The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#61 Posted 30 March 2010 - 08:48 PM
#62 Posted 30 March 2010 - 09:40 PM
Ah well, here is what I am allowed to upload; here is 1.0 ftp://treason.dyndns...duke/3dduke.zip
Version 1.1 ftp://treason.dyndns...ke/3dduke11.zip
Version 1.3 is availabe just about anywhere. 3D Realms site for example.
I guess these are valid in this thread, as they are relevant to the knowlege here.
#63 Posted 31 March 2010 - 05:43 AM
#64 Posted 31 March 2010 - 09:08 AM
Both versions are in that .rar file.
#65 Posted 31 March 2010 - 12:45 PM
Damn, this is going to bring back some memories.
#67 Posted 31 March 2010 - 07:32 PM
RTCM Shareware
There's a few screen shots and a slide show for the beta versions on the page too.
#68 Posted 31 March 2010 - 10:07 PM
Forge, on Apr 1 2010, 11:32 AM, said:
RTCM Shareware
There's a few screen shots and a slide show for the beta versions on the page too.
Thanks for the heads up Forge. ^^ Wow, health in the 1000s in some of those screens. O_O
This post has been edited by Jinroh: 31 March 2010 - 10:11 PM
#69 Posted 31 March 2010 - 11:49 PM
Well, whilst this thread is still active;
Some of the unused pre-rendered models from LameDuke, these would have been awesome.
Tile 719 is named "SHIELDICON" in the .CON, you can pick it up but it does nothing (no code beyond pick it up and add it to inventory). However, this may be why there is a 2nd version of Duke that is half red colored, there are also (not pictured) sprites of Duke aiming up.
A rather boring level, seemingly for Multiplayer, War2.map, and the cool water effect of War1.map
Rubbish bat (as in, they just don't fit) that works, the water water is an effect rather than a texture, the bubble in the Inventory screen is the "shieldicon" which does nothing, Duke cracking his knuckles constantly because I held "C" down, also pictured is the HUD and visible score. Oh, and health that is nearly in the thousands again, damn you 3D Realms and your cheating ways.
This post has been edited by High Treason: 31 March 2010 - 11:56 PM
#70 Posted 31 March 2010 - 11:58 PM
High Treason, on Apr 1 2010, 12:49 AM, said:
...Is he dying, or break dancing in that second one?
#71 Posted 01 April 2010 - 12:04 AM
EmericaSkater, on Apr 1 2010, 03:58 PM, said:
I thought that was a babe doing Yoga. "Downward Dog." Nice screens HT. ^^ That's very interesting info, always wondered what exactly is that reflective part of LameDuke suppose to be? Like Toxic Waste, or like Green Mini-Golf Water, or something else. Maybe they just threw it in there for the hell of it, but it just doesn't look like it fits very well.
The first animated one Duke is running like Frankenstein's Monster. >_> Wow.
This post has been edited by Jinroh: 01 April 2010 - 12:06 AM
#72 Posted 01 April 2010 - 02:50 AM
Jinroh, on Apr 1 2010, 01:04 AM, said:
http://facefall.ytmnd.com/ Reminds me of that ytmnd.
#73 Posted 04 April 2010 - 09:22 AM
Always thought it was awesome how they were photosourcing a lot of the textures for the game.
#74 Posted 04 April 2010 - 10:23 AM
Edit: Actually, neither does V1.3D. Weird!
I guess I'll have to go out and purchase (if that's even possible) non-Atomic Duke.
This post has been edited by The Mighty Bison: 04 April 2010 - 10:44 AM
#75 Posted 04 April 2010 - 05:52 PM
The Mighty Bison, on Apr 4 2010, 11:23 AM, said:
Edit: Actually, neither does V1.3D. Weird!
I guess I'll have to go out and purchase (if that's even possible) non-Atomic Duke.
As far as I know 1.3D does do the bicycle kick. Are you running it with EDUKE?
#77 Posted 04 April 2010 - 06:18 PM
#78 Posted 04 April 2010 - 07:09 PM
Edit: Heheh, it works. I love it. I wish they never got rid of the glitch. DeeperThought should totally make it a feature in DukePlus.
This post has been edited by The Mighty Bison: 04 April 2010 - 07:11 PM
#79 Posted 05 April 2010 - 09:29 AM
ifvare player[THISACTOR].curr_weapon KNEE_WEAPON ifvare player[THISACTOR].kickback_pic 1 setvar player[THISACTOR].knee_incs 1
#80 Posted 16 April 2010 - 12:39 AM
Quick question: Is any of those areas, from shots below, present in the original maps (all 4 eps), or not? I think not, but I just want to be sure. I wanted to remaed those, but there's not point if they happen to be a part of the original maps.
#81 Posted 16 April 2010 - 01:26 AM
Cage, on Apr 16 2010, 01:39 AM, said:
From first look I would have say it come from E1L3 but it doesn't. It just have the same textures.
Cage, on Apr 16 2010, 01:39 AM, said:
The area where Duke stands looks like E2L6 - E2L7 - E2L8 transitions.
The room in the front looks like the control room in E2L3, where you disable the forcefield.
Cage, on Apr 16 2010, 01:39 AM, said:
Never seen.
Cage, on Apr 16 2010, 01:39 AM, said:
Same, never seen.
This post has been edited by Bloodclaw: 16 April 2010 - 01:28 AM
#82 Posted 16 April 2010 - 03:17 AM
Cage, on Apr 16 2010, 10:39 AM, said:
These are screens from a Duke version between Lameduke and the original Duke1.3d. I thought it was a press-release version. A shame this one never got leaked. Those were very intresting, the enemies were totally different like the enforcer and pigcops, and the maps also. You can find tons of these screens on RTCM.
EDIT:
http://archive.dukertcm.com/knowledge-base...ukeshowFULL.zip
This post has been edited by insane_metalhead: 16 April 2010 - 03:22 AM
#83 Posted 20 April 2010 - 07:07 AM
Cage, on Apr 16 2010, 04:39 PM, said:
Can you show for us an example maybe?
#84 Posted 20 April 2010 - 06:59 PM
http://www.youtube.c...h?v=HjIvbMsJLHI
This post has been edited by The Mighty Bison: 20 April 2010 - 07:01 PM
#86 Posted 20 April 2010 - 08:08 PM
#87 Posted 21 April 2010 - 03:54 AM
The Mighty Bison, on Apr 21 2010, 04:59 AM, said:
http://www.youtube.c...h?v=HjIvbMsJLHI
Wow that's awesome!
#88 Posted 21 April 2010 - 03:37 PM
High Treason, on Apr 21 2010, 04:08 PM, said:
I placed one of them sprites in the exact same place in this remake map I made, you may have played this one for a quick look and saw it in this possibly.
http://dukerepositor...Dukes_Nightmare - COOP Map only (Will need GOD mode for SP)
I am redesigning it for SP for use with Duke Nukem: Attrition.