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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

#1351

No problem, I imagine I would have the same problem trying to write in a language not my native one about a subject I'm not familiar with.

That's actually some really shrewd business moves. Or at least that's what I would say if they worked. Scamming people out of their assets so they can flip them in foreign countries, then repeat the process there is just so stereotypically evil corporation that I'm surprised it didn't work out better for them. Maybe it would've worked if he brought Wolfenstein or Doom over instead of making his own. Its a shame to hear that the Sango Fighter devs got conned, but that does explain why only the first game was translated to English.

This post has been edited by Morpheus Kitami: 23 September 2019 - 01:59 PM

0

User is offline   The Kins 

#1352

 Morpheus Kitami, on 23 September 2019 - 01:58 PM, said:

Maybe it would've worked if he brought Wolfenstein or Doom over instead of making his own.
Id Software had already struck a deal with a Taiwanese publisher called Kingformation, who had previously been involved in translated pirate versions of games such as Dragon Quest. So the story goes, Id licensed several of their games to them in exchange for a low royalty rate of $1 a copy. This way Kingformation were able to obtain a bit of legitimacy and Id were able to make at least a little money off the Chinese market.

Supposedly Kingformation went on to publish Duke 3D in China, but I haven't been able to find any information on this release.
0

User is offline   Player Lin 

#1353

View PostThe Kins, on 24 September 2019 - 07:15 PM, said:

Id Software had already struck a deal with a Taiwanese publisher called Kingformation, who had previously been involved in translated pirate versions of games such as Dragon Quest. So the story goes, Id licensed several of their games to them in exchange for a low royalty rate of $1 a copy. This way Kingformation were able to obtain a bit of legitimacy and Id were able to make at least a little money off the Chinese market.


As I heard something about this from a former Kingformation co. ltd. employee -- was a game designer/producer in that time, he's still actives these days but some times ago, I did tried to ask some info about that time but sadly he just cannot remember most of details about them...and I don't want to bother him about these things again --, those games from id software didn't really sold well, so they changed plan.

But still, they(Kingformation) tried.
I'm sure they have nothing to do with mainland China as I know, at least on early DooM & Quake time.

BTW, Kingformation did made a game strategy RPG game: Dragon Force(Guang Ming Zhan Shi 光明戰史), its gameplay was like Shining Force from Sega Genesis. They also put a lot of Dragon Quest/Shining Force elements in Dragon Force's background and main story, use its spell names(pure transliteration, they're all original Japanese spell name, but in Chinese), player character(s) designs and some other things.

In the game's secret battle that cannot visit by normal means(as it was designed for cheater, when it triggered, the game will show an error message and sent player to the studio of Kingformation...and it can be avoid by just go to city/town to find church then save the game and exit, them quit and restart), the player's force have to fight the game devs, and they are overpowered but still, the battle can be beaten if your characters are also overpowered too but it's only possible by doing memory hacking(Kingformation also published some memory scanner/debug tool for hacking...so how irony), I did tried that but...since no reward so beaten the level just pointless...

Well, the point is : A developer enemy unit named "Game Desinger", his battle sprite looks like he wears a white T-shirt, with DooM 2 logo on it. It was confirmed by the former employee : they had a lot of that T-shirts for put into the package boxes of DooM 2 they published, and most of employees also had the T-shirt as reward and wear the T-shirt too.

Proof of in-game footage, in 1:27 :

(I failed on this video because Game Designer's instant death attack just overruled my cheat program so my hero just dead and Game Over, sad. I did tried again but without recording and I got victory, so I know it's no reward, just sent player back to game)


View PostThe Kins, on 24 September 2019 - 07:15 PM, said:

Supposedly Kingformation went on to publish Duke 3D in China, but I haven't been able to find any information on this release.


No, Kingformation never publish Duke3D, that was other company that I never heard, I did saw the ad of DN3D and I'm sure it was from other company(in a game magazine), but I don't have the ad anymore so I cannot show the prove, and if Kingformation did had publish Duke3D, then I would know and found some info about that I also found nothing......but then again, Accend Inc. was published original RotT but still not many remembered this. :unsure:

This post has been edited by Player Lin: 26 September 2019 - 07:09 AM

1

User is offline   Sanek 

#1354

2001 Spanish game called Theta

https://www.old-games.ru/games/pc/thera/screenshots/6325_5686c2bb2dfdd.png

This floor texture looks VERY familiar. :P
1

User is offline   Sanek 

#1355

Found it on ebay:
Spoiler



Don't remember seeing this cover art posted before. Correct me if I'm wrong.
7

User is online   Fox 

  • Fraka kaka kaka kaka-kow!

#1356

There are a few clues that in Duke Nukem 64 the Freeway was planned to not be a secret level like Launch Facility in this version, but they changed it back later on during developmnt.

- The more obvious evidence is that the Nukebutton at the end of Freeway is not green
- The secret exit in Hotel Hell is missing the manhole under the Nukebutton
- Stadium doesn't start in the lifting platform, likely because it wouldn't be the level after Hotel Hell

What level would be found in the Hotel Hell secret is up to speculation. But Derelict can be seen in an old screenshot...

https://i.imgur.com/wCaHRgj.png
5

User is offline   jet_nick 

#1357

View PostFox, on 30 October 2019 - 06:11 AM, said:

There are a few clues that in Duke Nukem 64 the Freeway was planned to not be a secret level like Launch Facility in this version, but they changed it back later on during developmnt.

- The more obvious evidence is that the Nukebutton at the end of Freeway is not green
- The secret exit in Hotel Hell is missing the manhole under the Nukebutton
- Stadium doesn't start in the lifting platform, likely because it wouldn't be the level after Hotel Hell

What level would be found in the Hotel Hell secret is up to speculation. But Derelict can be seen in an old screenshot...

https://i.imgur.com/wCaHRgj.png


was the cycloid emperor map a cut level? Or a community user map?
Spoiler


This post has been edited by Fox: 31 October 2019 - 12:57 AM
Reason for edit: Big images

0

User is online   Fox 

  • Fraka kaka kaka kaka-kow!

#1358

No idea.

The game box says there are 32 levels instead of the actual 30, but these numbers are definitely not reliable.

I suspect it's just a test map. Most time it is seen next to Hollywood Holocaust screenshots, plus that map doesn't seem fit for a boss fight.

Collection of images:

https://i.imgur.com/FLrfqN6.png https://i.imgur.com/16tGAkL.png https://i.imgur.com/00DmAIE.png https://i.imgur.com/GSLupBU.png https://i.imgur.com/NBI0NOD.png
0

User is offline   Sanek 

#1359

It's funny that devs made these screenshots just for the magazines, while in reality the maps simply doesn't exist. Yet people have odd nostalgia for the maps that never were, being mesmerized by these images decades after game's release. I remember Gambini said that he was very dissapointed by the absence of police car in E1L1.

I have the odd nostaliga for Witchaven. I have it on a warez cd, and I remember my father played it a couple of times - I never actually played it myself until my late teens. When I was a kid the game seemed so cool and awesome to me, almost on par with Hexen and Heretic, which I actually played back then. Somehow the game's cover image become sort of childhood/nostalgia symbol to me - the image I always remembered. Oh well.
1

User is offline   jet_nick 

#1360

View PostFox, on 31 October 2019 - 01:22 AM, said:

No idea.

The game box says there are 32 levels instead of the actual 30, but these numbers are definitely not reliable.

I suspect it's just a test map. Most time it is seen next to Hollywood Holocaust screenshots, plus that map doesn't seem fit for a boss fight.

Collection of images:

https://i.imgur.com/FLrfqN6.png https://i.imgur.com/16tGAkL.png https://i.imgur.com/00DmAIE.png https://i.imgur.com/GSLupBU.png https://i.imgur.com/NBI0NOD.png



I see,
I would like to replicate this map to prove how it behaves with the boss, it must certainly be very challenging.
0

User is online   Fox 

  • Fraka kaka kaka kaka-kow!

#1361

The boss also seems smaller (1/2 of the size, based on the floor texture), and the real thing may not fit there...
0

#1362

View PostDaedolon, on 16 November 2016 - 04:50 AM, said:

Here's everything extracted from the Duke Nukem Mobile game. I didn't realize it'd be this easy when I wanted to take a look at it.

Art included as .PCX with a few .TGA tiles. All audio .WAV except for the music as .XM.

Would be fun to reverse engineer the level file format, too (.xff). I'd love to see a re-creation in EDuke32.



Some examples of files included:
http://i.imgur.com/W7fGH4K.png

http://i.imgur.com/Dlz8W3c.png

http://i.imgur.com/4vZCxfQ.png

http://i.imgur.com/zMlGxpj.png


Good works man!

Is there any way to have scripts for the new enemies of this mobile version? The textures are really interesting.
0

#1363

View PostDarkus, on 16 November 2016 - 04:28 AM, said:

Already done.

Not really censoring but a regional difference, if you can spot it:

https://s19.postimg.org/ju5tntvdv/DNTM_censor7.png

Answer:
Spoiler



Good! Has anyone found the logo "Duke Nukem: Total Meltdown" written in Japanese, as in the trailer?
0

User is offline   ViDi 

#1364

View PostFirefly Trooper, on 07 December 2019 - 03:06 PM, said:

Good! Has anyone found the logo "Duke Nukem: Total Meltdown" written in Japanese, as in the trailer?


Only this

https://i.ibb.co/n3xpm7Q/tumblr-ojzc0u-Qjju1rxs4y3o1-1280.png

And CD covers

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