
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#230 Posted 03 August 2012 - 09:48 AM
About the new enemies, the Pig-in-a-Dress, Underwater Drone and Zombie Pigcop got an entire new set of sounds, while the last one is missing two files. They all have "recog" sounds, but they are not played in the actual game. As you can imagine, the Cyber-keef simply use the same sounds as the Battlelord.
The Magnum P.I.G. doesn't just have any new sound, but in fact, there is no pig cop sound at all in E1L6.pmp. Since in Ministry of Fear there are tons of enemies shooting you, I never realized the Magnum P.I.G. was inaudible, including the shotgun. Meaning that they have as far as creating a definition equivalent to PIG_ATTACK but didn't linked it to a sound file. In other words, the sounds are in defs.con but missing from user.con.
This post has been edited by Fox: 03 August 2012 - 09:55 AM
#231 Posted 04 August 2012 - 10:55 AM
You will realize that a lot of the .pmp files the sounds are avaiable doesn't make any sense. But it's like that with all sounds. I think I never heard of the last line before, and I suspect it was meant to be the line Duke would say to Cyber-keef, similar to how he does for the second and third bosses.
E1L1.pmp "Where is it?" E1L1.pmp "Ahhh..." E1L1.pmp "Hmm... don't have time to play with myself." E1L1.pmp "Damn, those alien bastards are gonna pay for shooting up my ride." E1L1.pmp "Hehehe... what a mess." E1L1.pmp "Oooh, I needed that." E1L1.pmp "Ahhh... much better." E1L1.pmp "Damnit." E1L1.pmp "Fire in the hole, asshole!" E1L1.pmp "They don't make em' better than me" E1L1.pmp "Cool." E1L1.pmp "What are you waitin' for? Christmas?" E1L1.pmp "Bitchin'." E1L1.pmp "Holy cow!" E1L1.pmp "Holy shit!" E1L1.pmp "Groovy!" E1L1.pmp "Suck it down!" E1L1.pmp "Damn I'm good." E1L1.pmp "See you in Hell!" E1L1.pmp "Let God sort 'em out." E1L1.pmp "Come get some." E1L1.pmp "Blow it out your ass!" E1L1.pmp "Yeah, piece of cake!" E1L1.pmp "Who wants some?" E1L1.pmp "Eat shit and die." E1L1.pmp "Ooh, that's gotta hurt." E1L2.pmp "You wanna dance?" E1L2.pmp "Shake it baby." E1L3.pmp "I think I'll climb aboard." E1L3.pmp "Hmm... that's one Doomed space marine." E1L4.pmp "I should have known those alien maggots booby-trapped the sub." E1L5.pmp "I'm Duke Nukem, and I'm coming to get the rest of you alien bastards." E1L6.pmp "Let's rock." E1L6.pmp "Ready for action." E1L6.pmp "Gonna rip 'em a new one." E1L6.pmp "Your face, your ass, what's the difference?" E1L6.pmp "It's down to you and me, you one-eyed freak!" E1L6.pmp "Hail to the king baby." E2L1.pmp "Nobody steals our chicks... and lives." E2L3.pmp "Hmm... looks like I have the con." E2L10.pmp "God damn aliens." E2L10.pmp "Never meet an alien I couldn't kill." E3L1.pmp "Born to be wiiiild!" E3L1.pmp "It's time to kick ass and chew bubble gum... and I'm all out of gum." E3L1.pmp "This pisses me off." E3L4.pmp "I ain't afraid of no Quake." E3L5.pmp "Damn, that's the second time those alien bastards shot up my ride." E3L10.pmp "You outta here." E3L10.pmp "Suck on this!" E3L10.pmp "So many assholes, so few bullets." E3L11.pmp "Terminated." E3L11.pmp "Squeal piggy, squeal!" E3L11.pmp "Haha... makin' bacon!" E4L3.pmp "Shit happens." E4L6.pmp "Nobody wears flares... and lives."
This post has been edited by Fox: 04 August 2012 - 10:55 AM
#232 Posted 04 August 2012 - 01:01 PM
Diaz, on 21 May 2012 - 09:28 PM, said:

Late reply

The only reaon of why I began to buy PC Mania, and the main reason of why I kept buying it for years was Tiempo Real. Jose M. Muñoz attemped to teach several level editors, such as Unrealed, Makemap for RR and Radiant. I never needed to be taught about how to use Build, but still loved to read the tutorials and specially the forum. Sent maps twice to him (n*54 and n*76 IIRC) and the latter was commented.
#233 Posted 09 August 2012 - 12:29 PM
They're this size.

OT- Has anyone found a way to rip the DNTM sound files?
This post has been edited by gerolf: 09 August 2012 - 12:36 PM
#235 Posted 09 August 2012 - 01:25 PM
gerolf, on 09 August 2012 - 12:29 PM, said:
I already did, like I posted before.
#236 Posted 09 August 2012 - 02:36 PM
(sorry about the ladders glitch)

Never seen before multiplayer only button in Nightmare Zone.
This post has been edited by Fox: 09 August 2012 - 02:36 PM
#237 Posted 17 August 2012 - 08:35 PM
Leftover content in Duke Nukem 64 ROM - Part 1
This post has been edited by Fox: 17 August 2012 - 08:42 PM
#238 Posted 17 August 2012 - 08:36 PM
This post has been edited by Fox: 17 August 2012 - 08:42 PM
#239 Posted 17 August 2012 - 08:37 PM
This post has been edited by Fox: 17 August 2012 - 08:42 PM
#240 Posted 17 August 2012 - 08:38 PM
This post has been edited by Fox: 17 August 2012 - 08:43 PM
#241 Posted 17 August 2012 - 08:39 PM
This post has been edited by Fox: 17 August 2012 - 08:44 PM
#242 Posted 17 August 2012 - 08:40 PM
This post has been edited by Fox: 17 August 2012 - 11:03 PM
#243 Posted 17 August 2012 - 08:41 PM
This post has been edited by Fox: 17 August 2012 - 10:57 PM
#244 Posted 17 August 2012 - 08:50 PM
I don't know if what I'm about to say is true or not, nor if it really fits here, but I don't think it needs its own topic.
If you look at the sprites of Duke Nukem in Lameduke, he looks very much like a toy (GI JOE) and if you look at early screenshots you can see the transformation of the Lameduke version to the final version. We already know that many of the enemies were based off of models, so it could be a possibility. If you look close enough at the Lameduke frames, it looks like the glasses were crudely put on. This may be because at one point they were going to keep Duke without shades like in the previous games, or it being my theory of it being based off of a toy).
Also, I believe this screenshot shows an alternative frame for when Duke dies (looks like he's fallen on his back).
See for yourself and decide.

This post has been edited by gerolf: 17 August 2012 - 08:53 PM
#245 Posted 18 August 2012 - 10:07 PM
Hendricks266, on 06 July 2012 - 10:12 PM, said:
http://www.defense.g...s/officers.aspx
Just to point out that I have been looking for and I couldn't find any official source that refers to the enemy as Assault Enforcer, they seems to always call it just Enforcer.
#246 Posted 19 August 2012 - 01:47 AM
On a related note, I believe I once saw the source text from that file, either from 3DR or extracted somehow, and I can't find it. Does anyone have it? It's personally important to me, because I read DN3DHELP.EXE when I first played Duke 3D (shareware) and was years away from playing the full game and what I imagined for the registered enemies and weapons was quite different. For example, I thought the Devastator was a pump-action rocket launcher like the double-barreled shotgun from Doom 2.
#247 Posted 19 August 2012 - 01:59 AM
I looked over several manuals of Duke 3D, which erroneously typically include several pre-release data, but also at the differing manuals from console ports, and all just call it "Enforcer". Even 3D Realms XBLA walkthrough makes no mention of it. If anyone wants to know, the official name for the smaller Battlelord is "Battlelord Sentry", but it seems common to not make such distinction in the name.
This post has been edited by Fox: 19 August 2012 - 02:00 AM
#248 Posted 19 August 2012 - 08:47 AM
Hendricks266, on 19 August 2012 - 01:47 AM, said:
I have a lot of files, I can look for you. I found something called DUKE3D.IDF and I have no clue what it does. I found "3DREALMS.FAQ" and "APOGEE.FAQ" maybe they have something?
This post has been edited by gerolf: 19 August 2012 - 08:51 AM
#249 Posted 19 August 2012 - 02:14 PM
gerolf, on 19 August 2012 - 08:47 AM, said:
I'm glad I'm not the only one who did this...
#250 Posted 19 August 2012 - 04:45 PM
Lunick, on 19 August 2012 - 02:14 PM, said:
I also thought the Assault Troopers/Captains were Humanoid Tigers. Though Pig Cops, Octobrains, Battlelords and Slimers,I always knew what they were called. I didn't get the Atomic Edition when Duke 3d was considered a new game. However I did have the DC expansion.. And to possibly add more to this topic:
I remember in one level in DC, it made my computer crash (really crash, remember when games did that?). I remember it made the screen multiply into what it was showing when it froze,(It was in a bathroom vent thing) then it gave the BSOD. So, Duke it Out in DC had many glitches and bugs.
#251 Posted 20 August 2012 - 01:03 AM
#252 Posted 20 August 2012 - 03:55 PM
Fox, on 20 August 2012 - 01:03 AM, said:
Call it whatever you want, but the computer NEVER worked again, and I was so devastated.
#253 Posted 20 August 2012 - 06:29 PM
This post has been edited by Fox: 20 August 2012 - 06:29 PM
#254 Posted 20 August 2012 - 06:45 PM
Sound to me like a component in your computer failed at the moment the game crashed, if it had been crashing for a while, that component was already failing. Due to the fact that games tend to stress several components of the computer I'd say that was why you ran into the issue more there, possibly DukeDC used slightly more RAM or CPU than vanilla Duke and therefore caused your computer to crash more often.
This post has been edited by High Treason: 20 August 2012 - 06:47 PM
#255 Posted 22 August 2012 - 09:30 AM
Attached File(s)
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E1L1_00063.wav (21.29K)
Number of downloads: 985 -
E1L1_00064.wav (25.45K)
Number of downloads: 1023
#256 Posted 07 September 2012 - 12:16 PM

I'd never seen a decent image of the back of this particular box before. Lots of raw model render/beta sprite goodness there.

#257 Posted 07 September 2012 - 12:24 PM
#258 Posted 07 September 2012 - 12:55 PM

#259 Posted 07 September 2012 - 01:28 PM
Seen here:
Those are likely just the renders that got scaled down into sprites.