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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   neoacix 

#7351

Posted Image

Something's realy wrong here...
9

#7352

2 blue queens otherwise it looks decent
1

User is offline   neoacix 

#7353

View PostCaptain Massive, on 21 September 2016 - 03:04 PM, said:

2 blue queens otherwise it looks decent


Oh, you're right! Correcting it now! ;-)

Edit: Done

This post has been edited by neoacix: 21 September 2016 - 03:12 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#7354

View PostMia Max, on 11 September 2016 - 12:49 PM, said:

The E-Cigarette is ready for use.

Posted Image


At first glance I thought this was a key from Dark Forces.

This post has been edited by MusicallyInspired: 21 September 2016 - 03:12 PM

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#7355

- ( Whistles ) ...

Posted Image
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User is offline   Lunick 

#7356

Posted Image
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User is offline   DotK3D 

#7357

View PostRichardStorm, on 22 September 2016 - 03:10 AM, said:

- ( Whistles ) ...

Posted Image


Hello all,
Nice work, looks like a Tyranids gun from Warhammer 40.000 to me.
I check the topic each day and I have seen quite cool stuff here. Remind me that I have to play some released maps... ^^
Bye
DotK3d
0

User is offline   Kyanos 

#7358

Level geometry is all fully extended finally and the structures are all carved out. 18 buildings, 6 two story, 4 three story, the rest single floor. All single floor and two story buildings have roofs accessible.
Posted Image
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User is offline   brullov 

  • Senior Artist at TGK

#7359

Started working on sci fi map. Map will support Polymer lol

I wanted to go for a challenge with some restrictions but... I think I can finish it in the mid October, however the map (may be the first part) is going to be very short.

Posted Image

This post has been edited by Frog: 25 September 2016 - 04:30 PM

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#7360

So decided to finally get around to throwing together the impaled babe. Not going to use this current head, still a work in progress.

Attached thumbnail(s)

  • Attached Image: Untitled-1.png


This post has been edited by 1337DirtAlliance: 28 September 2016 - 12:24 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#7361

Gotta release this before World Tour is out:

Posted Image
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User is offline   Tea Monster 

  • Polymancer

#7362

Oh yes!
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User is offline   Sanek 

#7363

View PostTea Monster, on 28 September 2016 - 05:15 AM, said:

Oh yes!


Posted Image
1

User is offline   Tea Monster 

  • Polymancer

#7364

This is something I'm working on in between other projects.

Posted Image
6

#7365

Looks alot like Ernest Borgnine.

I like it.
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User is offline   brullov 

  • Senior Artist at TGK

#7366

I like zis dopic.

This post has been edited by Frog: 28 September 2016 - 10:39 AM

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User is offline   Tea Monster 

  • Polymancer

#7367

Posted Image
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User is offline   Micky C 

  • Honored Donor

#7368

Holy cow!

Didn't you already made a model for the CE not too long ago? It's obvious you're trying to capture the look of the original, but what for?

Btw I just noticed this, but it looks like the Cycloid Emperor has some massive gum recession haha.
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User is offline   Tea Monster 

  • Polymancer

#7369

Cheers.

I kept looking at the sprite for the Cycloid and the model shots of Chuck Jone's effort and I just had a hankering to make one. I made a more re-imagined looking Cycloid for another project a few years ago. I'm just doing this one for fun as I always liked the original design. The 'brief' for this one is to make something much more like the original sprite/model.

If people want, I can make a new thread for this and get some feedback.
3

User is offline   darkcaleb 

#7370

View PostFrog, on 25 September 2016 - 04:24 PM, said:

Started working on sci fi map. Map will support Polymer lol

I wanted to go for a challenge with some restrictions but... I think I can finish it in the mid October, however the map (may be the first part) is going to be very short.

Posted Image


Looks promising! Always good to see sci-fi style maps. Like the colors allot!
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User is offline   Mike Norvak 

  • Music Producer

#7371

View PostTea Monster, on 29 September 2016 - 01:50 AM, said:

Posted Image


I don't know if you are modelling right above the sprite as reference or if that's your objective but it looks like the head/jaws should be bigger.
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User is offline   Tea Monster 

  • Polymancer

#7372

Maybe so. Remember the model and sprite are hunched over and I've modeled him stood up straight.

I'll re position him and get some screens to check.

I'll create a new thread for this.

Here

This post has been edited by Tea Monster: 29 September 2016 - 02:38 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#7373

Next version will use 100% of the ROM art, in all its low-resolution glory

Posted Image

There will still be a option to combine with PC tiles.
12

User is offline   neoacix 

#7374

For a moment, I thought it was a car shooting gun! xD
That'll be cool.

This post has been edited by neoacix: 03 October 2016 - 12:36 PM

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User is offline   LeoD 

  • Duke4.net topic/3513

#7375

View PostFrog, on 25 September 2016 - 04:24 PM, said:

Started working on sci fi map. Map will support Polymer lol

I wanted to go for a challenge with some restrictions but... I think I can finish it in the mid October, however the map (may be the first part) is going to be very short.
Looks great! Take your time for length and gameplay.

View Post1337DirtAlliance, on 28 September 2016 - 12:24 AM, said:

So decided to finally get around to throwing together the impaled babe. Not going to use this current head, still a work in progress.
Hail to the 1337DirtAlliance! The HRPlayers will be grateful.
0

User is offline   brullov 

  • Senior Artist at TGK

#7376

View PostLeoD, on 03 October 2016 - 12:51 PM, said:

Looks great! Take your time for length and gameplay.



I do not like long maps and I also do not want to get tired and put this map on a shelf for a long time. Posted Image

This post has been edited by Frog: 03 October 2016 - 02:19 PM

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User is offline   Jolteon 

#7377

Since I had the Pig in a dress sprites from TM in Prison Train, I decided to code them in for my next map.

Attached Image: duke0154.png Attached Image: duke0155.png

For fun I also decided to add the Super Pig in a dress as well.

Attached Image: duke0156.png

Although I might not add the Super Pig in a dress in any of my future levels. This was just something I decided to do just for fun. (Since I already have the Super Zombie Pigcop from Dawn of the Pork) ;)
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User is offline   CruX 

#7378

Posted Image

very WIP shot of some space station themed shit that I guess I officially started working on earlier this week. I feel like a lot of space/lunar maps for DN3D borrow the aesthetic from Tiberius Station and Space Port, generally using clean, brighter looking textures. SO when I landed on a space setting, I decided to use darker, dirtier looking textures and decor to create this aesthetic of overuse and abandon. Mostly satisfied with it so far, though I know I'm going to have to involve more ports and skylights if I really want the "space" part to be convincing.
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#7379

@CruX that looks great! Always cool to see a space station/themed map that breaks out of the usual E2 themes. I look forward to seeing updates. ;)
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User is offline   ck3D 

#7380

View PostCruX, on 09 October 2016 - 04:30 PM, said:

Posted Image

very WIP shot of some space station themed shit that I guess I officially started working on earlier this week. I feel like a lot of space/lunar maps for DN3D borrow the aesthetic from Tiberius Station and Space Port, generally using clean, brighter looking textures. SO when I landed on a space setting, I decided to use darker, dirtier looking textures and decor to create this aesthetic of overuse and abandon. Mostly satisfied with it so far, though I know I'm going to have to involve more ports and skylights if I really want the "space" part to be convincing.


looking really good with this texture set. nice one
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