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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Micky C 

  • Honored Donor

#5011

This is probably a lot like what my university would look like if it was a Duke map. WIP of course.

Posted Image
Posted Image

This post has been edited by Mblackwell: 26 August 2013 - 09:29 AM
Reason for edit: Removed links that didn't allow people to see the original sized image when clicking.

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User is online   t800 

#5012

Heeey, isnt that map for AMC TC? (Those white office chairs gave away...)
1

User is offline   Radar 

  • King of SOVL

#5013

Oh man I can't wait for episode two.
0

User is offline   Micky C 

  • Honored Donor

#5014

View Postt800, on 26 August 2013 - 06:53 AM, said:

Heeey, isnt that map for AMC TC? (Those white office chairs gave away...)


Indeed,

View PostMs. Radar, on 26 August 2013 - 07:16 AM, said:

Oh man I can't wait for episode two.


Sorry mate, this one's for episode 3 Posted Image

Now I'm going to go away and not show any more of it for a year.
0

User is offline   Radar 

  • King of SOVL

#5015

View PostMikko C, on 26 August 2013 - 02:19 PM, said:

Sorry mate, this one's for episode 3 Posted Image


:)

Interesting development plan. I sure hope that means episode 2 is close to completion. :P

This post has been edited by Ms. Radar: 26 August 2013 - 02:43 PM

0

User is offline   Micky C 

  • Honored Donor

#5016

You can hope, but my episode 2 map isn't finished yet. Take from that what you will.
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User is offline   Radar 

  • King of SOVL

#5017

I understand.






Posted Image
3

User is online   Mark 

#5018

:) :P
1

#5019

I'm attempting to get the in-game background music working on the iOS port of duke nukem 3D.
It's not going well though as I can't see where to enable it any of the .cfg or .con files.
I've found the stalker audio file and have converted to a .wav format as that's what format all the audio files are on the iOS version of this game, converted it to 8bit and reduced its size to 328.910 bytes. I renamed it to grabbag (the game plays intro music only) to see if it plays OK, and the game immediately played 'stalker' during start up so I think the file is OK, but if I rename it back to stalker nothing happens and there's still no background music!

I know this doesn't technically belong here but I don't know where else to go for duke expertise and I figure that if more people play it on iOS they may be tempted to try other versions of the game.

Thanks
0

User is offline   Micky C 

  • Honored Donor

#5020

If you're talking about the official iOS port of Duke 3D, NO ONE plays it because it's shit. It has crappy controls, is full of bugs, and has lots of cheap changes done to it to make it work properly.

The port doesn't come with level music, and since it's probably shoddily coded I don't think any amount of meddling on the user side is going to change that. It's not worth the effort anyway.

Maybe if eduke32 was ported to iOS...
0

#5021

View PostDeeper Micky, on 27 August 2013 - 05:08 AM, said:

If you're talking about the official iOS port of Duke 3D, NO ONE plays it because it's shit. It has crappy controls, is full of bugs, and has lots of cheap changes done to it to make it work properly.

The port doesn't come with level music, and since it's probably shoddily coded I don't think any amount of meddling on the user side is going to change that. It's not worth the effort anyway.

Maybe if eduke32 was ported to iOS...



Ha ha, thanks for the reply I thought I was going to get completely ignored lol.
Yes, I am referring to the official port but I'm playing it in conjunction with a PS3 controller so the controls are spot on, touch screen to aim/look around and use the PS3 controller to move/strafe, jump, duck and use etc.
But you think that any meddling I do won't make a blind bit of difference though? I assumed it wouldn't be too hard but.....

Thanks again
0

User is offline   blackhatred 

  • Dumbfuck Wannabe

#5022

The shots look cool but what about the gameplay? It seems like there are areas of heavy spritework but no monsters or action at all.
0

#5023

View PostCentaurious, on 27 August 2013 - 05:21 AM, said:

The shots look cool but what about the gameplay? It seems like there are areas of heavy spritework but no monsters or action at all.


From my personal experience, the game was pretty bad until the latest v1.4 update. It now plays fine, most of the problems were due to the awful controls it had but they were updated and are much better now, especially when played with a gamepad via blutrol.
It's just not the same game without the background music!
0

User is offline   Micky C 

  • Honored Donor

#5024

View PostCentaurious, on 27 August 2013 - 05:21 AM, said:

The shots look cool but what about the gameplay? It seems like there are areas of heavy spritework but no monsters or action at all.


Well I only started the map about a week ago, and it's at least 2 years off given various factors.

I imagine that with occasional weak enemies wandering around, plus closet ambushes from stronger enemies, with a battle lord or other mini boss providing constant distraction and necessity for cover, it could prove interesting. This would only be one part of the map of course.
0

User is offline   TerminX 

  • el fundador

  #5025

View Postmacaque6711, on 27 August 2013 - 05:32 AM, said:

From my personal experience, the game was pretty bad until the latest v1.4 update. It now plays fine, most of the problems were due to the awful controls it had but they were updated and are much better now, especially when played with a gamepad via blutrol.
It's just not the same game without the background music!

He wasn't talking to you...
0

#5026

View PostTerminX, on 27 August 2013 - 06:11 AM, said:

He wasn't talking to you...


I know, I just realised now!
0

User is offline   zykov eddy 

#5027

A shot from Sanek's LORCH 3

Posted Image
6

User is offline   MetHy 

#5028

Nice! Even with the lack of shading, this conveys a good atmosphere. Feels like the centertown of a european city by night.
0

User is offline   OpenMaw 

  • Judge Mental

#5029

One suggestion on the lighted windows. It might look a bit better if they were given a bit of transparency on the sprite so the blinds/shades on the windows are seen through the light. Just a thought.
1

User is offline   Micky C 

  • Honored Donor

#5030

View PostCommando Nukem, on 30 August 2013 - 06:35 PM, said:

One suggestion on the lighted windows. It might look a bit better if they were given a bit of transparency on the sprite so the blinds/shades on the windows are seen through the light. Just a thought.


I agree. The contrast of the bright solid primary colours against the darkness is quite jarring.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5031

I did some coloring on an early picture of Duke Nukem 64:

Posted Image

Posted Image

This post has been edited by Fox: 07 September 2013 - 06:51 PM

3

User is offline   Lunick 

#5032

Sweet :lol:
0

User is offline   TerminX 

  • el fundador

  #5033

Posted this on Facebook the other day, but here it is again for those of you who haven't "liked" facebook.com/eduke32: http://i.imgur.com/7MXLZns.png
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User is offline   Mike Norvak 

  • Music Producer

#5034

Attached Image: Oki.jpg

Up in a few hours.... :lol:
2

User is offline   Hendricks266 

  • Weaponized Autism

  #5035

I love to tease.

<Daedolon> here's something simple
<Daedolon>         Map                     PStart X    PStart Y    PStart Z    PAng  Sect  Unknown           Nsect Nwall Nspri
<Daedolon> E4L1    Nightmare Zone          6E FF FF FF D2 ED 00 00 00 F8 FF FF F1 05 00 00 __ __ __ __ __ __ 70 02 D4 0F 23 03
<Daedolon> E4L2    Trackside Tragedy       ED 29 00 00 79 3E 00 00 00 F8 FF FF FB 07 81 02 __ __ __ __ __ __ 8B 02 0B 0F 3F 03
<Daedolon> E4L3    Gates Motel             F7 FA FF FF 22 24 00 00 00 F8 FF FF 00 06 73 02 __ __ __ __ __ __ E6 02 6B 14 30 03
<Daedolon> E4L4    Duke Royale             1F 0B 00 00 64 2D 00 00 FF D7 FF 7F F7 05 FE 01 __ __ __ __ __ __ 02 02 B1 0D C6 02
<Daedolon> E4L5    Alien Rendezvous        69 FC FF FF 03 00 00 00 00 9C 02 00 F3 07 00 00 __ __ __ __ __ __ 6E 01 78 0A 0F 02
<Daedolon> E4L6    Ministry of Fear        FE 25 00 00 03 40 00 00 00 F8 FF FF FE 05 00 00 __ __ __ __ __ __ 78 01 09 0A 17 02
<Daedolon> E4L7    Faces of Death          F5 A2 00 00 44 82 00 00 84 B5 FF FF 95 02 04 00 __ __ __ __ __ __ D7 00 06 06 0A 01
<Daedolon> I need the help of oasiz here too


Also, I wrote this tool: (link removed because old version yo)

Example:
Map: E2L10.MAP
Map Format   Player X     Player Y     Player Z     Player Ang   Player Sector
07 00 00 00  B9 A4 FF FF  FF D8 FF FF  00 F8 FF FF  62 01        3B 00
NumSectors   Sectors      NumWalls     Walls        NumSprites   Sprites
69 00        [1068]       AE 04        [95C0]       07 01        [2D34]


This post has been edited by Hendricks266: 20 January 2014 - 11:27 AM

5

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5036

Nice job. Do not forget Quirk of Fate.
0

User is offline   Nukem1982 

#5037

Hi.

At the moment i work on a full conversion, called Project Con.

It will be a trilogy.

Project Con - First Cut
Project Con - Full Cut
Project Con - Final Cut

I uploaded an early beta.
In the full Version you will have Custom Textures, Enemies, Sounds, Speech, Gameplay and Menü.

Everyone who wants to test the beta is invited.

Check this thread:

http://forums.duke4....or-project-con/

Thanks from Germany

This post has been edited by Nukem1982: 11 September 2013 - 09:25 AM

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User is offline   Loke 

#5038

Some progress on my AMC TC maps. There are currently two maps with one being practically done (need some performance tweaks though).

Posted Image

Posted Image

Posted Image

Posted Image
11

User is offline   Micky C 

  • Honored Donor

#5039

Holy shit, love the first shot!

I take it that the first two and last two screens are from the two different maps?
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User is offline   Loke 

#5040

View PostDeeper Micky, on 15 September 2013 - 05:09 AM, said:

Holy shit, love the first shot!

I take it that the first two and last two screens are from the two different maps?


Thanks.

First three are from the same map. The fourth one is from the one I'm currently working on (not a whole lot to take screenshots off when it's so unfinished unfortunately).
0

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