
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#1340 Posted 18 September 2019 - 09:09 AM
Forge, on 18 September 2019 - 06:58 AM, said:
Well, at least that guy never try to make someone commit suicide.

#1341 Posted 18 September 2019 - 02:25 PM
Player Lin, on 18 September 2019 - 06:14 AM, said:

You're right it is weird. Paladin is from the poem Song of Roland, and even earlier from Latin, it originally meant "Palace Officer" rather than religious knight as it came to be known because of D&D. Given Youxia's origin it seems a better choice of word in English is "hero". Which also has a different original meaning, but I digress...
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Sorry about that.

Not a problem, I really appreciate this.
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So I guess that American address for the company on their Mobygames page was probably legit then? From what you're saying it seems possible the guy could've set up a PO box in America to make it seem like he's got a big company in America.
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I think whoever wrote the page was under the impression that the original version under the original name was never released.
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Would you happen to have any ideas where these screenshots would be? I'm not doubting you here, I'm just curious about it.
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Really? I guess Joseph Lieberman's anti-video game crusade had one good point.
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which I think it's good thing. lol
I wonder if he just started under another name afterwards. It is easier than ever to make a game from scratch, especially for someone like Lin/Liu, even quicker if he just puts something together quickly. Against that, he is a braggart and wouldn't be able to keep his mouth shut if he did.
Also, I'm doing a little project where I'm reviewing shooter games from the era, would you mind if I referenced this post when I get to Lot7P?
#1342 Posted 19 September 2019 - 05:16 AM
Morpheus Kitami, on 18 September 2019 - 02:25 PM, said:
Yeah...it was just someone famous enough decided to translate "Youxia" to "Paladin" and then everyone in Taiwan were doing the same shit, what the hell...

Personally I would think "ranger"(now most of "Youxia" will translate to ranger or similar words) would be better because hero has its own translations...and sometimes it may not mean heroic things...still...I don't really too care, just don't use "Paladin" for that.
This old RPG game was using "Chinese Paladin" as one of unofficial English name(well, I suspect that was "un"official, since the original MS-DOS version of game using "PAL" as default installation directory as its abbreviation, and most of Taiwan/HK/China players knows that, even the SDL port project for original game using that original directory name too) for a while, until someone decided used the new name fits the original Chinese game more...and yes, the MMORPG spin-off game was official called that name, screw whoever decided that.
Morpheus Kitami, on 18 September 2019 - 02:25 PM, said:
Yeah, maybe, considering what I found by google-ing, it could be like that.
Morpheus Kitami, on 18 September 2019 - 02:25 PM, said:
Hmm, you're right, because it was not "officially" released, and only in Taiwan (and/or HK, not sure), at least the publisher still give it a try, and at least release one patch...but still can't save the shitty game.
Morpheus Kitami, on 18 September 2019 - 02:25 PM, said:
I hope, but no luck(this part was rumor mostly, not sure if really the screenshots did existed or not...)...
I guess it maybe confidential or something like that...since that aircraft was the only one self-made by Taiwan, so our air force may not like it if info went to the public, and if that project was really a thing...or, maybe just totally fake at all, just hype since beginning, but nobody really knows.
Morpheus Kitami, on 18 September 2019 - 02:25 PM, said:
Nah, I feel that's more like collateral damage.



Morpheus Kitami, on 18 September 2019 - 02:25 PM, said:
Yeah, it mostly likely he decided to move into mainland China if he still want to do such bullshit again, and it would be more successful in the China, for some reasons, and that's normal if no one ever heard about he again.

Morpheus Kitami, on 18 September 2019 - 02:25 PM, said:
I guess you can, I don't really mind, I just somebody. Since most of info just found from internet, mostly Chinese website/blogs/backups (of course, using Accend Inc.'s Chinese name : "艾生資訊"), and unless somebody did a better article by translating those info to English then I guess I'm the only reference.

(Still, I can't guarantee these info are 100% correct, because of...well, rumors.)
This post has been edited by Player Lin: 19 September 2019 - 05:35 AM
#1343 Posted 19 September 2019 - 07:25 PM
Player Lin, on 19 September 2019 - 05:16 AM, said:
Yeah...it was just someone famous enough decided to translate "Youxia" to "Paladin" and then everyone in Taiwan were doing the same shit, what the hell...

Personally I would think "ranger"(now most of "Youxia" will translate to ranger or similar words) would be better because hero has its own translations...and sometimes it may not mean heroic things...still...I don't really too care, just don't use "Paladin" for that.
This old RPG game was using "Chinese Paladin" as one of unofficial English name(well, I suspect that was "un"official, since the original MS-DOS version of game using "PAL" as default installation directory as its abbreviation, and most of Taiwan/HK/China players knows that, even the SDL port project for original game using that original directory name too) for a while, until someone decided used the new name fits the original Chinese game more...and yes, the MMORPG spin-off game was official called that name, screw whoever decided that.
Hmm, ranger tends tends to be more associated with protectors of nature, and in one case law enforcement. If they're not always heroic, then knight would fit better, but that still brings up paladin-like imagery. There's champion, but that's not quite the same. The closest thing I can think of that would make sense in English is ronin...which is obviously a questionable choice. Perhaps Youxia should just be translated as Youxia.
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I was under the impression that it was released in Korea too, but nobody who still has a copy has bothered uploading the Korean version.
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I guess it maybe confidential or something like that...since that aircraft was the only one self-made by Taiwan, so our air force may not like it if info went to the public, and if that project was really a thing...or, maybe just totally fake at all, just hype since beginning, but nobody really knows.
That would make sense, since even an arcadey and bad simulation of it could give the PRC a slightly better shot at taking them out. Or copying them, given how they've obtained most of their air force...probably all their technology now that I think of it.
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Yes, that could be it, a whole new group of people he can tell that he was responsible for Wolfenstein, Doom and Tekwar.
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(Still, I can't guarantee these info are 100% correct, because of...well, rumors.)
Well, I'm not very good at understanding the various Chinese languages and I don't think I'll ever be, so even rumors and hearsay is better than nothing. It does expand the story to something beyond "some Chinese dude conned his way into getting the engine".
#1344 Posted 20 September 2019 - 08:45 AM
Morpheus Kitami, on 19 September 2019 - 07:25 PM, said:
Yeah, they all not fit well...it's like one of the special cases that you shouldn't translate and better leave it alone.

Morpheus Kitami, on 19 September 2019 - 07:25 PM, said:
Maybe some Korean site still has it can be download, but since I'm totally sucked at Korean so I can't help...
I did found some box arts of Korean version many, many years ago when I try to find a copy of the game so I know it was exist just sadly can't found a copy of Korean version of game, even I found a Korean site had link of that but...no, it was the original Taiwanese version...
Morpheus Kitami, on 19 September 2019 - 07:25 PM, said:
Yes, that's the problem...but...that aircraft in early revisions really just too faulty, even some joked it : "I Don't Fly/Fight" (based its other name "Indigenous Defense Fighter", short to IDF), so I'm not sure PRC would like try to copy that aircraft, when PRC can do better theirself, maybe.
But then again, it still better just don't do that.
#1345 Posted 20 September 2019 - 02:14 PM
Player Lin, on 20 September 2019 - 08:45 AM, said:
I did found some box arts of Korean version many, many years ago when I try to find a copy of the game so I know it was exist just sadly can't found a copy of Korean version of game, even I found a Korean site had link of that but...no, it was the original Taiwanese version...
The box art of the Korean version does exist, I've seen it myself, which I think is how we know that it was released physically.
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But then again, it still better just don't do that.
Ah, so its an early prototype of the F-35.
#1346 Posted 21 September 2019 - 03:50 AM
Morpheus Kitami, on 20 September 2019 - 02:14 PM, said:
Not sure, maybe unlikely as it was started about late 1970s and early 1980s and F-35 project started at 1992, but it sure did got some supports from US when in development...since I'm not very good at this topic so I can't say "too sure" about that.
This post has been edited by Player Lin: 21 September 2019 - 03:51 AM
#1347 Posted 21 September 2019 - 01:38 PM
Player Lin, on 21 September 2019 - 03:50 AM, said:
It was a joke. It being that the F-35 is basically a really expensive piece of scenery right now, since it has extensive problems flying. Hence, when you said that plane is jokingly referred to as the I Can't Fly, I made the connection.
#1348 Posted 22 September 2019 - 06:53 AM
There's some very little info that may be added by Brandon Cobb and his Taiwanese game-dev friends:
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A while ago I asked Brandon if he could add more to this but he said he didn't know anything more than already told himself and his friends probably wouldn't like to revisit the bad experiences they had because of Accend.
But Accend indeed had distributed an English shareware version of Sango Fighter and presumably sold the full version too. Two flavours of the shareware release can be downloaded here among other places. The included order form contains the following address:
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Address:
ACCEND INC. Voice:816-429-2520
P.O. Box 484 Fax :816-429-2579
Warrensburg,MO 64093
Also HELP.TXT contains a tech support phone number.
#1349 Posted 23 September 2019 - 06:05 AM
Morpheus Kitami, on 21 September 2019 - 01:38 PM, said:
Okay, looks like my joke detector just failed at this one.
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So...Sango Figher one is something I never heard(or I just forgot if I even heard about that so many years ago), but I'm not surprised at all.
Yeah, now this make sense if some of Taiwanese game devs really HATE Accend Inc. and that asshole, I just didn't know about Panda Entertainment also became Accend's victim too, wow, what the hell...

#1350 Posted 23 September 2019 - 01:37 PM
This post has been edited by Radar: 23 September 2019 - 01:38 PM
#1351 Posted 23 September 2019 - 01:58 PM
That's actually some really shrewd business moves. Or at least that's what I would say if they worked. Scamming people out of their assets so they can flip them in foreign countries, then repeat the process there is just so stereotypically evil corporation that I'm surprised it didn't work out better for them. Maybe it would've worked if he brought Wolfenstein or Doom over instead of making his own. Its a shame to hear that the Sango Fighter devs got conned, but that does explain why only the first game was translated to English.
This post has been edited by Morpheus Kitami: 23 September 2019 - 01:59 PM
#1352 Posted 24 September 2019 - 07:15 PM
Morpheus Kitami, on 23 September 2019 - 01:58 PM, said:
Supposedly Kingformation went on to publish Duke 3D in China, but I haven't been able to find any information on this release.
#1353 Posted 26 September 2019 - 07:04 AM
The Kins, on 24 September 2019 - 07:15 PM, said:
As I heard something about this from a former Kingformation co. ltd. employee -- was a game designer/producer in that time, he's still actives these days but some times ago, I did tried to ask some info about that time but sadly he just cannot remember most of details about them...and I don't want to bother him about these things again --, those games from id software didn't really sold well, so they changed plan.
But still, they(Kingformation) tried.
I'm sure they have nothing to do with mainland China as I know, at least on early DooM & Quake time.
BTW, Kingformation did made a game strategy RPG game: Dragon Force(Guang Ming Zhan Shi 光明戰史), its gameplay was like Shining Force from Sega Genesis. They also put a lot of Dragon Quest/Shining Force elements in Dragon Force's background and main story, use its spell names(pure transliteration, they're all original Japanese spell name, but in Chinese), player character(s) designs and some other things.
In the game's secret battle that cannot visit by normal means(as it was designed for cheater, when it triggered, the game will show an error message and sent player to the studio of Kingformation...and it can be avoid by just go to city/town to find church then save the game and exit, them quit and restart), the player's force have to fight the game devs, and they are overpowered but still, the battle can be beaten if your characters are also overpowered too but it's only possible by doing memory hacking(Kingformation also published some memory scanner/debug tool for hacking...so how irony), I did tried that but...since no reward so beaten the level just pointless...
Well, the point is : A developer enemy unit named "Game Desinger", his battle sprite looks like he wears a white T-shirt, with DooM 2 logo on it. It was confirmed by the former employee : they had a lot of that T-shirts for put into the package boxes of DooM 2 they published, and most of employees also had the T-shirt as reward and wear the T-shirt too.
Proof of in-game footage, in 1:27 :
(I failed on this video because Game Designer's instant death attack just overruled my cheat program so my hero just dead and Game Over, sad. I did tried again but without recording and I got victory, so I know it's no reward, just sent player back to game)
The Kins, on 24 September 2019 - 07:15 PM, said:
No, Kingformation never publish Duke3D, that was other company that I never heard, I did saw the ad of DN3D and I'm sure it was from other company(in a game magazine), but I don't have the ad anymore so I cannot show the prove, and if Kingformation did had publish Duke3D, then I would know and found some info about that I also found nothing......but then again, Accend Inc. was published original RotT but still not many remembered this.

This post has been edited by Player Lin: 26 September 2019 - 07:09 AM
#1354 Posted 29 September 2019 - 03:49 AM

This floor texture looks VERY familiar.

#1355 Posted 11 October 2019 - 05:35 PM
Don't remember seeing this cover art posted before. Correct me if I'm wrong.
#1356 Posted 30 October 2019 - 06:11 AM
- The more obvious evidence is that the Nukebutton at the end of Freeway is not green
- The secret exit in Hotel Hell is missing the manhole under the Nukebutton
- Stadium doesn't start in the lifting platform, likely because it wouldn't be the level after Hotel Hell
What level would be found in the Hotel Hell secret is up to speculation. But Derelict can be seen in an old screenshot...

#1357 Posted 30 October 2019 - 11:41 PM
Fox, on 30 October 2019 - 06:11 AM, said:
- The more obvious evidence is that the Nukebutton at the end of Freeway is not green
- The secret exit in Hotel Hell is missing the manhole under the Nukebutton
- Stadium doesn't start in the lifting platform, likely because it wouldn't be the level after Hotel Hell
What level would be found in the Hotel Hell secret is up to speculation. But Derelict can be seen in an old screenshot...

was the cycloid emperor map a cut level? Or a community user map?
This post has been edited by Fox: 31 October 2019 - 12:57 AM
Reason for edit: Big images
#1358 Posted 31 October 2019 - 01:22 AM
The game box says there are 32 levels instead of the actual 30, but these numbers are definitely not reliable.
I suspect it's just a test map. Most time it is seen next to Hollywood Holocaust screenshots, plus that map doesn't seem fit for a boss fight.
Collection of images:





#1359 Posted 31 October 2019 - 01:41 AM
I have the odd nostaliga for Witchaven. I have it on a warez cd, and I remember my father played it a couple of times - I never actually played it myself until my late teens. When I was a kid the game seemed so cool and awesome to me, almost on par with Hexen and Heretic, which I actually played back then. Somehow the game's cover image become sort of childhood/nostalgia symbol to me - the image I always remembered. Oh well.
#1360 Posted 31 October 2019 - 02:35 AM
Fox, on 31 October 2019 - 01:22 AM, said:
The game box says there are 32 levels instead of the actual 30, but these numbers are definitely not reliable.
I suspect it's just a test map. Most time it is seen next to Hollywood Holocaust screenshots, plus that map doesn't seem fit for a boss fight.
Collection of images:





I see,
I would like to replicate this map to prove how it behaves with the boss, it must certainly be very challenging.
#1361 Posted 31 October 2019 - 01:30 PM
#1362 Posted 05 December 2019 - 09:00 AM
Daedolon, on 16 November 2016 - 04:50 AM, said:
Art included as .PCX with a few .TGA tiles. All audio .WAV except for the music as .XM.
Would be fun to reverse engineer the level file format, too (.xff). I'd love to see a re-creation in EDuke32.
Some examples of files included:




Good works man!
Is there any way to have scripts for the new enemies of this mobile version? The textures are really interesting.
#1363 Posted 07 December 2019 - 03:06 PM
Darkus, on 16 November 2016 - 04:28 AM, said:
Good! Has anyone found the logo "Duke Nukem: Total Meltdown" written in Japanese, as in the trailer?
#1364 Posted 08 December 2019 - 10:40 AM
Firefly Trooper, on 07 December 2019 - 03:06 PM, said:
Only this

And CD covers
#1365 Posted 23 December 2019 - 07:51 AM
#1366 Posted 23 December 2019 - 09:09 AM
The Watchtower, on 23 December 2019 - 07:51 AM, said:
FTFY
#1368 Posted 11 January 2020 - 11:13 AM
These appear to be used for voice chat in multiplayer ROTT LAN sessions. If you see any DemandFeed-related code in the audio library (e.g., FX_StartDemandFeedPlayback), it seems to be used on the receiving side as follows: First, audio arrives from the network and is added to an internal playback buffer. The DemandFeed code is then used in order to play back the sound data from this buffer. This differs from playing a premade audio segment, say a WAV or VOC file.
The opposite is essentially done for sound which is recorded and then sent over LAN.
Now, as it turns out, the last version of VMware's desktop VM software has improved SB16 support. There might still be enough which is missing, but audio recording is, in fact, covered, at least partially. (I actually don't recall checking if this worked before the update, but it's still been a good chance.)
Other than VMware, and possibly also NTVDM for Windows XP, only other environments which I know to have working audio recording for SB-compatible DOS programs are actual DOS/Win9x setups with compatible sound cards.
As the following step, locating DOS software which supports audio recording with the SB *and* can do so under VMware turned out to be less than "simple".
While not letting me hear the recording as-is, I could at least see the reported volumes, using Cthugha: http://www.afn.org/~...a/archives.html
As for actually hearing whatever is recorded with a microphone: Eventually, I looked at the Apogee Sound System sources, which include the sound playback utility PS, and modified it into RAW PCM sound recorder, shortly named RS.
Source on GitLab: https://gitlab.com/NY00123/audiolib-rs
Last binary and source are currently available from my Duke4.net-hosted site: https://ny.duke4.net/files.html
This post has been edited by NY00123: 11 January 2020 - 11:40 AM