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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   oasiz 

  • Dr. Effector

#3721

You can skip those cards but you will need to trick around a bit (boosting), however the switch part is still mandatory and this skip is only usable if you intentionally go for it, during normal game play you will likely not end up using it.
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#3722

Cool, just sent a PM with my saves.
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User is offline   ReaperAA 

#3723

View PostPsychoGoatee, on 29 September 2019 - 12:44 PM, said:

Looks like there's a possible progress breaking bug in 1.02a, in Institutionalized - The Washington Institute.

The switch is pulled, but the platform didn't lower down. And can't use the switch multiple times. Wandered around the level for a long time, then looked at a youtube vid.

Really digging the game by the way, a lot of great levels.


I also came across the same issue (I am also using 1.02a and I played the level on UV + level select / loverboy start).

Also there is a crusher on the same level "The Washington Institute" that didn't function (it worked in 1.0). But the door leading to the hall containing the yellow key was opened from the beginning (I don't remember it being open in 1.00)

EDIT:
Actually, PsychoGoatee's description is exactly what happened in my case as well, except that I was not using any old savegame. I played that level via level select.

View PostPsychoGoatee, on 30 September 2019 - 08:47 AM, said:

Also the door that keeps going up and down to outside on the left side of the building was always in the down position for me. The blast doors on the right/Eastern part of the building may also have been open from what I recall, even though I hadn't been into the room the lowering platform gets you to yet.


EDIT 2:
After testing, I discovered that all these issues are linked with each other.

I discovered how to replicate all this. After just entering the building through the main entrance, immediately go towards right/east side of building. If u look at the door (the one that leads to the yellow key) during this, u will see that it will first close and then immediately open. If this happens, the other issues (crusher not working and platform not lowering) will also happen.

This post has been edited by ReaperAA: 03 October 2019 - 04:17 AM

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User is offline   ReaperAA 

#3724

I discovered some issues with the "Preview Campaign". I don't know if these issues were present in 1.00 but they are present in 1.02a

1) In the office area on the upper floor of building, there is a glitch when the part of building is destroyed (as shown in image).

2) I cannot climb/jump on top of this light (shown in image) which makes it impossible to get to the "portal secret". Note that in the final version of the map, I can get on top of this light just fine and thus easily get to the portal secret.
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User is offline   Forge 

  • Speaker of the Outhouse

#3725

View PostReaperAA, on 06 October 2019 - 10:13 PM, said:

2) I cannot climb/jump on top of this light (shown in image) which makes it impossible to get to the "portal secret". Note that in the final version of the map, I can get on top of this light just fine and thus easily get to the portal secret.

i don't know about getting on top of the light, but I can make the jump from the top of the ladder on that light pole (or one of the others) over to the fire escape, so the secret is still reachable.

getting on top of the light would make the jump easier, but ultimately is unnecessary

This post has been edited by Forge: 07 October 2019 - 09:52 AM

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User is offline   oasiz 

  • Dr. Effector

#3726

I managed to reproduce the bug, I will copypaste what I replied on steam forums for this:

This took a while to hunt down but it seems that there is an issue where a sequence gets triggered two times if you go directly right (and only to the right side) when you first enter the interior of the area, this causes various sequences in the map to break, rendering this map unbeatable.

The way this happens shouldn't be possible but some weird race condition or similar in the scripting system (and combined with mapping) causes the trigger that should only happen once to trigger twice, as the area is surrounded with touchplates that trigger the sequence, this specific spot on the right has two sectors that are small and close enough to get "both" triggers.

Due to the "impossible" nature, it took a bit to hunt down the exact way this happens and why.
Because of the flaky nature, a lot of care during testing went in to making sure that this sequence triggers properly each time but it seems that some last minute fixes to help here allow a new corner case to manifest that was unknown to us.


FIX SUGGESTION:
I tested that it should be possible to bypass this bug by typing "setvar trigger 17808" in console.
This should trigger the sequence for a third time, which should fix the situation you are having and at least allow beating the level.

You can open console with SHIFT + ~ (consolebutton)
1

User is offline   oasiz 

  • Dr. Effector

#3727

View PostReaperAA, on 06 October 2019 - 10:13 PM, said:

I discovered some issues with the "Preview Campaign". I don't know if these issues were present in 1.00 but they are present in 1.02a

1) In the office area on the upper floor of building, there is a glitch when the part of building is destroyed (as shown in image).

2) I cannot climb/jump on top of this light (shown in image) which makes it impossible to get to the "portal secret". Note that in the final version of the map, I can get on top of this light just fine and thus easily get to the portal secret.


1) is likely related to changes in hitradius to increase performance, it's likely that it doesn't make the glass shatter like it did before for some reason.

2) Possible regression here, yeah. While we tested preview campaign, the levels were actually broken and got fixed for final version manually (multiple textures and some broken scripts). Older codebase, etc.. You sure you can't strafe run to the platforms on the right though ?
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User is offline   ReaperAA 

#3728

View Postoasiz, on 07 October 2019 - 11:22 AM, said:

You sure you can't strafe run to the platforms on the right though ?


Ok so I gave it another shot and yes its still possible to reach the portal secret, but it is much more difficult than in the final version of this map.
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User is offline   cybdmn 

#3729

Today my founders edition box have arrived, and it really deserves being called a big box. Nice thing.
1

User is offline   funduke 

#3730

Mine is here too.
Finally!
I didn't expect to get it today!
I'm totally happy.

Shelly meets Romero.

Greetings
Funduke

Attached File(s)



This post has been edited by funduke: 09 October 2019 - 02:35 AM

5

User is offline   Renegado 

#3731

Mine just arrived right now. A bit of a shame It won't fit in the same shelf as my other build games so I'll have to make space for it in another place. I'll be considering purchasing the 'regular' big box as well in the next months just for completionism sake.
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#3732

We are supposed to get an email when it shops, right? I haven't received my email yet.
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#3733

I'm still waiting on my $60 box. Sad
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User is offline   Malgon 

#3734

I haven't received any notification for my orders yet. Hopefully they're not too far off from shipping it.
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User is offline   Mblackwell 

  • Evil Overlord

#3735

Frederik Schreiber, on 10 October 2019 - 01:53 AM, said:

Update on Ion Fury Regular Edition and Founders Edition Boxes.

First, the Founders Edition boxes were received by distribution centers in Europe last week, and most of them have already been shipped.
We're super happy to see photos of your boxes! Please keep posting them!

The Founders Edition boxes for the US territory cleared customs this week, and are now being stocked at the US distribution center.
Any day now, they will be shipped out. (It's always a bitch working with distribution centers in so many different countries, as we have no idea when they will clear customs. Once we ship the palettes from Denmark, all we can do is wait).

About the regular editions - As you might already know, the USB Bowling Bombs were delayed, but they have all arrived at the packaging center, and the Regular Editions are all currently being packed.
We expect all of them to be packed (There are a few thousands of them, being packed by hand), by the end of next week. Then they will go on palettes, and will be shipped to the same distribution centers.

To be on the safe side, we expect the Regular Editions to reach the distribution centers in 2 weeks time, and then it'll be another week for stocking and shipping.
We wish we could make this go faster, but due to our wish of having the latest build on the actual USBs (Floppies and USB Bowling Bombs), we had to wait with the production of the final items.

Setting up an entire production pipeline like this, has been a huge learning experience for 3D Realms.
This is the first time since the '90s - We're producing, packing and distributing Big Box games directly from 3D Realms.
And, as we now have a full pipeline working (And we know the exact time it will take to produce and ship the boxes),
we can stay ahead of a lot of these challenges in the future, so you'll be able to receive your physical big box games on release date, instead of a month of two after.

Thank you for your patience! ❤️

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User is offline   Master O 

#3736

View PostTruck Stop Santa Claus, on 09 October 2019 - 10:35 AM, said:

I'm still waiting on my $60 box. Sad


Make Ion Fury Great Again!
2

User is offline   NightFright 

  • The Truth is in here

#3737

Is 3DR still not providing IF 1.02a? Still getting the same d/l like a couple of weeks ago.
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User is offline   TerminX 

  • el fundador

  #3738

We didn't send it to them as the fixes included were mainly specific to Steam.
1

User is offline   Master O 

#3739

 TerminX, on 10 October 2019 - 09:50 PM, said:

We didn't send it to them as the fixes included were mainly specific to Steam.


Is Ion Fury gonna get multiplayer?
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User is offline   TerminX 

  • el fundador

  #3740

Probably.
2

#3741

I wan't that steam workshop first
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User is offline   ReaperAA 

#3742

I noticed a bug/issue in the final boss arena. Sometimes I am not able to grab the heavy/red armor despite being low on armor.
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User is offline   Wild Dog 

#3743

Anyway to get the achievement "T-Shirt" ? I'm on steam 1.02a i tried the workaround in one topic on the steam forums but not luck.
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User is offline   Forge 

  • Speaker of the Outhouse

#3744

from an achievement guide:
find 100% of everything, and right before you kill the final boss, open the command console with shift+~ and type "setvar yahahayoufoundme2 1" without quotes. Defeat the boss
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#3745

Using 1.02 (gog) i got some weird frame pacing, it feels like the game is constantly jumping between 30 and 60 fps, setting fps offset to -1 fixed it. didn't had that problem in 1.0.

I know it's a little late, my pc had some problems so i had to send it to repair, just got it back yesterday.

This post has been edited by Lazy Dog: 20 October 2019 - 02:24 PM

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User is offline   Mr. Death 

#3746

 Lazy Dog, on 20 October 2019 - 02:21 PM, said:

Using 1.02 (gog) i got some weird frame pacing, it feels like the game is constantly jumping between 30 and 60 fps, setting fps offset to -1 fixed it. didn't had that problem in 1.0.

I know it's a little late, my pc had some problems so i had to send it to repair, just got it back yesterday.

Yes!

I actually made a post about this several weeks ago in the bug reports thread but never received a response- figured it was just an issue on my end.

I just tried setting the FPS offset to -1 like you said and it works perfectly now! Something is definitely weird w/ the frame rate limiter & v-sync.

BTW I'm using the latest build (8240) and this problem is still there for me.
1

#3747

I had the same problem with AMC TC, changing fps offset to -1 also fixed it.
1

User is offline   Mr. Death 

#3748

 Lazy Dog, on 25 October 2019 - 11:55 AM, said:

I had the same problem with AMC TC, changing fps offset to -1 also fixed it.

I noticed that the problem seems to be specifically v-sync related for me, do the FPS drops still happen for you if v-sync is disabled?

If I set the frame limiter to my refresh rate (75hz), and also have v-sync enabled it works fine. But if I disable the frame limiter or set it higher than my refresh rate w/ v-sync turned on then my FPS is super unstable and goes 3/4 frames above & below 75hz.
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#3749

No it doesn't happen for me with vsync disabled, with both vsync and frame limiter disabled the game feels really smooth, if i set frame limiter to 60 it starts doing it again.
Also i noticed that if i enable vsync and set the frame limiter to none frame pacing goes to hell, the game feels like it's running at 20 fps but it's running at 60.

This post has been edited by Lazy Dog: 25 October 2019 - 05:37 PM

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User is offline   Mr. Death 

#3750

 Lazy Dog, on 25 October 2019 - 05:32 PM, said:

No it doesn't happen for me with vsync disabled, with both vsync and frame limiter disabled the game feels really smooth, if i set frame limiter to 60 it starts doing it again.
Also i noticed that if i enable vsync and set the frame limiter to none frame pacing goes to hell, the game feels like it's running at 20 fps but it's running at 60.

Yep- that's pretty much the exact same thing that happens for me...

Is anyone else experiencing this issue?
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