What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#3572 Posted 01 May 2012 - 12:12 AM
Marked, on 30 April 2012 - 07:27 PM, said:
Its hard to believe those rock textures are 2D. Praises to whomever is responsible for creating that texture.
Wow, holy shit! Now scenes like this is what Polymer really shines at.
#3573 Posted 01 May 2012 - 12:21 AM
Marked, on 30 April 2012 - 07:27 PM, said:
Its hard to believe those rock textures are 2D. Praises to whomever is responsible for creating that texture.
Dude, that looks insane!
#3574 Posted 01 May 2012 - 04:27 AM
Marked, on 30 April 2012 - 07:27 PM, said:
Do I detect a W.A.R reference there?
This post has been edited by EmericaSkater: 01 May 2012 - 04:27 AM
#3578 Posted 01 May 2012 - 03:11 PM
#3580 Posted 01 May 2012 - 03:35 PM
This post has been edited by Marked: 01 May 2012 - 03:39 PM
#3581 Posted 01 May 2012 - 03:43 PM
Marked, on 01 May 2012 - 03:35 PM, said:
/slow nod of recognition
#3582 Posted 01 May 2012 - 04:55 PM
#3584 Posted 05 May 2012 - 04:29 PM
I wanted to create something strange, funny and dumbass level.
More images here: http://petteri.muumilaakso.fi/f/pmw8/
Now level just needs MUCH betatesting.
This post has been edited by pmw: 05 May 2012 - 04:33 PM
#3586 Posted 05 May 2012 - 06:30 PM
Micky C, on 05 May 2012 - 04:48 PM, said:
Yes. And at the same time, player needs to jump trough those rocks to up to the mountain.
This post has been edited by pmw: 05 May 2012 - 06:31 PM
#3587 Posted 24 May 2012 - 07:05 PM
This post has been edited by Marked: 24 May 2012 - 07:11 PM
#3588 Posted 25 May 2012 - 08:16 AM
Marked, on 24 May 2012 - 07:05 PM, said:
I KNEW IT.
Duke would meet the warrior of Shadow warrior one day. (if is him).
Nice pic.
This post has been edited by Zaxtor: 25 May 2012 - 08:17 AM
#3589 Posted 25 May 2012 - 09:05 AM
pmw, on 05 May 2012 - 04:29 PM, said:
I wanted to create something strange, funny and dumbass level.
Haha that's awesome so weird and random, I love it. xD Nice Empire State Building too btw.\
#3590 Posted 25 May 2012 - 10:59 AM
This post has been edited by StrikerMan780: 25 May 2012 - 11:31 AM
#3591 Posted 25 May 2012 - 11:24 AM
This post has been edited by Diaz: 25 May 2012 - 11:25 AM
#3592 Posted 25 May 2012 - 11:28 AM
If there's a way to do things that way, I'd be very happy. I'll be sure to get the pack released here soon as well, I'm hoping it can become part of the HRP, for sounds.
This post has been edited by StrikerMan780: 25 May 2012 - 11:33 AM
#3593 Posted 25 May 2012 - 11:56 AM
StrikerMan780, on 25 May 2012 - 11:28 AM, said:
Some time ago I had the same idea, an HQ pack for sounds and I started to re-equalize, mixing, adding new support sounds (like subsonic to some explosions, real sounds, more body and depth to others) adding stereo imaging and effects like reverbs, etc. to a few of the old sounds, but I still don't know if that's right, you know, modify the original sounds. What software are you using? Are you making everything from scratch / using free web sounds?
It sounds really interesting!!!
#3594 Posted 25 May 2012 - 12:19 PM
#3595 Posted 25 May 2012 - 01:48 PM
Norvak, on 25 May 2012 - 11:56 AM, said:
It sounds really interesting!!!
I'm using Audacity, and I'm mostly making sounds from scratch, but, am also using some free sounds from freesound.org. Some of the original sounds are blended in, like for my Shotgun, which sounds a lot clearer with more depth and bass, but is extremely faithful to the original. The pistol, is from scratch and is an envisioning of what I'd think the pistol should sound like when made in higher quality. When sampled back down to 8000khz, it sounds extremely close to the original pistol. The pistol reload sound was recorded from my microphone, using an airsoft pistol, with some editing, it sounds quite close to the Duke3D Pistol reload.
For ambient sounds, like water drips, wind, and whatnot, I took liberties, just going for what sounds best. The ambient sounds come mostly from Freesound, although some other ambient noises are edited Duke Nukem Forever sounds (Like the WARAMB sounds).
This post has been edited by StrikerMan780: 25 May 2012 - 01:50 PM
#3596 Posted 25 May 2012 - 02:39 PM
#3597 Posted 28 May 2012 - 01:32 PM
#3599 Posted 02 June 2012 - 03:39 AM
#3600 Posted 02 June 2012 - 04:22 AM
(Yes I know my RPG sprite sucks balls lol but It'll have to do until I can figure out how to get it right, this is my first time modding Duke 3d lol)