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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   Forge 

  • Speaker of the Outhouse

#1339

Taiwan version of Zoe Quinn
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User is offline   Player Lin 

#1340

View PostForge, on 18 September 2019 - 06:58 AM, said:

Taiwan version of Zoe Quinn


Well, at least that guy never try to make someone commit suicide. :(
0

#1341

View PostPlayer Lin, on 18 September 2019 - 06:14 AM, said:

Oh I really hate whoever decided to translate "遊俠/Youxia" to "Paladin" because most of time, many Chinese games with Wuxia-theme had big f***ing chance named something in-game with Paladin and I always thinking something about medieval/fantasy one but totally wrong... :(


You're right it is weird. Paladin is from the poem Song of Roland, and even earlier from Latin, it originally meant "Palace Officer" rather than religious knight as it came to be known because of D&D. Given Youxia's origin it seems a better choice of word in English is "hero". Which also has a different original meaning, but I digress...

Quote

Yeah. I'm try to explain about this Accend mess with my not-so-good English grammar...
Sorry about that. :P


Not a problem, I really appreciate this.

Quote

This man, his surname is Liu, did tried to find a publisher for his Lot7P game, but many of them just refused his offer(mostly because FPS/Action games in Taiwan was just minority or just had no interest, at least in early 90s...), one of publisher did suspected about Liu's identity(Liu claimed he was lived outside of Taiwan since childhood and he can only speak English and little Chinese but actually not sound like that when they were went through meetings) and hired P.I. to find out, and then they found out Liu was just Taiwanese(well I'm really not sure, maybe he was from HK because I heard about Accend Inc. was an HK company, still not sure about that too), most what he said just lies, and of course due to that, this publisher also refused Liu's offer.


So I guess that American address for the company on their Mobygames page was probably legit then? From what you're saying it seems possible the guy could've set up a PO box in America to make it seem like he's got a big company in America.

Quote

(Other note: Lot7P also has a page on mobygames site, but it looks like whoever wrote the page, was using its Korean name...)


I think whoever wrote the page was under the impression that the original version under the original name was never released.

Quote

Accend also claimed they were developing a flight game based this aircraft but nobody even saw any of actually footage of the game, only screenshots which nobody knows if real or fake, and then never heard about that because Accend Inc. closed their door off/disappeared.


Would you happen to have any ideas where these screenshots would be? I'm not doubting you here, I'm just curious about it.

Quote

I found a way to got a copy of the article but since it's all Chinese and I could not translate it well so I can't just put it here...and I think nobody should get "torture" by that interview article, with FULL of lies... :D and...for whatever reasons, in the article, Lin/Liu claimed his studio -- I guess it was Accend Inc., since he claimed his studio was in US in the interview...who knows -- got shut down because of Columbine massacre and aftermath...well I don't know what to say...at that point I don't even believe any shit from him...


Really? I guess Joseph Lieberman's anti-video game crusade had one good point.

Quote

Yes, when the interview article released, some of people tried to contact id software about this Lin/Liu and you guess it, id software declined that guy has anything to do with them, they never heard about him. Aside from that magazine articles, had a rumor about Lin/Liu went into/created a new game studio in that time but no news, no details and then nothing really happened(or I just didn't found out/nobody bother to check), and then nobody really even heard about this guy anymore, I guess he failed again and given up.....

which I think it's good thing. lol


I wonder if he just started under another name afterwards. It is easier than ever to make a game from scratch, especially for someone like Lin/Liu, even quicker if he just puts something together quickly. Against that, he is a braggart and wouldn't be able to keep his mouth shut if he did.

Also, I'm doing a little project where I'm reviewing shooter games from the era, would you mind if I referenced this post when I get to Lot7P?
2

User is offline   Player Lin 

#1342

View PostMorpheus Kitami, on 18 September 2019 - 02:25 PM, said:

You're right it is weird. Paladin is from the poem Song of Roland, and even earlier from Latin, it originally meant "Palace Officer" rather than religious knight as it came to be known because of D&D. Given Youxia's origin it seems a better choice of word in English is "hero". Which also has a different original meaning, but I digress...


Yeah...it was just someone famous enough decided to translate "Youxia" to "Paladin" and then everyone in Taiwan were doing the same shit, what the hell... :P

Personally I would think "ranger"(now most of "Youxia" will translate to ranger or similar words) would be better because hero has its own translations...and sometimes it may not mean heroic things...still...I don't really too care, just don't use "Paladin" for that.

This old RPG game was using "Chinese Paladin" as one of unofficial English name(well, I suspect that was "un"official, since the original MS-DOS version of game using "PAL" as default installation directory as its abbreviation, and most of Taiwan/HK/China players knows that, even the SDL port project for original game using that original directory name too) for a while, until someone decided used the new name fits the original Chinese game more...and yes, the MMORPG spin-off game was official called that name, screw whoever decided that.



View PostMorpheus Kitami, on 18 September 2019 - 02:25 PM, said:

So I guess that American address for the company on their Mobygames page was probably legit then? From what you're saying it seems possible the guy could've set up a PO box in America to make it seem like he's got a big company in America.


Yeah, maybe, considering what I found by google-ing, it could be like that.


View PostMorpheus Kitami, on 18 September 2019 - 02:25 PM, said:

I think whoever wrote the page was under the impression that the original version under the original name was never released.


Hmm, you're right, because it was not "officially" released, and only in Taiwan (and/or HK, not sure), at least the publisher still give it a try, and at least release one patch...but still can't save the shitty game.

View PostMorpheus Kitami, on 18 September 2019 - 02:25 PM, said:

Would you happen to have any ideas where these screenshots would be? I'm not doubting you here, I'm just curious about it.


I hope, but no luck(this part was rumor mostly, not sure if really the screenshots did existed or not...)...
I guess it maybe confidential or something like that...since that aircraft was the only one self-made by Taiwan, so our air force may not like it if info went to the public, and if that project was really a thing...or, maybe just totally fake at all, just hype since beginning, but nobody really knows.

View PostMorpheus Kitami, on 18 September 2019 - 02:25 PM, said:

Really? I guess Joseph Lieberman's anti-video game crusade had one good point.


Nah, I feel that's more like collateral damage. :D ;) B)


View PostMorpheus Kitami, on 18 September 2019 - 02:25 PM, said:

I wonder if he just started under another name afterwards. It is easier than ever to make a game from scratch, especially for someone like Lin/Liu, even quicker if he just puts something together quickly. Against that, he is a braggart and wouldn't be able to keep his mouth shut if he did.


Yeah, it mostly likely he decided to move into mainland China if he still want to do such bullshit again, and it would be more successful in the China, for some reasons, and that's normal if no one ever heard about he again. :(

View PostMorpheus Kitami, on 18 September 2019 - 02:25 PM, said:

Also, I'm doing a little project where I'm reviewing shooter games from the era, would you mind if I referenced this post when I get to Lot7P?


I guess you can, I don't really mind, I just somebody. Since most of info just found from internet, mostly Chinese website/blogs/backups (of course, using Accend Inc.'s Chinese name : "艾生資訊"), and unless somebody did a better article by translating those info to English then I guess I'm the only reference. :D
(Still, I can't guarantee these info are 100% correct, because of...well, rumors.)

This post has been edited by Player Lin: 19 September 2019 - 05:35 AM

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#1343

View PostPlayer Lin, on 19 September 2019 - 05:16 AM, said:



Yeah...it was just someone famous enough decided to translate "Youxia" to "Paladin" and then everyone in Taiwan were doing the same shit, what the hell... :P

Personally I would think "ranger"(now most of "Youxia" will translate to ranger or similar words) would be better because hero has its own translations...and sometimes it may not mean heroic things...still...I don't really too care, just don't use "Paladin" for that.

This old RPG game was using "Chinese Paladin" as one of unofficial English name(well, I suspect that was "un"official, since the original MS-DOS version of game using "PAL" as default installation directory as its abbreviation, and most of Taiwan/HK/China players knows that, even the SDL port project for original game using that original directory name too) for a while, until someone decided used the new name fits the original Chinese game more...and yes, the MMORPG spin-off game was official called that name, screw whoever decided that.


Hmm, ranger tends tends to be more associated with protectors of nature, and in one case law enforcement. If they're not always heroic, then knight would fit better, but that still brings up paladin-like imagery. There's champion, but that's not quite the same. The closest thing I can think of that would make sense in English is ronin...which is obviously a questionable choice. Perhaps Youxia should just be translated as Youxia.

Quote

Hmm, you're right, because it was not "officially" released, and only in Taiwan (and/or HK, not sure), at least the publisher still give it a try, and at least release one patch...but still can't save the shitty game.


I was under the impression that it was released in Korea too, but nobody who still has a copy has bothered uploading the Korean version.

Quote

I hope, but no luck(this part was rumor mostly, not sure if really the screenshots did existed or not...)...
I guess it maybe confidential or something like that...since that aircraft was the only one self-made by Taiwan, so our air force may not like it if info went to the public, and if that project was really a thing...or, maybe just totally fake at all, just hype since beginning, but nobody really knows.


That would make sense, since even an arcadey and bad simulation of it could give the PRC a slightly better shot at taking them out. Or copying them, given how they've obtained most of their air force...probably all their technology now that I think of it.

Quote

Yeah, it mostly likely he decided to move into mainland China if he still want to do such bullshit again, and it would be more successful in the China, for some reasons, and that's normal if no one ever heard about he again. :(


Yes, that could be it, a whole new group of people he can tell that he was responsible for Wolfenstein, Doom and Tekwar.

Quote

I guess you can, I don't really mind, I just somebody. Since most of info just found from internet, mostly Chinese website/blogs/backups (of course, using Accend Inc.'s Chinese name : "艾生資訊"), and unless somebody did a better article by translating those info to English then I guess I'm the only reference. :D
(Still, I can't guarantee these info are 100% correct, because of...well, rumors.)

Well, I'm not very good at understanding the various Chinese languages and I don't think I'll ever be, so even rumors and hearsay is better than nothing. It does expand the story to something beyond "some Chinese dude conned his way into getting the engine".
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User is offline   Player Lin 

#1344

View PostMorpheus Kitami, on 19 September 2019 - 07:25 PM, said:

Hmm, ranger tends tends to be more associated with protectors of nature, and in one case law enforcement. If they're not always heroic, then knight would fit better, but that still brings up paladin-like imagery. There's champion, but that's not quite the same. The closest thing I can think of that would make sense in English is ronin...which is obviously a questionable choice. Perhaps Youxia should just be translated as Youxia.

Yeah, they all not fit well...it's like one of the special cases that you shouldn't translate and better leave it alone. :(


View PostMorpheus Kitami, on 19 September 2019 - 07:25 PM, said:

I was under the impression that it was released in Korea too, but nobody who still has a copy has bothered uploading the Korean version.


Maybe some Korean site still has it can be download, but since I'm totally sucked at Korean so I can't help...
I did found some box arts of Korean version many, many years ago when I try to find a copy of the game so I know it was exist just sadly can't found a copy of Korean version of game, even I found a Korean site had link of that but...no, it was the original Taiwanese version...

View PostMorpheus Kitami, on 19 September 2019 - 07:25 PM, said:

That would make sense, since even an arcadey and bad simulation of it could give the PRC a slightly better shot at taking them out. Or copying them, given how they've obtained most of their air force...probably all their technology now that I think of it.


Yes, that's the problem...but...that aircraft in early revisions really just too faulty, even some joked it : "I Don't Fly/Fight" (based its other name "Indigenous Defense Fighter", short to IDF), so I'm not sure PRC would like try to copy that aircraft, when PRC can do better theirself, maybe.

But then again, it still better just don't do that.
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#1345

View PostPlayer Lin, on 20 September 2019 - 08:45 AM, said:

Maybe some Korean site still has it can be download, but since I'm totally sucked at Korean so I can't help...
I did found some box arts of Korean version many, many years ago when I try to find a copy of the game so I know it was exist just sadly can't found a copy of Korean version of game, even I found a Korean site had link of that but...no, it was the original Taiwanese version...


The box art of the Korean version does exist, I've seen it myself, which I think is how we know that it was released physically.

Quote

Yes, that's the problem...but...that aircraft in early revisions really just too faulty, even some joked it : "I Don't Fly/Fight" (based its other name "Indigenous Defense Fighter", short to IDF), so I'm not sure PRC would like try to copy that aircraft, when PRC can do better theirself, maybe.

But then again, it still better just don't do that.

Ah, so its an early prototype of the F-35.
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User is offline   Player Lin 

#1346

View PostMorpheus Kitami, on 20 September 2019 - 02:14 PM, said:

Ah, so its an early prototype of the F-35.


Not sure, maybe unlikely as it was started about late 1970s and early 1980s and F-35 project started at 1992, but it sure did got some supports from US when in development...since I'm not very good at this topic so I can't say "too sure" about that.

This post has been edited by Player Lin: 21 September 2019 - 03:51 AM

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#1347

View PostPlayer Lin, on 21 September 2019 - 03:50 AM, said:

Not sure, maybe unlikely as it was started about late 1970s and early 1980s and F-35 project started at 1992, but it sure did got some supports from US when in development...since I'm not very good at this topic so I can't say "too sure" about that.


It was a joke. It being that the F-35 is basically a really expensive piece of scenery right now, since it has extensive problems flying. Hence, when you said that plane is jokingly referred to as the I Can't Fly, I made the connection.
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User is offline   MrFlibble 

#1348

Very interesting read about Accend, guys!

There's some very little info that may be added by Brandon Cobb and his Taiwanese game-dev friends:

Quote

The story got worse from there. While Sango Fighter did indeed make it to other markets including the USA, Panda Entertainment and its employees never saw a dime from these foreign sales, something Jon [Cheng] remembers clearly. “It's a long story, but a company called Accend pirated Sango Fighter and sold it in the USA. They even used Sango Fighter to cheat Apogee, the largest shareware company in the USA, out of their 3D game engine. To me, this deception was heartbreaking,” he said. [source]

A while ago I asked Brandon if he could add more to this but he said he didn't know anything more than already told himself and his friends probably wouldn't like to revisit the bad experiences they had because of Accend.

But Accend indeed had distributed an English shareware version of Sango Fighter and presumably sold the full version too. Two flavours of the shareware release can be downloaded here among other places. The included order form contains the following address:

Quote

Make checks or Money Order payable to PAI Orders shipped within 5-7 working days.
Address:

ACCEND INC. Voice:816-429-2520
P.O. Box 484 Fax :816-429-2579
Warrensburg,MO 64093

Also HELP.TXT contains a tech support phone number.
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User is offline   Player Lin 

#1349

View PostMorpheus Kitami, on 21 September 2019 - 01:38 PM, said:

It was a joke. It being that the F-35 is basically a really expensive piece of scenery right now, since it has extensive problems flying. Hence, when you said that plane is jokingly referred to as the I Can't Fly, I made the connection.


Okay, looks like my joke detector just failed at this one.

---

So...Sango Figher one is something I never heard(or I just forgot if I even heard about that so many years ago), but I'm not surprised at all.

Yeah, now this make sense if some of Taiwanese game devs really HATE Accend Inc. and that asshole, I just didn't know about Panda Entertainment also became Accend's victim too, wow, what the hell... :(
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User is offline   Radar 

  • King of SOVL

#1350

This forum isn't exactly known for its airplane discussions so I think the joke was too highbrow for most of us.

This post has been edited by Radar: 23 September 2019 - 01:38 PM

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#1351

No problem, I imagine I would have the same problem trying to write in a language not my native one about a subject I'm not familiar with.

That's actually some really shrewd business moves. Or at least that's what I would say if they worked. Scamming people out of their assets so they can flip them in foreign countries, then repeat the process there is just so stereotypically evil corporation that I'm surprised it didn't work out better for them. Maybe it would've worked if he brought Wolfenstein or Doom over instead of making his own. Its a shame to hear that the Sango Fighter devs got conned, but that does explain why only the first game was translated to English.

This post has been edited by Morpheus Kitami: 23 September 2019 - 01:59 PM

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User is offline   The Kins 

#1352

 Morpheus Kitami, on 23 September 2019 - 01:58 PM, said:

Maybe it would've worked if he brought Wolfenstein or Doom over instead of making his own.
Id Software had already struck a deal with a Taiwanese publisher called Kingformation, who had previously been involved in translated pirate versions of games such as Dragon Quest. So the story goes, Id licensed several of their games to them in exchange for a low royalty rate of $1 a copy. This way Kingformation were able to obtain a bit of legitimacy and Id were able to make at least a little money off the Chinese market.

Supposedly Kingformation went on to publish Duke 3D in China, but I haven't been able to find any information on this release.
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User is offline   Player Lin 

#1353

 The Kins, on 24 September 2019 - 07:15 PM, said:

Id Software had already struck a deal with a Taiwanese publisher called Kingformation, who had previously been involved in translated pirate versions of games such as Dragon Quest. So the story goes, Id licensed several of their games to them in exchange for a low royalty rate of $1 a copy. This way Kingformation were able to obtain a bit of legitimacy and Id were able to make at least a little money off the Chinese market.


As I heard something about this from a former Kingformation co. ltd. employee -- was a game designer/producer in that time, he's still actives these days but some times ago, I did tried to ask some info about that time but sadly he just cannot remember most of details about them...and I don't want to bother him about these things again --, those games from id software didn't really sold well, so they changed plan.

But still, they(Kingformation) tried.
I'm sure they have nothing to do with mainland China as I know, at least on early DooM & Quake time.

BTW, Kingformation did made a game strategy RPG game: Dragon Force(Guang Ming Zhan Shi 光明戰史), its gameplay was like Shining Force from Sega Genesis. They also put a lot of Dragon Quest/Shining Force elements in Dragon Force's background and main story, use its spell names(pure transliteration, they're all original Japanese spell name, but in Chinese), player character(s) designs and some other things.

In the game's secret battle that cannot visit by normal means(as it was designed for cheater, when it triggered, the game will show an error message and sent player to the studio of Kingformation...and it can be avoid by just go to city/town to find church then save the game and exit, them quit and restart), the player's force have to fight the game devs, and they are overpowered but still, the battle can be beaten if your characters are also overpowered too but it's only possible by doing memory hacking(Kingformation also published some memory scanner/debug tool for hacking...so how irony), I did tried that but...since no reward so beaten the level just pointless...

Well, the point is : A developer enemy unit named "Game Desinger", his battle sprite looks like he wears a white T-shirt, with DooM 2 logo on it. It was confirmed by the former employee : they had a lot of that T-shirts for put into the package boxes of DooM 2 they published, and most of employees also had the T-shirt as reward and wear the T-shirt too.

Proof of in-game footage, in 1:27 :

(I failed on this video because Game Designer's instant death attack just overruled my cheat program so my hero just dead and Game Over, sad. I did tried again but without recording and I got victory, so I know it's no reward, just sent player back to game)


 The Kins, on 24 September 2019 - 07:15 PM, said:

Supposedly Kingformation went on to publish Duke 3D in China, but I haven't been able to find any information on this release.


No, Kingformation never publish Duke3D, that was other company that I never heard, I did saw the ad of DN3D and I'm sure it was from other company(in a game magazine), but I don't have the ad anymore so I cannot show the prove, and if Kingformation did had publish Duke3D, then I would know and found some info about that I also found nothing......but then again, Accend Inc. was published original RotT but still not many remembered this. :(

This post has been edited by Player Lin: 26 September 2019 - 07:09 AM

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User is offline   Sanek 

#1354

2001 Spanish game called Theta

Posted Image

This floor texture looks VERY familiar. :o
1

User is offline   Sanek 

#1355

Found it on ebay:
Spoiler



Don't remember seeing this cover art posted before. Correct me if I'm wrong.
7

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1356

There are a few clues that in Duke Nukem 64 the Freeway was planned to not be a secret level like Launch Facility in this version, but they changed it back later on during developmnt.

- The more obvious evidence is that the Nukebutton at the end of Freeway is not green
- The secret exit in Hotel Hell is missing the manhole under the Nukebutton
- Stadium doesn't start in the lifting platform, likely because it wouldn't be the level after Hotel Hell

What level would be found in the Hotel Hell secret is up to speculation. But Derelict can be seen in an old screenshot...

Posted Image
5

User is offline   jet_nick 

#1357

 Fox, on 30 October 2019 - 06:11 AM, said:

There are a few clues that in Duke Nukem 64 the Freeway was planned to not be a secret level like Launch Facility in this version, but they changed it back later on during developmnt.

- The more obvious evidence is that the Nukebutton at the end of Freeway is not green
- The secret exit in Hotel Hell is missing the manhole under the Nukebutton
- Stadium doesn't start in the lifting platform, likely because it wouldn't be the level after Hotel Hell

What level would be found in the Hotel Hell secret is up to speculation. But Derelict can be seen in an old screenshot...

Posted Image


was the cycloid emperor map a cut level? Or a community user map?
Spoiler


This post has been edited by Fox: 31 October 2019 - 12:57 AM
Reason for edit: Big images

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1358

No idea.

The game box says there are 32 levels instead of the actual 30, but these numbers are definitely not reliable.

I suspect it's just a test map. Most time it is seen next to Hollywood Holocaust screenshots, plus that map doesn't seem fit for a boss fight.

Collection of images:

Posted Image Posted Image Posted Image Posted Image Posted Image
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User is offline   Sanek 

#1359

It's funny that devs made these screenshots just for the magazines, while in reality the maps simply doesn't exist. Yet people have odd nostalgia for the maps that never were, being mesmerized by these images decades after game's release. I remember Gambini said that he was very dissapointed by the absence of police car in E1L1.

I have the odd nostaliga for Witchaven. I have it on a warez cd, and I remember my father played it a couple of times - I never actually played it myself until my late teens. When I was a kid the game seemed so cool and awesome to me, almost on par with Hexen and Heretic, which I actually played back then. Somehow the game's cover image become sort of childhood/nostalgia symbol to me - the image I always remembered. Oh well.
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User is offline   jet_nick 

#1360

 Fox, on 31 October 2019 - 01:22 AM, said:

No idea.

The game box says there are 32 levels instead of the actual 30, but these numbers are definitely not reliable.

I suspect it's just a test map. Most time it is seen next to Hollywood Holocaust screenshots, plus that map doesn't seem fit for a boss fight.

Collection of images:

Posted Image Posted Image Posted Image Posted Image Posted Image



I see,
I would like to replicate this map to prove how it behaves with the boss, it must certainly be very challenging.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1361

The boss also seems smaller (1/2 of the size, based on the floor texture), and the real thing may not fit there...
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User is offline   F!re-Fly 

#1362

 Daedolon, on 16 November 2016 - 04:50 AM, said:

Here's everything extracted from the Duke Nukem Mobile game. I didn't realize it'd be this easy when I wanted to take a look at it.

Art included as .PCX with a few .TGA tiles. All audio .WAV except for the music as .XM.

Would be fun to reverse engineer the level file format, too (.xff). I'd love to see a re-creation in EDuke32.



Some examples of files included:
Posted Image

Posted Image

Posted Image

Posted Image


Good works man!

Is there any way to have scripts for the new enemies of this mobile version? The textures are really interesting.
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User is offline   F!re-Fly 

#1363

 Darkus, on 16 November 2016 - 04:28 AM, said:

Already done.

Not really censoring but a regional difference, if you can spot it:

Posted Image

Answer:
Spoiler



Good! Has anyone found the logo "Duke Nukem: Total Meltdown" written in Japanese, as in the trailer?
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User is offline   ViDi 

#1364

 Firefly Trooper, on 07 December 2019 - 03:06 PM, said:

Good! Has anyone found the logo "Duke Nukem: Total Meltdown" written in Japanese, as in the trailer?


Only this

Posted Image

And CD covers
Spoiler

1

User is online   NNC 

#1365

Duke Nukem 64 is an atrocious bastardization of the original game that should have never been greenlit.
-1

User is online   Phredreeke 

#1366

 The Watchtower, on 23 December 2019 - 07:51 AM, said:

Duke Nukem 64 is the best console version of the game, while changing the game to adhere to Nintendo's policies at the time still does so in a way that makes it stand on its own.


FTFY
2

User is online   NNC 

#1367

Haha, no.
-1

User is offline   NY00123 

#1368

So, a little-known fact about the Apogee Sound System (the audio library used in ROTT and differing Build Engine games), is that it has audio recording capabilities.

These appear to be used for voice chat in multiplayer ROTT LAN sessions. If you see any DemandFeed-related code in the audio library (e.g., FX_StartDemandFeedPlayback), it seems to be used on the receiving side as follows: First, audio arrives from the network and is added to an internal playback buffer. The DemandFeed code is then used in order to play back the sound data from this buffer. This differs from playing a premade audio segment, say a WAV or VOC file.

The opposite is essentially done for sound which is recorded and then sent over LAN.

Now, as it turns out, the last version of VMware's desktop VM software has improved SB16 support. There might still be enough which is missing, but audio recording is, in fact, covered, at least partially. (I actually don't recall checking if this worked before the update, but it's still been a good chance.)

Other than VMware, and possibly also NTVDM for Windows XP, only other environments which I know to have working audio recording for SB-compatible DOS programs are actual DOS/Win9x setups with compatible sound cards.

As the following step, locating DOS software which supports audio recording with the SB *and* can do so under VMware turned out to be less than "simple".

While not letting me hear the recording as-is, I could at least see the reported volumes, using Cthugha: http://www.afn.org/~...a/archives.html

As for actually hearing whatever is recorded with a microphone: Eventually, I looked at the Apogee Sound System sources, which include the sound playback utility PS, and modified it into RAW PCM sound recorder, shortly named RS.

Source on GitLab: https://gitlab.com/NY00123/audiolib-rs
Last binary and source are currently available from my Duke4.net-hosted site: https://ny.duke4.net/files.html

This post has been edited by NY00123: 11 January 2020 - 11:40 AM

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