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[RELEASE] NBlood - Blood port based on EDuke32

User is offline   Nuke.YKT 

#1

Hi there :)
After months of hard working NBlood is finally ready to be released.
NBlood is a Blood port based on EDuke32.
Some features i'd like to highlight:
-High accuracy. NBlood can play 1.21 internal demos accurately
-Multiplayer(not quite stable atm)
-Software & OpenGL(polymost) renderers are available
-CD audio, accurate FM OPL3(SB/AdLib) emulation
-DEF/HRP support

Download
Source code

This post has been edited by NukeYKT: 12 February 2019 - 09:28 AM

41

User is offline   RoyBatty 

#2

OMG OMG OMG OMG OMG

Well I know what I'm doing for the next week.

I also have to go clean myself up rn.

Thank you Nuke!
0

User is offline   Skulldog 

#3

Downloading Now! Thank, you So much!
0

User is offline   Radar 

  • King of SOVL

#4

I live... again! :)
1

User is offline   Manhs 

#5

Thank you very much! Gonna test it soon and share the news! Good job! :)
0

User is offline   Sanek 

#6

Congratulations on the release! Is this for x64 only? :)

Also, what the...

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0

User is offline   oasiz 

  • Dr. Effector

#7

Congrats, seriously great work !
0

User is offline   Manhs 

#8

View PostSanek, on 12 February 2019 - 10:16 AM, said:

Congratulations on the release! Is this for x64 only? :D

Also, what the...


Ahah, maybe because i shared it in the Blood Multiplayer group of FB? ^^

Because, it's hype time! :lol: :)

This post has been edited by Manhs: 12 February 2019 - 10:32 AM

1

User is offline   Phredreeke 

#9

There'll be more, I've tipped off Anatoly/Dosnostalgic about it.
1

User is offline   Mark 

#10

DEF and HRP support

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0

User is offline   Cianez 

#11

Great news! Thanks bud! :)
0

User is offline   DavoX 

  • Honored Donor

#12

This is crazy, what a time to be alive! or... what a time to... LIVE AGAIN.
5

User is offline   Hendricks266 

  • Weaponized Autism

  #13

Always bet on EDuke32. :)
14

User is offline   Mr. Death 

#14

I would also like to please request a 32bit version of NBlood. I'm eager to try out this new port!
1

User is offline   malvado 

#15

Dude, great fucking job, bravo!

I find it amazing that the Blood community has been waiting for twenty fucking years for a decent port, and now all of a sudden we're getting three at the same time. NBlood is a really fantastic offering though, much appreciated.
1

User is offline   MrFlibble 

#16

Quote

## Installing
1. Extract NBlood to a new directory
2. Copy the following files from Blood 1.21 to NBlood folder:

BLOOD.INI
BLOOD.RFF
BLOOD000.DEM-BLOOD003.DEM
GUI.RFF
SOUNDS.RFF
SURFACE.DAT
TILES000.ART-TILES017.ART
VOXEL.DAT

Does this support the shareware version?
0

#17

Now we only need working cutscenes. If I could also request option to enable/disable voxels in menu since sprites are here but the only way to use them was thru 3dfx patch in vanilla game. ;p
1

User is offline   Phredreeke 

#18

r_voxels 0 in console

as for the original game, if you turned down detail in the options menu it would disable voxels.
0

User is offline   axl 

#19

Shiiiiiiiiit ! I have no words. This runs so fluid ! And the colors ! Man, it's exactly like the dos version !

Dude, you're a genius !

PS: Probably well known, but for those who don't, in order to play Cryptic Passage with Nblood, just put the files in the same folder and create a batch file with the following information:

@echo off
ren tiles007.art bart007.ar_
ren tiles015.art bart015.ar_
ren cpart07.ar_ tiles007.art
ren cpart15.ar_ tiles015.art

nblood -ini cryptic.ini

ren tiles007.art cpart07.ar_
ren tiles015.art cpart15.ar_
ren bart007.ar_ tiles007.art
ren bart015.ar_ tiles015.art


This post has been edited by axl: 12 February 2019 - 12:17 PM

0

User is offline   Phredreeke 

#20

ROR works in Cryptic Passage's Gothic Library

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2

User is offline   Pest 

#21

Awesome, as been said by many and I just left nothing to say more.

Just wanted to say about a minor thing: I think mouse sensitivity should be increased, I rised it to the max and it still feels pretty slow for me.
0

#22

This new althud looks awesome, no more obscured vision or minimal hud that sucks when armor/inventory empty. :)
Posted Image
EDIT. Well movement with mouse do feel a bit floaty, first thing I had to do was increase sensitivity and disable filtering...

This post has been edited by HenitoKisou: 12 February 2019 - 12:32 PM

2

User is offline   Phredreeke 

#23

I repackaged the old skyboxes for NBlood for those who like playing in Polymost. Just place it in the autoload folder.

Edit: Just noticed, it will disable widescreen corrections. Nuke could you add DEF loading based on the zip file name in a future version?

Attached File(s)



This post has been edited by Phredreeke: 12 February 2019 - 12:39 PM

1

User is offline   Jaap 

#24

Wow, this is great! These past years we have been getting a lot of cool blood projects.
0

User is offline   Mark 

#25

Huh? People still use the autoload system?
0

User is offline   Phredreeke 

#26

Is there any better option? The only one I could think of was adding a batch file, but that would only work on Windows (which doesn't matter for now, given that there's no other build yet)
1

User is offline   Tekedon 

#27

How do you play custom maps/addons in this?
0

User is offline   Phredreeke 

#28

Load them through the command line or place them in a separate directory
0

User is offline   Mark 

#29

You're right. All I ever do is mods and TCs so I'm used to handling all custom assets without autoload and just make my own custom defs. If there are going to be more addons here and there it might be better to start a new thread or revive an existing Blood HRP thread so they don't get lost in the clutter.

This post has been edited by Mark: 12 February 2019 - 01:34 PM

0

#30

View PostTekedon, on 12 February 2019 - 01:28 PM, said:

How do you play custom maps/addons in this?

@

if you wanna run DW, you'll also have to select it in the custom game directory dropdown menu. so in the case of DW you make a batch with the content of:
@echo off
nblood -ini deathw/dw.ini

hopefully we'll get a mapster32 fork too soon.

This post has been edited by evil_presley: 12 February 2019 - 01:34 PM

2

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