Duke4.net Forums: The Supreme Topic of Miscellaneous Knowledge - Duke4.net Forums

Jump to content

  • 52 Pages +
  • « First
  • 32
  • 33
  • 34
  • 35
  • 36
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   Hendricks266 

  • Weaponized Autism

  #981

Wouldn't you be able to tell that by the weapon sway?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#982

Quick Kick and SW sub machine guns.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#983

Gameshark

Posted Image
0

User is offline   Daedolon 

  • Ancient Blood God

#984

Make random art disappear.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#985

Unsurprisingly new enemies are not coded for the Expander.

Posted Image

Posted Image

Correction: It does for the Magnum P.I.G., I guess it's just a copy & paste of the Pig Cop code.

This post has been edited by Fox: 18 May 2015 - 05:04 AM

4

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#986

Spoiler

1

User is offline   Lunick 

#987

Posted Image
Ammo overload?

Posted Image
Um...
1

User is offline   dnskill 

  • Honored Donor

#988

I think the magazine messed up and swapped the pictures on accident

Also is it just me or does the DN64 shotgun look better in these shots? It looks slightly more detailed to me.

This post has been edited by gerolf: 01 June 2015 - 08:00 AM

3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#989

The angle of the Shotgun is a bit different and it shows a bit more on the back of the weapon. I guess it was changed because the perspective was not converging to the middle of the screen.

This post has been edited by Fox: 01 June 2015 - 08:50 AM

2

User is offline   dnskill 

  • Honored Donor

#990

It looks a bit more futuristic at that angle for some reason too. That unused pistol pickup also looked kind of futuristic.
0

User is offline   Mike Norvak 

  • Music Producer

#991

The Cycloid and Battlelord on HD look bad ass!

This post has been edited by Mike Norvak: 01 June 2015 - 05:19 PM

0

User is offline   Hendricks266 

  • Weaponized Autism

  #992

Posted Image

Anyone have this?
1

User is offline   Daedolon 

  • Ancient Blood God

#993

First time I've ever heard of that.
0

User is offline   MrFlibble 

#994

 MrFlibble, on 13 March 2014 - 04:41 AM, said:

As a matter of fact, there are similar screenshot packs for Blood:

blud0696.zip
blud0796.zip
blud0896.zip
blud0996.zip
blud1096.zip
blud1196.zip
blud951115.zip

The Blood folder at 3D Action Gamers' Archive also contains a couple of videos too.

Currently the Wayback Machine allows to download files from the 3D Action Gamers' Archive again. There's also stuff for Prey too.
1

User is offline   dnskill 

  • Honored Donor

#995

 Hendricks266, on 11 June 2015 - 04:01 PM, said:

Anyone have this?

'NAM/Napalm was released outside of the US?
0

User is offline   TerminX 

  • el fundador

  #996

 gerolf, on 12 June 2015 - 09:05 PM, said:

'NAM/Napalm was released outside of the US?

Yeah, it was released in several countries, maybe even everywhere GT distributed the other games.
1

User is offline   dnskill 

  • Honored Donor

#997

Was it only called Napalm when sold at Wal-Mart?
0

User is offline   Daedolon 

  • Ancient Blood God

#998

The Napalm copies were abundant in Europe (at least Finland), and I only ever saw the NAM versions when bundled with MIA.
1

User is offline   Joshua 

#999

Leftover third person mode in Duke Nukem Total Meltdown:


http://i.imgur.com/UwzZFSi.png

http://i.imgur.com/Dls1kPR.png

It is functional, but it has some glitches. The frames for the player are messed up when it is used on a lot of the levels. This is noticeable when crouching, swimming, and jumping. The Butt-Kicking Zone's maps don't seem to be affected by this problem.

GameShark code:

800B1879 0001
800EC98A 0001
3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1000

I think I have not posted the Expander code, here it goes:

800EC958 000B
800EC950 0032

I modified some codes for ammo count and force the weapon selection, so it's not 100% but you can fire it.
3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1001

Spoiler

5

User is offline   Hendricks266 

  • Weaponized Autism

  #1002

Spot the similarity:




4

User is offline   ReaperMan 

#1003

Major Stryker still has better music.
0

User is offline   Lunick 

#1004

Someone make a mod that switches the music :)
1

User is offline   dnskill 

  • Honored Donor

#1005

 Fox, on 21 June 2015 - 11:37 AM, said:

Spoiler



Was this guide made before the game was released? Are those map overlays different from the registered game?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1006

The images are old, but I don't think the maps are.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #1007

A little 12-bar blues goes a long way.




0

User is offline   MrFlibble 

#1008

Hmm, is the bar music in any way related to these two tracks?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #1009

I don't think so. Bar Music ("Mortail Wombat") is by Lee.
1

User is offline   MrFlibble 

#1010

A while ago I was playing around with a programme called Executor, which is a now discontinued compatibility layer project to run Mac 68k applications on IBM PC compatible hardware. This programme has its drawbacks and not all Mac emulation features are supported, but unlike the vast majority of Mac emulators it does not require anything from Apple: no authentic Mac ROM image, no copy of MacOS etc, are needed to run Mac software.

I have found two different Mac 68k demo versions of Duke Nukem 3D: duke3d.sit.hqx and duke68kdemo.bin. Both run in Executor, however with some limitations.

I will not be describing the basic procedures of setting up Executor. Those can be found here. Duke Nukem 3D demo versions will not run if you just double-click the executable file. This may or may not have something to do with logos and intro animations shown at startup. To get the game running you need to use Cmd-click (hold Alt and double-click the executable) to bring up the startup options menu:
Posted Image
This is basically the equivalent of DOS command line options. From here, you can warp to any of the three demo levels. It seems that there was a Mac convention that a demo should have three levels. This holds true for other games such as Doom, Descent etc. Wolfenstein 3-D kind of circumvented that by making a shorter version of the shareware episode: you don't get the first three levels, you get level one, some intermediate level, and the boss battle. In Duke3D however, it's just E1L1 to E1L3.

When you warp to level 1, the game looks like this (it seems to always load default settings, although I'm not sure if this is because of some Executor limitations or a feature of the demo):
Posted Image
As many other Mac ports of DOS games, Duke3D runs by default in 640x400 mode vertically centred on a 640x480 screen. Additionally, it is capable of using scanlines to increase performance on slower machines. Scanlines can be turned off, and the game can also run in the usual 640x480 mode as well, which is identical to the DOS one. Additionally you can select 320x200 which will be centred on the 640x480 screen. Here's the graphics settings menu:
Posted Image
BTW, most control keys work as you'd expect on the DOS version. The menus however use Mac windows rather than menu lists drawn by the game itself, with the exception of the main menu:
Posted Image
The game uses the Atomic Edition font, but does not call itself Atomic Edition, because the Mac port already included all four episodes, having been released later than the vanilla DOS version.

Unlike the DOS shareware version, the Mac demo includes player AI in fake multiplayer mode, and you can set up a game with up to 8 players:
Posted Image

BTW, the Mac demo GRP file can be opened with Group File Studio, and I guess other tools as well. Executor will not run the cheat code-activated Mac 1984 commercial in E1L1 because there is no Quicktime support, but the other Mac cheat that changes the security cameras background will work fine.

If you want to try this out yourself, here's how to start the demo in Executor: Alt+double-click on the demo executable to bring up startup settings. Then press Shift+Alt+5 to open the Executor preferences menu for running the demo. Change Screen Updates to Animation, set Refresh to 5 and System to 7.0.0. Sound should be Pretend, and you can also select Newline Mapping (although I'm not sure if this affects anything). Click Save. The preferences menu will stay but you can just click the visible OK button on the demo options to start the demo. Next time you start it just Alt+double-click the executable and run the demo with the options you like.
1

Share this topic:


  • 52 Pages +
  • « First
  • 32
  • 33
  • 34
  • 35
  • 36
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options