The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#1111 Posted 12 August 2016 - 07:07 AM
#1112 Posted 12 August 2016 - 08:12 AM
#1113 Posted 12 August 2016 - 08:19 AM
The one with the SG looks like Abyss but way different, the one with the battlelord looks like Occupied Territory, and the last one looks like a smaller version of the bar in RLD. Only the picture with the Octabrains looks like a level from the real game (Toxic Waste) it's weird :/
#1114 Posted 12 August 2016 - 10:17 AM
#1115 Posted 12 August 2016 - 11:45 AM
Vazovski, on 12 August 2016 - 07:07 AM, said:
There's a different screenshot with the same shotgun sprite somewhere here in this thread. IIRC it was also from some magazine scan.
[Edit] Here you go:
Darkus, on 18 June 2013 - 01:22 PM, said:
http://download.aban...ril%201996).jpg
This post has been edited by MrFlibble: 12 August 2016 - 11:50 AM
#1116 Posted 16 August 2016 - 11:34 PM
Also, there was another promotional cover that showed what the pickup sprite of that version of the shotgun looked like, and I made a sprite out of it:
Maybe the people with the beta stuff could see how close to the actual sprite this is. I'm really curious to know lol.
#1117 Posted 22 August 2016 - 05:46 AM
Duke It Out In D.C. and Duke Caribbean: Life's a Beach were made with 1.3D in mind. That's why you won't find any expander ammo in any of the maps. The differences are mostly seen in Caribbean where the Commander's spinning animation is a bit stretched similar to the one from original 1.3D. Same goes with pipebombs, you get 6 per pickup just like in 1.3D.
One of the stands in first level only opens if you play the expansion in original 1.3D. If playing in 1.5, EDuke32 or Megaton, the stand will never open.
The paletted pig cops are more dangerous in 1.3D because they have twice as much health, making the levels more challenging.
Duke It Out In D.C. shows this unique ending screen if you play in original 1.3D version in DOSBox:
Duke Caribbean: Life's a Beach has unique episode textures if you play in original 1.3D version in DOSBox:
Duke Nuclear Winter has a dancing babe frame that replaces Duke's sprites while jumping. Can be seen during the third NW demo in the following screenshot:
To watch the NW demos, you have to delete the Atomic demos from your NWINTER directory.
User Map menu exists in original DOS version of Atomic Edition 1.5 as well. It can only be seen during demos playing in background that were recorded from specifying map name, I believe. For example NW maps or user map demos. It also shows up when you start a game from User Map menu. Not sure if it shows up if you start the user map from SETUP.EXE, I have never played user maps in DOS version before. Shown here are screenshots from Nuclear Winter, as well as two of my favorite user maps (Dukai and Streets of Gotham City) that have demos recorded (Dukai has a demo available at DukeWorld, Gotham comes with a demo file inside zip file):
This post has been edited by FistMarine: 22 August 2016 - 05:48 AM
#1118 Posted 22 August 2016 - 08:30 AM
FistMarine, on 22 August 2016 - 05:46 AM, said:
VACATION_EPISODES.png
This is what you get if you hack the exe to use lowercase letters. The special control bit for my screentext command to use the redfont tile order restores this functionality, though for our menus I also define the bit to always use uppercase.
FistMarine, on 22 August 2016 - 05:46 AM, said:
NWINTER_WTF.png
This is an oversight. SillySoft moved the textures for that TV so that they could use more frames for the movie theater screen. They didn't realize that APLAYER defines the action for falling to the formerly empty tile range that they used for the textures, because defining an action at blank tiles lets you keep whichever art tiles were showing previously.
#1119 Posted 22 August 2016 - 08:58 AM
Hendricks266, on 22 August 2016 - 08:30 AM, said:
Interesting. I didn't know that they used lowercase letters for the episode names, now I see why the apostrophe remains unchanged. At first I thought they simply decided to change the font/textures to better highlight that those episodes are replaced and maybe for looking a bit more unique and to fit the "Caribbean" theme.
In Duke DC, they simply hacked DUKE3D.EXE to change the episode name (unlike in Caribbean where they did their own carib.exe file to launch the expansion, though you still need to download an unofficial caribfix.exe to make it run through latest version of DOSBox), since 1.3D does not support changing episode names.
Hendricks266, on 22 August 2016 - 08:30 AM, said:
I see now and I think you explained to me before but I wanted to point that out anyway. It's fixed in NW+ though.
#1120 Posted 30 August 2016 - 11:28 AM
FistMarine, on 22 August 2016 - 05:46 AM, said:
Duke It Out In D.C. and Duke Caribbean: Life's a Beach were made with 1.3D in mind. That's why you won't find any expander ammo in any of the maps.
The strange thing is that, in the Megaton Edition, I do clearly remember finding expander ammo when playing in coop on one of the D.C. maps, specifically Metro Mayhem.
Maybe it's something the Megaton edition added for some reason?
#1121 Posted 30 August 2016 - 12:38 PM
Doom64hunter, on 30 August 2016 - 11:28 AM, said:
Maybe it's something the Megaton edition added for some reason?
#1122 Posted 29 September 2016 - 12:55 AM
http://web.archive.o...es/redneck6.gif
The preview text suggests that Interplay sent OGR a payable demo. The demo map seems to be largely identical to the map in the public alpha 0.7 demo.
#1123 Posted 09 October 2016 - 09:01 AM
http://imgur.com/a/qP4Sg
Some of the shots were included with the shareware versions of Terminal velocity, but there are some that don't seem familiar to me, including:
The third shot above seems to suggest that the Enforcer could have been armed with the same type of electricity gun as Duke is using on the very next shot (the weapon known from LameDuke ).
#1124 Posted 09 October 2016 - 09:43 AM
#1125 Posted 09 October 2016 - 10:17 AM
MrFlibble, on 09 October 2016 - 09:01 AM, said:
http://imgur.com/a/qP4Sg
This ones hawt.
#1128 Posted 09 October 2016 - 04:15 PM
#1129 Posted 09 October 2016 - 08:55 PM
It looks to be an early version of the beginning of the map.
More images of this place can be seen here: http://imgur.com/a/DdQqH
#1130 Posted 09 October 2016 - 08:58 PM
#1132 Posted 09 October 2016 - 09:35 PM
Shaq Fu, on 09 October 2016 - 08:55 PM, said:
It looks to be an early version of the beginning of the map.
-snip-
-snip-
More images of this place can be seen here: http://imgur.com/a/DdQqH
Someone should make a version of E1L2 with that added back in
#1133 Posted 10 October 2016 - 05:05 AM
E1L2 is probably the most developed map in the game as it's the big city from lameduke.
Every pre-release shot showing this big city is just parts of E1L2 (and E1L1 in some cases) as it got chopped more and more.
Tilted rooftop with a large building / bar&club / room interior with beds and that girl / etc.. shots of the city and flipped police car. All just the same street bit and bar.. They really tried everything possible
My link I did a 0.99 vs. 1.00 comparison walk through ~2 years ago, has most of the stuff I could find.
This post has been edited by oasiz: 10 October 2016 - 05:47 AM
#1134 Posted 11 October 2016 - 04:07 PM
Captain Massive, on 09 October 2016 - 10:17 AM, said:
This ones hawt.
I hope they release that beta version with that amazing city level.
#1135 Posted 14 October 2016 - 07:52 AM
Lunick, on 09 October 2016 - 04:15 PM, said:
The CD that the shots are found on was bundled with an earlier issue of the same magazine, SCORE.
#1136 Posted 18 October 2016 - 05:14 AM
Until recently I did not realise that the Secrets of the Acropolis TC was made by the same team as the originally commercial Shadow Warrior add-on Twin Dragon. While SotA has always been freeware, does anyone know if it was included on any Duke3D add-on disks? It doesn't matter if the collection was authorised or just a shovelware CD.
#1137 Posted 19 October 2016 - 04:45 AM
MrFlibble, on 29 September 2016 - 12:55 AM, said:
http://web.archive.o...es/redneck6.gif
Here's another preview, this time from cdmag.com and dated 5 February 1997. The screenshots are scaled down but one of them quite clearly shows that the crosshair is the same as in Shadow Warrior. No idea where the site got those screenshots, but they're mostly using official stuff for their reviews and previews.
This post has been edited by MrFlibble: 19 October 2016 - 04:49 AM
#1138 Posted 19 October 2016 - 06:17 AM
If so, then I am deeply shocked. I always thought those were already present in 1.3D