Geoffrey, on Feb 16 2010, 01:46 AM, said:
Yeah but you put that shot in your new thread, too. Shots are like advertising, and based on the stuff you've shown so far I'm not really interested in checking it out (and I wouldn't be surprised if other people feel the same way).
I put that shot in the thread because I had no other material at the time to go with it. There is a small gameplay video now.
I am not fussed on trying to take eye candy shots to try and make people want to play this like other games do, nor am I going for big mapping detail either. Because this is being designed for online primarily and the less detail and information going on the smoother and better it will be.
Geoffrey, on Feb 16 2010, 01:53 AM, said:
Just look at the first reneGAY levels for inspiration, those map merged c&c with FPS perfectly.
Fixed that for you, I got most of my inspiration from Red Alert: A Path Beyond not ReneGAY. And the maps in that are lacking even more detail then mine, yet thousands of people still play it.
http://www.youtube.c...h?v=VcBtM9PoBxg - This is one of the better designed maps for it.