
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#291 Posted 04 November 2012 - 02:02 AM
This post has been edited by t800: 04 November 2012 - 02:04 AM
#292 Posted 04 November 2012 - 03:37 AM
gerolf, on 03 November 2012 - 11:54 PM, said:
I don't think I am mad, because I don't really give importance.
If anything, the only reason is that the overall media and even 3DRealms itself seems to not see any difference (or care about) beetween the final game and a prototype. It's not rare to find websites today using early previews.
This post has been edited by Fox: 04 November 2012 - 03:37 AM
#293 Posted 04 November 2012 - 10:16 AM
I know that they use old footage for many things, but there has to be more to it, and the footage has to have a source, and somebody probably still has that source. Companies don't usually throw old versions away because they may have features they took out in the final version, but may wish to use them in a future title (possibly due to engine limits or various other reasons). So these builds still exist, and it seems Joe has them (and I think he said he was unable to extract the zip files), but people here in the community would know how to.
I still say someone contact Scott Miller instead of anyone else, he's the only one next to George with the power to release stuff like that.
#294 Posted 04 November 2012 - 03:17 PM
#295 Posted 05 November 2012 - 12:55 AM
gerolf, on 03 November 2012 - 08:06 PM, said:
It's more likely that they went to the publisher (GT Interactive) instead of the developer (3D Realms).
#296 Posted 05 November 2012 - 05:17 PM
Scott Miller.
He'd be the one to contact over anything Duke Nukem 3d, and would probably be the person with the power to release the alphas/betas, or at least discuss them. I have his Facebook page here. I'd contact him myself, but I'm not good with words, so maybe someone who is can talk to him, or someone could think up a great message to send, and I'll do it for you?
#297 Posted 05 November 2012 - 11:00 PM
gerolf, on 05 November 2012 - 05:17 PM, said:
Scott Miller.
He'd be the one to contact over anything Duke Nukem 3d, and would probably be the person with the power to release the alphas/betas, or at least discuss them. I have his Facebook page here. I'd contact him myself, but I'm not good with words, so maybe someone who is can talk to him, or someone could think up a great message to send, and I'll do it for you?
It was brought up on the 3D Realms forums many many many many many many many times. Joe had talked with the powers that be at 3DR, they never released anything. They have their reasons. They aren't interested in sharing some things.
Scott's answer would be basically, "No."
#298 Posted 06 November 2012 - 10:08 AM
Commando Nukem, on 05 November 2012 - 11:00 PM, said:
Has anyone ever bothered to ask "Why not" simply for the sake of closure?
#299 Posted 06 November 2012 - 02:31 PM
Nobody has asked Scott Miller himself, nobody, and even if he said NO, it's better than not hearing anything back.
In other news...

Are these frames ever actually seen in the game? If so, what are the used for, and if not, what were they meant to be used for?
It looks like he's either looking down, or he's about to kill himself?
This post has been edited by gerolf: 06 November 2012 - 06:55 PM
#300 Posted 07 November 2012 - 09:01 AM
gerolf, on 06 November 2012 - 02:31 PM, said:
According to the tile name he's feeding, I think they made it as another position when the player faces him, just like the liztroop sitting. It is used only in one of the screens in the buy menu on the shareware version. It would be cool if someone code it in a mod to actually work, at least there's actually a model in the HRP. I don't know if that's something useful though...
#301 Posted 07 November 2012 - 09:57 AM
gerolf, on 06 November 2012 - 02:31 PM, said:
I checked game.con, and no.
gerolf, on 06 November 2012 - 02:31 PM, said:
The tilenum is labeled "LIZMANFEEDING" so I guess he is eating something. His own feces?
#302 Posted 07 November 2012 - 03:46 PM
#303 Posted 07 November 2012 - 04:23 PM
Fox, on 07 November 2012 - 09:57 AM, said:
Oh. Oh, no...
Please, at least make it babies!


Achenar, on 06 November 2012 - 10:08 AM, said:
The discussion is usually closed before that kind of question can be asked. It just won't happen.
#304 Posted 07 November 2012 - 04:57 PM
Anyways.. Here's some more stuff to add..
This looks like the Battle Lord.. So maybe at one time the Battle Lord was a giant Pig Cop? Just look at the similarities!

Incredibly muscular, giant weapon with many barrels, armor, and the helmet looks almost exactly the same. Maybe the Battle Lord wasn't a Pig Cop at first, but they used this as inspiration to create him.
Maybe.. in time.. this guy will get a sprite set made by yours truly.
This post has been edited by gerolf: 07 November 2012 - 05:46 PM
#305 Posted 07 November 2012 - 06:25 PM
#306 Posted 07 November 2012 - 06:50 PM
The way it arches out here is also shown in game.. but looking at it again, you're right, it doesn't look the same, and those might just be ears or spikes.
#307 Posted 07 November 2012 - 07:40 PM
#308 Posted 07 November 2012 - 07:51 PM
gerolf, on 07 November 2012 - 04:57 PM, said:

Hm, I noticed that it says "All Duke's guns chained together", and it looks a little bit like Duke's guns included an M16, a flamethrower, and a double barrel shotgun

#309 Posted 07 November 2012 - 07:59 PM
#310 Posted 07 November 2012 - 08:00 PM
Slippy_Pig, on 07 November 2012 - 07:51 PM, said:

Yes, i'd imagine it was just for the sake of demonstrating the concept. At the time (1994/1995) they were still very much trying to figure out a lot of the games design. (Things like the Snake head, laser chainsaw, plasma gun were on the table.)
This post has been edited by Commando Nukem: 07 November 2012 - 08:01 PM
#311 Posted 10 November 2012 - 07:38 AM
gerolf, on 06 November 2012 - 02:31 PM, said:

Are these frames ever actually seen in the game? If so, what are the used for, and if not, what were they meant to be used for?
It looks like he's either looking down, or he's about to kill himself?
Norvak, on 07 November 2012 - 09:01 AM, said:
I also remember thinking how weird these sprites looked when I was checking out the game resources for probably the first time.
Maybe this was something akin to the Pig Cop's animation of hitting the player with the butt of the shotgun?
Also, slimers may eat corpses of other enemies (although this does not actually serve any purpose IIRC), could it be that the Enforcer would have a similar function?
#312 Posted 10 November 2012 - 07:49 AM
#313 Posted 10 November 2012 - 03:36 PM
MrFlibble, on 10 November 2012 - 07:38 AM, said:
It does serve a purpose.
1) It's kinda cool.
2) On Damn I'm Good mode, having the slimers eat the dead corpses of bodies stops them from coming back to life and is a great way to make playing the game easier.
#314 Posted 10 November 2012 - 04:27 PM
Micky C, on 10 November 2012 - 03:36 PM, said:
You're right, I didn't think about it.
I meant that there's no purpose from the slimer's point of view - e.g. if a wounded monster would eat a corpse to regain health that would be kind of logical, right? But slimers have only 1 HP. For example, enemies in Blake Stone may pick up ammo clips dropped by downed guards and such, to replenish their ammo (or at least, they were advertised to be able to do that; I don't remember clearly if I ever encountered such a situation, since something that may have looked like a guard running away to pick up an ammo clip could have been just the AI trying to strafe or retreat).
#316 Posted 11 November 2012 - 07:40 AM


I am interested more in older variant of pigcop from left picture. Do we have more screenshots with him? So far I have never seen any other, so I would be grateful for more.
There are two interesting things that got attention of my curiosity in left shot:
1) Their weapons look like combination of smg and double barrel shotgun. Was it intention of graphic artist (something like fully automatic shotgun -
for example Daewoo USAS 12) or was it just not enough refined art?
2) It looks like they have batons. Maybe they used them for melee attack? I heard that our current version of pigcop was also supposed to have melee attack. I dont understand why they removed it. Nuclear Showdown and AMC TC brought it back (and it fits well in game) and IMO making pigcops use bigger variety of attacks brings new tactic in fighting them.
This post has been edited by t800: 11 November 2012 - 08:20 AM
#317 Posted 12 November 2012 - 11:40 AM
#318 Posted 12 November 2012 - 09:51 PM
#319 Posted 21 November 2012 - 09:51 PM
Hey, what do you all think PIGWRN.VOC is saying? To me it sounds like the Pig Cop is being possessed by an alien (example, in Blood's intro cinematic where the cultist is used to speak for the dark god). It sounds like it's saying "Prepare to die... Human!" I reversed it and there wasn't a reversed message to it IMO.
Also, do you think it's possible that a lot of these undefined sounds were just copies of other sounds at some point? There's a lot of unused sounds for the Sentry Drone that probably were for the Snake Head (which possible had art at one point). I think some of the exclusive sounds in DNTM were originally DN3D recordings perhaps (maybe not all of them)? I think DNZH too has DN3D sounds in it, not actually used in DN3D. Though it is JSJ doing the voice everytime, DN3D and DNZH voice sounds slightly different than what we had in DNMP, TTK, LOTB, and DNF.
#320 Posted 22 November 2012 - 12:04 PM
t800, on 11 November 2012 - 07:40 AM, said:
Try Computer Gaming World 132, Page 86, 88; http://img205.images.../6109/cgw86.png http://img824.images.../4945/cgw88.png
I think there are some more out there too. Those particular ones are from this post.
I was thinking of compiling all the beta shots from this thread into one archive and uploading it, probably along with the few Shadow Warrior and Blood ones I have (if I can find them).
By coincidence, if you like Blood and Shadow Warrior, look at these;
Blood:
http://www.oldgames....libur53-012.jpg
http://www.oldgames....e/016/blood.png
http://www.oldgames....Score32-023.jpg
http://www.oldgames..../riki28-046.jpg
Shadow Warrior:
http://www.oldgames....1996/52/009.jpg
This post has been edited by High Treason: 22 November 2012 - 12:27 PM