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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#230

I have been extracting the sounds from Duke Nukem Total Meltdown PMP files. First of all, it is a little confusing because there are plenty of sounds that are not used in the actual maps. One example is Faces of Death which is full of sounds despite being a very short level with only one kind of enemy, and there are quotes like "God Damn Aliens!" and "Never meet an alien I couldn't kill!".

About the new enemies, the Pig-in-a-Dress, Underwater Drone and Zombie Pigcop got an entire new set of sounds, while the last one is missing two files. They all have "recog" sounds, but they are not played in the actual game. As you can imagine, the Cyber-keef simply use the same sounds as the Battlelord.

The Magnum P.I.G. doesn't just have any new sound, but in fact, there is no pig cop sound at all in E1L6.pmp. Since in Ministry of Fear there are tons of enemies shooting you, I never realized the Magnum P.I.G. was inaudible, including the shotgun. Meaning that they have as far as creating a definition equivalent to PIG_ATTACK but didn't linked it to a sound file. In other words, the sounds are in defs.con but missing from user.con.

This post has been edited by Fox: 03 August 2012 - 09:55 AM

4

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#231

I have already listed all sounds inside the .pmp files from Total Meltdown. For now here is a list of the Duke quotes based on the first .pmp file each sound is found.

You will realize that a lot of the .pmp files the sounds are avaiable doesn't make any sense. But it's like that with all sounds. I think I never heard of the last line before, and I suspect it was meant to be the line Duke would say to Cyber-keef, similar to how he does for the second and third bosses.

E1L1.pmp 	"Where is it?"
E1L1.pmp 	"Ahhh..."
E1L1.pmp 	"Hmm... don't have time to play with myself."
E1L1.pmp 	"Damn, those alien bastards are gonna pay for shooting up my ride."
E1L1.pmp 	"Hehehe... what a mess."
E1L1.pmp 	"Oooh, I needed that."
E1L1.pmp 	"Ahhh... much better."
E1L1.pmp 	"Damnit."
E1L1.pmp 	"Fire in the hole, asshole!"
E1L1.pmp 	"They don't make em' better than me"
E1L1.pmp 	"Cool."
E1L1.pmp 	"What are you waitin' for? Christmas?"
E1L1.pmp 	"Bitchin'."
E1L1.pmp 	"Holy cow!"
E1L1.pmp 	"Holy shit!"
E1L1.pmp 	"Groovy!"
E1L1.pmp 	"Suck it down!"
E1L1.pmp 	"Damn I'm good."
E1L1.pmp 	"See you in Hell!"
E1L1.pmp 	"Let God sort 'em out."
E1L1.pmp 	"Come get some."
E1L1.pmp 	"Blow it out your ass!"
E1L1.pmp 	"Yeah, piece of cake!"
E1L1.pmp 	"Who wants some?"
E1L1.pmp 	"Eat shit and die."
E1L1.pmp 	"Ooh, that's gotta hurt."
E1L2.pmp 	"You wanna dance?"
E1L2.pmp 	"Shake it baby."
E1L3.pmp 	"I think I'll climb aboard."
E1L3.pmp 	"Hmm... that's one Doomed space marine."
E1L4.pmp	"I should have known those alien maggots booby-trapped the sub."
E1L5.pmp	"I'm Duke Nukem, and I'm coming to get the rest of you alien bastards."
E1L6.pmp	"Let's rock."
E1L6.pmp	"Ready for action."
E1L6.pmp	"Gonna rip 'em a new one."
E1L6.pmp	"Your face, your ass, what's the difference?"
E1L6.pmp	"It's down to you and me, you one-eyed freak!"
E1L6.pmp	"Hail to the king baby."
E2L1.pmp	"Nobody steals our chicks... and lives."
E2L3.pmp	"Hmm... looks like I have the con."
E2L10.pmp	"God damn aliens."
E2L10.pmp	"Never meet an alien I couldn't kill."
E3L1.pmp 	"Born to be wiiiild!"
E3L1.pmp 	"It's time to kick ass and chew bubble gum... and I'm all out of gum."
E3L1.pmp 	"This pisses me off."
E3L4.pmp 	"I ain't afraid of no Quake."
E3L5.pmp 	"Damn, that's the second time those alien bastards shot up my ride."
E3L10.pmp 	"You outta here."
E3L10.pmp 	"Suck on this!"
E3L10.pmp 	"So many assholes, so few bullets."
E3L11.pmp 	"Terminated."
E3L11.pmp 	"Squeal piggy, squeal!"
E3L11.pmp 	"Haha... makin' bacon!"
E4L3.pmp 	"Shit happens."
E4L6.pmp 	"Nobody wears flares... and lives."


This post has been edited by Fox: 04 August 2012 - 10:55 AM

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User is offline   Gambini 

#232

View PostDiaz, on 21 May 2012 - 09:28 PM, said:

PC Mania even had a section dedicated to level design (it was called "tiempo real") and they were using BUILD for some time... I actually got into BUILD due to this magazine, as I didn't have access to the Internet back then. Too bad they later switched to Worldcraft ;)


Late reply ;)

The only reaon of why I began to buy PC Mania, and the main reason of why I kept buying it for years was Tiempo Real. Jose M. Muñoz attemped to teach several level editors, such as Unrealed, Makemap for RR and Radiant. I never needed to be taught about how to use Build, but still loved to read the tutorials and specially the forum. Sent maps twice to him (n*54 and n*76 IIRC) and the latter was commented.
1

User is offline   dnskill 

  • Honored Donor

#233

I was toying with the Assault trooper glitch. The one where if you shrink them and then freeze them as they're shrunk, they turn into little toy sized versions that still fight you. If you then freeze yourself, and he kills you, you drop an atomic health. Has anyone ever had this happen? Maybe this isn't new news, but it is to me.

They're this size. Attached Image: duke0002.png


OT- Has anyone found a way to rip the DNTM sound files?

This post has been edited by gerolf: 09 August 2012 - 12:36 PM

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#234

That's... weird?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#235

View Postgerolf, on 09 August 2012 - 12:29 PM, said:

OT- Has anyone found a way to rip the DNTM sound files?

I already did, like I posted before.
2

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#236

I fucked things up to play Plug and Pray in death-match.

(sorry about the ladders glitch)
Posted Image

Never seen before multiplayer only button in Nightmare Zone.

This post has been edited by Fox: 09 August 2012 - 02:36 PM

3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#237

I am just pasting some posts of me from another place. I am going to break it apart because of stupid image limit...


Leftover content in Duke Nukem 64 ROM - Part 1

Spoiler


This post has been edited by Fox: 17 August 2012 - 08:42 PM

6

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#238

Leftover content in Duke Nukem 64 ROM - Part 2

Spoiler


This post has been edited by Fox: 17 August 2012 - 08:42 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#239

Leftover content in Duke Nukem 64 ROM - Part 3

Spoiler


This post has been edited by Fox: 17 August 2012 - 08:42 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#240

Leftover content in Duke Nukem 64 ROM - Part 4

Spoiler


This post has been edited by Fox: 17 August 2012 - 08:43 PM

5

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#241

Leftover content in Duke Nukem 64 ROM - Part 5

Spoiler


This post has been edited by Fox: 17 August 2012 - 08:44 PM

6

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#242

Leftover content in Duke Nukem 64 ROM - Part 6

Spoiler


This post has been edited by Fox: 17 August 2012 - 11:03 PM

6

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#243

Leftover content in Duke Nukem 64 ROM - Part 7

Spoiler


This post has been edited by Fox: 17 August 2012 - 10:57 PM

6

User is offline   dnskill 

  • Honored Donor

#244

Awesome stuff Fox. I think the Plasma Cannon is yellow and stuff because maybe they planned to have the Freezethrower?

I don't know if what I'm about to say is true or not, nor if it really fits here, but I don't think it needs its own topic.


If you look at the sprites of Duke Nukem in Lameduke, he looks very much like a toy (GI JOE) and if you look at early screenshots you can see the transformation of the Lameduke version to the final version. We already know that many of the enemies were based off of models, so it could be a possibility. If you look close enough at the Lameduke frames, it looks like the glasses were crudely put on. This may be because at one point they were going to keep Duke without shades like in the previous games, or it being my theory of it being based off of a toy).

Also, I believe this screenshot shows an alternative frame for when Duke dies (looks like he's fallen on his back).

See for yourself and decide.

Attached Image: D3D01.png

This post has been edited by gerolf: 17 August 2012 - 08:53 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#245

 Hendricks266, on 06 July 2012 - 10:12 PM, said:

The rank comparison for enemy names in Duke is a joke. To begin with, they use officer ranks instead of enlisted, and they flipflop between army and navy. Trooper and Enforcer aren't real ranks at all. I would suggest Assault Colonel as an unofficial name for the new trooper. General is too high a rank, that is something more like the Battlelord.

http://www.defense.g...s/officers.aspx

Just to point out that I have been looking for and I couldn't find any official source that refers to the enemy as Assault Enforcer, they seems to always call it just Enforcer.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #246

Sorry to send you on a wild goose chase. If anywhere it would have been in DN3DHELP.EXE but that is not the case.

On a related note, I believe I once saw the source text from that file, either from 3DR or extracted somehow, and I can't find it. Does anyone have it? It's personally important to me, because I read DN3DHELP.EXE when I first played Duke 3D (shareware) and was years away from playing the full game and what I imagined for the registered enemies and weapons was quite different. For example, I thought the Devastator was a pump-action rocket launcher like the double-barreled shotgun from Doom 2.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#247

It's not big deal, since I myself tought it was Assault Enforcer due to Internetz, I just went to check it for sure.

I looked over several manuals of Duke 3D, which erroneously typically include several pre-release data, but also at the differing manuals from console ports, and all just call it "Enforcer". Even 3D Realms XBLA walkthrough makes no mention of it. If anyone wants to know, the official name for the smaller Battlelord is "Battlelord Sentry", but it seems common to not make such distinction in the name.

This post has been edited by Fox: 19 August 2012 - 02:00 AM

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User is offline   dnskill 

  • Honored Donor

#248

I use to call them Moose men.

 Hendricks266, on 19 August 2012 - 01:47 AM, said:

On a related note, I believe I once saw the source text from that file, either from 3DR or extracted somehow, and I can't find it. Does anyone have it? It's personally important to me, because I read DN3DHELP.EXE when I first played Duke 3D (shareware) and was years away from playing the full game and what I imagined for the registered enemies and weapons was quite different. For example, I thought the Devastator was a pump-action rocket launcher like the double-barreled shotgun from Doom 2.


I have a lot of files, I can look for you. I found something called DUKE3D.IDF and I have no clue what it does. I found "3DREALMS.FAQ" and "APOGEE.FAQ" maybe they have something?

This post has been edited by gerolf: 19 August 2012 - 08:51 AM

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User is offline   Lunick 

#249

 gerolf, on 19 August 2012 - 08:47 AM, said:

I use to call them Moose men.


I'm glad I'm not the only one who did this...
2

User is offline   dnskill 

  • Honored Donor

#250

 Lunick, on 19 August 2012 - 02:14 PM, said:

I'm glad I'm not the only one who did this...


I also thought the Assault Troopers/Captains were Humanoid Tigers. Though Pig Cops, Octobrains, Battlelords and Slimers,I always knew what they were called. I didn't get the Atomic Edition when Duke 3d was considered a new game. However I did have the DC expansion.. And to possibly add more to this topic:

I remember in one level in DC, it made my computer crash (really crash, remember when games did that?). I remember it made the screen multiply into what it was showing when it froze,(It was in a bathroom vent thing) then it gave the BSOD. So, Duke it Out in DC had many glitches and bugs.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#251

Not really, sounds just like a sector-over-sector overlay error.
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User is offline   dnskill 

  • Honored Donor

#252

 Fox, on 20 August 2012 - 01:03 AM, said:

Not really, sounds just like a sector-over-sector overlay error.


Call it whatever you want, but the computer NEVER worked again, and I was so devastated.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#253

Well, probably there was other problems with your computer. If an obese men has a heart attack eating an hamburger, should you be scared of taking a bite of that same hamburger?

This post has been edited by Fox: 20 August 2012 - 06:29 PM

2

#254

I don't want to eat any food that has been in someone elses mouth, I'll buy my own burger.

Sound to me like a component in your computer failed at the moment the game crashed, if it had been crashing for a while, that component was already failing. Due to the fact that games tend to stress several components of the computer I'd say that was why you ran into the issue more there, possibly DukeDC used slightly more RAM or CPU than vanilla Duke and therefore caused your computer to crash more often.

This post has been edited by High Treason: 20 August 2012 - 06:47 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#255

I couldn't recognize these two sounds from Duke Nukem: Total Meltdown, they are listed among the generic player sounds, but they don't match any sound from the PC. They resemble GASP.voc, but that sound is already included (in fact it is listed right before these two sounds).

Attached File(s)


2

User is offline   TerminX 

  • el fundador

  #256

Posted Image

I'd never seen a decent image of the back of this particular box before. Lots of raw model render/beta sprite goodness there. ;)
8

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#257

Oh, I remember those screensavers! I never did quite understand how the Carnage Meter was supposed to work...
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User is offline   Jblade 

#258

Wow, that looks like some kind of Enforcer/Liz-troop hybrid sitting on that explosion there ;) Duke's model is way more detailed too, they must be actual model renders as opposed to just sprites.
1

User is offline   Jimmy 

  • Let's go Brandon!

#259

That's a very early design of the Assault Trooper, I didn't even know that got past concept art.
Seen here:
Spoiler


Those are likely just the renders that got scaled down into sprites.
4

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