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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Zaxtor 

#8461

View PostMark, on 02 October 2018 - 12:25 PM, said:

Add some puffs of smoke too.


Added some.
Looks damn cool, thx for suggestion


6

User is offline   Mark 

#8462

Looks cool. I wish Eduke's transparency bug wasn't there in that 2nd monster kill. With all the music, monster and weapons sounds I'm not sure if a sizzle sound could be heard. Try adding one in.

This post has been edited by Mark: 03 October 2018 - 04:45 AM

0

User is offline   MusicallyInspired 

  • Buy Mage's Initiation!

#8463

Lol at the music. Nice choice.

Effect is excellent too.
0

User is offline   eGraphics 

#8464

I like the smoke, the music brings back memories and burn Liztroop burn... Nice programming.
0

User is offline   Seb Luca 

#8465



A foretaste of Christmas?? :rolleyes:






8

User is offline   Mark 

#8466

The coloring makes it look like the original Unreal engine. It reminds me of the fish tank screensaver I run for my cat's amusement every now and then.
1

User is offline   Seb Luca 

#8467

I hope your cat will love these fish :rolleyes:
0

User is offline   Tekedon 

#8468

View PostSeb Luca, on 04 October 2018 - 11:08 AM, said:



A foretaste of Christmas?? :P








So beautiful... :rolleyes:

I loved the first episode so looking forward to this. When do you think it'll be done?

This post has been edited by Tekedon: 06 October 2018 - 10:49 AM

1

User is offline   Seb Luca 

#8469

Thank you :rolleyes: I can't say, exactly ... About a few weeks. But I'm really trying to make it released before the end of 2018 :P
0

User is online   Sanek 

#8470

View PostSeb Luca, on 06 October 2018 - 01:29 PM, said:

Thank you :P I can't say, exactly ... About a few weeks. But I'm really trying to make it released before the end of 2018 :)

Oh oh. I'm trying to release my thing before the end of the year too! I hope we don't overlap each other, when the time comes. :rolleyes:
0

User is offline   Seb Luca 

#8471

If so, will win the one with the best advertising budget :rolleyes:

Or perhaps we can warn ourselves when the first to finish will have decided on a date? :P
0

User is online   Danukem 

  • Duke Plus Developer

#8472

Still working on CTF for Alien Armageddon.


9

User is offline   eGraphics 

#8473

I'm doing something I said Id do years ago and adding Mario into the game. This is my new replacement for the player sprite.


https://cdn.discordapp.com/attachments/309184341861335042/499181905057546241/capt0005.png

This post has been edited by eGraphics: 09 October 2018 - 03:32 AM

1

User is offline   Mike Norvak 

  • Music Producer

#8474

View PosteGraphics, on 09 October 2018 - 03:32 AM, said:

I'm doing something I said Id do years ago and adding Mario into the game. This is my new replacement for the player sprite.


https://cdn.discordapp.com/attachments/309184341861335042/499181905057546241/capt0005.png


Cute!

I wonder how that dukeplus map with hills would fit in a mario TC.
1

User is offline   Perro Seco 

#8475

View PostTrooper Dan, on 07 October 2018 - 01:36 AM, said:

Still working on CTF for Alien Armageddon.

I play dukematches occasionally, but I think I'm not as good as your bot. Very good job!
0

User is offline   eGraphics 

#8476

View PostMike Norvak, on 09 October 2018 - 06:58 AM, said:

Cute!

I wonder how that dukeplus map with hills would fit in a mario TC.


It was just a background for the sprite. For the fun of it, I've been recreating Nintendo games into Duke3D maps.
0

#8477

First Video preview video of my WIP
One of the floors isn't even close to done but I do have all the elevators working

https://youtu.be/WaYHgEBlDYg

This post has been edited by Truck Stop Santa Claus: 09 October 2018 - 05:37 PM

3

#8478

Having one floor based off explosions caused by a "gas leak"
https://cdn.discordapp.com/attachments/370947908880695296/499771819327356938/duke0055.png
4

User is offline   Seb Luca 

#8479

http://www.sebluca.com/LETUEUR/projet2/cimt2.gif
11

User is offline   eGraphics 

#8480

I think I just figured out how to make maps with true TROR, that will also work in software rendering mode. The trick cutting up the maps angels.

Seem like the coding for mirrors and TROR isn't that far off from one another in software rendering mode. Would anyone like to see an example?

https://cdn.discordapp.com/attachments/309341856729268228/500404390558040095/duke0007.png

This post has been edited by eGraphics: 12 October 2018 - 12:29 PM

0

User is offline   Mark 

#8481

Heavily work in progress. I'm updating the old abandoned SuburbsTC demo. Finishing some unused features in the code, fixing errors, replacing sprite enemies with models, adding Polymer lighting, new sounds and mapping some new areas. I'm not going to go "prop crazy" like I did in HHR but I like to fill in empty areas. :rolleyes:

Attached thumbnail(s)

  • Attached Image: duke0009.jpg


This post has been edited by Mark: 12 October 2018 - 02:10 PM

5

User is offline   Hank 

#8482

Many Thanks Mark!!!!!
In its time (1999), it received vicious critics from those idiotic Duke Fanatics there (dukeworld). As in do not 'borough' sprites etc. All they understood is FPS shit, not a complex game play, as intended by this TC.
The original dukeworld forums, no longer exists, thus let me repeat my post:
The TC demo is superior in game play and execution.
Now - I am looking forward to your final touches to the most overlooked TC in the history of Dukeworld.

This post has been edited by Hank: 12 October 2018 - 05:16 PM

0

User is offline   Mark 

#8483

Don't hype it too much. I'll have to work harder now and not cut corners. :rolleyes: Yeah, its not a strictly run and shoot TC. There are actions that are determined by your interaction with the characters. Diaz, the original author, replied back to me today and said go for it.

This post has been edited by Mark: 12 October 2018 - 06:52 PM

2

User is offline   eGraphics 

#8484

View PostMark, on 12 October 2018 - 02:07 PM, said:

Heavily work in progress. I'm updating the old abandoned SuburbsTC demo. Finishing some unused features in the code, fixing errors, replacing sprite enemies with models, adding Polymer lighting, new sounds and mapping some new areas. I'm not going to go "prop crazy" like I did in HHR but I like to fill in empty areas. :rolleyes:


That looks amazing. Love the lighting. Wish I knew how to create that... Someday I will.

This post has been edited by eGraphics: 12 October 2018 - 07:14 PM

0

#8485

View PostSeb Luca, on 12 October 2018 - 09:13 AM, said:

http://www.sebluca.com/LETUEUR/projet2/cimt2.gif

Pretty
1

User is offline   Seb Luca 

#8486

View PostTruck Stop Santa Claus, on 12 October 2018 - 07:15 PM, said:

Pretty

Thanks! Maybe a little early for Halloween? :P
Perhaps the dead from your Duke Burger are buried in this cemetery? :rolleyes: Who knows?


_____


Deliciously dark, Mark :)




0

User is offline   Micky C 

  • Honored Donor

#8487

Nice sky effect!

View PosteGraphics, on 12 October 2018 - 12:03 PM, said:

I think I just figured out how to make maps with true TROR, that will also work in software rendering mode. The trick cutting up the maps angels.

Seem like the coding for mirrors and TROR isn't that far off from one another in software rendering mode. Would anyone like to see an example?


People have been doing extremely complex TROR in the software renderer for years.

This post has been edited by Micky C: 12 October 2018 - 11:17 PM

1

User is offline   Seb Luca 

#8488

View PostMicky C, on 12 October 2018 - 11:17 PM, said:

Nice sky effect!

Thanks :rolleyes: 32 frames for smooth scrolling :P
I am still more proud of the leaves that the wind carries ; Simple, but it makes a big impression I guess :)


0

User is offline   oasiz 

  • Dr. Effector

#8489

Yeah, it's really polymost where you have a very limited set of features you can use with TROR. I have experimented with the possibilities and there are definitely some nifty use cases for it :rolleyes:
0

User is offline   eGraphics 

#8490

People have been doing extremely complex TROR in the software renderer for years.
[/quote]

Yeah well I am new to it and I'm proud of what I've done.

View Postoasiz, on 12 October 2018 - 11:39 PM, said:

Yeah, it's really polymost where you have a very limited set of features you can use with TROR. I have experimented with the possibilities and there are definitely some nifty use cases for it :rolleyes:


I think the update works in polymost. I'll have to check and if it does. I'll post it in the already growing one man topic, that is my Temple map. I haven't really been mapping for years. So learning new things with TROR is exciting.
2

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