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Duke Nukem Eternity  "Final Release 15.5.2011"

User is online   Trooper Dan 

  • Duke Plus Developer
  • 2,243

#421

View PostDanM, on 02 December 2011 - 01:47 AM, said:

Well its Mod of the year time at Moddb so vote for DNE if you liked it, and dont forget to vote for WGR2 too :)


I'll definitely vote for DNE. WGR2 will reach new levels of awesomeness next year.
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User is offline   Forge 

  • 5,150

#422

View PostDeeperThought, on 02 December 2011 - 07:44 AM, said:

I'll definitely vote for DNE. WGR2 will reach new levels of awesomeness next year.

do member votes(i do have an account) count more than anonymous votes?
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...
  • 1,234

#423

Yes I believe they do. (Well they did last year)

Posted Image
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User is offline   Forge 

  • 5,150

#424

It let me vote more than once so I voted for both WGR2 & DNE
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User is offline   Stabs 

  • 210

#425

Cheers guys :)
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User is offline   TON 

  • 51

#426

How can I activate duke plus menu in eternity? it says: duke plus menu disabled
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User is offline   Micky C 

  • Honored Donor
  • 3,392

#427

Well then obviously you can't access the dukeplus menu.

DNE is probably designed with certain features of dukeplus in mind. If you change any of the features, you're changing the way the game was meant to be played, whether it's gameplay or visually related.
In extreme cases, it might not even be possible to finish a level if you toggle some features.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!

This post has been edited by The Big Cheese: 15 February 2013 - 05:03 AM

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User is offline   TON 

  • 51

#428

View PostThe Big Cheese, on 15 February 2013 - 05:03 AM, said:

Well then obviously you can't access the dukeplus menu.

DNE is probably designed with certain features of dukeplus in mind. If you change any of the features, you're changing the way the game was meant to be played, whether it's gameplay or visually related.
In extreme cases, it might not even be possible to finish a level if you toggle some features.

Thanks for the respond
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User is online   Trooper Dan 

  • Duke Plus Developer
  • 2,243

#429

Open the console and type

setvar nomenu 0

That should enable the menu, although there will still be certain menu options that are locked.
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User is offline   TON 

  • 51

#430

View PostTrooper Dan, on 15 February 2013 - 08:09 AM, said:

Open the console and type

setvar nomenu 0

That should enable the menu, although there will still be certain menu options that are locked.

Ok the menu works now but i wanted add bots with holoduke and is locked by the map
Thanks anyway
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User is online   Trooper Dan 

  • Duke Plus Developer
  • 2,243

#431

View PostTON, on 15 February 2013 - 09:37 AM, said:

Ok the menu works now but i wanted add bots with holoduke and is locked by the map
Thanks anyway


I think you can override that in the console with

setvar holodukebot 1
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User is offline   TON 

  • 51

#432

View PostTrooper Dan, on 15 February 2013 - 10:19 AM, said:

I think you can override that in the console with

setvar holodukebot 1

It works, this is awesome now
Thanks Trooper Dan
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User is offline   Micky C 

  • Honored Donor
  • 3,392

#433

Why did DanM lock the entire menu anyway? I thought DukePlus had the option to lock only specific features, allowing players to customize other options to their preference?

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is online   Trooper Dan 

  • Duke Plus Developer
  • 2,243

#434

View PostThe Big Cheese, on 15 February 2013 - 01:38 PM, said:

Why did DanM lock the entire menu anyway? I thought DukePlus had the option to lock only specific features, allowing players to customize other options to their preference?


IIRC we both decided that a complete menu lock was best, since the levels are intended for specific gameplay and graphics options, and there is a lot of stuff in the menu that could radically change the experience. There are more features in the menu than can be easily locked individually.
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User is offline   MetHy 

  • 1,430

#435

So I finally got around to play this.

I have to say, it kicked ass! It's like the DNF we all wanted to get.

The first 2 maps were a bit confusing in terms of layout, at the end of the first map I even had to cheat (DNSHOWMAP) to know where to go as I had the yellow keycard and had no idea where to use it (I went through the entire level twice without finding the lock). I ended up jumping around the firetruck blocking the path in the tunnel to get past it and I don't even believe that's how I was supposed to get there!
Another place where I couldn't figure out what to do was the end boss: he seemed invicible and I tried pushing every corner of the machine to see if it could do anything but with no chance....

Anyway things got much better starting stage 3. Level layout was getting more professional. The bike ride was great, and the construction site was TOTALLY pro in terms of level design, layout and progression. With my new computer I was playing some Metro2033 and Hard Reset and damn, something like the construction site in terms of level design is much better than those. Nowadays FPS games are just straightforward corridor shooters, even those which pretend to have "retro gameplay" like Hard Reset...

The only issue I had with the later stages was during the bridge puzzle, you're asked to backtrack to get a wrench (yeah because Duke is a pussy with no strength in his bare hands... anyway) and while there is one lying around in the same corridor you need to use it, you have to backtrack to get another one earlier than that. Now leaving that wrench on the ground there was an amateurish mistake if you ask me and is the kind of "typical video game logic shit" that ruins immersion.

The trophy and rescue system were enjoyable, but again, much better in the later stages. The rescueing was a bit tedious in the first 2 maps especially considering the dumb girls AI.

My other grip is that, despite my new computer (quadcore 3,2ghz, nvidiagtx660 2gb, 8gb ddr5 ram) and despite playing with graphics set to lowest, it still lagged at times! Overall it was still playable, but lagged with big explosions or during really big fights. Also there were still quite a few glitches here and there, too many to list even.

Anyway lot's of complaining, the thing is not perfect, but it was damn great. I am however sure it could have been optimized more.

Edit : also I forgot to say, I think the first 2 maps had way too many dukebot guys and cutscenes. They ruined my fun as I had to compete against them to kill stuff. The cutscenes, even though short, felt too long and always ruined the pacing. Also, Duke being given orders by a mere grunt felt stupid. The worst part was when the cutscene and the dukebot worked together to ruin my fun when they both killed the BLord together! Goddamn.
Again, the 2nd half of the mod was much better in every aspect.


This post has been edited by MetHy: 16 January 2014 - 11:02 AM

2

User is offline   Stabs 

  • 210

#436

Glad you liked it, its a bit clunky and was a bit iffy myself using the non conventional types of puzzles and i know the cutscenes dragged on and the writing was bad, but i kinda got caught up in all the new tech DT was making and loved playing with it, it really has some clever scripting techniques behind it, especially hud animations, interesting to note those arm models in cutscenes are actual in-game models not hud models, i just used clever camera techniques to hide it.

each level seemed to focus on a new play style for advancement, starting with keys and moving to less obvious key items, i did try to make less conventional puzzles approaches marked with spinning nuke symbols to somewhat solve that problem.

heh that AI escort, well it was added as an afterthought the paths arnt to hard to lead them out of and i guess that the challenging aspect about it, working the silly AI but it was a side mission so i wasnt to fussed about them being easy to complete and added further variety.

now the end boss, is not a convential boss, more like a quake 1 boss you basically run around trying to activate the teleporter to zap the emperor off the planet.

yeah its not perfect, i learned alot basically i like to look at it like wow damn this is for free? but you would be pissed if you payed for it :D

my end goal was to make the "5th episode" so to say with a 90's view on things, it needed new guns and a monster (the super trooper) and a descent campaign, i think i did pretty well and lived up to those expectations in my eyes.

Quote

ETERNITY ON STEAM

Now the best news this bloke ☢ Shiro Wolf ☢ on steam has mad a very easy to use mod launcher that supports eduke32 and its addons and rather easy to install.

GUIDE
http://steamcommunit...90258243#184329

basically to enjoy eternity no fuss (kinda) through steam megaton edition, DNE even seems to run better, must of been tweaked ?

Download

main download with dukeplus/hrp 2.12gb

http://www.shirowhit...012-12-2013.zip
http://www.shirowhit...012-12-2013.z01
http://www.shirowhit...012-12-2013.z02
http://www.shirowhit...012-12-2013.z03
http://www.shirowhit...012-12-2013.z04

launcher mod support (206mb) important , mod support for the launcher and not sure why its not part of the launcher pack

http://www.shirowhit...0Secret.modpack

eternity files

http://www.shirowhit...y.part1.modpack
http://www.shirowhit...y.part2.modpack

Unzip Duke%20Nukem%203D%20Hi-Def%20Pack%2012-12-2013.zip to
Steam\steamapps\common\Duke Nukem 3D

the place all z0 files and modpack files into Steam\steamapps\common\Duke Nukem 3D

Run setup.bat select steam install and press enter a lot till it completes
then select 3 for install mods, wait and done

Run MEGATON from you steam list
Select Mods / Eternity / Classic Game

Enjoy :P


also if anyone wants to re-write that terrible script they are more than welcome to submit one, iam not a writer and its very half-assed, you can't add new lines just rewrite existing ones.

also added my shadow warrior maps including the original tribute to action and the 50 shells in hell maps to the Shadow Warrior Redux workshop


This post has been edited by DanM: 29 January 2014 - 06:45 AM

1

User is online   Trooper Dan 

  • Duke Plus Developer
  • 2,243

#437

View PostDanM, on 29 January 2014 - 06:24 AM, said:

also if anyone wants to re-write that terrible script they are more than welcome to submit one, iam not a writer and its very half-assed, you can't add new lines just rewrite existing ones.


and to be safe the lines should have the same number of characters, give or take a few
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User is offline   Stabs 

  • 210

#438

basically one of the longest lines

"I CAN HELP YOU OUT WITH SUPPLIES BUT YOU CAN NOT STAY HERE"

all located in eternity/dukeplus/dpcons/ DNE.con , all sequences are split up nicely so its not to hard to work out
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User is offline   TerminX 

  • el fundador
  • 5,031

  #439

It has come to my attention that DanM/Stabs decided to hold the files for this hostage in the hopes of soliciting donations. It didn't work, so he deleted them from ModDB.

That's a pretty pathetic thing to do; art is not about how many people toss a couple of bucks your way.

I mirrored them here: http://dukeworld.duk...nt/tc/eternity/

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
8

User is offline   blizzart 

  • 148

#440

Sad to hear, that ot is gone. I think not many people actually knew there has been asked for donations.
On the other hand I think it is a childhish behavior to delete the downloads from moddb in that case.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...
  • 1,234

#441

I don't know why he has spat the dummy this time...
He does this every year or so, ugh.

There is nothing wrong for asking for a donation if people feel the need to, heck I did that with Duke Theft Auto.
But you should in no way demand donations or hold the game/mod hostage to them.

Posted Image
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User is offline   TheZombieKiller 

  • 285

#442

View PostTerminX, on 24 January 2015 - 03:01 PM, said:

It has come to my attention that DanM/Stabs decided to hold the files for this hostage in the hopes of soliciting donations. It didn't work, so he deleted them from ModDB.

That's a pretty pathetic thing to do; art is not about how many people toss a couple of bucks your way.

I mirrored them here: http://dukeworld.duk...nt/tc/eternity/

Looks like you didn't snag a copy of the Eternity 2.0 beta, luckily I did and I'm uploading it to my Dropbox right now, I'll post the link when it's done (I wish Australian upload speeds weren't so shitty)

EDIT: Ah, you had it anyway. Here's the link regardless: https://dl.dropboxus...NE_2.0_BETA.zip

Avatar by 88alice/Kurashiki

This post has been edited by TheZombieKiller: 25 January 2015 - 12:52 AM

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User is offline   TerminX 

  • el fundador
  • 5,031

  #443

View PostTheZombieKiller, on 25 January 2015 - 12:10 AM, said:

Looks like you didn't snag a copy of the Eternity 2.0 beta, luckily I did and I'm uploading it to my Dropbox right now, I'll post the link when it's done (I wish Australian upload speeds weren't so shitty)

DNE_2.0_BETA.zip is there now.

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
6

User is offline   sergey808a 

  • 16

#444

New version 2.0_final is available on Moddb.
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User is offline   djdori11 

  • -5

#445

This mod is pretty cool too bad it's still not really polished, and still works horribly on my ATI Radeon. I've been following it since 2010 and I don't see a major improvement considering 5 years have passed.

This post has been edited by djdori11: 28 March 2015 - 02:20 AM

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User is offline   Micky C 

  • Honored Donor
  • 3,392

#446

What do you mean not polished? I think it's been quite refined over all the updates. I haven't played the 2.0 version but I have the impression it's even more polished still. The framerate isn't so much to do with the mod itself as with the polymer renderer. DanM worked quite hard to optimize everything to make it as fast as possible without significantly compromising graphics.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is offline   djdori11 

  • -5

#447

View PostMicky C, on 28 March 2015 - 02:20 AM, said:

What do you mean not polished? I think it's been quite refined over all the updates. I haven't played the 2.0 version but I have the impression it's even more polished still. The framerate isn't so much to do with the mod itself as with the polymer renderer. DanM worked quite hard to optimize everything to make it as fast as possible without significantly compromising graphics.

No offense to DanM but it just doesn't feel polished to me. There are multiple errors when starting up, many outdated files, and just the game itself in general.
The worst thing is that it's still practically unplayable with my graphics card.
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User is offline   sergey808a 

  • 16

#448

View Postdjdori11, on 28 March 2015 - 02:14 AM, said:

This mod is pretty cool too bad it's still not really polished, and still works horribly on my ATI Radeon. I've been following it since 2010 and I don't see a major improvement considering 5 years have passed.


DanM is not a commercial developer and did a great job for free, we have to thank him and did not express claims.
P.S. On Nvidia carts mod works great. Maybe, better can express claims for manufacturers of ATI Radeon graphics cards?

This post has been edited by sergey808a: 28 March 2015 - 03:35 AM

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User is offline   Micky C 

  • Honored Donor
  • 3,392

#449

The guy's only a mapper, not a coder or 3D modeler, so his capacity to polish the mod is restricted to his domain. The coders who worked on the mod aren't all that active these days.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is offline   Paul B 

  • 365

#450

An alternate download site for this Episode (Ad Free): http://www.dukemaps.net/?p=9423


This post has been edited by Paul B: 14 November 2017 - 11:08 AM

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