals with the Polymer renderer enabled are awesome and Duke Nukem Eternity with the addition of DukePlus and Polymer HRP demonstrates the current awesome capabilities of EDuke32.


By the way, DeeperThought thanks for both WGR2 Siege Braker and War of Attrition. They are really awesome mods. I'm playing them in no-HRP mode and without polymer. In Attrition I noticed that when enabling polymer some areas in various levels are lagging a lot (if there are many source lights), even though I don't use HRP. It seems polymer is heavy even for the old 8-bit graphics

This post has been edited by supergoofy: 08 June 2011 - 11:22 AM

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User is offline   djdori11 

#358

hey DanM, i saw that there is a new eduke build that improve some performance in eternity, here is the changelog:

r1910 | helixhorned | 2011-06-19 11:30:32 -0700 (Sun, 19 Jun 2011) | 5 lines

* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
* fix memory corruption when loading a Polymer savegame using another renderer and then change to Polymer
* fix possible crash in OSD_Exec() and uninitialized mem access in game config reader
* move makeasmwriteable() to baselayer.c

can you make a patch to eterniry with this please? thanks
0

User is offline   Danukem 

  • Duke Plus Developer

#359

Are you asking on behalf of noobs who find DNE on Mod DB and don't know where to download the newest build of eduke32?
0

User is offline   Roma Loom 

  • Loomsday Device

#360

Very impressive stuff here. Looks better than DNF for me seriously. Predator animations are just plain awesome. But Duke's hand movement when he's on bike with a shotty is jerky. Blinking lights, explosions, physics are just out of any critics. Really excellent job.

P.S. You should consider toning down the specular on Duke's hands a bit.
1

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