What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#10201 Posted 04 February 2022 - 11:26 AM
This post has been edited by Mark: 04 February 2022 - 01:40 PM
#10202 Posted 06 February 2022 - 10:07 AM
#10203 Posted 06 February 2022 - 10:06 PM
Mark, on 04 February 2022 - 11:26 AM, said:
yeah that was my map, I released it because I finished it lol
#10204 Posted 08 February 2022 - 01:37 PM
#10205 Posted 09 February 2022 - 07:40 AM
Not much worth to share yet, but here a screenshot to give you a vision what AAP3 will be like...
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Nice to see there is still lots of activity here! Aleks, that looks unique! I guess the colours will be even better when shading is there
Mark, I gotta love those new textures
#10206 Posted 09 February 2022 - 09:37 AM
#10207 Posted 09 February 2022 - 03:16 PM
#10210 Posted 15 February 2022 - 01:46 PM
This post has been edited by jimbob: 15 February 2022 - 01:51 PM
#10211 Posted 18 February 2022 - 01:31 PM
#10213 Posted 19 February 2022 - 09:48 AM
Aleks, on 18 February 2022 - 01:31 PM, said:
capt0008.png
That's great, I will be tuning in!
#10214 Posted 19 February 2022 - 11:57 AM
#10215 Posted 22 February 2022 - 08:38 AM
As for me...well, I've still been working on Mario Kart 64 TOWN and the Battle for Walls rages on. I've still been adding more businesses and such (H.S.I.O. Wednesday's, Joint International Assistance Mission, etc.) to the map, in spite of having run out of good ideas long ago. (For example, there are two places called the "House of Lies". One just exists to troll the player; the other contains something important (and also exists to troll the player).) There's a lot of stuff I haven't gotten around to texturing yet; I've been using texture #182 as a placeholder.
By the way, I cranked up the global visibility in Mapster's classic renderer for these screenshots; I know that renderer is thoroughly eating shit in some of the screenshots, but I used it anyway because I wanted stuff to be visible here that's beyond Polymer's draw distance.
Screen #1 shows the entrance to the Tourist Center; since it's just in front of where the player starts, it's probably one of the first places the player will visit; also, there's a transmission tower/antenna-type thing there (which is near the northwest corner of the map, by the way) that will probably be a significant landmark in the map.
Screen #2 shows a close-up of the top of the tower from screen #1 (closer than the player will ever get when playing the map); also visible is a big dish-type thing in the distance that was in earlier screenshots I've posted.
Screen #3 shows a view from the big park-type area in the center of the map, looking roughly southeast.
Screen #4 shows a closer view of some of the businesses on the east side of the central park-type area; the castle-type building in the southeast corner of the map is visible here.
Screen #5 shows a view just a bit to the south of where screen #4 was, looking roughly southward.
Screen #6 shows part of the interior of the St. Cedric Memorial Church from screen #5.
Screen #7 is near the castle in the southeast corner of the map, looking roughly northwest.
Screen #8 is along an east-west road along the south side of the map, looking roughly east-northeast-ish.
Screen #9 is north of the castle and east of one of the "House of Lies" buildings, looking roughly southwest.
Screen #10 is north of where screen #9 was taken, above the north end of a north-south ravine-type structure that runs along the east side of the map.
Screen #11 is slightly west of where screen #10 was taken, looking roughly west-southwest-ish; the transmission tower near the northwest corner of the map is visible here.
#10216 Posted 22 February 2022 - 11:26 PM
Here are two screenshots of two different maps I started this and last week respectively, first one is a very meager start (I only sunk in a couple hours) of what I intend to be a Blast Radius secret map, but I'm posting it outside that thread because more people might recognize something in it, it's bound to change a lot but I think I want to use more Atomic Edition textures in it than usual (would make sense as an exception in the set after all). Second one is something stupid I drew in thirty minutes that may or may not go somewhere as a speed map kind of like Salvage Title was, 3D mode is actually fully designed in terms of structure and textures (it's supposed to be a smaller level), you just don't really get to see it here.
#10217 Posted 23 February 2022 - 02:19 AM
#10218 Posted 26 February 2022 - 12:57 PM
#10219 Posted 27 February 2022 - 02:48 PM
i could really use some more mappers on the project to wrap up episode 2 and think of what episode 3 will be about.
This post has been edited by jimbob: 27 February 2022 - 02:50 PM
#10220 Posted 27 February 2022 - 10:02 PM
#10221 Posted 28 February 2022 - 06:26 AM
#10223 Posted 28 February 2022 - 09:18 AM
#10224 Posted 02 March 2022 - 04:50 AM
#10226 Posted 04 March 2022 - 02:14 AM
#10227 Posted 04 March 2022 - 08:58 AM
dandouglas, on 04 March 2022 - 02:14 AM, said:
That looks really cool and clean, man! I assume the staircases are made of sprites though, right? How is this working performance-wise? Maybe it would be a good idea to consider doing the underside of the stairs from a single sloped sprite instead of using all these steps to save on resources and enhance performance (another thing is, IIRC you can only have 2560 sprites visible at the same time)? You could just make a blending shade on that sloped sprite that should look as good as the gradially sloped "steps" now.
#10228 Posted 04 March 2022 - 09:26 AM
This post has been edited by jimbob: 04 March 2022 - 10:56 AM
#10229 Posted 04 March 2022 - 01:27 PM
Aleks, on 04 March 2022 - 08:58 AM, said:
Cheers! Yep, the staircases are sprites - good shout on the sloped undersides. I'm not having any issues performance-wise on my decade-old PC in Polymost (Polymer absolutely kills it, mind - I'm leaving that unsupported). Cautious of the visible sprite limit once I start adding detail and building the offices around the atrium.
#10230 Posted 06 March 2022 - 08:35 AM
This post has been edited by dandouglas: 06 March 2022 - 08:35 AM