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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Ninety-Six 

#8461

Well, that oughta be interesting.
0

User is offline   Seb Luca 

#8462


♪ Uuuun-deeeeer-groooouuund ♫ :rolleyes:

Posted Image


EDIT : @eGraphics : *0*

This post has been edited by Seb Luca: 28 September 2018 - 05:36 AM

11

#8463

Never a bad idea to add a Duke Burger

Attached thumbnail(s)

  • Attached Image: duke0035.png

10

User is offline   Zaxtor 

#8464

Working on probably the most complicated and coolest scene I've ever made soo far on my Dark Temple level.
it strongly rely on several TROR to work.
2

#8465

I've also add a fire extinguisher that blows a hole into the bathroom
I always believe that every fire extinguisher should at lest take a good chunk out of any wall in a Build gamePosted Image
5

User is offline   Seb Luca 

#8466

Pretty corp :rolleyes:


_____________________________________________________________



First : do you remember the Assault Cop from Mr The Killer ? After is a new and submarine version Posted Image




3

User is offline   Ninety-Six 

#8467

View PostTruck Stop Santa Claus, on 30 September 2018 - 03:17 AM, said:

I've also add a fire extinguisher that blows a hole into the bathroom
I always believe that every fire extinguisher should at lest take a good chunk out of any wall in a Build game


What's the point of having one without it, right?
0

User is offline   Perro Seco 

#8468

View PostNinety-Six, on 30 September 2018 - 06:35 AM, said:

What's the point of having one without it, right?
Kill enemies. :rolleyes:
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#8469

View PostTruck Stop Santa Claus, on 28 September 2018 - 05:55 PM, said:

Never a bad idea to add a Duke Burger


Really like your contrasting lighting there especially on the car. Almost thought for a millisecond that it was in a dynamic lighting engine.
0

#8470

 Trooper Dan, on 05 September 2018 - 09:57 AM, said:



Wow that is really cool.
1

User is offline   Forge 

  • Speaker of the Outhouse

#8471

 icecoldduke, on 30 September 2018 - 07:37 AM, said:

Wow that is really cool.

seabass should make a bidet for Shelly.
drink from it for health points

This post has been edited by Forge: 30 September 2018 - 07:57 AM

0

User is offline   eGraphics 

#8472

 icecoldduke, on 30 September 2018 - 07:37 AM, said:

Wow that is really cool.


Now that's cool. It's ah, much better then before.
0

User is offline   Maisth 

#8473

Been a while since i've posted anything on The Collapse, here's an image of an early in development area for the map, i'm experimenting with making the map more open, and having various ways of getting to the end.

Attached Image: duke0003.png
7

#8474

 Perro Seco, on 30 September 2018 - 07:14 AM, said:

Kill enemies. :rolleyes:

Shading and shadows are pretty easy to pull off. It can go a long way to making levels feel like a living place.


This post has been edited by Truck Stop Santa Claus: 30 September 2018 - 02:01 PM

0

#8475

 MusicallyInspired, on 30 September 2018 - 07:17 AM, said:

Really like your contrasting lighting there especially on the car. Almost thought for a millisecond that it was in a dynamic lighting engine.

Its pretty easy to pull off.
0

User is offline   Tea Monster 

  • Polymancer

#8476

 Truck Stop Santa Claus, on 30 September 2018 - 03:17 AM, said:

I've also add a fire extinguisher that blows a hole into the bathroom
I always believe that every fire extinguisher should at lest take a good chunk out of any wall in a Build gamePosted Image


Man has his priorities straight.
0

User is offline   Zaxtor 

#8477

Made a liztroop death more spectacular when he falls into the lava.

6

User is offline   Seb Luca 

#8478

"Preciooouus !!"
2

User is offline   Mark 

#8479

Add some puffs of smoke too.
3

User is offline   Zaxtor 

#8480

 Mark, on 02 October 2018 - 12:25 PM, said:

Add some puffs of smoke too.


Added some.
Looks damn cool, thx for suggestion


6

User is offline   Mark 

#8481

Looks cool. I wish Eduke's transparency bug wasn't there in that 2nd monster kill. With all the music, monster and weapons sounds I'm not sure if a sizzle sound could be heard. Try adding one in.

This post has been edited by Mark: 03 October 2018 - 04:45 AM

0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#8482

Lol at the music. Nice choice.

Effect is excellent too.
0

User is offline   eGraphics 

#8483

I like the smoke, the music brings back memories and burn Liztroop burn... Nice programming.
0

User is offline   Seb Luca 

#8484



A foretaste of Christmas?? :rolleyes:






8

User is offline   Mark 

#8485

The coloring makes it look like the original Unreal engine. It reminds me of the fish tank screensaver I run for my cat's amusement every now and then.
1

User is offline   Seb Luca 

#8486

I hope your cat will love these fish :rolleyes:
0

User is offline   Tekedon 

#8487

 Seb Luca, on 04 October 2018 - 11:08 AM, said:



A foretaste of Christmas?? :P








So beautiful... :rolleyes:

I loved the first episode so looking forward to this. When do you think it'll be done?

This post has been edited by Tekedon: 06 October 2018 - 10:49 AM

1

User is offline   Seb Luca 

#8488

Thank you :rolleyes: I can't say, exactly ... About a few weeks. But I'm really trying to make it released before the end of 2018 :P
0

User is offline   Sanek 

#8489

 Seb Luca, on 06 October 2018 - 01:29 PM, said:

Thank you :P I can't say, exactly ... About a few weeks. But I'm really trying to make it released before the end of 2018 :)

Oh oh. I'm trying to release my thing before the end of the year too! I hope we don't overlap each other, when the time comes. :rolleyes:
0

User is offline   Seb Luca 

#8490

If so, will win the one with the best advertising budget :rolleyes:

Or perhaps we can warn ourselves when the first to finish will have decided on a date? :P
0

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