
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#260 Posted 07 September 2012 - 01:39 PM
It's still possible that the Liztroop didn't made it on sprites, but at least they created a model.
#261 Posted 08 September 2012 - 07:14 AM
#262 Posted 12 September 2012 - 04:58 AM
Some of you consider effort in search for these versions futile - "They are probably lost, damaged, in unplayable state, etc."
I DO believe that these old versions are still stored somewhere safely (3drealms seemed to me like company that backed up all its important data, even old alpha testing versions of ther games).
Unplayble state - possible, but that still doesnt diminish thier significance. Even if they were impossible to play or even run in dosbox, I wouldnt mind because their geatest importance is in thier data - maps, sprites, etc. that still could be harvested from them.
It would be symbolical gift for all Dukers if anyone holding their rights would release them in 2016 - on 20th Anniversary Of Duke Nukem 3D.
Well, it is time to get back to dreaming. *sigh*
EDIT: I am interested in your opinions. What do you think are the main reasons why holders of rights dont want to release these alphas?
This post has been edited by t800: 12 September 2012 - 08:32 AM
#264 Posted 12 September 2012 - 10:12 AM
#265 Posted 12 September 2012 - 10:22 AM
#266 Posted 02 October 2012 - 04:35 AM
http://www.oldgames....bur-51/page/18/
http://www.oldgames....bur-51/page/19/
BTW, the same shot as in Mikko Pekkola's post is seen on the first page (left column).
#268 Posted 02 October 2012 - 05:02 AM
In case nobody noticed, you can see an Enforcer using the flamethrower, and the fire is being displayed on top of the player weapon.
This post has been edited by Fox: 02 October 2012 - 05:08 AM
#269 Posted 02 October 2012 - 12:15 PM
#270 Posted 14 October 2012 - 04:39 AM
Am I wrong here?
#271 Posted 14 October 2012 - 05:07 AM
Another problem is that players might use the objects in ways that were not originally intended, and they could cheat and skip parts of levels.Oh wait what am I thinking? This is Duke 3D not DNF. In Duke 3D there was nothing wrong with having the ability to skip parts of levels say with the jetpack, and of course back then the levels were actually good enough enough that you wouldn't want to skip parts in the first place. DNF on the other hand... (Seriously though it probably might have led to extra blocking of walls or something)
Mappers these days are free to use the feature in DukePlus though.
#272 Posted 14 October 2012 - 05:53 AM
MrFlibble, on 14 October 2012 - 04:39 AM, said:
Am I wrong here?
I noticed that too while playing Powerslave/Exhumed recently.Its pretty jarring considering the rest of the game (the control scheme for example) is so archaic compared to the "Big Four" Build games.
This post has been edited by KareBear: 14 October 2012 - 05:54 AM
#273 Posted 14 October 2012 - 06:01 AM
Source of information: http://dukenukem.wik...used_data_(DN3D)
EDIT: Question adressed to experienced modders (CON coders) and/or EDuke32 developers - is it possible in Eduke32 to do such a thing?
This post has been edited by t800: 14 October 2012 - 06:07 AM
#274 Posted 14 October 2012 - 06:27 AM
MrFlibble, on 14 October 2012 - 04:39 AM, said:
Am I wrong here?
Pushable blocks really don't fit with the run and gun theme of Duke. It works for Powerslave though.
t800, on 14 October 2012 - 06:01 AM, said:
Source of information: http://dukenukem.wik...used_data_(DN3D)
EDIT: Question adressed to experienced modders (CON coders) and/or EDuke32 developers - is it possible in Eduke32 to do such a thing?
Yeah, some of the graphics were left in the game, like top-down views of most of the 1.3d aliens. Mods like Nuclear Showdown and AMC TC have implemented similar features, but not as far as showing aliens on the map.
#275 Posted 14 October 2012 - 06:56 AM

#276 Posted 14 October 2012 - 07:52 AM
#277 Posted 14 October 2012 - 11:19 AM
#278 Posted 16 October 2012 - 12:46 PM

Never seen anyone point this out before. I'm sure there's a proper version of that image somewhere, if someone wants to link it.
This post has been edited by High Treason: 16 October 2012 - 12:47 PM
#281 Posted 18 October 2012 - 03:26 PM
This post has been edited by Daedolon: 18 October 2012 - 03:27 PM
#282 Posted 20 October 2012 - 11:27 AM
Daedolon, on 18 October 2012 - 03:26 PM, said:
You wouldn´t believe that when I got the game back in 1996, and then saw that shot in some magazine (presumably an old magazine) It drove me crazy, because I thought the police car was there and that I had to cheat somehow to make it spawn. I had null access to any kind of information, due to the lack of internet and my very limited english. So, I began to play with the game launch parameters thinking that would do the trick. I remember that at some point I read "coop" somewhere but didn´t realize that cop and coop weren´t the same thing. Then, tried all possible ways to make that "coop" thing work in the game... Thinking that it would change the E1L1 map by one with the police car included.

I completely forgot about that pathetic and irrelevant evening of launching duke3d.exe a thousand times, till today, when I see that image for second time, 16 years later.
#283 Posted 03 November 2012 - 05:32 PM
High Treason said:
In the part where you see the Pig Cops.. look REALLY closely, don't they look like they walk differently? They also look like they shoot differently so I think this version shown has the Pigs with the double barrel shotgun, which are not as cool as the really old ones IMHO.. but still.. Somebody HAD this version outside of 3DR!!
#284 Posted 03 November 2012 - 07:28 PM
#285 Posted 03 November 2012 - 07:49 PM
I'll just be happy to get a response of "No!" though, my letters to big companies usually result in no response at all.
There's definitely something odd with those pigcops, I did notice it at the time. They did have several revisions as time went on though.
There's a croatian bloke on YouTube going around saying he has an older beta, but I'm not inclined to believe him as he went silent when I asked for a link.
#286 Posted 03 November 2012 - 08:06 PM
A. 3DR's sent this footage to the studio, why? The only theory is that they recorded this stuff, and didn't record anything from the retail (I find this total BS, but you never know).. Example, Blood. There's a lot of pre-release footage from Monolith floating around (go to the post mortem forums and see for yourself, it's not the alpha either, it's a later build). So maybe 3DR was just being lazy and sent in old stock footage... or they made a mistake, didn't mean to send old footage?
B. The studio didn't want to purchase Duke Nukem 3d, and so 3DR gave them an older version instead? Or maybe again, 3DR made a mistake, and sent the wrong version? (This means the studio had a copy of this version, and somebody played it in order to make the footage).
C. Who the fuck knows!!!
I'd love for you to write to them High Treason, maybe show us what you wish to send out (in the same fashion Hendricks did), before sending it? I wouldn't believe the Croatian, because he may not know how to speak English well, and could be talking about Lameduke, or he's just lying.. I always dreamed I'd go to some old computer store, and the owner is like "psst, I've got Duke Nukem stuff" and then I get every single build of Duke Nukem, but that will never happen lol.
EDIT: Excuse if this post sounded like rambling, I just got finished watching a movie, and I'm trying to get my mind off of it >_>
EDIT2: Maybe, just maybe... Someone could try contacting Scott Miller instead of Joe about the alphas/betas? He has the higher position anyways. He has a Facebook and accepts request.
This post has been edited by gerolf: 03 November 2012 - 08:12 PM
#287 Posted 03 November 2012 - 08:15 PM
#289 Posted 03 November 2012 - 11:35 PM
This post has been edited by Fox: 03 November 2012 - 11:35 PM