Non-power of two textures are tricky. Only recently was eduke32 made able to display them correctly in Polymost without disabling hightiles
Turns out Gearbox wasn't able to get it working (screenshot taken by manually loading E1L1.MAP from Duke 3D Atomic Edition in the 20th Anniversary Edition)
WT has VSync on by default and no in-game option to turn it off, so you have to force it off in your GPU's control panel.
WT has a fairly high FPS advantage over Polymer, even on my GTX 980, I'd think the difference would be even larger with an AMD card. Outside the cinema in E1L1 I get around 550 fps in WT and 70 fps in Polymer (this is loading the WT versions of the maps with the stop gap, setting dynamic lights to map only and turning dynamic shadows off which I think would be the closest match to WT in terms of feature set)
eduke32's classic renderer does have the edge over WT's though. I've been told that WT limits it to 720p and upscales to whatever resolution you choose, so I ran both at 1280x720, and got around 300fps in WT and 500 fps in eduke32 (same spot outside the cinema as previous test)
I was just browsing 3D Realms' Duke News page via the Wayback Machine and found this. This is the back of the Duke action figure packaging, with high-res shots of the Battlelord, Pig Cop and Octabrain models. The Pig Cop appears to be carrying that double-barrel gun seen in some pre-release shots such as
All those models are also found in the XBox 360 Duke 3D theme you could purchase with the DN3D XBLA version of the game.
I have seen that screenshot used elsewhere, with the pigs and the RPV... I can't remember where but I do feel that there exists a png/bmp version online.
This post has been edited by Tristan: 23 May 2019 - 02:12 PM
The 2nd screenshot, the one with the Pigcops and Recon car, is also unknown to me. Not that it's a very interesting screenshot.
Actually it's from the back of the game's box, that's why I did not mention the screenshots.
I don't remember any of the screenshots on the original release box being available anywhere in digital form except for the one in the top left corner which was posted here in JPEG a while ago.
This reminds me how even though there are literally heaps of official/pre-release Duke3D shots that have been found in lossless quality (or in any digital quality for that matter), there seem to be quite a few more that are to be found yet.
I wonder if any images remain in the 3DR archives?
I read on Lee Jackson's discussion group on Facebook that Duke 3D's E4L6 is based on the post office where 3D Realms did all their business. Some people may already know it, because it's also written in the Duke 3D Wiki, but I'm sure there are even more people who still don't know it (like me, until yesterday), so here's a photo of the building and its parking lot taken from Google Maps:
In Shadow Warrior there´s a camera voxel that was never used in the game but can be extracted
In the level "Crude Oil" theres a screen broadcasting a video taken by a video camera but if you search the room being shown in the screen you wont find neither a sprite nor the camera voxel being used.
Also it seems someone has updated his Shadow Warrior Voxel Pack:
CHECK THE LAST PAGE OF THE THREAD FOR THE UPDATED DOWNLOAD LINK:
I read on Lee Jackson's discussion group on Facebook that Duke 3D's E4L6 is based on the post office where 3D Realms did all their business. Some people may already know it, because it's also written in the Duke 3D Wiki, but I'm sure there are even more people who still don't know it (like me, until yesterday), so here's a photo of the building and its parking lot taken from Google Maps:
I love seeing this type of stuff. Thanks for sharing that.
One question is there any screenshots that are dated for example later 1995 (November-December) of Duke Nukem 3D Press Release screens? Are screenshots from these dates already available or not? How they look like, closer to other 1995 betas or like 0.99 and v1.0 which are made in early 1996? If anyone has answer i will be very thankful.
One question is there any screenshots that are dated for example later 1995 (November-December) of Duke Nukem 3D Press Release screens? Are screenshots from these dates already available or not? How they look like, closer to other 1995 betas or like 0.99 and v1.0 which are made in early 1996? If anyone has answer i will be very thankful.
Go to this link. It has some screenshots starting from June 1995 up till November 1995. To answer your question, the November shots look closer to 0.99/1.0 than the older betas.
I just realised how similar Allen Blum's Derelict and Levelord's Sewer maps are in terms of layout/atmosphere/visual narrative. While the former level takes place on an abandoned oil tanker in the middle of the ocean, and the latter is a traditional LA city level with a sewer system, they have a similar structure. For both levels, you just start in an open area with nonlinear layout, there are various ways you can move, also there are many windows with enemies waiting to you which can be unsettling and disorienting early on. Your job is to find a key in the top of the area (highest window) and needs jumping/minor platforming in both levels. Then with the key you can go down to the second part of the level, a much different area with sewers, rotating/crushing gears and such. The enemy placement/pacing/atmosphere is also rather different in the segments in both maps. The main similarity, however, is the two segments are related as above and below in both maps, and both mirror each other in a very 3D-esque way. One had the top of the ship and the bottom of the ship, the other had the city above and the sewer below. Even they have the similarity of the above area has a little secret hint to the below area with Derelict have an actual blocked entrance from the ship, while Sewer have a short sewerish area in the city part of the level.
They carefully put various connecting locations in both levels as well, although the main difference is that Sewer had been left a bit unfinished, and you can use these connections (shafts) breaking the flow of the level, while in Derelict, they are mostly multiplayer only available stuff. Also I think in Sewer the blue key is not had been put in its final location, it should have been in the small room that spawned Pigcops. Also there are some unused Pigcop spawns, presumably belong to one of the two touchplates share the same tag (one with the yellow key, the other is the room that supposed to have the blue one).
Overall, I wouldn't be surprised if Levelord took lessons from Allen when he made Sewer. Derelict was a very early map in the game, at first it wasn't even a stormy/dark level, but I assume it was the base of making Sewer, at least layout-wise. There are other levels that used verticality very well (ie. Spaceport, Freeway), but the segments on those maps aren't that different, they are just part 1 and part 2 of the same theme. Also, there are levels in the game which used the "change theme" effectively, like The Abyss, Dark Side, or even later levels like Mirage Barrage, but those maps are horizontal in comparison.
This might not be the first time when Levelord took hint from Allen's design. It's still unknown by the developement hell of Duke3D who created Warp Factor's main layout, but it's definitely took hints from Dark Side, they are also similarly structured maps.
Anybody have some good full size images of this boxart for Duke Nukem? I searched the shit out of Google and couldn't find any. I used to have a full set of really nice images of the box, but they're long gone now. Anybody?
Attached thumbnail(s)
This post has been edited by Commando Nukem: 11 September 2019 - 10:07 AM
The Watchtower, on 10 September 2019 - 11:34 PM, said:
This might not be the first time when Levelord took hint from Allen's design. It's still unknown by the developement hell of Duke3D who created Warp Factor's main layout, but it's definitely took hints from Dark Side, they are also similarly structured maps.
Dark Side was made earlier, (since it was featutred heavily in the promo materials) and Blum joined Apogee before Grey, so he started working on the game earlier and made more content, isn't it?
Commando Nukem, on 11 September 2019 - 10:07 AM, said:
Anybody have some good full size images of this boxart for Duke Nukem? I searched the shit out of Google and couldn't find any. I used to have a full set of really nice images of the box, but they're long gone now. Anybody?
xMobilemux have the box, he showed it in his monster Duke Nukem Collection video. Perhaps he can make the scans?
Dark Side was made earlier, (since it was featutred heavily in the promo materials) and Blum joined Apogee before Grey, so he started working on the game earlier and made more content, isn't it?
That's what I have said basically. I wouldn't be surprised if Warp Factor and/or Sewer were started by Blum (the map layout at least), since they are much more complex than Levelord's usual layouts, or simply Levelord taking hint from the high-profile maps in the development era when created them.
This post was about the Accend Inc., creator of Rock'n ShaoLin : Legend of Seven Paladins and the man who behind it...it's not full story since most of details just rumors and lost in time... Oh I really hate whoever decided to translate "遊俠/Youxia" to "Paladin" because most of time, many Chinese games with Wuxia-theme had big f***ing chance named something in-game with Paladin and I always thinking something about medieval/fantasy one but totally wrong...
Morpheus Kitami, on 15 September 2019 - 01:19 PM, said:
I wouldn't be surprised if the guy who owned Accend did that stunt more than once. That's a common tactic among scummy businessmen in countries with weak copyright. That said, I hope your English becomes good enough one day to explain the story well. Its always nice to hear the history of an obscure company, even if they're no Cyberdreams.
Yeah. I'm try to explain about this Accend mess with my not-so-good English grammar...
Sorry about that.
This man, his surname is Liu, did tried to find a publisher for his Lot7P game, but many of them just refused his offer(mostly because FPS/Action games in Taiwan was just minority or just had no interest, at least in early 90s...), one of publisher did suspected about Liu's identity(Liu claimed he was lived outside of Taiwan since childhood and he can only speak English and little Chinese but actually not sound like that when they were went through meetings) and hired P.I. to find out, and then they found out Liu was just Taiwanese(well I'm really not sure, maybe he was from HK because I heard about Accend Inc. was an HK company, still not sure about that too), most what he said just lies, and of course due to that, this publisher also refused Liu's offer.
When Liu tried to find publishers/investors, he also claimed was developer of Wolfenstein 3D and of course it's NOT true, just a lie to those who didn't know about id software or video game industry in US or other place...and Liu and Accend Inc. keep did such bullshit things on TV interviews in that time.
Accend Inc. had a fighting game before Lot7P named "宇宙英雄"(Yǔ Zhòu Yīng Xióng, translation: Universe Heroes), you can find the footage here:
This mobygames site has this game's info, for some reasons, looks like it has English version too?
(I guess it released later, since this page said it was 1995, but original Trad. Chinese version came out from 1994 or earlier, before Lot7P.) https://www.mobygame...e-universe-hero
(Other note: Lot7P also has a page on mobygames site, but it looks like whoever wrote the page, was using its Korean name...)
And it was shitty too. Accend was claimed this game got an award(can't found about the info of award), but later found Accend was "bought" the award(Accend became the sponsor of an expo which gave their game the award), just for marketing...still it was not working and the sale was so poor.
Accend also claimed they were developing a flight game based this aircraft but nobody even saw any of actually footage of the game, only screenshots which nobody knows if real or fake, and then never heard about that because Accend Inc. closed their door off/disappeared.
Nobody heard about Liu after Accend Inc. was gone, but years later, he reappeared and changed his sur-name to Lin(maybe it's his original name) and had a interview on Taiwan's business magazine - Business Weekly issue #668 -- Jan. 24, 2001, if someone know Chinese and want to know...their(Business Weekly) website still has this article but required to be paid member to access and I'm not...I found some online backup sites has that full article but...well I just can't translate them all due my shitty English grammar, but mostly Lin/Liu just keep lies about he and his company did a lot of games, got a lot of awards but were all not true], this asshole even claimed he was one of developer of Wolf3D, Duke Nukem 3D and other 20 games, earned a lot and some awards...as he claimed but nothing were/was true...) in that interview...WTF?!
I found a way to got a copy of the article but since it's all Chinese and I could not translate it well so I can't just put it here...and I think nobody should get "torture" by that interview article, with FULL of lies... and...for whatever reasons, in the article, Lin/Liu claimed his studio -- I guess it was Accend Inc., since he claimed his studio was in US in the interview...who knows -- got shut down because of Columbine massacre and aftermath...well I don't know what to say...at that point I don't even believe any shit from him...
Yes, when the interview article released, some of people tried to contact id software about this Lin/Liu and you guess it, id software declined that guy has anything to do with them, they never heard about him. Aside from that magazine articles, had a rumor about Lin/Liu went into/created a new game studio in that time but no news, no details and then nothing really happened(or I just didn't found out/nobody bother to check), and then nobody really even heard about this guy anymore, I guess he failed again and given up.....
which I think it's good thing. lol
This post has been edited by Player Lin: 18 September 2019 - 09:13 AM