Duke4.net Forums: What are you working on for Duke right now? - Duke4.net Forums

Jump to content

  • 363 Pages +
  • « First
  • 30
  • 31
  • 32
  • 33
  • 34
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Tea Monster 

  • Polymancer

#931

It would be easier to import your model, then adjust your sector heights and blocking sprites to match.

I wouldn't recommend a lot of rolling hills, but you could really pep up your typical outdoor area with some real looking rocks and some sand that actually has a bit of a curve to it.

Can you imagine how a base level would look with ammo lockers, tech-pillars and 'real' vehicles and crates.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#932

Something like this?

Posted Image

EDIT: I hit the wrong key when I went to take the shot and changed the music track instead, heh (Thats why the song title is up the top)

This post has been edited by The Commander: 06 February 2010 - 09:52 AM

0

#933

@Commander

Thats looking good ;).. I tried to make a C&C level once but never finished it...
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#934

View PostBrOiler1985, on Feb 7 2010, 06:41 AM, said:

@Commander

Thats looking good ;).. I tried to make a C&C level once but never finished it...

Thanks, that Ore Truck model isn't staged either it really did give me $700 :P

EDIT: What it looks like in Mapster32

Posted Image

This post has been edited by The Commander: 06 February 2010 - 09:55 AM

0

User is offline   Roma Loom 

  • Loomsday Device

#935

Placing misc architecture stuff in maps is good, the only pain in the ass is fake-collision work. But for the environment stuff in places where the player can't reach they serve pretty well. Also we may use textures that already are in the HRP for such models, like such stuff for instance:

Posted Image
0

User is offline   Gambini 

#936

^ That´s exactly what i would love to do if i´d had the time, building 3d things using duke´s art. The only difference is that i would choose 8bits art.

The only example i have (of which i´ve posted screenshots in the past):

Posted Image

This post has been edited by Gambini: 06 February 2010 - 02:38 PM

0

User is offline   Micky C 

  • Honored Donor

#937

Ok I'm finally releasing what I've done so far of my first map ever. It uses dukeplus 2.07 and polymer lights (the lights need work), though ironically polymer seems a bit buggy for my map in terms of cutscene cameras and paralaxing in some places, though nothing that effects gameplay. Personally I play it listening to 233c.

Several features are designed for dukematch such as secret hiding places/passages/weapon staches. Some of these are hidden by sprites which are deliberately stretched weirdly to stand out. There's also a button that does nothing to progress the player through the game, but I've got plans for it later on...

This is nowhere near finished. It's quite small (maybe 5 minutes of gameplay?) and there are minor issues with it to do with textures and weapon/monster placement that I'll be working on, as well as adding more features/details to the second half of the map. I won't be able to work on it for a really long time but I'd like to know what people think, and yes I'm aware that some things are out of place like columns in a park and a random water area next to an office, you'll just have to suspend your disbelief. I'm open to criticism but remember it's my first map so don't be too harsh ;)

Here's a really old video for anyone with 3.5 minutes to spare: http://s734.photobucket.com/albums/ww345/c...ilestonebig.flv Apart from the polymer lights, the first 70% of the level is identical, but I've worked on the rest of it since then. There are also photos floating around this thread.

Attached File(s)



This post has been edited by Micky C: 06 February 2010 - 03:58 PM

0

User is online   Mark 

#938

I'm still slowly but surely continuing the work on my Ancient Rome map. I have attached a zip file of a bunch of screen shots. I'm close to finishing the overall areas of the map and now have to concentrate on adding a plot, enemies, and some details in the rooms. At the rate I'm going I should have it finished shortly before the comet wipes us out in 2012 ;)

The quality of the pics is less than perfect because I had to compress them more than usual to fit in the amount of space I have left on the forum here.

This post has been edited by Marked: 25 February 2010 - 06:33 PM

0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#939

 Marked, on Feb 7 2010, 06:20 PM, said:

The quality of the pics is less than perfect because I had to compress them more than usual to fit in the amount of space I have left on the forum here.

There is a thing called ImageShack.
0

#940

+1 Btw, I see little sense in posting !82! screenshots of the same map spoiling just everything... even if there's some great stuff, ppl should be surprised anyway.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#941

I didn't download the .zip, but are you telling me there is 82 screenshots?!?
He may as well of just released the map by the sounds of it.
0

User is online   Mark 

#942

I guess I'm just too lazy to sign up for a hosting site and too cheap to go out and buy the full version of Fraps to make a video teaser. So lots of pics instead. And because of how long the process is taking, most will probably have forgotten the pics by the time the map is finally released. It will all be new again ;)

This post has been edited by Marked: 07 February 2010 - 04:57 AM

0

User is offline   Sangman 

#943

You don't need to be signed up for ImageShack ;)

In any case the shots look pretty cool but you seem to be using sprites as buildings (one sprite = one huge greek temple for example).. I doubt it'll look that good.
0

User is online   Mark 

#944

Thanks for the Imageshack thing. Right now those sprite backrounds are blocked from getting any closer than the screen shot shows. My original intent was to have those areas be the transition scene to another level. They would fade to black as you approached and you would be transitioned to another level. But that was until I found out how hard mapping is for me and it has taken me way too long to get this far. I doubt I'll ever make the new levels so those areas will have to stay as backround scenery for now.
0

User is offline   WedgeBob 

#945

Gonna be breaking ground on converting Phobos Outpost to eDuke32 sometime today or tomorrow. It's been completely remastered now for Doom, and now it's time to bring that to Duke in the form of Lunar Outpost. Here goes.

EDIT: Here's the Doom version of the map as it stands, just so you know what I'm looking to convert to Duke:

http://www.mediafire.com/?zy2ydnwdtze

The snapshots are at the 3DR forums, in case you were browsing. This map was inspired by two things: Gotcha Map 20 from Doom II, and Q3A's Q3DM2 map, yet keeping to the high-tech theme that Knee-Deep in the Dead had.

This post has been edited by WedgeBob: 07 February 2010 - 08:36 AM

0

User is offline   darkcaleb 

#946

 Roma Loom, on Feb 6 2010, 03:05 PM, said:

Placing misc architecture stuff in maps is good, the only pain in the ass is fake-collision work. But for the environment stuff in places where the player can't reach they serve pretty well. Also we may use textures that already are in the HRP for such models, like such stuff for instance:

Posted Image



Sorry to ask but is that a model or basic mapster sector? ;)
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#947

A model.
0

#948

Not strictly working on this, more like toying with the idea. I'm still working on Duke 2D (but I'm not posting anything on that for a while) but took into account people saying it wasn't very original. Fed up with nintendo's lame Super Mario Bros Wii, I thought - "I can do better than that... Wait, what if mario had a gun like that old model file I have and he went nuts firing misiles into Kuribos and Koopa?"

Posted Image Posted Image

If I ever work on this properly, I'd make darker looking graphics (Post apocalyptic mushroom kingdom?) and have metal versions of classic Mario music, hopefully a better model file as well. Color change switches him to Luigi or Wario at the moment - which was kind of an accident ;)
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#949

Hahahaha

I want shotgun killing goomba!
0

User is offline   Lunick 

#950

Love the pics of mario, keep up the good work ;)
0

User is offline   Tea Monster 

  • Polymancer

#951

 High Treason, on Feb 8 2010, 11:27 PM, said:

... If I ever work on this properly, I'd make darker looking graphics (Post apocalyptic mushroom kingdom?) and have metal versions of classic Mario music.


Do you have any idea what you just said? If you handle that kind of idea correctly, you could have something more stupendously twisted and awesome than Bioshock's Rapture.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#952

Looks like everyone is working on something new. lol ;)

http://www.youtube.c...h?v=l918GAoORuo

This post has been edited by The Commander: 09 February 2010 - 12:36 AM

0

#953

 The Commander, on Feb 9 2010, 01:35 AM, said:

Looks like everyone is working on something new. lol ;)

http://www.youtube.c...h?v=l918GAoORuo

Whoa! Very nice!
0

User is offline   Spiker 

#954

 The Commander, on Feb 9 2010, 09:35 AM, said:

Looks like everyone is working on something new. lol ;)

http://www.youtube.c...h?v=l918GAoORuo


Terrible music.
0

User is offline   Stabs 

#955

it will be really good to have this stuff when eduke32 gets server browser stuff ;)
0

User is offline   Lunick 

#956

 The Commander, on Feb 9 2010, 12:35 AM, said:

Looks like everyone is working on something new. lol ;)

http://www.youtube.c...h?v=l918GAoORuo


Someones been busy :P I like it
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#957

 Spiker, on Feb 9 2010, 09:51 PM, said:

Terrible music.

Then what would you recommend?

https://edukeredalert.svn.sourceforge.net/s.../RA_data/Music/
0

User is offline   Stabs 

#958

this

http://www.youtube.c...h?v=E_v468ptuXw
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#959

 DanM, on Feb 9 2010, 10:21 PM, said:


That it worse than being Rick Rolled...
0

User is offline   Spiker 

#960

http://www.youtube.com/watch?v=9RJQPlPE2yQ...feature=related

Easily the best song in the whole series ;)
0

Share this topic:


  • 363 Pages +
  • « First
  • 30
  • 31
  • 32
  • 33
  • 34
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options