
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#952 Posted 22 February 2015 - 06:18 AM

Source: 64 Solutions 03
#953 Posted 12 March 2015 - 06:44 AM
What seems to be the earliest of these demos is a one level game called Meltdown. It was found on a certain gamazine cover disk thanks to Hallfiry's cover CD catalogue. Meltdown is a one-level demo which shows some basic gameplay (find weapon, shoot stuff, find keys, find exit etc.).
Now for the interesting part. The level design and texture artwork in the demo are credited to one Terry F. Hamel. MobyGames has a developer called Terry Hamel in their database, and this person was involved in the production of Blood. I decided to check if it was the same guy or not, and luckily Google Groups preserved a copy of Terry Hamel's virtual resume which confirms that it is indeed the same person:
Quote
splash pages and storyboards for Blood, a first person 3D action for the PC
developed by Q Studio's for 3DRealms.
Developed computer demo for Pie in the Sky Software, including sound effects,
textures and levels.
Here's a couple of shots from Meltdown:
The game itself can be downloaded here:
- early version: MELTDOWN.ZIP
- later version: gsdem2.zip
Additionally, the readme which is included with the game indicates that Terry Hamel developed an industrial-themed texture pack for use with the 3DGCS called Styx & Stones. This pack is featured on the Pie in the Sky Software's website (Wayback Machine copy) as the GCS Industrial Theme Art Pack.
#954 Posted 27 March 2015 - 02:09 AM

From txt:
ANTI <DIR> Antiviruses DUKEATOM <DIR> Duke Nukem 3D Atomic Edition 1.4 HUNTER <DIR> Hunter Hunted LORDS2 <DIR> Lords of Realms 2 ORION2 <DIR> Master of Orion 2 REDALERT <DIR> Command & Conquer: Red Alert SWIV3D <DIR> SWIV 3D TOMB <DIR> Tomb Rider UTILS <DIR> Microsoft DirectX 3 („«п § ЇгбЄб ЁЈа ў WINDOWS 95) WARWIND <DIR> War Wind Version 1.0
On the disc you can see Duke without sunglasses. May be it is unused illustration for DN 2?
#955 Posted 27 March 2015 - 01:15 PM
#956 Posted 27 March 2015 - 01:29 PM
Daedolon, on 27 March 2015 - 01:15 PM, said:
Oh, but this guy has the same style of clothes.
#958 Posted 27 March 2015 - 01:54 PM
Fox, on 27 March 2015 - 01:39 PM, said:
Ok, but what about his body? Only hair have wrong colour. Anyway he reminds me Duke. No one else.
#959 Posted 28 March 2015 - 04:04 AM
Artem Nevinchany, on 27 March 2015 - 01:29 PM, said:
The CD you just showed was just colorized.
I'm not at home so I grabbed one picture from eBay:

I'd show you the Duke Nukem 3D version of the Action Ware shovelware CD if I was at home as well.
Here's another character that's used in several shovelware CD releases:

I think there might've been a shareware version of Duke Nukem II with this cover art as well.
This post has been edited by Daedolon: 28 March 2015 - 04:05 AM
#961 Posted 05 April 2015 - 04:59 PM
Fox, on 05 April 2015 - 10:29 AM, said:
Omg, there is so much to discuss and question about those screenshots.
This post has been edited by Lunick: 05 April 2015 - 05:03 PM
#962 Posted 05 April 2015 - 05:40 PM
Duke 64
- The truck in Gun Crazy uses the firetruck texture, and the door on the back is different.
- The split screen game show icons instead of the weapons, and it uses the red menu font from the PC.
- The guy on the left in the Good Old Boys poster is not bald or is wearing a hat.
- The single-player status bar on two players split screen game.
- The cinema is playing "Attack of the 50ft Nukem".
- The Expander doesn't have the antenna and the crystal is red.
- A relatively small Cycloid Emperor on an unknown area.
- The shotgun is rendered from a different angle.
- A new pick-up sprite for pistol.
Total Meltdown
- A lot of PC sprites in 8-bit.
- Unknown area (I suspect it's an early design for the yellow access card room in Trackside Tragedy).
- An interesting rendering of the title screen.
This post has been edited by Fox: 05 April 2015 - 06:17 PM
#963 Posted 05 April 2015 - 06:07 PM
Anyways, that pickup item for the pistol looks a lot like the concept art for DN64 you (Fox) posted in the past.
#965 Posted 10 April 2015 - 05:06 PM
#966 Posted 11 April 2015 - 06:47 AM
Daedolon, on 10 April 2015 - 05:06 PM, said:
#967 Posted 11 April 2015 - 06:51 AM
#968 Posted 11 April 2015 - 07:00 AM
Daedolon, on 11 April 2015 - 06:51 AM, said:
Same for me, I remembered the Alienz, but the music isn't too similar.
#969 Posted 11 April 2015 - 08:19 AM
#970 Posted 13 April 2015 - 09:24 AM
Btw, how old is that song?
#971 Posted 13 April 2015 - 10:45 AM
Also, According to their website, they started in 2012. So uh, case closed?
If anything, Alienz inspired Hofbahn.

Oh, and for reference:
This post has been edited by Rellik: 13 April 2015 - 10:47 AM
#972 Posted 13 April 2015 - 10:56 AM
Salvation, on 13 April 2015 - 09:24 AM, said:
Rellik, on 13 April 2015 - 10:45 AM, said:

There is no link between these two tracks, other than a coincidental use of the same instrument. Even that isn't particularly special: in the case of Alienz, it's just General MIDI instrument #38, Synth Bass.
#975 Posted 15 April 2015 - 01:46 PM
Edit: The magazine mentions there are 6 new levels in the PSX version, however there are 7 in the final version if you including Quirk of Fate. And Quirk of Fate should count, since the magazine mentions the game has a total of 44 levels, which is only possible if you include Butt Kicking Zone. But if you include Butt Kicking Zone it makes a total of 45 levels. So one level was not made yet, which was Trackside Tragedy, Gates Motel or Quirk of Fate.
This post has been edited by Fox: 16 April 2015 - 01:08 PM
#976 Posted 16 April 2015 - 02:30 AM
#978 Posted 23 April 2015 - 10:13 PM
#979 Posted 23 April 2015 - 10:41 PM
Fox, on 23 April 2015 - 10:13 PM, said:
If you ran the Computer Gaming World demo with v1.3D ART and edited the RAM of the game to select the "Cycloid Weapon", you may get a partial answer to your question.