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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   OpenMaw 

  • Judge Mental

#6781

It will stink really bad.
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User is offline   MetHy 

#6782

... the dead will walk in Build.
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User is offline   OpenMaw 

  • Judge Mental

#6783

View PostMetHy, on 26 October 2015 - 06:13 AM, said:

... the dead will walk in Build.


Oh, fine. That'll work I guess.
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User is offline   CruX 

#6784

Posted Image

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Just a map. Because I started dicking around in mapster again.

...Also because I haven't posted anything here in over a year :)
12

User is offline   Paul B 

#6785

View PostCruX, on 26 October 2015 - 05:44 PM, said:

Just a map. Because I started dicking around in mapster again.

...Also because I haven't posted anything here in over a year :)


Man welcome back & great screenshots! I like the details\texturing. Can't wait to see the rest!

This post has been edited by Paul B: 26 October 2015 - 06:10 PM

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User is offline   Tea Monster 

  • Polymancer

#6786

Looks like fun.
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#6787

Posted Image

Another quickie.
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#6788

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Not that quick, but still.
11

#6789

I doubt id ever be able to finish this with the love it needs, but I was doing some frankenspriting and playing with my new tablet. Duke Sprites + Brutal Doom Sprites (please dont hate.

Attached thumbnail(s)

  • Attached Image: pigcop.png

1

User is offline   CruX 

#6790

bottles n' cans, just clap your hands

Posted Image
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User is offline   xenoxols 

#6791

View PostCruX, on 26 October 2015 - 05:44 PM, said:

Posted Image

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Just a map. Because I started dicking around in mapster again.

...Also because I haven't posted anything here in over a year :)


Does the slide on that pistol work? Otherwise, looks cool.
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User is offline   MetHy 

#6792

I like what I see by Sinister and Crux
0

User is offline   pmw 

#6793



Stay tuned.
13

User is offline   brullov 

  • Senior Artist at TGK

#6794

View Postpmw, on 12 November 2015 - 11:40 AM, said:



Stay tuned.


Yay! Some sweets are coming this xmas!
0

User is offline   Jolteon 

#6795

View Postpmw, on 12 November 2015 - 11:40 AM, said:



Stay tuned.


Looks awesome. Looking forward to playing it.
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User is offline   pmw 

#6796

I just found this:


A timelapse video of my sector based car. Episode coming soon! :)
6

User is offline   CruX 

#6797

View Postxenoxols, on 09 November 2015 - 05:07 AM, said:

Does the slide on that pistol work? Otherwise, looks cool.


It's an edit of an edit of something I found in the resources thread. I wouldn't pay it any mind, like the pallet-raped 64 troopers and this vested pig cop

Posted Image

it's just a thing in a mostly cosmetic personal mod of mine that tweaks a few things more to my liking. I don't plan on releasing it and even if I do, it won't be related to these map shots.
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User is offline   Paul B 

#6798

View Postpmw, on 14 November 2015 - 06:08 PM, said:

I just found this:


A timelapse video of my sector based car. Episode coming soon! :)


Wow, that's some impressive sector work. You have an amazing talent with the editor, nice work! I really enjoyed watching it transform with all the different possibilities. Probably the best Duke vehicle i've seen. Das Auto!

This post has been edited by Paul B: 17 November 2015 - 12:20 PM

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User is online   Mike Norvak 

  • Music Producer

#6799

View Postpmw, on 14 November 2015 - 06:08 PM, said:

I just found this:


A timelapse video of my sector based car. Episode coming soon! :)


Wonderful!!!
0

User is offline   pmw 

#6800

Thanks guys, even I think it wasn't that good.

btw, if you wonder why I didn't do any changes to the rear of the car...That's because you can't actually go to next to that car, you can see it only from behind the windows of the building.. lol.
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User is offline   Tea Monster 

  • Polymancer

#6801

I did, no matter what someone else said.
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User is offline   Micky C 

  • Honored Donor

#6802

Posted Image
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User is offline   Kyanos 

#6803

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User is offline   Daedolon 

  • Ancient Blood God

#6804

All hail C&C.
2

User is offline   Loke 

#6805

Tiberian Sun was such a good game. Anyone else remember the insane hype that game gathered back in 1999?
0

User is offline   NightFright 

  • The Truth is in here

#6806

View Postpmw, on 12 November 2015 - 11:40 AM, said:

[Trailer]

Stay tuned.

I would already express my wishes to add this to the addon compilation, if you don't mind. :) Will probably be too late for v2.0 since I am aiming for an Xmas release by myself, but in a future update this stuff would be neat. I'd love to have more recent contributions in there. Levels look really good already, and I love the "no custom cons/art" approach. Always amazing to see what mappers are able to pull off with stock Duke3D assets, just look at quakis' "Flaming Shipwreck" released earlier this year.

This post has been edited by NightFright: 20 November 2015 - 03:45 AM

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User is offline   pmw 

#6807

View PostNightFright, on 20 November 2015 - 03:43 AM, said:

I would already express my wishes to add this to the addon compilation, if you don't mind. :) Will probably be too late for v2.0 since I am aiming for an Xmas release by myself, but in a future update this stuff would be neat. I'd love to have more recent contributions in there. Levels look really good already, and I love the "no custom cons/art" approach. Always amazing to see what mappers are able to pull off with stock Duke3D assets, just look at quakis' "Flaming Shipwreck" released earlier this year.


Hi, sounds fine to me. My current plan is to publish the episode at 5th of december. I've been betatested episode for over 100 hours with many different players..I think this starts to look good and 5th is pretty sure day....

This post has been edited by pmw: 20 November 2015 - 06:12 AM

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User is offline   David B. 

#6808

I'm giving some news about the Blade Runner project :

A first map is almost done and it looks so great I can say it's now taking a very good shape.
But some pics are better than words....

(next step is to add normal maps & IA)

Attached thumbnail(s)

  • Attached Image: duke0002.jpg
  • Attached Image: duke0003.jpg


This post has been edited by David B.: 20 November 2015 - 07:23 AM

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User is online   Danukem 

  • Duke Plus Developer

#6809

View PostDavid B., on 20 November 2015 - 07:22 AM, said:

I'm giving some news about the Blade Runner project :

A first map is almost done and it looks so great I can say it's now taking a very good shape.
But some pics are better than words....

(next step is to add normal maps & IA)


Those shots look very nice but if you hadn't said it was Blade Runner I would never have guessed.
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User is offline   David B. 

#6810

View PostTrooper Dan, on 20 November 2015 - 07:26 AM, said:

Those shots look very nice but if you hadn't said it was Blade Runner I would never have guessed.


There are not much clues in that first map allowing to guess what universe is this.
The purpose is to deep into the same atmosphere of the movie and some work remains to do it.
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