
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#1011 Posted 16 July 2015 - 02:45 AM
#1012 Posted 16 July 2015 - 05:07 AM
MrFlibble, on 16 July 2015 - 02:28 AM, said:
No files required and no long ass tutorial which anyone would eventually fail to make it work.

MrFlibble, on 16 July 2015 - 02:28 AM, said:
That's quite not right. The first episode of the Mac version got the 30 levels of the Snes/Jaguar ports, and the boss is on the third level. So indeed it was just a third level demo.

This post has been edited by Fox: 16 July 2015 - 05:22 AM
#1013 Posted 16 July 2015 - 07:02 AM
TerminX, on 16 July 2015 - 02:45 AM, said:
That's a good question. It appears that the Mac version indeed has three levels of detail settings:
- Low: Spoiler
- Medium: Spoiler
- High: Spoiler
Additionally, on Low and Medium you can turn on scanlines, while on High scanlines are disabled.
Fox, on 16 July 2015 - 05:07 AM, said:

Right, I forgot that.
Fox, on 16 July 2015 - 05:07 AM, said:

Not sure what you mean?
[Edit] Here's the MacDuke page at MacSoft website (Wayback Machine copy):
http://www.wizworks.com/macsoft/duke3d/duke_01.html
The description says,among other things:
Quote
- Digitally-recorded music
- Switch keyboard layout on the fly
- Record your own taunts
- Play against Macs or PCs
- Play head-to-head against any Mac via the Internet
- Play over any Macintosh network
- Switch screen resolution on the fly
I wonder what the music format is used in the Mac version, and if not CD Audio whether it can be extracted from the GRP.
[Edit 2] Here's a video of someone running the Mac version on a PowerMac:
https://youtu.be/KkvAEAq4oto?t=6m12s
Unlike the demo, the full version apparently calls itself Atomic Edition in the main menu.
This post has been edited by MrFlibble: 16 July 2015 - 08:04 AM
#1014 Posted 18 July 2015 - 10:02 AM
I remember seeing some samples somewhere when I last had a look.
Should fire mine up again actually.
Low: 4x4
Medium: 2x2
High: 1x1
it's a nice novelty feature to stretch the image by padding with scanlines instead of pixel doubling in Y.
Doom had something similar where it halved X resolution instead (as 320 -> 160 instead of 200/240 -> 100/120).
EDIT: Managed to find the full version of this. Seems that it has a rich selection of MP options and the config file has mentions of "two scren mode", I guess this was mean that you could have left/right/rear viewports mapped to other screens. Kinda cool.
This post has been edited by oasiz: 18 July 2015 - 02:21 PM
#1015 Posted 19 July 2015 - 06:05 AM
It seems that only the demo versions do not have the word(s) Atomic (Edition) in the title.
Also it seems from the videos that Executor pretty accurately reproduces how the game plays on actual Mac hardware, sans sounds and the intro sequence that is.
#1016 Posted 02 August 2015 - 09:30 PM
#1017 Posted 03 August 2015 - 09:30 AM

This post has been edited by Sgt. Rarity: 03 August 2015 - 09:31 AM
#1018 Posted 03 August 2015 - 11:24 AM
Hendricks266, on 02 August 2015 - 09:30 PM, said:

#1019 Posted 04 August 2015 - 05:15 AM
Fox, on 15 April 2015 - 01:46 PM, said:
Edit: The magazine mentions there are 6 new levels in the PSX version, however there are 7 in the final version if you including Quirk of Fate. And Quirk of Fate should count, since the magazine mentions the game has a total of 44 levels, which is only possible if you include Butt Kicking Zone. But if you include Butt Kicking Zone it makes a total of 45 levels. So one level was not made yet, which was Trackside Tragedy, Gates Motel or Quirk of Fate.
It says "six" at the top right of the second page, but in the text it says "around ten" (he uses a word that's like "dozen" except for the number 10, no equivalent in English)
Basically this is just another "video game reviewer" talking out of his ass because he didn't play the game.
I've never heard of Beverly Hills VIII. At first I was thinking of that old TV show with teenagers and young adults in Beverly Hills, but that must not be it since the writer of the article says "Joe Le Porc" (Joe The Pig) has a caricature in the level.
edit :
Fox, on 05 April 2015 - 10:29 AM, said:
This one says they only played a "a one level demo, first level of the game, and there was 11 weapons in it". It also says the N64 version should have "Lightsourcing" "mip-mapping" "anti-aliasing" and "lightsourcing" again. he also keeps calling it "Duke Nuke'm"
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This one says the PS1 version has 44 maps total, including 11 exclusive ones. It also says there is a quicksave option (not sure if this is true, i never played the PS1 version)
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This one says DN3D is a lot better than Hexen because Hexen wasn't innovative and was pretty much a "medieval Doom". It also says DN3D uses a "3D engine".
I wonder how 3DRealms/GT Interactive paid those reviewers. Actual hookers, perhaps?
This post has been edited by MetHy: 04 August 2015 - 05:35 AM
#1020 Posted 04 August 2015 - 06:58 AM
MetHy, on 04 August 2015 - 05:15 AM, said:
Basically this is just another "video game reviewer" talking out of his ass because he didn't play the game.
I've never heard of Beverly Hills VIII. At first I was thinking of that old TV show with teenagers and young adults in Beverly Hills, but that must not be it since the writer of the article says "Joe Le Porc" (Joe The Pig) has a caricature in the level.
I already realized they took that info from the poster on the wall (which was removed in the final version). The poster itself is a parody of Beverly Hills Cop with Eddie Murphy. They are probably wrong about the level being based on that movie.
#1021 Posted 14 September 2015 - 12:26 PM
http://download.aban...81995-07%29.jpg
#1022 Posted 14 September 2015 - 12:43 PM
LD doesn't have a pistol sprite there, only gives you ammo.
I wonder, is this the earliest public footage of d3d aside from the recent video ?
#1023 Posted 15 September 2015 - 08:53 AM
#1024 Posted 15 September 2015 - 09:11 AM
What is this level in the two bottom right pictures? I don't recognize it
http://download.aban.../Page%20099.jpg
Two old SW enemies at the bottom picture
http://download.aban.../Page%20100.jpg
The start of the part about Blood says that during the game, the character gradually becomes a beast and you end up being one at the end. I heard the boss of The Plasma Pack episode was supposed to be a character, so this might be connected. I'll read it all later and tell you if there is anything else interesting.
Edit : I've never played Bloodbath so I don't know if it's true, but it says in the final game there should be an option so that respawn aren't triggered to close to the player who just killed you (or to other players); and also there is a crystal ball allowing you to see the field of view of your opponent on a corner of the screen.
There is a part praising enemies AI, which is right, Blood's AI are great, but it says some enemies should be able to "see you" before you see them. This doesn't happen in the game but I think we can all guess why, due to how it'd make the game an unfair mess.
Other than that nothing interesting is said really, except the reviewer claiming the game is super hard.
This post has been edited by MetHy: 15 September 2015 - 10:38 AM
#1025 Posted 15 September 2015 - 10:47 AM
Again, not sure if this is anything special, but some very large 3D models of Shadow Warrior monsters:
http://download.aban.../Page%20150.jpg
http://download.aban.../Page%20151.jpg
#1026 Posted 19 September 2015 - 10:52 PM
MetHy, on 15 September 2015 - 09:11 AM, said:
#1027 Posted 20 September 2015 - 09:01 AM
The Kins, on 19 September 2015 - 10:52 PM, said:
Some of these HUD-Sprites are still in the game. Few weeks ago I unpacked all TileArts and noticed some HUD-sprites where he had demonic hands. The first few frames are a transformation from the normal hands to the demonic ones. The attack frames are some sort of claw-attack, a 2nd animation (only a guess) looks as if he is throwing something and in the third he turns his left hand inwards and towards himself.
I found these in TileArt #9
#1028 Posted 23 September 2015 - 08:05 PM
Anyone know where I can find that? Been looking around and I can't find it anywhere.
#1029 Posted 01 October 2015 - 06:11 PM
#1030 Posted 27 November 2015 - 02:16 AM
When you start the game on Come Get Some (probably is the same with all other skills I haven't tried), and then use "DNSKILL5" to switch to Damn I'm Good, enemies actually won't respawn.
You will get enemies tagged skill 4 though, because in the original game and in the add-ons, there are actually quite a few enemies per level which only appear on Damn I'm Good.
Anyway for those who like a little extra challenge but hate the respawns, this is a good way to have a few more enemies per level.
I'm not sure if Damn I'm Good changes enemies behaviour though
I remembering reading on these forums some enemies were less aggressive on skill 1 or 2 but I can't prove that and I don't know if there is any difference between Damn I'm Good and Come Get Some on that level. Also perhaps, just like the respawn factor, that aggressiveness difference doesn't trigger if you change skill using DNSKILL.
Anyway - as a result I missed the secret level of Life's A Beach and can't actually play it with respawns unless going through map 1 and 2 again. How do you use the warp level command of eDuke32? "changelevel <volume> <level>"
volume? level? i tried "changelevel 308" "changelevel 3 08" "changelevel 3 8" "changelevel" "E3L8" and got no result...
This post has been edited by MetHy: 27 November 2015 - 02:21 AM
#1031 Posted 27 November 2015 - 06:34 PM
MetHy, on 27 November 2015 - 02:16 AM, said:
That is the correct format and I got it to work, but if you put in invalid numbers it just repeats the command description back at you. I noticed that it does _not_ use the internal numbering. So, for example, the second level of episode one would be "changelevel 1 2", and not "changelevel 0 1" as I would have expected.
#1032 Posted 28 November 2015 - 07:27 AM
Finally I could beat the last level remaining on Damn i'm Good pistol start.
#1033 Posted 04 February 2016 - 09:15 AM
MrFlibble, on 30 August 2014 - 02:56 AM, said:
Quote
Quote
While I suppose that the claim for the Duke Nukem II working title is somewhat plausible, based on the information in the Apogee FAQ (specifically, where it is mentioned that the name Duke Nukem was discovered to be not copyrighted during the development of Duke Nukem II), the information for Duke Nukem 3D's working title seems erroneous to me.
A correction would be in order, however I'd like to first get more info from you guys. Is there any evidence to "Duke Nukum 3D" ever being a "working title"? More importantly, is there any positive evidence against this claim?
Hendricks266, on 30 August 2014 - 11:02 AM, said:

The approvers at MobyGames just sent my correction for Duke Nukem 3D back to me, with the comment that originally Duke Nukum 3D was submitted as a working title based on this post by Joe Siegler:
Quote
I would be very grateful for any information on whether such build really exists and whether the title was ever spelled like that.
Or at least, please tell if Joe's statement should be given any benefit of the doubt. If yes I'll retract my correction altogether.
#1034 Posted 04 February 2016 - 09:48 AM
There is no trace of "Nukum" anywhere. However, the video shows "Duke Nukem IIID", but I would treat that as Todd's personal nickname for the project, not a working title. ("Duke Nukem IIID" survived as a comment in LameDuke's GAME.CON.)
The evidence suggests Joe was mistaken. He may have been thinking of "Duke Nukum II", which definitely existed as you can see from my post in the Beta thread.
#1036 Posted 05 February 2016 - 11:45 AM
#1037 Posted 07 February 2016 - 01:20 PM


I'm now contributing the cheat code that let's you play the demo level of Duke Nukem 1.
(Run the game with command line argument asp and at the main menu press Alt+F6.)
This way I hope to surpass the magic limit of 1600 MobyGames points.
#1038 Posted 10 February 2016 - 03:04 AM
[OFFTOPIC]Personally, I stopped caring about MobyPoints a while ago when I realised that the easiest way to spam them is to just submit screenshots (especially with the generally lax moderation of those), while much more demanding research like finding/detailing out obscure release dates, websites that only exist in the Wayback Machine or particular bits of info such as this working title issue is meagrely rewarded with only a handful of points.
Even with screenshots, there's no bonus for submitting them for an entry that is lacking shots. You get an equal amount of points regardless of whether the game had none or there were already a dozen or two on file.[/OFFTOPIC]
#1039 Posted 10 February 2016 - 10:30 AM
#1040 Posted 10 February 2016 - 10:57 AM
Fox, on 10 February 2016 - 10:30 AM, said:
I agree. +1 rep to your post.
This post has been edited by Inspector Lagomorf: 10 February 2016 - 11:54 AM