The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#1021 Posted 14 September 2015 - 12:26 PM
http://download.aban...81995-07%29.jpg
#1022 Posted 14 September 2015 - 12:43 PM
LD doesn't have a pistol sprite there, only gives you ammo.
I wonder, is this the earliest public footage of d3d aside from the recent video ?
#1023 Posted 15 September 2015 - 08:53 AM
#1024 Posted 15 September 2015 - 09:11 AM
What is this level in the two bottom right pictures? I don't recognize it
http://download.aban.../Page%20099.jpg
Two old SW enemies at the bottom picture
http://download.aban.../Page%20100.jpg
The start of the part about Blood says that during the game, the character gradually becomes a beast and you end up being one at the end. I heard the boss of The Plasma Pack episode was supposed to be a character, so this might be connected. I'll read it all later and tell you if there is anything else interesting.
Edit : I've never played Bloodbath so I don't know if it's true, but it says in the final game there should be an option so that respawn aren't triggered to close to the player who just killed you (or to other players); and also there is a crystal ball allowing you to see the field of view of your opponent on a corner of the screen.
There is a part praising enemies AI, which is right, Blood's AI are great, but it says some enemies should be able to "see you" before you see them. This doesn't happen in the game but I think we can all guess why, due to how it'd make the game an unfair mess.
Other than that nothing interesting is said really, except the reviewer claiming the game is super hard.
This post has been edited by MetHy: 15 September 2015 - 10:38 AM
#1025 Posted 15 September 2015 - 10:47 AM
Again, not sure if this is anything special, but some very large 3D models of Shadow Warrior monsters:
http://download.aban.../Page%20150.jpg
http://download.aban.../Page%20151.jpg
#1026 Posted 19 September 2015 - 10:52 PM
MetHy, on 15 September 2015 - 09:11 AM, said:
#1027 Posted 20 September 2015 - 09:01 AM
The Kins, on 19 September 2015 - 10:52 PM, said:
Some of these HUD-Sprites are still in the game. Few weeks ago I unpacked all TileArts and noticed some HUD-sprites where he had demonic hands. The first few frames are a transformation from the normal hands to the demonic ones. The attack frames are some sort of claw-attack, a 2nd animation (only a guess) looks as if he is throwing something and in the third he turns his left hand inwards and towards himself.
I found these in TileArt #9
#1028 Posted 23 September 2015 - 08:05 PM
Anyone know where I can find that? Been looking around and I can't find it anywhere.
#1029 Posted 01 October 2015 - 06:11 PM
#1030 Posted 27 November 2015 - 02:16 AM
When you start the game on Come Get Some (probably is the same with all other skills I haven't tried), and then use "DNSKILL5" to switch to Damn I'm Good, enemies actually won't respawn.
You will get enemies tagged skill 4 though, because in the original game and in the add-ons, there are actually quite a few enemies per level which only appear on Damn I'm Good.
Anyway for those who like a little extra challenge but hate the respawns, this is a good way to have a few more enemies per level.
I'm not sure if Damn I'm Good changes enemies behaviour though
I remembering reading on these forums some enemies were less aggressive on skill 1 or 2 but I can't prove that and I don't know if there is any difference between Damn I'm Good and Come Get Some on that level. Also perhaps, just like the respawn factor, that aggressiveness difference doesn't trigger if you change skill using DNSKILL.
Anyway - as a result I missed the secret level of Life's A Beach and can't actually play it with respawns unless going through map 1 and 2 again. How do you use the warp level command of eDuke32? "changelevel <volume> <level>"
volume? level? i tried "changelevel 308" "changelevel 3 08" "changelevel 3 8" "changelevel" "E3L8" and got no result...
This post has been edited by MetHy: 27 November 2015 - 02:21 AM
#1031 Posted 27 November 2015 - 06:34 PM
MetHy, on 27 November 2015 - 02:16 AM, said:
That is the correct format and I got it to work, but if you put in invalid numbers it just repeats the command description back at you. I noticed that it does _not_ use the internal numbering. So, for example, the second level of episode one would be "changelevel 1 2", and not "changelevel 0 1" as I would have expected.
#1032 Posted 28 November 2015 - 07:27 AM
Finally I could beat the last level remaining on Damn i'm Good pistol start.
#1033 Posted 04 February 2016 - 09:15 AM
MrFlibble, on 30 August 2014 - 02:56 AM, said:
Quote
Quote
While I suppose that the claim for the Duke Nukem II working title is somewhat plausible, based on the information in the Apogee FAQ (specifically, where it is mentioned that the name Duke Nukem was discovered to be not copyrighted during the development of Duke Nukem II), the information for Duke Nukem 3D's working title seems erroneous to me.
A correction would be in order, however I'd like to first get more info from you guys. Is there any evidence to "Duke Nukum 3D" ever being a "working title"? More importantly, is there any positive evidence against this claim?
Hendricks266, on 30 August 2014 - 11:02 AM, said:
The approvers at MobyGames just sent my correction for Duke Nukem 3D back to me, with the comment that originally Duke Nukum 3D was submitted as a working title based on this post by Joe Siegler:
Quote
I would be very grateful for any information on whether such build really exists and whether the title was ever spelled like that.
Or at least, please tell if Joe's statement should be given any benefit of the doubt. If yes I'll retract my correction altogether.
#1034 Posted 04 February 2016 - 09:48 AM
There is no trace of "Nukum" anywhere. However, the video shows "Duke Nukem IIID", but I would treat that as Todd's personal nickname for the project, not a working title. ("Duke Nukem IIID" survived as a comment in LameDuke's GAME.CON.)
The evidence suggests Joe was mistaken. He may have been thinking of "Duke Nukum II", which definitely existed as you can see from my post in the Beta thread.
#1036 Posted 05 February 2016 - 11:45 AM
#1037 Posted 07 February 2016 - 01:20 PM
I'm now contributing the cheat code that let's you play the demo level of Duke Nukem 1.
(Run the game with command line argument asp and at the main menu press Alt+F6.)
This way I hope to surpass the magic limit of 1600 MobyGames points.
#1038 Posted 10 February 2016 - 03:04 AM
[OFFTOPIC]Personally, I stopped caring about MobyPoints a while ago when I realised that the easiest way to spam them is to just submit screenshots (especially with the generally lax moderation of those), while much more demanding research like finding/detailing out obscure release dates, websites that only exist in the Wayback Machine or particular bits of info such as this working title issue is meagrely rewarded with only a handful of points.
Even with screenshots, there's no bonus for submitting them for an entry that is lacking shots. You get an equal amount of points regardless of whether the game had none or there were already a dozen or two on file.[/OFFTOPIC]
#1039 Posted 10 February 2016 - 10:30 AM
#1040 Posted 10 February 2016 - 10:57 AM
Fox, on 10 February 2016 - 10:30 AM, said:
I agree. +1 rep to your post.
This post has been edited by Inspector Lagomorf: 10 February 2016 - 11:54 AM
#1042 Posted 11 February 2016 - 11:51 AM
MrFlibble, on 02 February 2013 - 03:20 PM, said:
I just noticed that ImageShack removed all screenshots that I had uploaded, so I re-uploaded them at imgur and updated the post here (same as what I posted at the 3DR forums).
#1044 Posted 16 March 2016 - 12:04 AM
#1045 Posted 16 March 2016 - 10:20 AM
Quote
Apogee Software
*******************************************************************************
Thank you for playing an Apogee Software Game!
http://www.apogee1.com
Please be sure that the security stamp is intact. If the file has been
tampered with, please download the correct file from our web site.
*******************************************************************************
#1046 Posted 16 March 2016 - 11:02 AM
gerolf, on 16 March 2016 - 12:04 AM, said:
Should look into that. Looks more like a pamphlet than a book, but if that's a real thing, someone should find a copy of it.
#1047 Posted 23 March 2016 - 09:54 PM
http://www.drdobbs.com/
EDIT: I've contacted the former owner of the site, I'll update if I find out anything. I asked if there was a chance of a photoscan, or any info at all about that magazine.
This post has been edited by gerolf: 23 March 2016 - 10:00 PM
#1048 Posted 26 March 2016 - 10:51 PM
https://web.archive....nk.net/~sswift/
Unfortunately, most of the images are broken, so I can't really say if there's anything previously unseen or truly of interest here. The two working Duke screenshots say they're from an unfinished map, but he also states they were made "for fun" and thus may not be related to anything Sunstorm. The two broken Shadow Warrior images say they're from an unreleased level which immediately made me think of Wanton Destruction, but his name is not mentioned in the credits of that expansion.
And for the curious, the following are the levels I could determine were made by him:
Duke Xtreme - At least Final Destination (originally identified here)
Duke It Out In D.C. - Brown Water
Blood: Cryptic Passage - Gothic Library
And he apparently worked on System Shock 2.
#1049 Posted 27 March 2016 - 01:31 AM
#1050 Posted 27 March 2016 - 01:39 AM
Brown Water and Library are great maps too.
I had no idea Travis did so many maps for X-Treme. I've never played that cause I always thought it was a shit add-on, is it worth looking into?