What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#691 Posted 05 December 2009 - 03:07 PM
This post has been edited by Captain Awesome: 05 December 2009 - 03:08 PM
#692 Posted 05 December 2009 - 03:26 PM
TX, on Dec 5 2009, 02:19 PM, said:
I can think of several things in WGR2 that would be messed up by that as soon as we start making serious use of the map caching feature. Right now it doesn't matter much, but that's only because there's no reason to return to the completed levels.
#693 Posted 05 December 2009 - 03:31 PM
Captain Awesome, on Dec 5 2009, 03:07 PM, said:
If I understand it correctly, it will work far more reliably (e.g. no sync problems) but there is more potential for lag because of the extra data going from the server to the other computers. You should be able to get away with sloppy coding that would be game-stoppers using the old method, but to get the most out of it you would need to optimize certain things that weren't an issue before (like the number of actors awake at a given time, and the number of per-actor variables). For playing vanilla Duke or mods that just add new gametypes and do little else (like a simple CTF mod), the new net code will be a huge improvement right out of the box.
This post has been edited by DeeperThought: 05 December 2009 - 03:33 PM
#694 Posted 05 December 2009 - 04:45 PM
#695 Posted 05 December 2009 - 08:08 PM
im in the process of fineshing a map for you guys to check out. to my serprize this map is cerrently using under 1700 secters. with about 3700 secters max that can be see on sceen at one time. this map is'nt even full size.
This post has been edited by NerdZilla: 05 December 2009 - 08:14 PM
#697 Posted 06 December 2009 - 02:30 AM
im just adding trees now and the map should be readdy for testing. im going to move the trees around after so it looks right.
This post has been edited by NerdZilla: 06 December 2009 - 03:39 AM
#698 Posted 06 December 2009 - 03:25 AM
NerdZilla, on Dec 6 2009, 02:30 PM, said:
:
duke0001.jpg] duke0000.jpg
im just adding trees now and the map should be readdy for testing. im going to move the trees around after so it looks right.
It's really cool. You should try to make water to there, water where you can dive.
#699 Posted 06 December 2009 - 04:06 AM
#700 Posted 06 December 2009 - 05:02 AM
TX, on Dec 5 2009, 10:16 AM, said:
Well that gives me more reasons to actually finish off this DM map I was working on a while back;
#701 Posted 06 December 2009 - 05:28 AM
But what's about that map ..? is it MP only, or designed for coop play or something ..?
I should get into custom mas some time, i know i'm missing out tons...
#702 Posted 06 December 2009 - 11:23 AM
hey i have an idea thats crazy but mite work. im thinking about e-mailing 3Drealms about the idea of making a duke game from all of us to raise money for a worhy coz. i meen, we're all already doing this for free anyways. so why not make something of it? and im sure the guys at 3drealms would like the attention right befor the release of duke nukem 4 ever.
so what do you guys think? i dont think anyone has raised money this way. and im willing to e-mail anyone from 3drealm and try to ask?
This post has been edited by NerdZilla: 06 December 2009 - 11:47 AM
#703 Posted 06 December 2009 - 12:04 PM
Quote
Now I'm wishing my ISP didn't still have those stupid monthly bandwith limits :/ 25 GB per month
#704 Posted 06 December 2009 - 12:14 PM
This post has been edited by NerdZilla: 06 December 2009 - 12:16 PM
#705 Posted 06 December 2009 - 12:30 PM
quakis, on Dec 6 2009, 08:02 AM, said:
What do you mean "I"?
And also, neither of us ever finish anything.
#706 Posted 06 December 2009 - 02:02 PM
Captain Awesome, on Dec 6 2009, 08:30 PM, said:
And also, neither of us ever finish anything.
"I" because you're a lazy tard and barely do any work on it, you big fat nub!
This post has been edited by quakis: 06 December 2009 - 02:02 PM
#708 Posted 06 December 2009 - 06:58 PM
quakis, on Dec 6 2009, 05:02 PM, said:
No, you delete everything I do and remake it from scratch. You big meany!
#709 Posted 07 December 2009 - 01:03 PM
#711 Posted 07 December 2009 - 07:15 PM
updated pic. blue sky, adding in some terret guns on long polls around the map. i also still have to fix some of the trees. a few of them are flouting in mid air. a thing you can't see is the bace way up in the sky you start, then skydive from.
#712 Posted 07 December 2009 - 08:05 PM
NerdZilla, on Dec 8 2009, 04:15 PM, said:
http://www.filefront.com/upload.php
#713 Posted 07 December 2009 - 08:17 PM
http://www.youtube.c...fTXG7hC0&fmt=22
#715 Posted 07 December 2009 - 10:09 PM
The Commander, on Dec 8 2009, 02:05 AM, said:
I wrote some time ago a list for that situtations. May be out-of-date.
Use:
Mediafire
- Fast
- No wait time
- No login required
4shared
- One of the fastest that exist
Fileden
Despite the bandwidth limit (5GB), it accepts hotlinking.
Another ones that I heard to be good ones but I didn't test: FilesTube, QuickShare
Do NOT use:
Rapidshare
- Wait time TOO long
- From time to time there are incomprehensive anti-spam codes
- The speed is not very good
Megaupload
- Wait time
- Some time ago there was that "no slots for your country" issue.
Sendspace
- Problem with the "full slots" eventually failing.
Filefront
- Problem with the download eventually failing.
This post has been edited by Ilovefoxes: 07 December 2009 - 10:11 PM
#716 Posted 07 December 2009 - 10:16 PM
Ilovefoxes, on Dec 8 2009, 07:09 PM, said:
- Problem with the download eventually failing.
I have never encountered this before.
This post has been edited by The Commander: 07 December 2009 - 10:16 PM
#717 Posted 08 December 2009 - 01:54 AM
Sobek, on Dec 7 2009, 09:17 PM, said:
http://www.youtube.c...fTXG7hC0&fmt=22
That new water looks really, really cool!
#718 Posted 08 December 2009 - 02:00 AM
Sobek, on Dec 7 2009, 09:17 PM, said:
http://www.youtube.c...fTXG7hC0&fmt=22
Movement of the water looks alot more natural then the old water. Nice work!
#719 Posted 08 December 2009 - 06:14 AM
#720 Posted 08 December 2009 - 11:11 AM
Sobek, on Dec 8 2009, 05:17 AM, said:
http://www.youtube.c...fTXG7hC0&fmt=22
Smoother movement is a welcome addition, but right now it looks like a clean swimming pool water. I suggest applying the color from the original tiles and making the white bits darker.