oasiz, on 05 December 2019 - 12:54 PM, said:
Some initial win64 builds of pce/nblood/rednukem
Aren't the debug builds supposed to be accompanied by a backtrace DLL?
"make ebacktrace" fails on current Win10/MSYS2. And the DLLs shipped with EDuke32 are more than five years old, actually.
Fix (64bit):
> pacman -S mingw-w64-x86_64-expat mingw-w64-x86_64-gettext
Working command line (64bit):
> gcc -O2 -std=gnu99 -ggdb -shared -Wall -Wextra -static-libgcc -o ebacktrace1-64.dll platform/Windows/src/backtrace.c -I/mingw64/include/binutils/ -L/mingw64/lib/binutils/ -lbfd -liberty -limagehlp -lintl
(I'm using "-Og" instead of "-O2 -std=gnu99" locally)
Fixing the make files accordingly should be easy.
Lunick, on 19 December 2019 - 02:12 PM, said:
Mr. Death, on 19 December 2019 - 02:09 PM, said:
Are there any plans to release 32-bit builds of these ports?
I believe the answer to that is that they want to do that one day but it's not setup to do that yet.
Just like Ion Fury, they build out-of-the-box, actually. You may play around with
these. Don't ask anyone for support, though.
Hoover1979, on 29 January 2020 - 07:10 AM, said:
This is an example of my texture skills in training that I would love to make for Blood, one day
Duke3D HRP would surely appreciate your contributions, too.