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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

#3541

I have been working for about 5 hours today on a colliseum episode that can be chosen in my mod. You have to kill the monster in the real game to use it in the colliseum.
I have always loved the idea that you can "tame" any monster in a game. So there are 2 teams. Team blue and team red. Each team can have up to 10 monsters. You can choose one of the slots so you can play together with one of the teams to kill the opponent team. I think i am done with most of the system that lets you choose monsters for each team. So tommorow i will be working on how the battle will work out, but i have must of it thought through already, so it shouldn't take that long.
I got the idea from a doom mod i saw long ago, but i will try to make it a bit more advanced and much easier to set up for the player.
I just need to add lots of monsters, which will take lots of time, and then i will upload some videos <_< That will probably happen in a few days.
-2

User is offline   Micky C 

  • Honored Donor

#3542

5 whole hours on just one episode? I'm sure that it will be a-maz-ing.
-1

#3543

What are you talking about?
The main game is the real episode. This is just one small map where you can choose to battle the monster you have already killed and set the monsters up against each other. Why are you so negative?
-1

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#3544

Still no media? <_<
2

#3545

Can somebody recommend a good recording program? It's not really finished. But it's ok. I will upload a video tomorow <_<

This post has been edited by rasmus thorup: 20 April 2012 - 04:33 PM

0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#3546

Fraps is best if your computer isn't a decade old.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#3547

Yep. Fraps all the way.
0

#3548

Doesn't fraps have a 30 second limit?
0

User is offline   Mark 

#3549

The free version does.
0

#3550

If Fraps doesn't work ( It never worked for me ), try Camtasia Studio/Recorder. It's got a 30 day trial, but it is really awesome.
0

#3551

I'll try that. Thanks <_< I not really into cracking.

This post has been edited by rasmus thorup: 21 April 2012 - 07:49 AM

0

#3552

findnearsprite is laughing at me right now -.-
0

User is offline   Diaz 

#3553

I've made this low poly prop today... needs some tweaking, I'll probably upload it for you to use when i'm done <_<

Posted Image

Uploaded with ImageShack.us

This post has been edited by Diaz: 21 April 2012 - 02:20 PM

6

User is offline   Mark 

#3554

Great. A replacement for my cheap sprite version.

BTW, there is another thread started for texture, sound and model resources. A quick search should bring it up.

EDIT. Found it "RESOURCES] Community Stockpile " Its the 4th thread from the top.

Attached thumbnail(s)

  • Attached Image: duke0001.jpg


This post has been edited by Marked: 21 April 2012 - 02:47 PM

1

User is offline   Diaz 

#3555

Yeah, I shall post it there when I'm done tweaking <_<
1

User is offline   Mark 

#3556

Ordinary building with a peek at part of the spooky basement. The upper floors will have you crapping your pants. <_<

Attached thumbnail(s)

  • Attached Image: duke0014.jpg
  • Attached Image: duke0001.jpg
  • Attached Image: duke0002.jpg
  • Attached Image: duke0008.jpg


This post has been edited by Marked: 21 April 2012 - 07:27 PM

7

User is offline   MusicallyInspired 

  • The Sarien Encounter

#3557

Nice! Love the vibe and the lighting!

This post has been edited by MusicallyInspired: 21 April 2012 - 07:38 PM

0

User is offline   CruX 

#3558

@Diaz: Nothing you have posted in this thread has been anything short of underwear-soiling on the scale of greatness. That is the only praise I can offer.
@Marked: Are those shots from Decay?
0

User is offline   Mark 

#3559

Yes they are. I'm making slow but steady progress. I hope in the end to do justice to all the hard work done by other long-lost members who got the project started years ago before I found these forums and modding. I went back to the archives and read up on the hundreds of posts within the last few years and marveled at all the people and revisions that have come and gone. I hope to bring it to completion sometime this year with a darker, scarier look. We'll see how things go. Between modifying the original areas and adding lots of new ones in the maps its quite an undertaking. But I'm not complaining. Its fun when things come together like they have so far.

This post has been edited by Marked: 22 April 2012 - 07:06 AM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3560

Finally I managed to make a hitscan attack kill multiple targets on it's path.

Posted Image

Posted Image
6

User is offline   Hendricks266 

  • Weaponized Autism

  #3561

The ass-kickingness of your Doom screenshots I have been seeing makes me want to shitcan DMDR. Great job! <_<

This post has been edited by Hendricks266: 23 April 2012 - 02:26 AM

0

User is offline   Tea Monster 

  • Polymancer

#3562

Looking cool. Will it work with Polymer?

Marked - you are doing some amazing stuff with that. It looks like a completely different game!

This post has been edited by Tea Monster: 23 April 2012 - 03:23 AM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3563

I was occasionally using Polymer when I took these screenshots. =P
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#3564

I can't tell that this is Duke Nukem 3D going by those screenshots. <_< It looks like vanilla DooM with some graphical enhancements. I'm quite impressed.
0

User is offline   Mia Max 

#3565

Here's another shot of my UFO level.

It's not going to be part of my upcoming map 'Frauenstein', because the wall limit was exceeded and there is still so much I want to do.

Attached thumbnail(s)

  • Attached Image: duke0000.jpg

3

User is offline   Mark 

#3566

Uniquely cool looking Mia.
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#3567

Looks like Xen from Half-Life.
0

User is offline   Zaxtor 

#3568

After break.
Worked on the mod. Did a lot of texture related things and some con-editing.

Finally done the gun number 7a and 7b.
Was very long to make.

Found a few jpeg version of the player.
So player will be png files instead of pcx (tileart stuff).

Char's pic. You will notice a very slight color improvement.

ORIGINAL SIZE
Posted Image
BIGGER
Posted Image
Also gun pic is a surprise for when we play mod.
3

User is offline   Gambini 

#3569

That´s a well endowed specimen!
0

User is offline   Mark 

#3570

" In the hall..... of the Mountain King"

Its hard to believe those rock textures are 2D. Praises to whomever is responsible for creating that texture.

Attached thumbnail(s)

  • Attached Image: duke0005.jpg
  • Attached Image: duke0007.jpg

6

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