Duke4.net Forums: The Supreme Topic of Miscellaneous Knowledge - Duke4.net Forums

Jump to content

  • 52 Pages +
  • « First
  • 7
  • 8
  • 9
  • 10
  • 11
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#241

Leftover content in Duke Nukem 64 ROM - Part 5

Spoiler


This post has been edited by Fox: 17 August 2012 - 08:44 PM

6

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#242

Leftover content in Duke Nukem 64 ROM - Part 6

Spoiler


This post has been edited by Fox: 17 August 2012 - 11:03 PM

6

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#243

Leftover content in Duke Nukem 64 ROM - Part 7

Spoiler


This post has been edited by Fox: 17 August 2012 - 10:57 PM

6

User is online   DNSkill 

  • Honored Donor

#244

Awesome stuff Fox. I think the Plasma Cannon is yellow and stuff because maybe they planned to have the Freezethrower?

I don't know if what I'm about to say is true or not, nor if it really fits here, but I don't think it needs its own topic.


If you look at the sprites of Duke Nukem in Lameduke, he looks very much like a toy (GI JOE) and if you look at early screenshots you can see the transformation of the Lameduke version to the final version. We already know that many of the enemies were based off of models, so it could be a possibility. If you look close enough at the Lameduke frames, it looks like the glasses were crudely put on. This may be because at one point they were going to keep Duke without shades like in the previous games, or it being my theory of it being based off of a toy).

Also, I believe this screenshot shows an alternative frame for when Duke dies (looks like he's fallen on his back).

See for yourself and decide.

Attached Image: D3D01.png

This post has been edited by gerolf: 17 August 2012 - 08:53 PM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#245

 Hendricks266, on 06 July 2012 - 10:12 PM, said:

The rank comparison for enemy names in Duke is a joke. To begin with, they use officer ranks instead of enlisted, and they flipflop between army and navy. Trooper and Enforcer aren't real ranks at all. I would suggest Assault Colonel as an unofficial name for the new trooper. General is too high a rank, that is something more like the Battlelord.

http://www.defense.g...s/officers.aspx

Just to point out that I have been looking for and I couldn't find any official source that refers to the enemy as Assault Enforcer, they seems to always call it just Enforcer.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #246

Sorry to send you on a wild goose chase. If anywhere it would have been in DN3DHELP.EXE but that is not the case.

On a related note, I believe I once saw the source text from that file, either from 3DR or extracted somehow, and I can't find it. Does anyone have it? It's personally important to me, because I read DN3DHELP.EXE when I first played Duke 3D (shareware) and was years away from playing the full game and what I imagined for the registered enemies and weapons was quite different. For example, I thought the Devastator was a pump-action rocket launcher like the double-barreled shotgun from Doom 2.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#247

It's not big deal, since I myself tought it was Assault Enforcer due to Internetz, I just went to check it for sure.

I looked over several manuals of Duke 3D, which erroneously typically include several pre-release data, but also at the differing manuals from console ports, and all just call it "Enforcer". Even 3D Realms XBLA walkthrough makes no mention of it. If anyone wants to know, the official name for the smaller Battlelord is "Battlelord Sentry", but it seems common to not make such distinction in the name.

This post has been edited by Fox: 19 August 2012 - 02:00 AM

0

User is online   DNSkill 

  • Honored Donor

#248

I use to call them Moose men.

 Hendricks266, on 19 August 2012 - 01:47 AM, said:

On a related note, I believe I once saw the source text from that file, either from 3DR or extracted somehow, and I can't find it. Does anyone have it? It's personally important to me, because I read DN3DHELP.EXE when I first played Duke 3D (shareware) and was years away from playing the full game and what I imagined for the registered enemies and weapons was quite different. For example, I thought the Devastator was a pump-action rocket launcher like the double-barreled shotgun from Doom 2.


I have a lot of files, I can look for you. I found something called DUKE3D.IDF and I have no clue what it does. I found "3DREALMS.FAQ" and "APOGEE.FAQ" maybe they have something?

This post has been edited by gerolf: 19 August 2012 - 08:51 AM

1

User is online   Lunick 

#249

 gerolf, on 19 August 2012 - 08:47 AM, said:

I use to call them Moose men.


I'm glad I'm not the only one who did this...
2

User is online   DNSkill 

  • Honored Donor

#250

View PostLunick, on 19 August 2012 - 02:14 PM, said:

I'm glad I'm not the only one who did this...


I also thought the Assault Troopers/Captains were Humanoid Tigers. Though Pig Cops, Octobrains, Battlelords and Slimers,I always knew what they were called. I didn't get the Atomic Edition when Duke 3d was considered a new game. However I did have the DC expansion.. And to possibly add more to this topic:

I remember in one level in DC, it made my computer crash (really crash, remember when games did that?). I remember it made the screen multiply into what it was showing when it froze,(It was in a bathroom vent thing) then it gave the BSOD. So, Duke it Out in DC had many glitches and bugs.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#251

Not really, sounds just like a sector-over-sector overlay error.
0

User is online   DNSkill 

  • Honored Donor

#252

View PostFox, on 20 August 2012 - 01:03 AM, said:

Not really, sounds just like a sector-over-sector overlay error.


Call it whatever you want, but the computer NEVER worked again, and I was so devastated.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#253

Well, probably there was other problems with your computer. If an obese men has a heart attack eating an hamburger, should you be scared of taking a bite of that same hamburger?

This post has been edited by Fox: 20 August 2012 - 06:29 PM

2

#254

I don't want to eat any food that has been in someone elses mouth, I'll buy my own burger.

Sound to me like a component in your computer failed at the moment the game crashed, if it had been crashing for a while, that component was already failing. Due to the fact that games tend to stress several components of the computer I'd say that was why you ran into the issue more there, possibly DukeDC used slightly more RAM or CPU than vanilla Duke and therefore caused your computer to crash more often.

This post has been edited by High Treason: 20 August 2012 - 06:47 PM

4

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#255

I couldn't recognize these two sounds from Duke Nukem: Total Meltdown, they are listed among the generic player sounds, but they don't match any sound from the PC. They resemble GASP.voc, but that sound is already included (in fact it is listed right before these two sounds).

Attached File(s)


2

User is offline   TerminX 

  • el fundador

  #256

Posted Image

I'd never seen a decent image of the back of this particular box before. Lots of raw model render/beta sprite goodness there. ;)
8

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#257

Oh, I remember those screensavers! I never did quite understand how the Carnage Meter was supposed to work...
0

User is offline   Jblade 

#258

Wow, that looks like some kind of Enforcer/Liz-troop hybrid sitting on that explosion there ;) Duke's model is way more detailed too, they must be actual model renders as opposed to just sprites.
1

User is offline   Jimmy 

  • Let's go Brandon!

#259

That's a very early design of the Assault Trooper, I didn't even know that got past concept art.
Seen here:
Spoiler


Those are likely just the renders that got scaled down into sprites.
4

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#260

These models are not scaled down, look closely.

It's still possible that the Liztroop didn't made it on sprites, but at least they created a model.
0

User is offline   Jimmy 

  • Let's go Brandon!

#261

I know they're not, that's why I said they were probably the renders that got scaled down into sprites.
1

User is offline   t800 

#262

I know that maybe I will sound childishly naive, but I just dont understand why old alpha versions (made between lameduke and 0.99) cant be released to public. When 3d Realms in 1996 released lameduke, it was all right. But now it is impossible? I am not well acquainted in questions of who has rights to them. Gearbox, probably? But why cant they release them? I cant imagine how would that damage sales of DNF or commercial use of Duke IP. What is the point in holding such old alpha testing verions trapped in old dusty hard disks? They cant harm anyone.

Some of you consider effort in search for these versions futile - "They are probably lost, damaged, in unplayable state, etc."
I DO believe that these old versions are still stored somewhere safely (3drealms seemed to me like company that backed up all its important data, even old alpha testing versions of ther games).
Unplayble state - possible, but that still doesnt diminish thier significance. Even if they were impossible to play or even run in dosbox, I wouldnt mind because their geatest importance is in thier data - maps, sprites, etc. that still could be harvested from them.

It would be symbolical gift for all Dukers if anyone holding their rights would release them in 2016 - on 20th Anniversary Of Duke Nukem 3D.

Well, it is time to get back to dreaming. *sigh*

EDIT: I am interested in your opinions. What do you think are the main reasons why holders of rights dont want to release these alphas?

This post has been edited by t800: 12 September 2012 - 08:32 AM

4

User is offline   Jimmy 

  • Let's go Brandon!

#263

It's primarily just laziness. Not wanting to bother.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#264

It's also reasonable to say that they may not even have it anymore. I don't think that in 90's developers had the insight of saving the BETA or ALPHA releases for future generations.
2

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#265

For the sake of it, when I stalked contacted Will Beacham (who worked on the maps of Duke Nukem 64) a few years ago, these are the messages I got from him:

Spoiler

5

User is offline   MrFlibble 

#266

Regarding recent controversy with the pre-release shot of Duke3D, here are some more mag scans with shots, some of which have a similar HUD design:
http://www.oldgames....bur-51/page/18/
http://www.oldgames....bur-51/page/19/

BTW, the same shot as in Mikko Pekkola's post is seen on the first page (left column).
3

User is offline   TerminX 

  • el fundador

  #267

Well, I'll be damned. Nice find!
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#268

Interesting that there are pictures of Seweeney and Sewers.

In case nobody noticed, you can see an Enforcer using the flamethrower, and the fire is being displayed on top of the player weapon.

This post has been edited by Fox: 02 October 2012 - 05:08 AM

2

User is offline   Jimmy 

  • Let's go Brandon!

#269

Very nice! I have some of those screenshots in better quality, and they've been available for ages, but some of those shots are new. Thanks!
0

User is offline   MrFlibble 

#270

What keeps me wondering about Duke3D is that I can't remember a single level that would use pushable blocks. It's such a notable feature in Powerslave for example (and generally an improvement over other 2.5D engines that was added in Build), and it allows for some nice puzzles and level design, but somehow it seems to me that it was left unused (or underused) in the most well-known Build game.

Am I wrong here?
0

Share this topic:


  • 52 Pages +
  • « First
  • 7
  • 8
  • 9
  • 10
  • 11
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options