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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   MetHy 

#1021

Ah thanks, that worked ! Not sure why it didn't last time I was sure that's what I typed...

Finally I could beat the last level remaining on Damn i'm Good pistol start.
0

User is offline   MrFlibble 

#1022

View PostMrFlibble, on 30 August 2014 - 02:56 AM, said:

Recently I've noticed that MobyGames entries for Duke Nukem II and Duke Nukem 3D have these little bits of information:

Quote

"Duke Nukum II" -- Working title

Quote

"Duke Nukum 3D" -- Working title

While I suppose that the claim for the Duke Nukem II working title is somewhat plausible, based on the information in the Apogee FAQ (specifically, where it is mentioned that the name Duke Nukem was discovered to be not copyrighted during the development of Duke Nukem II), the information for Duke Nukem 3D's working title seems erroneous to me.

A correction would be in order, however I'd like to first get more info from you guys. Is there any evidence to "Duke Nukum 3D" ever being a "working title"? More importantly, is there any positive evidence against this claim?

View PostHendricks266, on 30 August 2014 - 11:02 AM, said:

From 1994-04-16:

http://hendricks266.duke4.net/stuff/not_nukum_3d.png

The approvers at MobyGames just sent my correction for Duke Nukem 3D back to me, with the comment that originally Duke Nukum 3D was submitted as a working title based on this post by Joe Siegler:

Quote

The earliest build I have was way WAY back when it was still called "Duke Nukum 3D". This is the earliest build I have in our archives, and had actual "Coca-Cola" cans. There was some talk about then bout contacting them for an official license, but that died out.

I would be very grateful for any information on whether such build really exists and whether the title was ever spelled like that.

Or at least, please tell if Joe's statement should be given any benefit of the doubt. If yes I'll retract my correction altogether.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #1023

The earliest build Joe has is the one that the image I linked and the footage I recorded for 3DR in 2014 comes from:



There is no trace of "Nukum" anywhere. However, the video shows "Duke Nukem IIID", but I would treat that as Todd's personal nickname for the project, not a working title. ("Duke Nukem IIID" survived as a comment in LameDuke's GAME.CON.)

The evidence suggests Joe was mistaken. He may have been thinking of "Duke Nukum II", which definitely existed as you can see from my post in the Beta thread.
4

User is offline   MrFlibble 

#1024

Hendricks266, thank you so much for the clarification!
1

User is offline   MrFlibble 

#1025

Aaand correction approved. Man, that was fast. Thanks again for the valuable info and clarifications!
0

User is offline   Frenkel 

#1026

Thanks a lot. You've lowered my MobyGames score. :) :dukeaffirmative:

I'm now contributing the cheat code that let's you play the demo level of Duke Nukem 1.
(Run the game with command line argument asp and at the main menu press Alt+F6.)
This way I hope to surpass the magic limit of 1600 MobyGames points.
1

User is offline   MrFlibble 

#1027

Oh. I'm sorry! But accurate documentation is more important than points, right?

[OFFTOPIC]Personally, I stopped caring about MobyPoints a while ago when I realised that the easiest way to spam them is to just submit screenshots (especially with the generally lax moderation of those), while much more demanding research like finding/detailing out obscure release dates, websites that only exist in the Wayback Machine or particular bits of info such as this working title issue is meagrely rewarded with only a handful of points.

Even with screenshots, there's no bonus for submitting them for an entry that is lacking shots. You get an equal amount of points regardless of whether the game had none or there were already a dozen or two on file.[/OFFTOPIC]
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1028

It amuses me how much people care about point on Internet sites.
1

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1029

View PostFox, on 10 February 2016 - 10:30 AM, said:

It amuses me how much people care about point on Internet sites.


I agree. +1 rep to your post.

Spoiler


This post has been edited by Inspector Lagomorf: 10 February 2016 - 11:54 AM

3

User is offline   Daedolon 

  • Ancient Blood God

#1030

+1 rep for everyone!
1

User is offline   MrFlibble 

#1031

View PostMrFlibble, on 02 February 2013 - 03:20 PM, said:

I have posted more details about the differences in the early versions of Shadow Warrior in the 3D Realms' forums (with some screenshots).

I just noticed that ImageShack removed all screenshots that I had uploaded, so I re-uploaded them at imgur and updated the post here (same as what I posted at the 3DR forums).
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1032

http://i.imgur.com/Adsm3Z4.jpg
5

User is offline   Gerolf 

  • Honored Donor

#1033

I've noticed on the image on the Dr. Dobb's Game Programming book, it shows a screenshot of Blood, and it appears to have a different looking Tommy Gun. The level in the screenshot looks like it's from the first level found in the alpha, but with different enemies appearing in the room. Though it could be another early level found in the alpha, it just really reminds me of the one I was talking about.
http://blood-wiki.org/images/0/0f/Workshop-Tchernobog.jpg
1

User is offline   MrFlibble 

#1034

Here's a little fact I've just discovered: Apogee/3D Realms included a PKZIP authenticity verification routine in all their archives. When using the DOS version of PKUNZIP to unpack them, it will check the integrity of the files and then display the following message (or a similar one, depending on the time period when the archive was created):

Quote

Authentic files Verified! # TRH310
Apogee Software

*******************************************************************************
Thank you for playing an Apogee Software Game!
http://www.apogee1.com

Please be sure that the security stamp is intact. If the file has been
tampered with, please download the correct file from our web site.
*******************************************************************************
While this has little practical use, it's quite helpful if you need to verify if a certain old zip comes directly from Apogee/3D Realms or not.
2

User is offline   Daedolon 

  • Ancient Blood God

#1035

View Postgerolf, on 16 March 2016 - 12:04 AM, said:

Though it could be another early level found in the alpha, it just really reminds me of the one I was talking about.


Should look into that. Looks more like a pamphlet than a book, but if that's a real thing, someone should find a copy of it.
0

User is offline   Gerolf 

  • Honored Donor

#1036

Dr. Dobbs is real, but I'm sure that magazine or pamphlet is long out of print.
http://www.drdobbs.com/

EDIT: I've contacted the former owner of the site, I'll update if I find out anything. I asked if there was a chance of a photoscan, or any info at all about that magazine.

This post has been edited by gerolf: 23 March 2016 - 10:00 PM

0

#1037

A friend of mine came across the old on-line resume of Shawn Swift, a fellow who worked as a level designer on several of Sunstorm's Build engine expansion packs:
https://web.archive....nk.net/~sswift/

Unfortunately, most of the images are broken, so I can't really say if there's anything previously unseen or truly of interest here. The two working Duke screenshots say they're from an unfinished map, but he also states they were made "for fun" and thus may not be related to anything Sunstorm. The two broken Shadow Warrior images say they're from an unreleased level which immediately made me think of Wanton Destruction, but his name is not mentioned in the credits of that expansion.

And for the curious, the following are the levels I could determine were made by him:
Duke Xtreme - At least Final Destination (originally identified here)
Duke It Out In D.C. - Brown Water
Blood: Cryptic Passage - Gothic Library

And he apparently worked on System Shock 2.
1

User is offline   Lunick 

  • Snazzy Ex Tazzy

#1038

He made a few other levels in the Xtreme addon too, here's a pastebin with most of the level authors: http://pastebin.com/TvtZyurB
1

User is offline   MetHy 

#1039

I remember Final Destination, that's a fun map.

Brown Water and Library are great maps too.

I had no idea Travis did so many maps for X-Treme. I've never played that cause I always thought it was a shit add-on, is it worth looking into?
0

User is offline   Lunick 

  • Snazzy Ex Tazzy

#1040

You can see a screenshot of each Xtreme level here http://duke3dmaps.tu...d/duke%20xtreme

You can also see screenshots of Shawn Swift's levels here and Robert Travis' levels here
1

User is offline   Daedolon 

  • Ancient Blood God

#1041

View PostMarphy Black, on 26 March 2016 - 10:51 PM, said:

Blood: Cryptic Passage - Gothic Library


Gothic Library was made by both Robert Travis and Shawn Swift (it has both of their signatures). Shawn made Abysmal Mine on his own, though.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1042

The unknown level that appears on some of Duke Nukem: Total Meltdown early scans is actually an user map avaiable online (mancar2.map):

Spoiler


http://i.imgur.com/8chq75y.png

Attached File(s)


9

#1043

Am I blind, or has this Duke 3D Babe concept art by Chuck Jones not been posted here before?:

http://img.photobucket.com/albums/v227/Gazdakka/Babe.jpg

Posted by "Anomalous Entity" at the old 3DR forums apparently sourced from an unspecified Nintendo magazine that had Duke on the cover. The rest of his scans are of what would later appear in the XBLA release, of course.
7

User is offline   Lunick 

  • Snazzy Ex Tazzy

#1044

That's beautiful
1

User is offline   Jaap 

#1045

Are there any pigcop jibs available? I can't find any but maybe I'm just as blind as a bat :-P
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1046

Nope.
0

User is offline   TerminX 

  • el fundador

  #1047

Nope, pigcop jibs were never made.
0

User is offline   Jimmy 

  • 1776 World Wide

#1048

This is not official artwork (although it's based off of it, of course) but I made a Pig arm gib a few years ago. Also Duke's boot gib was pretty clearly made to double as a Pig gib, not sure why they never coded that in there.

animated:
http://i.imgur.com/v9GGqiz.gif
http://i.imgur.com/1joKOn0.gif
http://i.imgur.com/qLOceGT.gif
http://i.imgur.com/l24UkPc.gif

more 3DR styled animation:
http://i.imgur.com/rTWVRPd.gif
http://i.imgur.com/nZI0U9q.gif
http://i.imgur.com/Y4sU5M2.gif
http://i.imgur.com/seTux6y.gif
http://i.imgur.com/EMtyGv2.gif
http://i.imgur.com/hpOick2.gif

resting:
http://i.imgur.com/QyBdZGw.gif

This post has been edited by Jimmy Gnosis: 29 April 2016 - 08:34 PM

5

User is offline   Jaap 

#1049

Good point, I could use the duke boot jib. I might try cut-n-pasting some head jibs for the pigcop.
1

User is offline   MrFlibble 

#1050

I just noticed that on some pre-release screenshots of Rise of the Triad, the coloured bullets that indicate health have more pointed edges, while in the final version the edges are more rounded, making them look like pills:
http://i.imgur.com/SaGMCVn.png http://www.mobygames.com/images/shots/l/52456-rise-of-the-triad-dark-war-dos-screenshot-big-guys-with-big.gif
Suddenly it occurred to me that the pre-release bullets kind of resemble Monk Crystals - I think it's particularly noticeable here:
http://i.imgur.com/atiG8Hu.png
Do you think it's a coincidence, or could there indeed be a connection?
1

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