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serious graphical glitches in r7438

User is offline   Lazy Dog 

#1

what is this i don't even



it was a clean install

UPDATE: game crashes when starting episode 2 and e1l3

UPDATE 2: only happens in 32bit build!

This post has been edited by Lazy Dog: 19 March 2019 - 03:26 PM

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User is online   NightFright 

  • The Truth is in here

#2

Wow... that looks like activated noclip almost. Considering how many changes were applied in the last few snapshots regarding Polymost, it's entirely possible something broke. It's just 7438 or also some of the builds before that?
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User is offline   Lazy Dog 

#3

i've been using r7395 and it works just fine, r7432 it's where it starts
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User is offline   TerminX 

  • el fundador

  #4

The crash is fixed in r7440, but I'm not currently able to replicate the issues in your video. Can you send me your cfg files?
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User is offline   Lazy Dog 

#5

View PostTerminX, on 19 March 2019 - 02:10 PM, said:

The crash is fixed in r7440, but I'm not currently able to replicate the issues in your video. Can you send me your cfg files?


here you go

cfgs
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User is offline   Lazy Dog 

#6

UPDATE: only happens in 32bit build!
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User is offline   Hendricks266 

  • Weaponized Autism

  #7

This is an example of the 32-bit bugs that deter us from releasing 32-bit builds of IM and NBlood.
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User is offline   Lazy Dog 

#8

View PostHendricks266, on 19 March 2019 - 05:21 PM, said:

This is an example of the 32-bit bugs that deter us from releasing 32-bit builds of IM and NBlood.


the 32 bit debug release doesn't have this glitch
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#9

Skyboxes seem to be gone on 64 bit builds and the framerate is slightly stuttering.

This post has been edited by filipetolhuizen: 22 March 2019 - 06:43 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #10

View Postfilipetolhuizen, on 22 March 2019 - 06:41 PM, said:

Skyboxes seem to be gone on 64 bit builds and the framerate is slightly stuttering.

Screenshot?
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#11

View PostHendricks266, on 22 March 2019 - 07:52 PM, said:

Screenshot?

E1L1:
Attached Image: eduke32 2019-03-23 11-37-44-67.jpg
E2L1:
Attached Image: eduke32 2019-03-23 11-41-15-78.jpg
E3L1:
Attached Image: eduke32 2019-03-23 11-41-25-74.jpg
E4L1:
Attached Image: eduke32 2019-03-23 11-41-38-97.jpg
All using Polymost.
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User is online   NightFright 

  • The Truth is in here

#12

I also noticed the stuttering. Game is regularly suffering from "slowdown bursts". I didn't notice the issue with skies since I was using Fox's vanilla skyboxes.
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User is offline   oasiz 

  • Dr. Effector

#13

View Postfilipetolhuizen, on 23 March 2019 - 06:44 AM, said:




r_texfilter 0 in console
Texture filtering isn't supported in current polymost builds.

Just confirmed this by testing as well.
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User is offline   oasiz 

  • Dr. Effector

#14

Oh yeah, and to add. Polymost filtering has been on the to-do list for a while, a known thing.
You shouldn't force it on as it has been intentionally disabled in the menu for some of these reasons.
2

#15

Thank you all for the help. Polymost hasn't been working properly for a very long time. The half-cut signs issue easily revealed secret passages.
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User is offline   oasiz 

  • Dr. Effector

#16

What half-cut signs ?
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#17

View Postoasiz, on 24 March 2019 - 02:27 PM, said:

What half-cut signs ?

Attached Image: eduke32 2019-03-25 00-02-53-21.jpg
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#18

Latest release 7614 seems to fix the stuttering in Polymost.
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User is offline   Zaxtor 

#19

View Postfilipetolhuizen, on 24 March 2019 - 07:04 PM, said:



Been doing that recently.

With older duke in polymer
It only does that when you move far from walls.


In polymost and 8 bit mode mostly doesn't do it.


As for wall if you move the sprite 1 pixel or 2 away from wall should solve it.

Did u try that?
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#20

View PostZaxtor, on 19 April 2019 - 03:27 PM, said:

Been doing that recently.

With older duke in polymer
It only does that when you move far from walls.


In polymost and 8 bit mode mostly doesn't do it.


As for wall if you move the sprite 1 pixel or 2 away from wall should solve it.

Did u try that?

I didn't try editing the levels. This screenshot was taken on plain E2L1 using Polymost.
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User is offline   Zaxtor 

#21

I see
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#22

View Postfilipetolhuizen, on 19 April 2019 - 03:15 PM, said:

Latest release 7614 seems to fix the stuttering in Polymost.

And it's back in 7618

View PostZaxtor, on 20 April 2019 - 01:42 AM, said:

I see

Using Polymer it's slightly different. The cut moves as you get near or far from the wall or look away from it but on Polymost it always stays the same. Only on classic mode it's rendered properly.
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User is offline   Zaxtor 

#23

yes

Polymer let you do cool trick, stable TROR etc but has limitations
3D sky trick like AMC TC and other mods uses doesn't work, you know the SE Ltag 80 etc
https://wiki.eduke32...er_Deficiencies


Sky trick works in polymost and classic mode

Also you can do many skyboxes in the same level in polymost

My mod rerlease will be polymost and classic (polymost for best results)


PS
I have 2 polymer levels

Dark temple and floating island but you need NVIDIA and strong comp

Dark temple has cool raising lava trick that doesn't work below polymer mode
Lava trick rises to a "sloped" ceiling and most of the ceiling submerges into it without glitching

This post has been edited by Zaxtor: 20 April 2019 - 07:30 PM

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