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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   ViDi 

#1351

View PostFirefly Trooper, on 07 December 2019 - 03:06 PM, said:

Good! Has anyone found the logo "Duke Nukem: Total Meltdown" written in Japanese, as in the trailer?


Only this

https://i.ibb.co/n3xpm7Q/tumblr-ojzc0u-Qjju1rxs4y3o1-1280.png

And CD covers

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#1352

Duke Nukem 64 is an atrocious bastardization of the original game that should have never been greenlit.
-1

User is online   Phredreeke 

#1353

View PostThe Watchtower, on 23 December 2019 - 07:51 AM, said:

Duke Nukem 64 is the best console version of the game, while changing the game to adhere to Nintendo's policies at the time still does so in a way that makes it stand on its own.


FTFY
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#1354

Haha, no.
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User is offline   NY00123 

#1355

So, a little-known fact about the Apogee Sound System (the audio library used in ROTT and differing Build Engine games), is that it has audio recording capabilities.

These appear to be used for voice chat in multiplayer ROTT LAN sessions. If you see any DemandFeed-related code in the audio library (e.g., FX_StartDemandFeedPlayback), it seems to be used on the receiving side as follows: First, audio arrives from the network and is added to an internal playback buffer. The DemandFeed code is then used in order to play back the sound data from this buffer. This differs from playing a premade audio segment, say a WAV or VOC file.

The opposite is essentially done for sound which is recorded and then sent over LAN.

Now, as it turns out, the last version of VMware's desktop VM software has improved SB16 support. There might still be enough which is missing, but audio recording is, in fact, covered, at least partially. (I actually don't recall checking if this worked before the update, but it's still been a good chance.)

Other than VMware, and possibly also NTVDM for Windows XP, only other environments which I know to have working audio recording for SB-compatible DOS programs are actual DOS/Win9x setups with compatible sound cards.

As the following step, locating DOS software which supports audio recording with the SB *and* can do so under VMware turned out to be less than "simple".

While not letting me hear the recording as-is, I could at least see the reported volumes, using Cthugha: http://www.afn.org/~...a/archives.html

As for actually hearing whatever is recorded with a microphone: Eventually, I looked at the Apogee Sound System sources, which include the sound playback utility PS, and modified it into RAW PCM sound recorder, shortly named RS.

Source on GitLab: https://gitlab.com/NY00123/audiolib-rs
Last binary and source are currently available from my Duke4.net-hosted site: https://ny.duke4.net/files.html

This post has been edited by NY00123: 11 January 2020 - 11:40 AM

5

#1356

While browsing through archived versions of Bobby Prince's old site, I came across what seem to be a couple (very scant) unused alternate Duke line recordings. Don't get your hopes up!

  • One is simply named "ooh.au": https://web.archive....80/sound/ooh.au

    Unsurprisingly, it's Duke saying "Ooh!". Not that remarkable, unfortunately, but this is not the same "Ooh!" from him saying "Ooh, I needed that!" or "Ooh! That's gotta hurt!"

  • The other is slightly more interesting, "letsrock1.au": https://web.archive....nd/letsrock1.au

    It's Duke saying "Let's rock!" with a repeated echo. This is not the same "Let's rock!" used at the skill menu, and the seemingly peculiar echo seems like it was meant for the menu selection sound. You'll note that the filename here is letsrock1, while the line used in the game is LETSRK03, suggesting other takes we've never heard.

Both sounds can be found on this page: https://web.archive..../frame_3dr.html

And this segues into my next interesting discovery on the site. Each image here links to a Duke-related piece of audio, and apart from the aforementioned Duke lines, we can see that Bobby linked to myrtle.mid which we know didn't actually end up in Duke 3D but rather only in Xenophage. But even better than that, the page provides a whole backstory for the track explaining how that all came to be! And there are even more backstories for most of the tracks he made pages for on his site!

With that in mind, I have collected all of the midi pages on Bobby's site that present historical backgrounds (sans the Doom ones which can already be found here and here):

Duke Nukem 3D


Duke Nukem 2


Wolfenstein 3D


Commander Keen


Other Apogee games


Other games


If you want to listen to the midis themselves, go here and either sort type by audio or add ".mid" as a filter.

And a lot of these tidbits are already fairly well known, but I also recommend checking out Bobby's Little Known Facts page.

This post has been edited by Marphy Black: 21 February 2020 - 11:59 PM

5

User is online   oasiz 

  • Dr. Effector

#1357

I found out that Lameduke has a suicide function that if you mess with FILE_ID.DIZ, the game.exe will erase itself when it fails integrity checks.
This file can't also be edited, unless you open D3D.EXE and find the text content embedded in the executable and modify it there also.

Based on compiled files the game also internal definitions for some sounds that do not exist, along with copter/elevator movement sounds but these are not correctly defined and some names are garbled. Despite renaming files, I was unable to get these play in-game. References to KSM also exist, so it's likely that the game+engine might still be able to play those back somehow. Actually not, no KSM. Wrong notes to another file.

This post has been edited by oasiz: 09 March 2020 - 12:15 PM
Reason for edit: wrong exe file name

2

User is online   Phredreeke 

#1358

View Postoasiz, on 09 March 2020 - 07:33 AM, said:

I found out that Lameduke has a suicide function that if you mess with FILE_ID.DIZ, the game.exe will erase itself when it fails integrity checks.
This file can't also be edited, unless you open GAME.EXE and find the text content embedded in the executable and modify it there also.


Didn't Blake Stone also do this?
1

User is online   MrFlibble 

#1359

 Phredreeke, on 09 March 2020 - 07:38 AM, said:

Didn't Blake Stone also do this?

I also remember reading about this type of copy protection, maybe even for other Apogee games. The FILE_ID.DIZ of the registered version would say something like "This is the registered version, do not distribute, and notify sysop if found on a public FTP", and the game would not run if the text was altered or removed altogether. Actually a good way of preserving integrity of distributions and discouraging tampering, even if the game is not commercial.
1

User is online   necroslut 

#1360

View PostMrFlibble, on 13 March 2020 - 02:17 AM, said:

I also remember reading about this type of copy protection, maybe even for other Apogee games. The FILE_ID.DIZ of the registered version would say something like "This is the registered version, do not distribute, and notify sysop if found on a public FTP", and the game would not run if the text was altered or removed altogether. Actually a good way of preserving integrity of distributions and discouraging tampering, even if the game is not commercial.

I'm quite sure Duke II did this. Interceptor broke the Steam version with one of their updates by "accidentally" removing the file_id.diz.
1

User is online   oasiz 

  • Dr. Effector

#1361

Decided to do a video that kind of shows the build engine looking up/down in a nutshell for those who are curious.


12

User is offline   nukemania 

#1362

Listen from 1:50 here on Mark Knight's Chaingun in My Hands (Total Meltdown E3M1, E4M7):



On a Japan PS1 demo disc, from 2:23:



Is it just a shared sound sample, or?

This post has been edited by nukemania: 13 April 2020 - 07:44 PM

1

User is offline   Darkus 

#1363

Another movie reference? I would say yes:

https://i.postimg.cc/Z0kXhNRY/Fright-Night-A.png https://i.postimg.cc/WpD3TP3x/Fright-Night-B.jpg
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1364

IMHO a bit too generic, probably something made up
0

User is online   Phredreeke 

#1365

In Warp Factor there's a bunch of porn mags in the really ready room. One is unique in that it has the palette set to 22 (not used elsewhere AFAIK) but the sector's palette overrides it.

In Life's a Beach's The Wavemistress there's a liztroop with the palette set to 10, but the sprite used by the expansion makes it hard to tell.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1366

Odd palettes are quite common. The strangest one is the respawning Newbeasts with pal 14 at the end of Area 51.
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User is online   necroslut 

#1367

 Fox, on 18 April 2020 - 04:02 PM, said:

IMHO a bit too generic, probably something made up

Especially as the poster exists in LameDuke already but with different (alien) text. Still, Fright Night was hardly an obscure movie at the time, so who knows.
0

User is offline   Darkus 

#1368

After seeing the threads 'running EDuke in 320x200' and 'how things have changed' I got the idea to see the differences between DOS and EDuke using 320x200; I taken screenshots of the start from E1L1 with DOS 1.3D, Atomic Edition and the recent EDuke32 and made an animated gif.

The only difference between 1.3D and 1.5 is just the slope texture being shifted to some pixels (I verified both map versions). In EDuke32, the slopes are being more 'wavy' than original version. There's more, see:

https://i.postimg.cc/C5ds79yR/duke-differences.gif
2

User is online   necroslut 

#1369

View PostDarkus, on 05 May 2020 - 12:23 PM, said:

The only difference between 1.3D and 1.5 is just the slope texture being shifted to some pixels (I verified both map versions). In EDuke32, the slopes are being more 'wavy' than original version. There's more, see:

Interesting I had actually just recently noted that slope textures looked "wobbly" – especially noticeable when crouchwalking – but I assumed it had always looked like that and I just hadn't picked up on it.
0

User is offline   mxrtxn 

#1370

Someone mentioned a japanese trailer of Duke, here´s what I found in youtube:


1

#1371

View PostDarkus, on 18 April 2020 - 12:24 PM, said:

Another movie reference? I would say yes:

https://i.postimg.cc/Z0kXhNRY/Fright-Night-A.png https://i.postimg.cc/WpD3TP3x/Fright-Night-B.jpg


Was this sprite originally intended to be used in E1L1?
0

User is online   necroslut 

#1372

View PostThe Watchtower, on 27 May 2020 - 12:52 AM, said:

Was this sprite originally intended to be used in E1L1?

It was found on the cinema in LameDuke, before it was turned into E1L1. Though at that time it didn't say "Byte Nyte" but had some japanese-looking (or possibly alien) text on it.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1373

View Postnecroslut, on 27 May 2020 - 06:21 AM, said:

It was found on the cinema in LameDuke, before it was turned into E1L1. Though at that time it didn't say "Byte Nyte" but had some japanese-looking (or possibly alien) text on it.

https://i.imgur.com/qWsBf4X.png

That's not Japanese

Unless it's "Ѵι·πУ", then it's probably a made-up language
0

User is online   necroslut 

#1374

View Postnecroslut, on 27 May 2020 - 06:21 AM, said:

japanese-looking

View PostFox, on 27 May 2020 - 10:21 AM, said:

That's not Japanese

It's obviously not actual japanese, but I assume it's meant to look vaguely asian, considering an alien movie poster in a regular theatre makes little sense.
0

#1375

So here's something odd I never noticed before today: Pigcops are completely unable to open doors, as they never call the `operate` command.

Furthermore, sentry drones can open doors, but it's placed in an `ifrnd 1` block so they effectively never do it. The same applies to newbeast actors.
3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1376

If they are running ifrnd 1 constantly, that would return true every 4 seconds or so.
0

#1377

 Fox, on 05 June 2020 - 03:12 PM, said:

If they are running ifrnd 1 constantly, that would return true every 4 seconds or so.


Actually true, I was expecting it to be more rare since they tend to back away from the player, but it does occur.

This post has been edited by Doom64hunter: 07 June 2020 - 01:26 AM

0

User is offline   gerolf 

  • Honored Donor

#1378

I don't think I've seen this before:
Spoiler

2

User is online   Sanek 

#1379

Haha, check this Duke Nukem down here:

Attached Image: 9288_5e0d5218caae5.png

Do you know where it comes from? :P
0

User is online   MrFlibble 

#1380

No, but you're going to tell us, right?

And since you mentioned this game, whatever it is, there's also this.
1

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