The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#152 Posted 01 May 2012 - 04:03 AM
While I am here, I suppose I'll share some more of the stuff Zummone pointed out - all props to him, he's the one that found this stuff.
Firstly, issue 132 of Computer Gaming World, on Page 86.
Page 86, Page 88 and Page 90... Where's the rest of the text?
Secondly, this is apparently in the source code;
#ifdef ONELEVELDEMO puts("DUKE NUKEM 3D SINGLE-LEVEL PROMOTIONAL EDITION\n"); puts("This single-level promotional edition of Duke Nukem 3D (tm) may not be"); puts("distributed domestically (North America) by any publication other than"); puts("Computer Gaming World, a Ziff-Davis publication. It is a promotional"); puts("version, licensed for a single month's run, and may not be redistributed"); puts("by any online service, BBS, commercial publisher, magazine or distributor."); puts("International distribution rights are reserved.\n"); puts("Please read LICENSE.DOC for further information about this special version."); puts("NOTE: DUKE NUKEM 3D CONTAINS MATURE CONTENT.\n"); puts("Press any key to continue."); getch(); #endif
#153 Posted 01 May 2012 - 04:31 AM
Also the RPG is actually a BFG
#154 Posted 01 May 2012 - 04:42 AM
http://www.oldgames....-nukem-3d/docs/
There is plenty of early screenshots on this site, I am surprised nobody tried to look for more:
http://www.oldgames....vel-14/page/46/
http://www.oldgames....evel-14/page/8/
I will be looking for more content on the site.
#156 Posted 01 May 2012 - 04:47 AM
Edit: A couple of posts happened while I was writing. I wish I could read the writing in these other posts, but the screenshots are the main purpose and they are very nice.
This post has been edited by High Treason: 01 May 2012 - 04:50 AM
#157 Posted 01 May 2012 - 04:57 AM
This post has been edited by Fox: 01 May 2012 - 04:58 AM
#159 Posted 01 May 2012 - 06:21 AM
Fox, on 01 May 2012 - 04:42 AM, said:
http://www.oldgames....-nukem-3d/docs/
There is plenty of early screenshots on this site, I am surprised nobody tried to look for more:
http://www.oldgames....vel-14/page/46/
http://www.oldgames....evel-14/page/8/
I will be looking for more content on the site.
Hey my older brother had that magazine I think it's still laying around somewhere in his room. I was always impressed, when i was little, about those beta screens
#160 Posted 01 May 2012 - 01:52 PM
Simon_Croes, on 01 May 2012 - 06:21 AM, said:
A note to everyone:
If you have magazines with beta screenshots, scan them. (Please.)
This post has been edited by Hendricks266: 01 May 2012 - 01:53 PM
#161 Posted 01 May 2012 - 01:58 PM
High Treason, on 01 May 2012 - 04:03 AM, said:
Page 86, Page 88 and Page 90... Where's the rest of the text?
There is a link to a full PDF which I have downloaded and will be investigating.
EDIT: This mag has some cool full-page ads for Terminal Velocity and ROTT.
EDIT: The "missing" pages 87, 89, 91-97 are full-page ads. I will look at the back of the mag for a "continued" section.
EDIT: Nope.
High Treason, on 01 May 2012 - 04:03 AM, said:
#ifdef ONELEVELDEMO puts("DUKE NUKEM 3D SINGLE-LEVEL PROMOTIONAL EDITION\n"); puts("This single-level promotional edition of Duke Nukem 3D (tm) may not be"); puts("distributed domestically (North America) by any publication other than"); puts("Computer Gaming World, a Ziff-Davis publication. It is a promotional"); puts("version, licensed for a single month's run, and may not be redistributed"); puts("by any online service, BBS, commercial publisher, magazine or distributor."); puts("International distribution rights are reserved.\n"); puts("Please read LICENSE.DOC for further information about this special version."); puts("NOTE: DUKE NUKEM 3D CONTAINS MATURE CONTENT.\n"); puts("Press any key to continue."); getch(); #endif
I would love to get my hands on this one-level demo. Does anyone have it?
This post has been edited by Hendricks266: 01 May 2012 - 02:16 PM
#162 Posted 01 May 2012 - 02:20 PM
Now that someone has mentioned the following, though...
Hendricks266, on 01 May 2012 - 01:58 PM, said:
...Well, it has just sounded a bit familiar to me.
Original source: http://www.classicdo...&t=802&start=60
Some download link from there: http://www.knightsan...vate/duke3d.zip
Looks like the exact same text you've quoted from the source code appears as you load the demo. (Unless I've missed something...)
Unfortunately for some, I'm not sure there's a lot to see: There's a background demo playback of E1L2, and you can only play E1L1 (more or less the same map found in v1.0-1.3d). If there is any other map internally (or other unused v1.0-1.3d contents), well, I haven't investigated.
#163 Posted 01 May 2012 - 02:23 PM
#164 Posted 01 May 2012 - 03:18 PM
This is the magazine I got, the one in the link that High Treason posted:
http://www.cgwmuseum...95&pub=2&id=132
#165 Posted 01 May 2012 - 03:45 PM
#166 Posted 01 May 2012 - 04:10 PM
NY00123, on 01 May 2012 - 02:20 PM, said:
The README.DOC says this is a build of v1.1, which matches the file dates.
LameDuke: 1994-12-30
v0.99: 1996-01-04
v1.0: 1996-01-29
v1.1: 1996-02-20
v1.1 Computer Gaming World one-level demo: 1996-03-04
v1.3D Registered: 1996-04-19
v1.3D Shareware: 1996-04-24
v1.4: 1996-10-10
v1.5: 1996-12-11
Mac Shareware: 1997-07-04
Of the files in the zip, only DEFS.CON, DEMO1.DMO, DUKE3D.EXE, GAME.CON, LICENSE.DOC, and USER.CON are unique to this version when compared against v1.1 and v1.3D Shareware. (The GRP matches v1.1. ) The EXE, DMO, and LICENSE are obvious, but the CON files are of some interest considering they are partway between v1.1 and v1.3D. There is not too much of note, other than that you can see the progress being made between v1.1 and v1.3D. I bet there are changes to the EXE source code as well.
The only thing that stood out to me is the following:
DEFS.CON:define CYCLOIDSPRITE 29 DEFS.CON:define CYCLOIDAMMO 42 DEFS.CON:define CYCLOIDBLAST 1642 DEFS.CON:define CYCLOID 2510 DEFS.CON:define CYCLOID_WEAPON 7 GAME.CON:actor CYCLOIDAMMO GAME.CON: addammo CYCLOID_WEAPON CYCLOIDAMMOAMOUNT quote 14 GAME.CON: ifspawnedby CYCLOIDAMMO state getcode GAME.CON:actor CYCLOIDSPRITE GAME.CON: addweapon CYCLOID_WEAPON 48 quote 87 GAME.CON: ifspawnedby CYCLOIDSPRITE state getweaponcode GAME.CON:actor CYCLOIDBLAST FREEZETHROWER_WEAPON_STRENGTH enda USER.CON:define MAXCYCLOIDAMMO 99 USER.CON: MAXCYCLOIDAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO USER.CON:define CYCLOIDAMMOAMOUNT 10 USER.CON:definequote 14 AMMO FOR CYCLOID USER.CON:definequote 87 CYCLOID WEAPON
The Devastator was originally called the Cycloid Weapon, which makes logical sense.
When I compared the CON files I saw stuff removed that I had never seen before that interested me, so I will need to do a study of all the CON files from the versions at some point and add that to my website.
I think we can justify calling this the "true" v1.2.
This post has been edited by Hendricks266: 01 May 2012 - 04:11 PM
#167 Posted 01 May 2012 - 04:59 PM
#168 Posted 01 May 2012 - 05:13 PM
state boss3lobbedstate ifcansee { ifactioncount 2 resetactioncount else ifactioncount 1 { ifcount 32 { } else ifcount 30 shoot RPG } else ifcount 64 ifrnd 16 state checkboss3seekstate } else state checkboss3seekstate ends state boss3shootenemy ifcount 72 state checkboss3seekstate else ifaction ABOSS3SHOOT ifactioncount 2 { ifpdistg 2048 ai AIBOSS3LOBBED else { shoot SHOTSPARK1 resetactioncount } } ends
At this point the Overlord would also shoot bullets. If you check that screenshot of an early overlord (that I am using as avatar) he got some guns attached.
This post has been edited by Fox: 01 May 2012 - 05:19 PM
#169 Posted 01 May 2012 - 11:49 PM
Fox, on 01 May 2012 - 05:13 PM, said:
At this point the Overlord would also shoot bullets. If you check that screenshot of an early overlord (that I am using as avatar) he got some guns attached.
Too bad they took this out and that the art is probably lost. The Overlord's the most boring boss since he only has a single attack.
#170 Posted 02 May 2012 - 12:31 AM
James, on 01 May 2012 - 11:49 PM, said:
He also charges at you, and the Overlord boss fight area is probably the smallest boss arena making his charging attack more deadly than all the other bosses'.
#171 Posted 02 May 2012 - 08:40 AM
Micky C, on 02 May 2012 - 12:31 AM, said:
Eh, I don't really see that as an attack since you can out-run anything in the game really easily. Duke doesn't move as fast as the Doom marine, but he still moves pretty damn fast.
#172 Posted 03 May 2012 - 05:34 PM
Hendricks266, on 01 May 2012 - 01:52 PM, said:
If you have magazines with beta screenshots, scan them. (Please.)
I had them, somewhere. Main problem is, I don´t have a scanner.
What I remember of those were a few lizmans in a moonlike level, and they was wearing a different armor, more like medieaval armor.
#173 Posted 03 May 2012 - 06:08 PM
This post has been edited by Fox: 03 May 2012 - 06:09 PM
#174 Posted 03 May 2012 - 07:05 PM
#175 Posted 03 May 2012 - 07:16 PM
#176 Posted 03 May 2012 - 08:04 PM
Dukespaña (the duke site in spanish) had a sort of library with lots of scanned pages, but unfortunatelly the link seems to be dead. I just sent a PM to the admin, asking for them again. Will let you know what he answers. Maybe we don´t find that exact thing i mentioned, but there were a lot of cool stuff.
#177 Posted 05 May 2012 - 05:08 PM
#178 Posted 21 May 2012 - 03:36 PM
As for the old footage from the John Romero interview video (nice to know he likes Duke Nukem 3D and Age of Empires ), I do wonder if there are other videos from early builds left anywhere. Could be lying around in some archives actually, maybe used in some old (local) TV commercials or something. (BTW, is there any archive for TV commercials - Internet-based or not? I think those might be archived, either by TV channels/stations, or maybe even on a larger, nationwide scale?)
[Edit] Just noticed an obvious idiocy on my part, calling John Romero John Carmack. Sorry!
This post has been edited by MrFlibble: 27 May 2012 - 05:36 AM
#179 Posted 21 May 2012 - 06:11 PM
MrFlibble, on 21 May 2012 - 03:36 PM, said:
I don't know, but I am not particularly a fan of that kind of level because there aren't many details in the streets, just some flat repeated textures all over the place, not to mention that you won't be able to get inside most of the buildings. It turns out Doom II had some levels like that. It's much better to have just one street with lot of stuff.
On the other hand, a level of that kind with details and indoor areas is too large, which turns out to be exhaustive. So if you was to ask me, I think 3DRealms did a good job in how they made the city levels.
This post has been edited by Fox: 21 May 2012 - 06:18 PM
#180 Posted 21 May 2012 - 09:28 PM
Gambini, on 03 May 2012 - 08:04 PM, said:
Dukespaña (the duke site in spanish) had a sort of library with lots of scanned pages, but unfortunatelly the link seems to be dead. I just sent a PM to the admin, asking for them again. Will let you know what he answers. Maybe we don´t find that exact thing i mentioned, but there were a lot of cool stuff.
PC Mania even had a section dedicated to level design (it was called "tiempo real") and they were using BUILD for some time... I actually got into BUILD due to this magazine, as I didn't have access to the Internet back then. Too bad they later switched to Worldcraft
This post has been edited by Diaz: 21 May 2012 - 09:34 PM