What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#5101 Posted 19 October 2013 - 12:01 PM
So far this is just a plain structure, I shall add some curves and stuff in the future.
#5102 Posted 19 October 2013 - 12:34 PM
The Commander, on 17 October 2013 - 09:03 PM, said:
I'm 100% sure - it's not a Russian roads Our roads don't have yellow colors and no russian cars on this photo
#5103 Posted 19 October 2013 - 12:48 PM
This post has been edited by The Commander: 20 October 2013 - 10:20 AM
#5104 Posted 19 October 2013 - 12:49 PM
The Commander, on 17 October 2013 - 09:03 PM, said:
Lets take Russia for example.
Try to make a REAL russian road in eduke. That will be challenging.
#5106 Posted 19 October 2013 - 12:57 PM
Oh wait... oh well, crank out the Vodka.
#5107 Posted 20 October 2013 - 12:57 AM
TerminX, on 19 October 2013 - 08:11 AM, said:
Do those books actually tell us something we don't already know?
You better be releasing that stuff in a map some time Fox. I wouldn't mind checking out that overpass in mapster.
This post has been edited by Micky C's armpit: 20 October 2013 - 01:00 AM
#5108 Posted 20 October 2013 - 04:02 AM
#5109 Posted 20 October 2013 - 04:36 AM
Quote
But I couldn't find any of that anywhere, just technical things. Probably would have been crappy, outdated advice anyway.
Some of the "tips" by levellord are pretty redundant.
Quote
Ha. Yeah sure, ok. There were a few others mostly related to keeping the framerate down.
#5110 Posted 20 October 2013 - 06:31 AM
#5111 Posted 20 October 2013 - 06:48 AM
#5112 Posted 20 October 2013 - 06:48 AM
#5113 Posted 20 October 2013 - 10:02 AM
Mark., on 20 October 2013 - 06:48 AM, said:
#5114 Posted 20 October 2013 - 10:23 AM
Fox, on 19 October 2013 - 12:01 PM, said:
So far this is just a plain structure, I shall add some curves and stuff in the future.
#5115 Posted 20 October 2013 - 10:24 AM
I released a couple of unfinished things. But the 5 other projects I'm involved with haven't been released yet. But I have posted a bunch of screenshots in various threads. I hope at least one project is finished before I'm too old to move a mouse.
This post has been edited by Mark.: 20 October 2013 - 10:25 AM
#5116 Posted 20 October 2013 - 10:26 AM
#5117 Posted 20 October 2013 - 10:31 AM
The 2 unfinished ones I released are Ancient Rome and a dark, polymerized map based on a Doom2 moonbase map. I think it was called Doom2remake. Real clever name.
This post has been edited by Mark.: 20 October 2013 - 10:33 AM
#5118 Posted 20 October 2013 - 10:36 AM
#5119 Posted 20 October 2013 - 10:49 AM
Here are a couple of pics from the graveyard. They are shrunk and compressed for file size but still OK.
This post has been edited by Mark.: 20 October 2013 - 11:16 AM
#5120 Posted 20 October 2013 - 04:10 PM
For the heck of it I'm going to say that you can post Decay shots if you'd like to as well. It's an old enough project and doesn't really have any secrets. If you have any questions before you post one you know where to ask .
#5121 Posted 20 October 2013 - 04:13 PM
Mark., on 20 October 2013 - 10:49 AM, said:
Here are a couple of pics from the graveyard. They are shrunk and compressed for file size but still OK.
Heh, HL2 poison headcrab zombie
#5122 Posted 20 October 2013 - 04:35 PM
#5123 Posted 20 October 2013 - 08:33 PM
Centaurious, on 20 October 2013 - 10:23 AM, said:
As far as I know, this could only be done with TROR, since sprites can't be sloped.
Am I wrong?
Please correct me if I do so, cause I need to learn more for mapping.
#5124 Posted 20 October 2013 - 10:53 PM
dpax, on 20 October 2013 - 08:33 PM, said:
Centaurious, on 20 October 2013 - 10:23 AM, said:
Fuck yeah TROR!
#5125 Posted 21 October 2013 - 12:44 AM
zykov eddy, on 20 October 2013 - 06:48 AM, said:
That looks more abused than a porno magazine.
#5126 Posted 21 October 2013 - 03:58 AM
Mikko_Sandt, on 21 October 2013 - 12:44 AM, said:
That book is very nice, this is an antique to preserve absolutely !
@Fox: I hope that map will come out one day, cause this is promising...
This post has been edited by David B.: 21 October 2013 - 04:00 AM
#5127 Posted 21 October 2013 - 04:11 AM
#5128 Posted 21 October 2013 - 11:32 AM
#5129 Posted 21 October 2013 - 11:58 PM
The Commander, on 21 October 2013 - 11:32 AM, said:
#5130 Posted 24 October 2013 - 03:54 PM
And here it is ingame
This post has been edited by Bloodshot: 24 October 2013 - 04:45 PM