Duke4.net Forums: What are you working on for Duke right now? - Duke4.net Forums

Jump to content

  • 361 Pages +
  • « First
  • 223
  • 224
  • 225
  • 226
  • 227
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Daedolon 

  • Ancient Blood God

#6721

You know that the battery gimmick in horror games is getting old?

I mean it's fine to use it, but when they run out that fast...
0

#6722

View PostDaedolon, on 17 September 2015 - 11:35 AM, said:

I mean it's fine to use it, but when they run out that fast...

I'm not doing the balance, yet
1

User is offline   Mark 

#6723

Fantastic. I like the small feature of the arm with the lantern reaching out when looking at something. In my opinion, I think the lantern should bob up and down a little less than it does. But that is also a cool feature. Wow, a creepy atmosphere.
1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#6724

Might be a tad too much bounce. VERY Effective demonstration, though! I was creeped out.
0

User is offline   pmw 

#6725

Still making cars.. My plan was to fill the whole parking lot with cars, however..I'm running out of walls, 16000 walls used :)

Posted Image
Posted Image
Posted Image
19

User is offline   Tea Monster 

  • Polymancer

#6726

They actually look good for sector cars.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #6727

View PostTea Monster, on 18 September 2015 - 12:37 AM, said:

They actually look good

Uh oh, Tea's caught PAD.
7

User is offline   Mark 

#6728

I wish I could upvote Hendricks twice for that one. :)
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#6729

View PostHendricks266, on 18 September 2015 - 01:43 AM, said:

Uh oh, Tea's caught PAD.


*Googles*
0

User is offline   Hendricks266 

  • Weaponized Autism

  #6730

View PostSpastic Lagomorph, on 18 September 2015 - 10:45 AM, said:

*Googles*

"polygon aversion disorder"
0

User is offline   Richard Shead 

  • "Dick Nasty"

#6731

Just glad it's not Peripheral Artery Disease! :)
1

User is offline   Gambini 

#6732

View Postpmw, on 17 September 2015 - 11:59 PM, said:

Still making cars.. My plan was to fill the whole parking lot with cars, however..I'm running out of walls, 16000 walls used :)


Love that Citroen hahaha It´s super awesome!

I made a Citroen like that myself for my hl2 mod some years ago, i had to chase them a few times on the street to get specific details that couldn´t be seen in google LOL

http://images.akamai...78C3FB2B0A4373/

http://images.akamai...802EC4A3D315E4/

Wonder why i can´t use steam images on this forum.

This post has been edited by Gambini: 18 September 2015 - 04:12 PM

2

User is online   Lunick 

#6733

View PostGambini, on 18 September 2015 - 04:12 PM, said:


http://images.akamai...78C3FB2B0A4373/

http://images.akamai...802EC4A3D315E4/

Wonder why i can´t use steam images on this forum.

Because the forum requires images to end with an extension like .png which Steam doesn't do.
0

User is offline   Tea Monster 

  • Polymancer

#6734

LOL!
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6735

View PostLunick, on 18 September 2015 - 05:37 PM, said:

Because the forum requires images to end with an extension like .png which Steam doesn't do.

Steam is retarded.
1

User is offline   pmw 

#6736

View PostGambini, on 18 September 2015 - 04:12 PM, said:

Love that Citroen hahaha It´s super awesome!

I made a Citroen like that myself for my hl2 mod some years ago, i had to chase them a few times on the street to get specific details that couldn´t be seen in google LOL

Wonder why i can´t use steam images on this forum.


Glad somebody recognized it :)

Now that's an awesome 2CV you made for HL2! After release of my Duke Episode, I'm gonna move to HL2 and make same episode with HL2 engine. If you want, I would love to have that 2CV in my episode. That's just amazing piece of model.
1

User is offline   Spiker 

#6737

Ultra detailed sector-based cars? Must be a Minecraft fan.
-2

User is offline   brullov 

  • Senior Artist at TGK

#6738

View PostSpiker, on 19 September 2015 - 12:04 PM, said:

Ultra detailed sector-based cars? Must be a Minecraft fan.


Posted Image
2

User is offline   pmw 

#6739

Sector cars or no cars.. I'm not playing duke with 3D models. And never played minecraft either.
Anyway, need to make more cars..
1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#6740

Nothing wrong with sector cars, nothing wrong with 3D models, and nothing wrong with Minecraft.
1

User is offline   Spiker 

#6741

I don't mind sector cars. I merely implied that putting much detail and work into sector-sprite work is almost never worth it especially when combined with with fast pace Duke3D has. Often they don't even fit because thy are surrounded by badly detailed and unshaded areas.

Waiting for more downvotes from all these who own premium accounts on Buildporn.com
2

User is offline   MusicallyInspired 

  • The Sarien Encounter

#6742

Maybe not, but it's just cool to us nerds.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6743

View PostSpiker, on 19 September 2015 - 09:07 PM, said:

I don't mind sector cars. I merely implied that putting much detail and work into sector-sprite work is almost never worth it especially when combined with with fast pace Duke3D has. Often they don't even fit because thy are surrounded by badly detailed and unshaded areas.

Waiting for more downvotes from all these who own premium accounts on Buildporn.com

That domain is registered.

Posted Image
1

User is offline   Gambini 

#6744

Buildporn.com :)

I generally enjoy finding good detailed vehicles in duke maps. They are always memorable, and give the map a seal of identity. Think of the Roch Limo or the London cab in the recently relesaed map by Quakis.

This post has been edited by Gambini: 20 September 2015 - 02:31 AM

2

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6745

You know I am a fan of that limo. :)
1

User is offline   Spiker 

#6746

LOL Really? Never would expect anyone owning this domain unless he/she frequently visits these forums, Yatta is that you?

Some maps fall into a different category called "masterpiece" where a level of detail is extreme accross the whole map not just one area or object. Gambini owns at least 2 maps that easily can be put into this category (I don't mean DNF mod which was a community project but still was amazing). In this situation extremely detailed cars are well justified because "they don't stand out". And yes in that case they may serve a role of a landmark or maybe should I say a map-mark.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6747

The problem is that Duke barely has any vehicle artwork. I myself love Shadow Warrior sector-based vehicles.
0

User is offline   Tea Monster 

  • Polymancer

#6748

I recognised it. I knew someone who used to drive one. driving in it was like going to the shops in a Gemini space capsuel.
0

User is offline   Gambini 

#6749

My father had one when i was a little kid (and then later an Ami8 club). We did several trips to the beach (400km) with them and it´s one of my gold memories of my childhood. If i could afford having a 2nd road-legal car, I would buy one just for the heck of it. They are very charmy cars to drive, just like the Fiat 600.
0

User is offline   pmw 

#6750

My cars are usually way too high-detailed for my maps. But I don't really care. I have tons of fun making those cars, that's enough for me.
2

Share this topic:


  • 361 Pages +
  • « First
  • 223
  • 224
  • 225
  • 226
  • 227
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options