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serious graphical glitches in r7438

User is offline   Lazy Dog 

  • 163

#1

what is this i don't even



it was a clean install

UPDATE: game crashes when starting episode 2 and e1l3

UPDATE 2: only happens in 32bit build!

This post has been edited by Lazy Dog: 19 March 2019 - 03:26 PM

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User is online   NightFright 

  • The Truth is in here
  • 953

#2

Wow... that looks like activated noclip almost. Considering how many changes were applied in the last few snapshots regarding Polymost, it's entirely possible something broke. It's just 7438 or also some of the builds before that?
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User is offline   Lazy Dog 

  • 163

#3

i've been using r7395 and it works just fine, r7432 it's where it starts
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User is online   TerminX 

  • el fundador
  • 5,558

  #4

The crash is fixed in r7440, but I'm not currently able to replicate the issues in your video. Can you send me your cfg files?

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
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User is offline   Lazy Dog 

  • 163

#5

View PostTerminX, on 19 March 2019 - 02:10 PM, said:

The crash is fixed in r7440, but I'm not currently able to replicate the issues in your video. Can you send me your cfg files?


here you go

cfgs
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User is offline   Lazy Dog 

  • 163

#6

UPDATE: only happens in 32bit build!
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User is offline   Hendricks266 

  • Weaponized Autism
  • 6,344

  #7

This is an example of the 32-bit bugs that deter us from releasing 32-bit builds of IM and NBlood.
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User is offline   Lazy Dog 

  • 163

#8

View PostHendricks266, on 19 March 2019 - 05:21 PM, said:

This is an example of the 32-bit bugs that deter us from releasing 32-bit builds of IM and NBlood.


the 32 bit debug release doesn't have this glitch
0

#9

Skyboxes seem to be gone on 64 bit builds and the framerate is slightly stuttering.

This post has been edited by filipetolhuizen: 22 March 2019 - 06:43 PM

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User is offline   Hendricks266 

  • Weaponized Autism
  • 6,344

  #10

View Postfilipetolhuizen, on 22 March 2019 - 06:41 PM, said:

Skyboxes seem to be gone on 64 bit builds and the framerate is slightly stuttering.

Screenshot?
0

#11

View PostHendricks266, on 22 March 2019 - 07:52 PM, said:

Screenshot?

E1L1:
Attached Image: eduke32 2019-03-23 11-37-44-67.jpg
E2L1:
Attached Image: eduke32 2019-03-23 11-41-15-78.jpg
E3L1:
Attached Image: eduke32 2019-03-23 11-41-25-74.jpg
E4L1:
Attached Image: eduke32 2019-03-23 11-41-38-97.jpg
All using Polymost.
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User is online   NightFright 

  • The Truth is in here
  • 953

#12

I also noticed the stuttering. Game is regularly suffering from "slowdown bursts". I didn't notice the issue with skies since I was using Fox's vanilla skyboxes.
1

User is offline   oasiz 

  • 923

#13

View Postfilipetolhuizen, on 23 March 2019 - 06:44 AM, said:




r_texfilter 0 in console
Texture filtering isn't supported in current polymost builds.

Just confirmed this by testing as well.
1

User is offline   oasiz 

  • 923

#14

Oh yeah, and to add. Polymost filtering has been on the to-do list for a while, a known thing.
You shouldn't force it on as it has been intentionally disabled in the menu for some of these reasons.
2

#15

Thank you all for the help. Polymost hasn't been working properly for a very long time. The half-cut signs issue easily revealed secret passages.
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User is offline   oasiz 

  • 923

#16

What half-cut signs ?
0

#17

View Postoasiz, on 24 March 2019 - 02:27 PM, said:

What half-cut signs ?

Attached Image: eduke32 2019-03-25 00-02-53-21.jpg
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