What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#5041 Posted 15 September 2013 - 05:38 AM
#5042 Posted 15 September 2013 - 05:44 PM
This post has been edited by Gambini: 15 September 2013 - 05:44 PM
#5044 Posted 22 September 2013 - 05:09 AM
#5045 Posted 22 September 2013 - 09:21 AM
#5047 Posted 22 September 2013 - 04:00 PM
scripted dialog and bloom hacks and weapon overhauls and shit
#5048 Posted 22 September 2013 - 04:50 PM
Great artwork, I like the 8bit silent hill esque look that Yume Nikki has, and Emerica's looks like it would have been at home in the 90's as an actual game.
Reminds me of how that one Doom TC went all out with a comic style, forgot what that was called.
I'll have to check out The Edge some time.
#5049 Posted 22 September 2013 - 10:14 PM
Scott_AW, on 22 September 2013 - 04:50 PM, said:
Action Doom?
This post has been edited by KareBear: 22 September 2013 - 10:15 PM
#5050 Posted 23 September 2013 - 04:07 PM
#5051 Posted 24 September 2013 - 12:45 PM
http://www.youtube.c...d&v=2cCXrtUVhM4
http://rabotik.nl/harmony.htm
Its rather challenging, I haven't gotten too far in it, and it has some interesting stuff for the Doom engine, and nice use of visual tricks, which I'm a big fan of.
#5052 Posted 27 September 2013 - 12:19 AM
#5053 Posted 27 September 2013 - 02:01 AM
Yume Niki 3D looks interesting, but the problem with Eddy is that he keeps doing remakes or new versions of things that were already done, or based on something existing. I wish he'd do something completely original.
#5054 Posted 28 September 2013 - 02:59 PM
MetHy, on 27 September 2013 - 02:01 AM, said:
I actually have an original project in works, but when I try to work on it, I begin to feel bored eventually.
This post has been edited by zykov eddy: 28 September 2013 - 03:08 PM
#5056 Posted 29 September 2013 - 04:20 PM
This post has been edited by Mark.: 29 September 2013 - 04:22 PM
#5057 Posted 30 September 2013 - 07:15 PM
MetHy, on 27 September 2013 - 02:01 AM, said:
Thanks. I've done my best to work out all of the things people brought up. I think just about everything that was mentioned in the demo/beta/whatever release has been fixed/changed. Even axed the screen-rolling when you strafe, which was something I was always all uber diehard about not getting rid of. Oh well. Anywho, here's another screen.
This map is supposed to just be an introductory sort of thing, so I'm not very particular about how much of it I spoil.
#5058 Posted 30 September 2013 - 09:04 PM
Are you using that LezingĀ“s bloom effect? I see your muzzleflashes and lamps shine more than usual.
#5059 Posted 01 October 2013 - 08:49 AM
Framerate is still okay in game (30 fps), but without polymer lights.
#5060 Posted 01 October 2013 - 05:17 PM
Emerica, on 30 September 2013 - 07:15 PM, said:
All I see is Blood textures so I can't stop thinking of Blood. It ruins the experience for me even though I never tried it.
I love what you're doing but I can't be the only one to think stuff like this ruins your experience?
#5061 Posted 01 October 2013 - 05:56 PM
#5062 Posted 01 October 2013 - 08:28 PM
Daedolon, on 01 October 2013 - 05:17 PM, said:
I love what you're doing but I can't be the only one to think stuff like this ruins your experience?
No more than it would or should ruin the experience in Imagination World or AMC or WGR1 or WGR2 or Fusion or the A.dream trilogy or....
Gambini, on 30 September 2013 - 09:04 PM, said:
Yup. Saw it in M210's Blood project and it totally triggered a gottahaveit reflex.
This post has been edited by Emerica: 01 October 2013 - 08:36 PM
#5063 Posted 02 October 2013 - 12:07 AM
#5064 Posted 02 October 2013 - 08:35 AM
#5065 Posted 02 October 2013 - 03:24 PM
#5066 Posted 05 October 2013 - 12:40 PM
Emerica, on 01 October 2013 - 08:28 PM, said:
And you figured out the reason why I don't play any of those. Whenever I try to get into them, all I see is chaos. Stuff from 30+ other games. My mind wanders into those games and I can't focus on in a single proper atmosphere, completely breaking the experience.
Still, at least the Duke3D community has it better than the DOOM community.