Oh, you should of mentioned Aeons of Death since I definitely agree that is a HUGE clusterfuck of stuff with no cohesion or whatever. It doesn't even have a vague storyline like Fusion did, it's literally just "here's some shit from some wildly different FPS games, all randomized to fuck. Enjoy."
What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#5071 Posted 05 October 2013 - 02:58 PM
#5072 Posted 05 October 2013 - 03:01 PM
Yeah I'm not too familiar with mods that borrow content from other games, really, but when I see mods that use content from other games, Aeons of Death comes to my mind even if the mod in question has no relation to a blatant clusterfuck like that.
#5073 Posted 05 October 2013 - 03:49 PM
James, in a mod like AMC TC the quality with which the work is put togheter deserves respect. It´s obviously not just a collection of rip-offs, because everything has a reason and is backed up with excellent coding, level design, etc (the same stands for WGR2 IMO). But I have to agree with Daedolon: Having used so much art from so many different games gives it a quite random look. Things like Tekwar civilians next to Blake Stone scientistics is a no-no IMO. Although it seems you divided the themes quite well.
#5074 Posted 05 October 2013 - 04:49 PM
Yeah Gambini got what I mean, when they're carefully chosen and picked up, it's not as bad, although you still obviously see where it all comes from.
#5075 Posted 05 October 2013 - 06:37 PM
It's pretty much impossible to have such a large texture set without some degree of randomness in there. Fortunately the mappers tend to look through the chaos and only choose the textures that fit together in their own individual levels, meaning that each level can have a vastly different look and feel. Levels like Millhaven, Providence, Disbase and Abyss all have vastly different atmospheres and styles which is very good IMO.
I've made significant progress on a recreation of part of my university in the AMC TC and it probably would have been impossible to make it even remotely accurate if it wasn't for the vast and varied textures.
I've made significant progress on a recreation of part of my university in the AMC TC and it probably would have been impossible to make it even remotely accurate if it wasn't for the vast and varied textures.
#5076 Posted 12 October 2013 - 10:13 PM
Spiral structure. I did this because something similar was used in E1L6, but it loosely resembles a real 3D shape. Don't underestimate Build engine.
#5077 Posted 13 October 2013 - 01:15 AM
Impressive... which is the first wall for each spiral segment ?
#5078 Posted 13 October 2013 - 01:29 AM
He'd have had to have used triangles to achieve that. Norvak did a pretty big and impressive spiral for one is his WGR2 maps, but it was even more complicated (I'll shut my mouth now).
#5079 Posted 13 October 2013 - 09:36 AM
Micky C, on 13 October 2013 - 01:29 AM, said:
He'd have had to have used triangles to achieve that. Norvak did a pretty big and impressive spiral for one is his WGR2 maps, but it was even more complicated (I'll shut my mouth now).
I was going to post the same haha. Such arrogant I am....
And since the map isn't near to release, a shot to prove it:
You wouldn't imagine the size of this...
In the top there's a huge dildo, hence the pixelation.
#5080 Posted 13 October 2013 - 09:49 AM
Norvak, on 13 October 2013 - 09:36 AM, said:
I was going to post the same haha. Such arrogant I am....
And since the map isn't near to release, a shot to prove it:
dfdf.jpg
You wouldn't imagine the size of this...
In the top there's a huge dildo, hence the pixelation.
And since the map isn't near to release, a shot to prove it:
dfdf.jpg
You wouldn't imagine the size of this...
In the top there's a huge dildo, hence the pixelation.
My immediate thought was the Sunspire from Unreal. Cool stuff.
#5081 Posted 13 October 2013 - 02:43 PM
I fucking love that level for the sheer scale alone
Climbing that thing in real time was awesome.
Working on a multiple sprite hack to try to make a new ripper
Climbing that thing in real time was awesome.
Working on a multiple sprite hack to try to make a new ripper
#5083 Posted 13 October 2013 - 04:29 PM
Should be pretty easily adaptable to bare hands since that entire part was literally lifted off the original ripper
#5085 Posted 14 October 2013 - 08:16 AM
Fox, on 13 October 2013 - 09:58 PM, said:
Trying to make a realistic road with Duke 3D textures...
Looks good!
I'd like to put in more details in my map also, but the wall limit scares me to do so.
6200 walls of 16300 used and there's only 1/4 of what I'm imaging in the map now...
I even started to cut things out, make round things square... it's realy annoying.
#5087 Posted 17 October 2013 - 04:44 AM
That's pretty neat. Unfortunately the road is not entirely realistic. IRL, roads curve upwards slightly towards the middle so that water can drain effectively to the gutters on the sides of the road. So an entirely flat road is unrealistic and you should add some sloping
Example:
Example:
#5089 Posted 17 October 2013 - 05:32 AM
Micky C, on 17 October 2013 - 04:44 AM, said:
That's pretty neat. Unfortunately the road is not entirely realistic. IRL, roads curve upwards slightly towards the middle so that water can drain effectively to the gutters on the sides of the road. So an entirely flat road is unrealistic and you should add some sloping
Example:
Example:
#5090 Posted 17 October 2013 - 06:48 AM
Actually it would be relatively easy to do, but it would make it difficult to put cars on the road.
#5091 Posted 17 October 2013 - 07:24 AM
Fox, on 17 October 2013 - 06:48 AM, said:
Actually it would be relatively easy to do, but it would make it difficult to put cars on the road.
If you decide to put cars on the road, make sure you adhere to lane width standards in order to be realistic.
#5093 Posted 17 October 2013 - 05:01 PM
Centaurious, on 17 October 2013 - 05:32 AM, said:
You can't be serious. Even in modern games the roads are flat.
Oh yay. Jecht 2.0.
On topic, though, it looks good regardless of how realistic it is.
#5094 Posted 17 October 2013 - 05:17 PM
Emerica, on 17 October 2013 - 05:01 PM, said:
Oh yay. Jecht 2.0.
Jhect 2.0 is
#5095 Posted 17 October 2013 - 06:07 PM
Hendricks266, on 17 October 2013 - 05:17 PM, said:
Jhect 2.0 is rasmus thorup raspberry throwup. No joke.
Yeah, I knew as soon as I saw Rasmus' first post because he used the same handle for the eDuke wiki. That and his writing style was the exact same. Man, that kid was dumb.
This post has been edited by Emerica: 17 October 2013 - 06:08 PM
#5096 Posted 17 October 2013 - 09:03 PM
Fox, on 17 October 2013 - 06:48 AM, said:
Actually it would be relatively easy to do, but it would make it difficult to put cars on the road.
Also keep in mind the country that the map is taking place in and paint the road marking accordingly.
Lets take Russia for example.
#5097 Posted 18 October 2013 - 02:36 PM
Seems like the bike lanes...
@Fox
Arching up the road in the middle would be a decent idea, but it'll just make modeling the map more tedious and I doubt anyone would really notice the difference. Combine that with how you'd manage turns.
Personally I think the roads look kind of big, like you could make them 75% the size they are.
Otherwise it looks rather nice. Maybe replace the white stripes along the sidewalk with a gutter instead, I don't understand why you have those outside lines, but then I've only been on US roads.
@Fox
Arching up the road in the middle would be a decent idea, but it'll just make modeling the map more tedious and I doubt anyone would really notice the difference. Combine that with how you'd manage turns.
Personally I think the roads look kind of big, like you could make them 75% the size they are.
Otherwise it looks rather nice. Maybe replace the white stripes along the sidewalk with a gutter instead, I don't understand why you have those outside lines, but then I've only been on US roads.
#5099 Posted 19 October 2013 - 08:11 AM
If you're going that route, I like this one: http://www.amazon.co...s/dp/0782118690
#5100 Posted 19 October 2013 - 09:03 AM
TerminX, on 19 October 2013 - 08:11 AM, said:
If you're going that route, I like this one: http://www.amazon.co...s/dp/0782118690
I WANT IT!