What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#3541 Posted 19 April 2012 - 06:05 PM
I have always loved the idea that you can "tame" any monster in a game. So there are 2 teams. Team blue and team red. Each team can have up to 10 monsters. You can choose one of the slots so you can play together with one of the teams to kill the opponent team. I think i am done with most of the system that lets you choose monsters for each team. So tommorow i will be working on how the battle will work out, but i have must of it thought through already, so it shouldn't take that long.
I got the idea from a doom mod i saw long ago, but i will try to make it a bit more advanced and much easier to set up for the player.
I just need to add lots of monsters, which will take lots of time, and then i will upload some videos That will probably happen in a few days.
#3542 Posted 19 April 2012 - 09:40 PM
#3543 Posted 20 April 2012 - 05:44 AM
The main game is the real episode. This is just one small map where you can choose to battle the monster you have already killed and set the monsters up against each other. Why are you so negative?
#3545 Posted 20 April 2012 - 04:32 PM
This post has been edited by rasmus thorup: 20 April 2012 - 04:33 PM
#3550 Posted 21 April 2012 - 07:47 AM
#3551 Posted 21 April 2012 - 07:49 AM
This post has been edited by rasmus thorup: 21 April 2012 - 07:49 AM
#3553 Posted 21 April 2012 - 02:20 PM
Uploaded with ImageShack.us
This post has been edited by Diaz: 21 April 2012 - 02:20 PM
#3554 Posted 21 April 2012 - 02:37 PM
BTW, there is another thread started for texture, sound and model resources. A quick search should bring it up.
EDIT. Found it "RESOURCES] Community Stockpile " Its the 4th thread from the top.
This post has been edited by Marked: 21 April 2012 - 02:47 PM
#3556 Posted 21 April 2012 - 07:20 PM
This post has been edited by Marked: 21 April 2012 - 07:27 PM
#3557 Posted 21 April 2012 - 07:38 PM
This post has been edited by MusicallyInspired: 21 April 2012 - 07:38 PM
#3558 Posted 22 April 2012 - 04:25 AM
@Marked: Are those shots from Decay?
#3559 Posted 22 April 2012 - 06:57 AM
This post has been edited by Marked: 22 April 2012 - 07:06 AM
#3560 Posted 23 April 2012 - 02:09 AM
#3561 Posted 23 April 2012 - 02:25 AM
This post has been edited by Hendricks266: 23 April 2012 - 02:26 AM
#3562 Posted 23 April 2012 - 03:19 AM
Marked - you are doing some amazing stuff with that. It looks like a completely different game!
This post has been edited by Tea Monster: 23 April 2012 - 03:23 AM
#3563 Posted 23 April 2012 - 03:29 AM
#3564 Posted 23 April 2012 - 07:20 AM
#3565 Posted 23 April 2012 - 08:23 AM
It's not going to be part of my upcoming map 'Frauenstein', because the wall limit was exceeded and there is still so much I want to do.
#3568 Posted 25 April 2012 - 10:45 PM
Worked on the mod. Did a lot of texture related things and some con-editing.
Finally done the gun number 7a and 7b.
Was very long to make.
Found a few jpeg version of the player.
So player will be png files instead of pcx (tileart stuff).
Char's pic. You will notice a very slight color improvement.
ORIGINAL SIZE
BIGGER
Also gun pic is a surprise for when we play mod.
#3570 Posted 30 April 2012 - 07:27 PM
Its hard to believe those rock textures are 2D. Praises to whomever is responsible for creating that texture.